The death of [30 Blighter] Bh (Drow Elf)

in A Customs and Tariff Station at the Front Gate of the Bailey

from the perspective of [50 Air Magus] Krey The Empire (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds
<worn on eyes>       an angelic diamond eyepatch
<worn in ear>        a shimmering shark tooth earring
<worn in ear>        a gnomish ear amplifier
<worn on face>       a crude dragonscale mask [76%]             
<worn around neck>   a shimmering dragonscale pendant
<worn around neck>   a woven mithral choker [poor] (humming)
<worn on body>       a spiked dragonscale breastplate
<worn about body>    the shroud of hatred (glowing) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a satchel containing spell components [89%]             
<worn about waist>   a miner's belt encrusted with a diamond [86%]             
<worn on belt buckle>an icy dragonscale belt buckle
<attached to belt>   the lost book of Magic
<attached to belt>   the lost book of Magic [72%]             
<worn on arms>       some rusty gem vambraces from Darkfall Forest
<held as shield>     a fire-hardened copper shield
<worn around wrist>  a silver band with blue stones [89%]             
<worn around wrist>  a bracelet of flesh hooks
<worn on hands>      some glittering mithril talons
<worn on finger>     a red-crystal ring (glowing)
<worn on finger>     a jeweled sapphire band from Ixarkon
<primary weapon>     an unique dragonscale mace
<worn on legs>       some fragile stone leggings from The Savannah of Broken Trusts
<worn on feet>       boots of brain golem skin

 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 162v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M+++++M++++++  
 ^..........^^  
 .^M^..@**..MM  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 162v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M+++++M++++++  
 ^..........^^  
 .^M^..@**.MM.  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 162v/194V Pos: standing >
Krey appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!


< 410h/410H 163v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M+++++M++++++  
 ^..........^^  
 .^M^..@**..M.  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 163v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M++++++M+++++  
 ^..........^^  
 .^M^M.@**..M.  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 164v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M++++++M+++++  
 ^..........^^  
 .^M^M.@**..M.  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 164v/194V Pos: standing >
You quickly scan the area.
A barbarian hunter who is in the distance to your east.
A beautiful undine who is rather far off to your west.
A beautiful undine who is rather far off to your west.
A beautiful undine who is rather far off to your west.
The grand water magus, D'renzd who is rather far off to your west.

< 410h/410H 165v/194V Pos: standing >
 
   MMMMM.^..    
  ^.^.^......   
 M+M++++M+++++  
 ^..........^^  
 .^M^..@**..M.  
 ..^..******..  
 ^.....*******  
  ^.....*****   
   ^^....**M    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 165v/194V Pos: standing >
 
   MMMMMM.^.    
  ^^.^.^.....   
 MM++++++M++++  
 ^^..........^  
 ^.^M^.@***..M  
 ^..^..******.  
 ^^.....******  
  ^^.....****   
   .^^....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 410h/410H 164v/194V Pos: standing >
 
   ^.^.^....    
  M+++++++M++   
 ^^..........^  
 ^.^M^..***..M  
 ^..^..@*****.  
 ^^.....******  
 ^^^.....*****  
  ^.^^....**M   
   ....M..**    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 163v/194V Pos: standing >
 
   .^.^.....    
  +++++++M+++   
 ^..........^^  
 .^M^..***..M.  
 ..^..*@****..  
 ^.....*******  
 ^^.....******  
  .^^....**M*   
   ...M..***    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 161v/194V Pos: standing >
 
   ^.^......    
  ++++++M++++   
 ..........^^^  
 ^M^..***..M..  
 .^..**@***...  
 .....********  
 ^.....*******  
  ^^....**M**   
   ..M..****    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 410h/410H 160v/194V Pos: standing >
Krey appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!


< 410h/410H 160v/194V Pos: standing >
You stop using a large leather backpack.

< 410h/410H 162v/194V Pos: standing >
You get a fiery red potion from a large leather backpack.

