The death of [56 Decay Priest] Kalei La Resistance (Orc)

in A Short Hallway

from the perspective of [56 Decay Priest] Kalei La Resistance (Orc)

<worn as a badge>    badge of the Darvanu
<worn on head>       a pitted dragonscale crown
<worn on eyes>       a foggy visor [poor] [75%]             
<worn in ear>        an earring of hope and enlightenment (magic) (glowing)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a white hot mask of living flame [poor] (glowing) [76%]             
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior]
<worn on body>       a jeweled sapphire robe
<worn as quiver>     a static granite quiver
<worn on arms>       the sleeves of the swamp troll [poor] [82%]             
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a fine mithril bracelet
<worn around wrist>  a polished adamantite bracelet (magic) (glowing) [88%]             
<worn on hands>      some brutal flesh mitts [78%]             
<worn on finger>     a sinister dragonscale signet
<worn on finger>     a ghastly brass band
<primary weapon>     a death sickle (glowing)
<worn on feet>       some tarnished leather moccasins from Alatorin - the Forge City

A small brown bear who is close by to your west.
A raccoon who is not far off to your west.

< 730h/730H 217v/246V Pos: standing >

< 730h/730H 221v/246V Pos: standing >
End of the Path Through Rhanale Forest
   The path comes to an end here, leading deeper into the forest of
Rhanale.  Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man.  From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground.  The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds.  The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
A small brown bear wanders through the forest.

< 730h/730H 221v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 730h/730H 222v/246V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East -South
A raccoon scurries through the forest.

< 730h/730H 227v/246V Pos: standing >
You quickly scan the area.
A small brown bear who is close by to your east.
A dwarven boy who is close by to your south.
An elven woman who is not far off to your south.

< 730h/730H 228v/246V Pos: standing >

< 730h/730H 230v/246V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.(Gold Aura)

< 730h/730H 236v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 238v/246V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your north.
An elven woman who is close by to your south.

< 730h/730H 241v/246V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West
An elven woman shops around town here.(Gold Aura)

< 730h/730H 240v/246V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
A raccoon scurries through the forest.

< 730h/730H 241v/246V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A retired sailor who is a brief walk away to your west.
An elite guard who is in the distance to your west.

< 730h/730H 244v/246V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West

< 730h/730H 244v/246V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your east.
An elven woman who is not far off to your east.
A retired sailor who is not far off to your west.
An elite guard who is rather far off to your west.

< 730h/730H 244v/246V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East -West

< 730h/730H 242v/246V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East -West
An old sailor looks uneasy on land here.

< 730h/730H 241v/246V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West

< 730h/730H 244v/246V Pos: standing >
Ok.

< 730h/730H 246v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 730h/730H 245v/246V Pos: standing >
Ok.

< 730h/730H 245v/246V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
The wraith of a city guard who is a brief walk away above you.
The wraith of a retired sailor who is a brief walk away above you.
A Gnome who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 730h/730H 245v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 730h/730H 244v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 730h/730H 243v/246V Pos: standing >
The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
*The wraith of a city guard stands here. (minion) (Red Aura)
*The wraith of a retired sailor stands here. (minion) (Red Aura)
A Gnome (small) sits resting.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)

< 730h/730H 245v/246V Pos: standing >
You start chanting...

< 730h/730H 245v/246V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 730h/730H 245v/246V Pos: standing >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 730h/730H 245v/246V Pos: standing >
A Gnome floats down.
The wraith of a retired sailor leaves down.
The wraith of a city guard leaves down.

< 730h/730H 245v/246V Pos: standing >
A Gnome floats in from below.
The wraith of a retired sailor enters from below.
The wraith of a city guard enters from below.

< 730h/730H 245v/246V Pos: standing >
A Gnome floats down.
The wraith of a retired sailor leaves down.
The wraith of a city guard leaves down.

< 730h/730H 245v/246V Pos: standing >
You failed.
A Gnome floats in from below.
The wraith of a retired sailor enters from below.
The wraith of a city guard enters from below.

< 730h/730H 245v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 730h/730H 244v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 730h/730H 243v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up

< 730h/730H 243v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 244v/246V Pos: standing >
A Gnome floats in from above.
The wraith of a retired sailor enters from above.
The wraith of a city guard enters from above.

< 730h/730H 246v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 730h/730H 245v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
*The wraith of a city guard stands here. (minion) (Red Aura)
*The wraith of a retired sailor stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)

< 730h/730H 244v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 730h/730H 244v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 617h/730H 218v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 618h/730H 223v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 618h/730H 224v/246V Pos: standing >
You start chanting...

< 619h/730H 229v/246V Pos: standing >
A Gnome floats in from below.
The wraith of a retired sailor enters from below.
The wraith of a city guard enters from below.

< 620h/730H 230v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 620h/730H 232v/246V Pos: standing >
Casting: drain nature 

< 621h/730H 235v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 536h/730H 222v/246V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 537h/730H 225v/246V Pos: standing >
A Gnome floats down.
The wraith of a retired sailor leaves down.
The wraith of a city guard leaves down.

