The death of [30 Blighter] Bh (Drow Elf)

in A Customs and Tariff Station at the Front Gate of the Bailey

from the perspective of [30 Blighter] Bh (Drow Elf)

<worn on head>       a crown of light
<worn on eyes>       a battle visor made of adamantium
<worn in ear>        a well-used glass stud from The Town of Moregeeth
<worn around neck>   a skin-wrapped obsidian amulet from The Shadow Forest
<worn on body>       a fragile ivory robe from The Shadow Forest
<worn on back>       a large leather backpack
<worn about waist>   a flaming ivory belt
<worn on arms>       some light ivory arm plates from The Shadow Forest
<held as shield>     a sparkling iron buckler from Shairak and Smokeveil Forest
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      some brutal hide gloves from Shairak and Smokeveil Forest
<worn on finger>     a sparkling ivory ring from Lair of the Asunwa Jaguar
<worn on finger>     a jade ring (magic) (illuminating)
<held>               a rugged adventurers satchel (magic)
<worn on legs>       some hardened brass pants

A weasel-faced page who is close by to your north.
Duke Delwyn who is close by to your north.

< 322h/328H 120v/120V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 322h/328H 119v/120V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -W

< 322h/328H 118v/120V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.

< 322h/328H 118v/120V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -S

< 322h/328H 119v/120V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.

< 322h/328H 119v/120V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -W

< 322h/328H 118v/120V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 322h/328H 117v/120V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 323h/328H 118v/120V Pos: standing >
You quickly scan the area.
A meek servant who is close by above you.

< 323h/328H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/328H 120v/120V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
The corpse of a heavy footman is lying here.

< 323h/328H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 323h/328H 119v/120V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 323h/328H 118v/120V Pos: standing >
You quickly scan the area.
An elite watchman who is close by to your north.
An elite watchman who is close by to your north.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.

< 324h/328H 118v/120V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
The corpse of a heavy footman is lying here.

< 324h/328H 119v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 324h/328H 118v/120V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A guild representative who is close by to your south.

< 324h/328H 118v/120V Pos: standing >
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N -W
A representative of one of the many guilds is working at a desk.

< 324h/328H 118v/120V Pos: standing >
A Luxurious Sleeping Chamber for Guests of the Keep
Obvious exits: -E
A guild diplomat is relaxing after a long day of negotiations.

< 324h/328H 119v/120V Pos: standing >
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N -W
A representative of one of the many guilds is working at a desk.

< 325h/328H 118v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 325h/328H 117v/120V Pos: standing >
A Large Meeting Table in the Keep
Obvious exits: -S -W
A stout arbitrator is resting between sessions of negotiations.

< 325h/328H 116v/120V Pos: standing >
The Duke's Private Study Within the Keep
Obvious exits: -E
A large desk of finely-crafted ebony rests against the wall.
You sense a lifeform nearby.

< 325h/328H 115v/120V Pos: standing >
A Large Meeting Table in the Keep
Obvious exits: -S -W
A stout arbitrator is resting between sessions of negotiations.

< 325h/328H 116v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 325h/328H 116v/120V Pos: standing >
A Large Meeting Table in the Keep
Obvious exits: -S -W
A stout arbitrator is resting between sessions of negotiations.

< 325h/328H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/328H 117v/120V Pos: standing >
The Duke's Private Study Within the Keep
Obvious exits: -E
A large desk of finely-crafted ebony rests against the wall.
You sense a lifeform nearby.

< 325h/328H 116v/120V Pos: standing >
A Large Meeting Table in the Keep
Obvious exits: -S -W
A stout arbitrator is resting between sessions of negotiations.

< 325h/328H 117v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 325h/328H 117v/120V Pos: standing >
A Musky Hallway Within the Keep
Obvious exits: -E -W

< 326h/328H 116v/120V Pos: standing >
A Heavy Stone Platform on the Western Tower
Obvious exits: -N -E -S -D
The corpse of a heavy footman is lying here.
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 326h/328H 115v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 326h/328H 117v/120V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U

< 326h/328H 117v/120V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your south.

< 326h/328H 118v/120V Pos: standing >
The snow's coming down pretty fast now.

< 326h/328H 119v/120V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S
A Halfling (small) Legionary of The Empire stands here.

< 326h/328H 118v/120V Pos: standing >
A Halfling leaves north.

< 326h/328H 119v/120V Pos: standing >
You failed.

< 327h/328H 120v/120V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U

< 327h/328H 119v/120V Pos: standing >
You failed.

