<worn on head> the helm of light (illuminating)
<worn on eyes> a decorated leather eyepatch [superior] (magic)
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> a soldier's copper stud from The Surface Realm of Duris
<worn on face> a mask of leaves and bark (illuminating)
<worn around neck> a goblin unholy symbol (magic) (glowing)
<worn around neck> a dangling spider necklace [poor] (humming)
<worn on body> some robes of sand weaving (magic)
<worn about body> a goblin holy cloak [superior] (magic) (glowing)
<worn as quiver> a snakeskin quiver [poor] (glowing)
<worn about waist> a beautiful copper girth from Mosswood
<worn on arms> some mithril scalemail sleeves
<held as shield> a stylish adamantium buckler from The City of Winterhaven
<worn around wrist> a glittering ruby bracelet from Rift Valley Jungle
<worn around wrist> a bracelet of the earth (magic)
<worn on hands> some sparkling steel claws from Ant Forest
<worn on finger> a ring of souls [poor] (magic) (glowing) [63%]
<held> a staff of the plague (magic)
<worn on legs> some mithril scalemail leggings
<worn on feet> a pair of winded boots
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 145v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 145v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Northern Side of the Motte
</map>
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U
< 494h/494H 146v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Palisade on Top of the Motte
</map>
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
The corpse of an imposing man-at-arms is lying here.
< 494h/494H 146v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Western Side of the Motte
</map>
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Palisade on Top of the Motte
</map>
The Southwestern Palisade on Top of the Motte
Obvious exits: -N -E
< 494h/494H 146v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 147v/202V Pos: standing >
The snow's coming down pretty fast now.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 494h/494H 147v/202V Pos: standing >
A Drow Elf enters from the north.
< 494h/494H 147v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Western Side of the Motte
</map>
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 494h/494H 147v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Palisade on Top of the Motte
</map>
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
The corpse of an imposing man-at-arms is lying here.
< 494h/494H 146v/202V Pos: standing >
You stop regenerating.
You feel your skin once again take on a more barklike quality.
The forest close in around you.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 146v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
< 494h/494H 146v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Northern Side of the Motte
</map>
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U
< 494h/494H 146v/202V Pos: standing >
You start chanting...
< 494h/494H 147v/202V Pos: standing >
Casting: regeneration
< 494h/494H 149v/202V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 494h/494H 149v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northeastern Palisade on Top of the Motte
</map>
The Northeastern Palisade on Top of the Motte
Obvious exits: -S -W
< 494h/494H 149v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of an imposing man-at-arms is lying here.
A travelling cordwainer wanders the districts of the bailey.
A grumpy limner is grumbling about the condition of the streets.
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Eastern Side of the Motte
</map>
Bottom of a Tower on the Eastern Side of the Motte
Obvious exits: -N -S -U
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
< 494h/494H 150v/202V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southeastern Palisade on Top of the Motte
</map>
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W
< 494h/494H 149v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southern Palisade on Top of the Motte
</map>
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
The corpse of an imposing man-at-arms is lying here.
The corpse of a large buck is lying here.
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southern Palisade on Top of the Motte
</map>
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
< 494h/494H 150v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: At the Top of the Motte Before the Keep
</map>
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W
< 494h/494H 151v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 152v/202V Pos: standing >
Ok.
< 494h/494H 153v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 154v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 154v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 155v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 155v/202V Pos: standing >
It's already open!
< 494h/494H 157v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 157v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 158v/202V Pos: standing >
Ok.
< 494h/494H 159v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path Up the Motte Approaching the Keep
</map>
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
< 494h/494H 159v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 159v/202V Pos: standing >
Alas, you cannot go that way. . . .
< 494h/494H 159v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path up the Motte Approaching the Keep
</map>
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
< 494h/494H 159v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 160v/202V Pos: standing >
< 494h/494H 161v/202V Pos: standing >
Ok.
< 494h/494H 161v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W
< 494h/494H 161v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
< 494h/494H 160v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
< 494h/494H 160v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
< 494h/494H 160v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A heavily-bearded nailsmith is wandering about the smithys' quarter.
