The death of [30 Blighter] Bh (Drow Elf)

in A Customs and Tariff Station at the Front Gate of the Bailey

from the perspective of [40 Forest Druid] Ljuna The Empire (Halfling)

<worn on head>       the helm of light (illuminating)
<worn on eyes>       a decorated leather eyepatch [superior] (magic)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        a soldier's copper stud from The Surface Realm of Duris
<worn on face>       a mask of leaves and bark (illuminating)
<worn around neck>   a goblin unholy symbol (magic) (glowing)
<worn around neck>   a dangling spider necklace [poor] (humming)
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a goblin holy cloak [superior] (magic) (glowing)
<worn as quiver>     a snakeskin quiver [poor] (glowing)
<worn about waist>   a beautiful copper girth from Mosswood
<worn on arms>       some mithril scalemail sleeves
<held as shield>     a stylish adamantium buckler from The City of Winterhaven
<worn around wrist>  a glittering ruby bracelet from Rift Valley Jungle
<worn around wrist>  a bracelet of the earth (magic)
<worn on hands>      some sparkling steel claws from Ant Forest
<worn on finger>     a ring of souls [poor] (magic) (glowing) [63%]             
<held>               a staff of the plague (magic)
<worn on legs>       some mithril scalemail leggings
<worn on feet>       a pair of winded boots


</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 145v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 145v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Northern Side of the Motte
</map>
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U

< 494h/494H 146v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Palisade on Top of the Motte
</map>
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
The corpse of an imposing man-at-arms is lying here.

< 494h/494H 146v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Western Side of the Motte
</map>
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Palisade on Top of the Motte
</map>
The Southwestern Palisade on Top of the Motte
Obvious exits: -N -E

< 494h/494H 146v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 147v/202V Pos: standing >
The snow's coming down pretty fast now.

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S

< 494h/494H 147v/202V Pos: standing >
A Drow Elf enters from the north.

< 494h/494H 147v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Western Side of the Motte
</map>
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Western Palisade on Top of the Motte
</map>
The Western Palisade on Top of the Motte
Obvious exits: -N -S

< 494h/494H 147v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Palisade on Top of the Motte
</map>
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
The corpse of an imposing man-at-arms is lying here.

< 494h/494H 146v/202V Pos: standing >
You stop regenerating.
You feel your skin once again take on a more barklike quality.
The forest close in around you.

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 146v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.

< 494h/494H 146v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Northern Side of the Motte
</map>
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U

< 494h/494H 146v/202V Pos: standing >
You start chanting...

< 494h/494H 147v/202V Pos: standing >
Casting: regeneration 

< 494h/494H 149v/202V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 494h/494H 149v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northern Palisade on Top of the Motte
</map>
The Northern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northeastern Palisade on Top of the Motte
</map>
The Northeastern Palisade on Top of the Motte
Obvious exits: -S -W

< 494h/494H 149v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of an imposing man-at-arms is lying here.
A travelling cordwainer wanders the districts of the bailey.
A grumpy limner is grumbling about the condition of the streets.

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Bottom of a Tower on the Eastern Side of the Motte
</map>
Bottom of a Tower on the Eastern Side of the Motte
Obvious exits: -N -S -U

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Eastern Palisade on Top of the Motte
</map>
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.

< 494h/494H 150v/202V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southeastern Palisade on Top of the Motte
</map>
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W

< 494h/494H 149v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southern Palisade on Top of the Motte
</map>
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
The corpse of an imposing man-at-arms is lying here.
The corpse of a large buck is lying here.

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southern Palisade on Top of the Motte
</map>
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 494h/494H 150v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: At the Top of the Motte Before the Keep
</map>
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W

< 494h/494H 151v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 152v/202V Pos: standing >
Ok.

< 494h/494H 153v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 154v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 154v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 155v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 155v/202V Pos: standing >
It's already open!

< 494h/494H 157v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 157v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 158v/202V Pos: standing >
Ok.

< 494h/494H 159v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path Up the Motte Approaching the Keep
</map>
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D

< 494h/494H 159v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 159v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 159v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path up the Motte Approaching the Keep
</map>
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U

< 494h/494H 159v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 160v/202V Pos: standing >

< 494h/494H 161v/202V Pos: standing >
Ok.

< 494h/494H 161v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W

< 494h/494H 161v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 494h/494H 160v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 494h/494H 160v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S

< 494h/494H 160v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A heavily-bearded nailsmith is wandering about the smithys' quarter.

< 494h/494H 159v/202V Pos: standing >

< 494h/494H 160v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 494h/494H 160v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 494h/494H 159v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A country swineherd gawks at the sights around him.

< 494h/494H 159v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 494h/494H 159v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 159v/202V Pos: standing >
Ok.

< 494h/494H 161v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
A tiny little chipmunk is darting all around.

< 494h/494H 160v/202V Pos: standing >
   MM^..^^^^    
  MM^^^M.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^.M.....  
 MMM^^.^.^..**  
  MM^^.P^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 494h/494H 160v/202V Pos: standing >
   MM^..^^^^    
  MM^^^M.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^.M.....  
 MMM^^.P.^..**  
  MM^^..^..**   
   M^^^.....    