< 327h/328H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 327h/328H 119v/120V Pos: standing >
A Heavy Stone Platform on the Western Tower
Obvious exits: -N -E -S -D
The corpse of a heavy footman is lying here.
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 327h/328H 118v/120V Pos: standing >
You quickly scan the area.
A meek servant who is a brief walk away to your east.

< 328h/328H 118v/120V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U

< 328h/328H 119v/120V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 118v/120V Pos: standing >
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
The corpse of an imposing man-at-arms is lying here.

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your east.
A Halfling who is in the distance to your east.

< 328h/328H 119v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.

< 328h/328H 119v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.

< 328h/328H 118v/120V Pos: standing >
You failed.

< 328h/328H 118v/120V Pos: standing >
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U

< 328h/328H 117v/120V Pos: standing >
You failed.

< 328h/328H 117v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 328h/328H 117v/120V Pos: standing >
You failed.

< 328h/328H 118v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 328h/328H 118v/120V Pos: standing >
You failed.

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your west.

< 328h/328H 119v/120V Pos: standing >
The Northeastern Palisade on Top of the Motte
Obvious exits: -S -W

< 328h/328H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is close by to your south.
A grumpy limner who is close by to your south.
A tall longbowman who is a brief walk away to your south.
A tall longbowman who is rather far off to your west.

< 328h/328H 119v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 328h/328H 118v/120V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 328h/328H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 118v/120V Pos: standing >
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U

< 328h/328H 117v/120V Pos: standing >
A Heavy Stone Platform on the Northern Tower
Obvious exits: -E -S# -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 328h/328H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 119v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 119v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 118v/120V Pos: standing >
A Narrow Platform at the Northeastern Corner of the Palisade
Obvious exits: -S -W

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 120v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W

< 328h/328H 119v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W

< 328h/328H 118v/120V Pos: standing >
A Heavy Stone Platform on the Northern Tower
Obvious exits: -E -S# -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 328h/328H 117v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W

< 328h/328H 116v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 117v/120V Pos: standing >
A Narrow Platform on the Northern Motte Palisade
Obvious exits: -E -W
The corpse of an imposing man-at-arms is lying here.

< 328h/328H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 118v/120V Pos: standing >
A Narrow Platform at the Northwestern Corner of the Palisade
Obvious exits: -E -S

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 120v/120V Pos: standing >
A Narrow Platform on the Western Motte Palisade
Obvious exits: -N -S

< 328h/328H 119v/120V Pos: standing >
A Heavy Stone Platform on the Western Tower
Obvious exits: -N -E -S -D
The corpse of a heavy footman is lying here.
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 328h/328H 118v/120V Pos: standing >
A Musky Hallway Within the Keep
Obvious exits: -E -W

< 328h/328H 118v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A guild representative who is close by to your south.

< 328h/328H 120v/120V Pos: standing >
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N -W
A representative of one of the many guilds is working at a desk.

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
A stout arbitrator who is not far off to your north.
A guild diplomat who is close by to your west.

< 328h/328H 119v/120V Pos: standing >
A Luxurious Sleeping Chamber for Guests of the Keep
Obvious exits: -E
A guild diplomat is relaxing after a long day of negotiations.

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
A guild representative who is close by to your east.

< 328h/328H 118v/120V Pos: standing >
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N -W
A representative of one of the many guilds is working at a desk.

< 328h/328H 118v/120V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N -E -S -W

< 328h/328H 118v/120V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
The corpse of a heavy footman is lying here.

< 328h/328H 118v/120V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 328h/328H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
A meek servant who is close by below you.

< 328h/328H 120v/120V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S -W -U
A meek servant shuffles about the castle sweeping up dust.

< 328h/328H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 119v/120V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.

< 328h/328H 119v/120V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S -W

< 328h/328H 118v/120V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D

< 328h/328H 117v/120V Pos: standing >
You quickly scan the area.
A meek servant who is not far off to your north.
A sunburned churl who is a brief walk away to your north.
An elven herald who is a brief walk away to your north.
A dwarven dignitary who is rather far off to your north.
A weasel-faced page who is rather far off to your north.
Duke Delwyn who is rather far off to your north.

< 328h/328H 118v/120V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S -U

< 328h/328H 118v/120V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W

< 328h/328H 118v/120V Pos: standing >
You quickly scan the area.
A short dwarven scrivener who is a brief walk away to your east.
A tall longbowman who is not far off to your west.