< 494h/494H 159v/202V Pos: standing >
< 494h/494H 160v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
< 494h/494H 160v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
< 494h/494H 159v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A country swineherd gawks at the sights around him.
< 494h/494H 159v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 494h/494H 159v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 159v/202V Pos: standing >
Ok.
< 494h/494H 161v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
A tiny little chipmunk is darting all around.
< 494h/494H 160v/202V Pos: standing >
MM^..^^^^
MM^^^M.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.M.....
MMM^^.^.^..**
MM^^.P^..**
M^^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 494h/494H 160v/202V Pos: standing >
MM^..^^^^
MM^^^M.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.M.....
MMM^^.P.^..**
MM^^..^..**
M^^^.....
< 494h/494H 162v/202V Pos: standing >
MM^..^^^^
MM^^^M.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^PM.....
MMM^^.^.^..**
MM^^..^..**
M^^^.....
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
A tiny little chipmunk is darting all around.
There is a slight disturbance in nature.
< 494h/494H 161v/202V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 494h/494H 161v/202V Pos: standing >
Ok.
< 494h/494H 162v/202V Pos: standing >
It's already closed!
< 494h/494H 162v/202V Pos: standing >
It's already closed!
< 494h/494H 162v/202V Pos: standing >
It's already closed!
< 494h/494H 163v/202V Pos: standing >
It's already closed!
< 494h/494H 163v/202V Pos: standing >
It's already closed!
< 494h/494H 163v/202V Pos: standing >
It's already closed!
< 494h/494H 163v/202V Pos: standing >
It's already closed!
< 494h/494H 164v/202V Pos: standing >
It's already closed!
< 494h/494H 164v/202V Pos: standing >
It's already closed!
< 494h/494H 164v/202V Pos: standing >
It's already closed!
< 494h/494H 165v/202V Pos: standing >
It's already closed!
< 494h/494H 165v/202V Pos: standing >
It's already closed!
< 494h/494H 165v/202V Pos: standing >
It's already closed!
< 494h/494H 165v/202V Pos: standing >
It's already closed!
< 494h/494H 166v/202V Pos: standing >
Ok.
< 494h/494H 166v/202V Pos: standing >
It's already closed!
< 494h/494H 166v/202V Pos: standing >
It's already closed!
< 494h/494H 166v/202V Pos: standing >
It's already closed!
< 494h/494H 167v/202V Pos: standing >
It's already closed!
< 494h/494H 167v/202V Pos: standing >
It's already closed!
< 494h/494H 167v/202V Pos: standing >
It's already closed!
< 494h/494H 167v/202V Pos: standing >
Ok.
< 494h/494H 168v/202V Pos: standing >
It's already closed!
A Drow Elf enters from the north.
< 494h/494H 168v/202V Pos: standing >
It's already closed!
< 494h/494H 168v/202V Pos: standing >
A Drow Elf avoids being bashed by a dwarven merchant, who loses his balance and falls.
A dwarven merchant attacks a Drow Elf. [0 hits]
It's already closed!
< 494h/494H 169v/202V Pos: standing >
It's already closed!
< 494h/494H 169v/202V Pos: standing >
A Drow Elf avoids being bashed by a customs officer, who loses his balance and falls.
A customs officer attacks a Drow Elf. [0 hits]
It's already closed!
< 494h/494H 169v/202V Pos: standing >
A Drow Elf is knocked to the ground by an inspection agent's mighty bash!
An inspection agent attacks a Drow Elf. [2 hits]
It's already closed!
< 494h/494H 169v/202V Pos: standing >
It's already closed!
< 494h/494H 170v/202V Pos: standing >
A Drow Elf attacks a dwarven merchant. [1 hits]
Draz attemps to legsweep a Drow Elf but only manages to land on his ass.