< 554h/730H 227v/246V Pos: standing >
A Gnome floats in from below.
The wraith of a retired sailor enters from below.
The wraith of a city guard enters from below.

< 587h/730H 230v/246V Pos: standing >
A Gnome starts casting an offensive spell called 'energy drain'.

< 603h/730H 231v/246V Pos: standing >
You start chanting...

< 637h/730H 234v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 537h/730H 219v/246V Pos: standing >
Casting: magma burst *

< 538h/730H 223v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 538h/730H 224v/246V Pos: standing >
Casting: magma burst 

< 539h/730H 228v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
Your polished adamantite bracelet is blasted by the negative energy!
You complete your spell...
Two pillars of white flame leap from your outstreached palms enveloping a Gnome in a fiery inferno.

< 465h/730H 229v/246V Pos: standing >
[Damage: 40 ] 
< 465h/730H 230v/246V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 466h/730H 236v/246V Pos: standing >
The wraith of a retired sailor says 'Today is a good day to die!'
The wraith of a retired sailor suddenly attacks YOU!
The wraith of a retired sailor snaps into visibility.

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.
A Gnome attempts to flee.
A Gnome floats down.
The wraith of a city guard leaves down.

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 You start chanting...

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 Casting: drain nature 

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 A Gnome floats in from below.
The wraith of a city guard enters from below.

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 You complete your spell...
You drain health from your surroundings.
A Gnome starts casting an offensive spell.

< 467h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 [Damage: 41 ] 
< 483h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 [Damage:  1 ] As the wraith of a retired sailor strikes you, you smile as it tears its flesh!
-=[the wraith of a retired sailor attacks you.]=- [1 hits]

< 498h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
-=[a Gnome attacks you.]=- [0 hits]

< 429h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 The wraith of a city guard suddenly attacks YOU!
The wraith of a city guard snaps into visibility.
[Damage:  1 ] As the wraith of a city guard strikes you, you smile as it tears its flesh!

< 442h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  few wounds >
 You attempt to flee...
The Room of Druids
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
The famous druid, Durgen, practices his spells here.
You flee westward!

< 475h/730H 215v/246V Pos: standing >
A Gnome enters from the east.

< 475h/730H 216v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
The wraith of a city guard stands here. (minion) (Red Aura)
The wraith of a retired sailor stands here. (minion) (Red Aura)

< 476h/730H 220v/246V Pos: standing >
A Gnome enters from the west.

< 477h/730H 223v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 477h/730H 223v/246V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 477h/730H 225v/246V Pos: standing >
[Damage: 35 ] 
< 479h/730H 231v/246V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 480h/730H 235v/246V Pos: standing >
You failed.

< 480h/730H 237v/246V Pos: standing >
You failed.

< 481h/730H 241v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
The wraith of a city guard stands here. (minion) (Red Aura)

< 482h/730H 244v/246V Pos: standing >
The wraith of a city guard suddenly attacks YOU!

< 483h/730H 246v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 483h/730H 246v/246V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You attempt to flee...
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
*The wraith of a retired sailor stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)
You flee downward!

< 483h/730H 218v/246V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 483h/730H 219v/246V Pos: standing >
You start chanting...

< 483h/730H 226v/246V Pos: standing >
A Gnome floats up.
The wraith of a retired sailor leaves up.

< 483h/730H 228v/246V Pos: standing >
You abort your prayer before it's done!

< 483h/730H 232v/246V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 483h/730H 240v/246V Pos: standing >
A Gnome floats in from above.
The wraith of a retired sailor enters from above.
The wraith of a city guard enters from above.

< 484h/730H 246v/246V Pos: standing >
The wraith of a city guard fades from your mortal viewing...

< 485h/730H 246v/246V Pos: standing >
A Gnome leaves west.
The wraith of a retired sailor leaves west.
The wraith of a city guard leaves west.

< 486h/730H 246v/246V Pos: standing >
You failed.

< 486h/730H 246v/246V Pos: standing >
You failed.
A Gnome enters from the west.
The wraith of a retired sailor enters from the west.
The wraith of a city guard enters from the west.

< 487h/730H 246v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 487h/730H 246v/246V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
A tower guard keeps a close eye on the area.
Shahala, the great ranger, teaches her students here.(Gold Aura)

< 487h/730H 245v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
*The wraith of a city guard stands here. (minion) (Red Aura)
*The wraith of a retired sailor stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)

< 489h/730H 244v/246V Pos: standing >
A Gnome leaves west.
The wraith of a retired sailor leaves west.
The wraith of a city guard leaves west.

< 489h/730H 245v/246V Pos: standing >
You failed.

< 490h/730H 246v/246V Pos: standing >
You failed.
A Gnome enters from the west.
The wraith of a retired sailor enters from the west.
The wraith of a city guard enters from the west.