< 328h/328H 119v/120V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 328h/328H 119v/120V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 328h/328H 118v/120V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S

< 328h/328H 117v/120V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 328h/328H 116v/120V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 328h/328H 115v/120V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 328h/328H 115v/120V Pos: standing >
A burly bricklayer enters from the east.
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A country swineherd gawks at the sights around him.

< 328h/328H 114v/120V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
You sense a lifeform nearby.
A Halfling (small) Legionary of The Empire stands here.
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 328h/328H 114v/120V Pos: standing >
The gate seems to be closed.

< 328h/328H 114v/120V Pos: standing >
You dodge a bash from a dwarven merchant, who loses his balance and falls.
A dwarven merchant attacks you. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 328h/328H 115v/120V Pos: standing >
< T: Bh TP: sta TC:excellent E: dwarven ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 328h/328H 115v/120V Pos: standing >
< T: Bh TP: sta TC:excellent E: dwarven ass EP: excellent >
 You dodge a bash from a customs officer, who loses his balance and falls.
A customs officer attacks you. [0 hits]
That's tough to do in battle, but still you try...

< 328h/328H 115v/120V Pos: standing >
< T: Bh TP: sta TC:excellent E: dwarven ass EP: excellent >
 You are knocked to the ground by an inspection agent's mighty bash!
An inspection agent attacks you. [2 hits]

< 314h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: excellent >
 [Damage:  2 ] You attack a dwarven merchant. [1 hits]
A Grey Elf attemps to legsweep you, but only manages to land on his ass.

< 314h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 A Grey Elf attacks you. [2 hits]

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 
< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 A Grey Elf enters from the south.

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 The sun vanishes behind the southern horizon.

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 A Grey Elf closes the gate.

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 A dwarven merchant attacks you. [0 hits]

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 A customs officer attacks you. [0 hits]

< 303h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: dwarven ass EP: few scratches >
 An inspection agent attacks you. [2 hits]

< 290h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: dwarven ass EP: few scratches >
 A Grey Elf attacks you. [2 hits]
[Damage:  2 ] You attack a dwarven merchant. [1 hits]

< 267h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: dwarven ass EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 267h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: dwarven ass EP: few scratches >
 A tall longbowman assists a dwarven merchant heroically.
A tall longbowman suddenly attacks YOU!

< 267h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: dwarven ass EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!

< 214h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: dwarven ass EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 214h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: dwarven ass EP: few scratches >
 A Grey Elf glares at you, and begins to emanate a deep, vicious sound!
A Grey Elf bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!
A Grey Elf attacks you. [3 hits]
A customs officer attacks you. [0 hits]
A dwarven merchant attacks you. [0 hits]

< 150h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: nasty wounds E: dwarven ass EP: few scratches >
 An inspection agent attacks you. [1 hits]
You feel your skill in double attack improving.
[Damage:  2 ] You attack a dwarven merchant. [1 hits]

< 144h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC: nasty wounds E: dwarven ass EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!

< 89h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:pretty hurt E: dwarven ass EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 57h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:pretty hurt E: dwarven ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 57h/328H 115v/120V Pos: sitting >
< T: Bh TP: sit TC:pretty hurt E: dwarven ass EP: few scratches >
 You clamber to your feet.

< 57h/328H 115v/120V Pos: standing >
< T: Bh TP: sta TC:pretty hurt E: dwarven ass EP: few scratches >
 A Halfling suddenly attacks YOU!
A Grey Elf starts casting an offensive spell.
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A country swineherd gawks at the sights around him.
You flee northward!

< 57h/328H 91v/120V Pos: standing >
You attempt to flee...
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here. (casting) 
You sense a lifeform nearby.
A Halfling (small) Legionary of The Empire stands here.
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant is lying here.
A customs officer is lying here.
An inspection agent checks incoming traffic for contraband.
You flee southward!

< 57h/328H 65v/120V Pos: standing >
A grinning sheather enters from the east.
But you are a member of no group?!

< 57h/328H 65v/120V Pos: standing >
A small halfling woodturner leaves west.
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of a Grey Elf's spell!
An inspection agent suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!

< 36h/328H 66v/120V Pos: standing >
< T: Bh TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your brutal hide gloves from Shairak and Smokeveil Forest is filled with electrical energy!
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!

< 7h/328H 66v/120V Pos: sitting >
< T: Bh TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/328H 66v/120V Pos: sitting >
< T: Bh TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A tall longbowman assists an inspection agent heroically.
A tall longbowman suddenly attacks YOU!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/328H 66v/120V Pos: sitting >