< 494h/494H 170v/202V Pos: standing >
Draz attacks a Drow Elf. [2 hits]
< 494h/494H 170v/202V Pos: standing >
< 494h/494H 171v/202V Pos: standing >
The gate seems to be closed.
< 494h/494H 172v/202V Pos: standing >
< 494h/494H 172v/202V Pos: standing >
Krey enters from the south.
< 494h/494H 173v/202V Pos: standing >
The sun vanishes behind the southern horizon.
< 494h/494H 173v/202V Pos: standing >
Krey closes the gate.
< 494h/494H 173v/202V Pos: standing >
A dwarven merchant attacks a Drow Elf. [0 hits]
< 494h/494H 174v/202V Pos: standing >
A customs officer attacks a Drow Elf. [0 hits]
< 494h/494H 174v/202V Pos: standing >
An inspection agent attacks a Drow Elf. [2 hits]
< 494h/494H 174v/202V Pos: standing >
Draz attacks a Drow Elf. [2 hits]
A Drow Elf attacks a dwarven merchant. [1 hits]
< 494h/494H 174v/202V Pos: standing >
Krey starts casting an offensive spell.
< 494h/494H 176v/202V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
Krey Legionary of The Empire (Grey Elf)(medium) stands in mid-air here. (casting)
A Drow Elf (medium) (HardCore) sits, floating here, fighting a dwarven merchant.
A globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant is lying here, fighting a Drow Elf.
A customs officer is lying here, fighting a Drow Elf.
An inspection agent stands here, fighting a Drow Elf.
< 494h/494H 176v/202V Pos: standing >
A tall longbowman assists a dwarven merchant heroically.
A tall longbowman suddenly attacks a Drow Elf!
< 494h/494H 176v/202V Pos: standing >
< 494h/494H 177v/202V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Krey.
< 494h/494H 177v/202V Pos: standing >
You attempt to give consent...
< 494h/494H 178v/202V Pos: standing >
Krey starts casting an offensive spell.
< 494h/494H 178v/202V Pos: standing >
Draz glares at a Drow Elf, and begins emanating a HORRIBLE sound!
You wince as Draz sends out an agonizing wave of sound at a Drow Elf!
Draz attacks a Drow Elf. [3 hits]
A customs officer attacks a Drow Elf. [0 hits]
A dwarven merchant attacks a Drow Elf. [0 hits]
< 494h/494H 179v/202V Pos: standing >
An inspection agent attacks a Drow Elf. [1 hits]
A Drow Elf attacks a dwarven merchant. [1 hits]
< 494h/494H 179v/202V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Krey.
< 494h/494H 179v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
< 494h/494H 180v/202V Pos: standing >
A Drow Elf clambers to his feet.
< 494h/494H 180v/202V Pos: standing >
Krey starts casting an offensive spell.
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 494h/494H 181v/202V Pos: standing >
A Drow Elf enters from the north.
< 494h/494H 181v/202V Pos: standing >
A grinning sheather enters from the east.
< 494h/494H 181v/202V Pos: standing >
< 494h/494H 182v/202V Pos: standing >
A small halfling woodturner leaves west.
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
Krey's spell flows around a Drow Elf, leaving him unharmed!
An inspection agent suddenly attacks a Drow Elf!
< 494h/494H 182v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf's brutal hide gloves from Shairak and Smokeveil Forest is filled with electrical energy!
Draz quickly maneuvers alongside a Drow Elf and sweeps his legs out from under him!
< 494h/494H 182v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
< 494h/494H 182v/202V Pos: standing >
A tall longbowman assists an inspection agent heroically.
A tall longbowman suddenly attacks a Drow Elf!
A Drow Elf is incapacitated and will slowly die, if not aided.
A tall longbowman leaves east.
< 494h/494H 183v/202V Pos: standing >
You are now a member of Krey's group.
< 494h/494H 183v/202V Pos: standing >
< 494h/494H 184v/202V Pos: standing >
A Drow Elf's body smokes as him body is consumed by the electric arcs.
A Drow Elf's fanged ivory pendant exploded spreading charges of electrical energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.