< 410h/410H 163v/194V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.
Your eyes tingle.

< 410h/410H 164v/194V Pos: standing >

< 630h/630H 164v/194V Pos: standing >
You strap a large leather backpack on your back.

< 630h/630H 170v/194V Pos: standing >
 
   ^.^......    
  ++++++++++M   
 ..........^^^  
 ^M^..***..M..  
 .^..**@***...  
 .....********  
 ^.....*******  
  ^^....**M**   
   ..M..****    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 630h/630H 170v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 630h/630H 170v/194V Pos: standing >
 
   ^.^......    
  ++++++++++M   
 ..........^^^  
 ^M^..***..M..  
 .^..**@***...  
 .....********  
 ^.....*******  
  ^^....**M**   
   ..M..****    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 630h/630H 171v/194V Pos: standing >

< 630h/630H 172v/194V Pos: standing >
 
   ^.^......    
  +++++++++++   
 ..........^^^  
 ^M^..***..M..  
 .^..**@***...  
 .....********  
 ^.....*******  
  ^^....**M**   
   ..M..****    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 630h/630H 172v/194V Pos: standing >
 
   .^.^.....    
  +++++++++++   
 ^..........^^  
 .^M^..***..M.  
 ..^..*@****..  
 ^.....*******  
 ^^.....******  
  .^^....**M*   
   ...M..***    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 630h/630H 171v/194V Pos: standing >
 
   ^.^.^....    
  M++++++++++   
 ^^..........^  
 ^.^M^..***..M  
 ^..^..@*****.  
 ^^.....******  
 ^^^.....*****  
  ^.^^....**M   
   ....M..**    
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West

< 630h/630H 169v/194V Pos: standing >
 
   ^^.^.^...    
  MM+++++++++   
 ^^^..........  
 ^^.^M^..***..  
 ^^..^.@******  
 ^^^.....*****  
 M^^^.....****  
  ^^.^^....**   
   ^....M..*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 168v/194V Pos: standing >
 
   .^^.^.^..    
  ^MM++++++++   
 M^^^.........  
 M^^.^M^..***.  
 M^^..^@.*****  
 M^^^.....****  
 MM^^^.....***  
  M^^.^^....*   
   M^....M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 166v/194V Pos: standing >
 
   ^.^^.^.^.    
  M^MM+++++++   
 MM^^^........  
 MM^^.^M^..***  
 MM^^..@..****  
 MM^^^.....***  
 MMM^^^.....**  
  MM^^.^^....   
   MM^....M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 164v/194V Pos: standing >
 
   M^.^^.^.^    
  MM^MM++++++   
 MMM^^^.......  
 MMM^^.^M^..**  
 MMM^^.@^..***  
  MM^^^.....**  
  MMM^^^.....*  
   MM^^.^^...   
   MMM^....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 163v/194V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is rather far off to your north.

< 630h/630H 163v/194V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is rather far off to your north.

< 630h/630H 164v/194V Pos: standing >

< 630h/630H 164v/194V Pos: standing >

< 630h/630H 167v/194V Pos: standing >
 
   M^.^^.^.^    
  MM^MM++++++   
 MMM^^^.......  
 MMM^^.^M^..**  
 MMM^^.@^..***  
  MM^^^.....**  
  MMM^^^.....*  
   MM^^.^^...   
   MMM^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 167v/194V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is rather far off to your north.

< 630h/630H 168v/194V Pos: standing >
 
   M^.^^.^.^    
  MM^MM++++++   
 MMM^^^.M.....  
 MMM^^.^.^..**  
 MMM^^.@^..***  
  MM^^^.....**  
  MMM^^^.....*  
   MM^^.^^...   
   MMM^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 168v/194V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is rather far off to your north.

< 630h/630H 169v/194V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is rather far off to your north.