< 491h/730H 246v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 491h/730H 246v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Gnome touches you.
You start chanting...

< 451h/730H 246v/246V Pos: standing >
A Gnome leaves west.
The wraith of a retired sailor leaves west.
The wraith of a city guard leaves west.

< 452h/730H 246v/246V Pos: standing >
You abort your prayer before it's done!

< 453h/730H 246v/246V Pos: standing >
A Gnome enters from the west.
The wraith of a retired sailor enters from the west.
The wraith of a city guard enters from the west.

< 453h/730H 246v/246V Pos: standing >
A Gnome starts casting an offensive spell.

< 453h/730H 246v/246V Pos: standing >
A Gnome enters from the west.

< 454h/730H 246v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Gnome touches you.
Your fine mithril bracelet is blasted by the negative energy!
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 409h/730H 246v/246V Pos: standing >
A Gnome is now a member of a Gnome's group.

< 411h/730H 246v/246V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 259h/730H 246v/246V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 259h/730H 246v/246V Pos: standing >
<A Gnome starts casting an offensive spell.
You start chanting...

< 259h/730H 246v/246V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
Casting: drain nature 

< 108h/730H 246v/246V Pos: standing >
<You complete your spell...
You drain health from your surroundings.

< 108h/730H 246v/246V Pos: standing >
<A Gnome starts casting an offensive spell.

< 124h/730H 246v/246V Pos: standing >
<A Gnome starts casting an offensive spell.

< 190h/730H 246v/246V Pos: standing >
<You attempt to flee...
The Room of Paladins
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Plaron, the mighty paladin, enjoys teaching here.(Gold Aura)
You flee eastward!

< 207h/730H 220v/246V Pos: standing >
There is too much adrenaline pumping through your body to do that.

< 207h/730H 226v/246V Pos: standing >
A Gnome enters from the west.
The wraith of a retired sailor enters from the west.
The wraith of a city guard enters from the west.

< 207h/730H 234v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
A Gnome (small) Pontifex Maximus of The Empire stands here.(Gold Aura)

< 207h/730H 235v/246V Pos: standing >
A Gnome leaves east.
Alas, you cannot go that way. . . .

< 207h/730H 236v/246V Pos: standing >
A Gnome enters from the east.
The wraith of a retired sailor enters from the east.
The wraith of a city guard enters from the east.

< 208h/730H 239v/246V Pos: standing >
A Gnome suddenly attacks YOU!

< 208h/730H 240v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome enters from the east.

< 208h/730H 241v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 The wraith of a retired sailor recognizes you, and charges to attack!
The wraith of a retired sailor suddenly attacks YOU!
The wraith of a retired sailor snaps into visibility.
A Gnome starts casting an offensive spell.

< 208h/730H 241v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 
< 208h/730H 241v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
-=[a Gnome attacks you.]=- [0 hits]

< 156h/730H 241v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Pardon?

< 156h/730H 241v/246V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 You attempt to flee...
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
You flee northward!

< 156h/730H 216v/246V Pos: standing >
A Gnome enters from the south.
The Room of Warriors
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
Draloth flexes his bulging muscles, trying to impress someone.

< 156h/730H 220v/246V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Gnome (small) Pontifex Maximus of The Empire stands here.(Gold Aura)

< 156h/730H 220v/246V Pos: standing >
The electrical arcs turn your exposed flesh black!
A Gnome leaves north.

< 123h/730H 222v/246V Pos: standing >
A Gnome enters from the north.
Pardon?

< 123h/730H 222v/246V Pos: standing >
<A Gnome starts casting an offensive spell.

< 123h/730H 222v/246V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
You wish that your wounds would stop BLEEDING so much!
-=[You attack a Gnome.]=- [0 hits]
A Gnome enters from the south.
The wraith of a retired sailor enters from the south.
The wraith of a city guard enters from the south.

< 62h/730H 222v/246V Pos: standing >
< T: Bisil TP: sta TC: awful E: A Gnome sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A Gnome suddenly attacks YOU!

< 47h/730H 222v/246V Pos: standing >
< T: Bisil TP: sta TC: awful E: A Gnome sta EP: excellent >
 You attempt to flee...
The Room of Mercenaries
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
Xilarin, mercenary master, headbutts a wall here.
You flee eastward!

< 47h/730H 192v/246V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 47h/730H 192v/246V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/730H 201v/246V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/730H 202v/246V Pos: standing >
A Grey Elf enters from the west.
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Gnome (small) Pontifex Maximus of The Empire stands here.(Gold Aura)
*The wraith of a city guard stands here. (minion) (Red Aura)
*The wraith of a retired sailor stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)

< 1h/730H 204v/246V Pos: standing >
I see no doors here.

< 1h/730H 205v/246V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
A few drops of fresh blood are scattered around the area.

< 2h/730H 207v/246V Pos: standing >
The electrical arcs turn your exposed flesh black!
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!

< -6h/730H 212v/246V Pos: on your ass >