< 630h/630H 169v/194V Pos: standing >
 
   M^.^^.^.^    
  MM^MM++++++   
 MMM^^^.M.....  
 MMM^^.^.^..**  
 MMM^^.@^..***  
  MM^^^.....**  
  MMM^^^.....*  
   MM^^.^^...   
   MMM^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 169v/194V Pos: standing >
You quickly scan the area.
Ljuna who is rather far off to your north.
A tiny little chipmunk who is rather far off to your north.
A small halfling woodturner who is in the distance to your north.
A tall longbowman who is in the distance to your north.
A dwarven merchant who is in the distance to your north.
A customs officer who is in the distance to your north.
An inspection agent who is in the distance to your north.
A country swineherd who is almost out of sight to your north.

< 630h/630H 170v/194V Pos: standing >
 
   M^.^^.^.^    
  MM^MMP+++++   
 MMM^^^.M.....  
 MMM^^.^.^..**  
 MMM^^.@^..***  
  MM^^^.....**  
  MMM^^^.....*  
   MM^^.^^...   
   MMM^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 171v/194V Pos: standing >
You quickly scan the area.
Ljuna who is a brief walk away to your north.
A tiny little chipmunk who is rather far off to your north.
Draz who is in the distance to your north.
A small halfling woodturner who is in the distance to your north.
A tall longbowman who is in the distance to your north.
A dwarven merchant who is in the distance to your north.
A customs officer who is in the distance to your north.
An inspection agent who is in the distance to your north.
A country swineherd who is almost out of sight to your north.

< 630h/630H 171v/194V Pos: standing >
 
   M^.^^MMMM    
  MM^.^^.^.^.   
 MMM^MMP++++++  
 MMM^^^.M.....  
 MMM^^.@.^..**  
 MMM^^..^..***  
  MM^^^.....**  
  MMM^^^.....   
   MM^^.^^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 170v/194V Pos: standing >
 
   M^^^M.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMP++++++  
 MMM^^^@M.....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 630h/630H 168v/194V Pos: standing >
 
   MM^..^^^^    
  MM^^^M.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^.M.....  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 630h/630H 167v/194V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
   A gigantic gate stands here, allowing entrance into the bailey for those
who desire entrance.  While open now, in times of war it is shut and doubly
barred, and an iron portcullis dropped behind to reinforce it from battering
rams.  Archers are visible on platforms at the top of the palisade and
doubtless other surprises would await the unfortunate soul chosen to assualt
this castle.
Obvious exits: -North -South
A tiny little chipmunk is darting all around.

< 630h/630H 167v/194V Pos: standing >

< 630h/630H 167v/194V Pos: standing >
Order who to do what?

< 630h/630H 170v/194V Pos: standing >
The gate seems to be closed.

< 630h/630H 170v/194V Pos: standing >
Ok.

< 630h/630H 171v/194V Pos: standing >
The gate seems to be closed.

< 630h/630H 171v/194V Pos: standing >
Pardon?

< 630h/630H 172v/194V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North# -South
A tiny little chipmunk is darting all around.

< 630h/630H 172v/194V Pos: standing >
Ok.

< 630h/630H 173v/194V Pos: standing >
The gate seems to be closed.

< 630h/630H 173v/194V Pos: standing >

< 630h/630H 177v/194V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -North# -South
A tiny little chipmunk is darting all around.

< 630h/630H 177v/194V Pos: standing >
Ok.

< 630h/630H 178v/194V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
   All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search.  While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly.  The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South -West
A Drow Elf (medium) (HardCore) sits, floating here, fighting a dwarven merchant.
A globe of darkness floats near a Drow Elf's head.
*Draz Magister Militum of The Empire (Grey Elf)(small) is lying in mid-air here, fighting a Drow Elf.
Ljuna Legionary of The Empire (Halfling)(small) stands here.
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant is lying here, fighting a Drow Elf.
A customs officer is lying here, fighting a Drow Elf.
An inspection agent stands here, fighting a Drow Elf.

< 630h/630H 176v/194V Pos: standing >
The sun vanishes behind the southern horizon.

< 630h/630H 176v/194V Pos: standing >
Ok.

< 630h/630H 177v/194V Pos: standing >
A dwarven merchant misses a Drow Elf.

< 630h/630H 177v/194V Pos: standing >
A customs officer misses a Drow Elf.
A customs officer misses a Drow Elf.

< 630h/630H 177v/194V Pos: standing >
An inspection agent's decent punch wounds a Drow Elf.
An inspection agent misses a Drow Elf.
An inspection agent's weak punch wounds a Drow Elf.

< 630h/630H 178v/194V Pos: standing >
Draz snaps into visibility.
Draz's impressive slash strikes a Drow Elf.
Draz's crude slash wounds a Drow Elf.
Draz misses a Drow Elf.
A Drow Elf's fine punch grazes a dwarven merchant.

< 630h/630H 178v/194V Pos: standing >
You start chanting...

< 630h/630H 179v/194V Pos: standing >
A tall longbowman assists a dwarven merchant heroically.
A tall longbowman suddenly attacks a Drow Elf!
A tall longbowman misses a Drow Elf.

< 630h/630H 180v/194V Pos: standing >

< 630h/630H 180v/194V Pos: standing >
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Drow Elf.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Ljuna has just given you her consent.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You start chanting...

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Draz snaps into visibility.
Draz's slash wounds a Drow Elf.
Draz's fine slash strikes a Drow Elf.
Draz's crude slash wounds a Drow Elf.
Draz glares at a Drow Elf, and begins emanating a HORRIBLE sound!
You wince as Draz sends out an agonizing wave of sound at a Drow Elf!
A customs officer misses a Drow Elf.
A dwarven merchant misses a Drow Elf.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 An inspection agent misses a Drow Elf.
An inspection agent misses a Drow Elf.
An inspection agent's crude punch strikes a Drow Elf.
A Drow Elf's punch grazes a dwarven merchant.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Drow Elf.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 [Damage: 32 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf clambers to his feet.

< 630h/630H 181v/194V Pos: standing >
< T: dwarven TP: ass TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 Ljuna suddenly attacks a Drow Elf!
Ljuna misses a Drow Elf.
You start chanting...
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 630h/630H 181v/194V Pos: standing >
Draz clambers to his feet.
A Drow Elf enters from the north.

< 630h/630H 181v/194V Pos: standing >
A grinning sheather enters from the east.

< 630h/630H 181v/194V Pos: standing >

< 630h/630H 181v/194V Pos: standing >
A small halfling woodturner leaves west.
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
An inspection agent suddenly attacks a Drow Elf!
An inspection agent's punch enshrouds a Drow Elf in a mist of blood.

< 630h/630H 181v/194V Pos: standing >
< T: Krey TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 [Damage: 29 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf's brutal hide gloves from Shairak and Smokeveil Forest is filled with electrical energy!
Draz snaps into visibility.
Draz quickly maneuvers alongside a Drow Elf and sweeps his legs out from under him!

< 630h/630H 181v/194V Pos: standing >
< T: Krey TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 630h/630H 181v/194V Pos: standing >
< T: Krey TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You don't have that spell memorized.

< 630h/630H 181v/194V Pos: standing >
< T: Krey TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A tall longbowman assists an inspection agent heroically.
A tall longbowman suddenly attacks a Drow Elf!
A tall longbowman's weak punch enshrouds a Drow Elf in a mist of blood.
A Drow Elf is incapacitated and will slowly die, if not aided.
A tall longbowman leaves east.

< 630h/630H 181v/194V Pos: standing >
<Ljuna is now a member of your group.

< 630h/630H 181v/194V Pos: standing >
<You don't have that spell memorized.

< 630h/630H 181v/194V Pos: standing >
<You don't have that spell memorized.

< 630h/630H 181v/194V Pos: standing >
<
< 630h/630H 181v/194V Pos: standing >
<[Damage: 29 ] A Drow Elf's body smokes and him lifeless body turns black.
A Drow Elf's fanged ivory pendant exploded spreading charges of electrical energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.