< 494h/494H 162v/202V Pos: standing >
   MM^..^^^^    
  MM^^^M.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^PM.....  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
A tiny little chipmunk is darting all around.
There is a slight disturbance in nature.

< 494h/494H 161v/202V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 494h/494H 161v/202V Pos: standing >
Ok.

< 494h/494H 162v/202V Pos: standing >
It's already closed!

< 494h/494H 162v/202V Pos: standing >
It's already closed!

< 494h/494H 162v/202V Pos: standing >
It's already closed!

< 494h/494H 163v/202V Pos: standing >
It's already closed!

< 494h/494H 163v/202V Pos: standing >
It's already closed!

< 494h/494H 163v/202V Pos: standing >
It's already closed!

< 494h/494H 163v/202V Pos: standing >
It's already closed!

< 494h/494H 164v/202V Pos: standing >
It's already closed!

< 494h/494H 164v/202V Pos: standing >
It's already closed!

< 494h/494H 164v/202V Pos: standing >
It's already closed!

< 494h/494H 165v/202V Pos: standing >
It's already closed!

< 494h/494H 165v/202V Pos: standing >
It's already closed!

< 494h/494H 165v/202V Pos: standing >
It's already closed!

< 494h/494H 165v/202V Pos: standing >
It's already closed!

< 494h/494H 166v/202V Pos: standing >
Ok.

< 494h/494H 166v/202V Pos: standing >
It's already closed!

< 494h/494H 166v/202V Pos: standing >
It's already closed!

< 494h/494H 166v/202V Pos: standing >
It's already closed!

< 494h/494H 167v/202V Pos: standing >
It's already closed!

< 494h/494H 167v/202V Pos: standing >
It's already closed!

< 494h/494H 167v/202V Pos: standing >
It's already closed!

< 494h/494H 167v/202V Pos: standing >
Ok.

< 494h/494H 168v/202V Pos: standing >
It's already closed!
A Drow Elf enters from the north.

< 494h/494H 168v/202V Pos: standing >
It's already closed!

< 494h/494H 168v/202V Pos: standing >
A Drow Elf avoids being bashed by a dwarven merchant, who loses his balance and falls.
A dwarven merchant attacks a Drow Elf. [0 hits]
It's already closed!

< 494h/494H 169v/202V Pos: standing >
It's already closed!

< 494h/494H 169v/202V Pos: standing >
A Drow Elf avoids being bashed by a customs officer, who loses his balance and falls.
A customs officer attacks a Drow Elf. [0 hits]
It's already closed!

< 494h/494H 169v/202V Pos: standing >
A Drow Elf is knocked to the ground by an inspection agent's mighty bash!
An inspection agent attacks a Drow Elf. [2 hits]
It's already closed!

< 494h/494H 169v/202V Pos: standing >
It's already closed!

< 494h/494H 170v/202V Pos: standing >
A Drow Elf attacks a dwarven merchant. [1 hits]
Draz attemps to legsweep a Drow Elf but only manages to land on his ass.

< 494h/494H 170v/202V Pos: standing >
Draz attacks a Drow Elf. [2 hits]

< 494h/494H 170v/202V Pos: standing >

< 494h/494H 171v/202V Pos: standing >
The gate seems to be closed.

< 494h/494H 172v/202V Pos: standing >

< 494h/494H 172v/202V Pos: standing >
Krey enters from the south.

< 494h/494H 173v/202V Pos: standing >
The sun vanishes behind the southern horizon.

< 494h/494H 173v/202V Pos: standing >
Krey closes the gate.

< 494h/494H 173v/202V Pos: standing >
A dwarven merchant attacks a Drow Elf. [0 hits]

< 494h/494H 174v/202V Pos: standing >
A customs officer attacks a Drow Elf. [0 hits]

< 494h/494H 174v/202V Pos: standing >
An inspection agent attacks a Drow Elf. [2 hits]

< 494h/494H 174v/202V Pos: standing >
Draz attacks a Drow Elf. [2 hits]
A Drow Elf attacks a dwarven merchant. [1 hits]

< 494h/494H 174v/202V Pos: standing >
Krey starts casting an offensive spell.

< 494h/494H 176v/202V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
Krey Legionary of The Empire (Grey Elf)(medium) stands in mid-air here. (casting) 
A Drow Elf (medium) (HardCore) sits, floating here, fighting a dwarven merchant.
A globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.
A small halfling woodturner paces about the area slowly.
A tall longbowman is walking his daily patrol on the platform.
A dwarven merchant is lying here, fighting a Drow Elf.
A customs officer is lying here, fighting a Drow Elf.
An inspection agent stands here, fighting a Drow Elf.

< 494h/494H 176v/202V Pos: standing >
A tall longbowman assists a dwarven merchant heroically.
A tall longbowman suddenly attacks a Drow Elf!

< 494h/494H 176v/202V Pos: standing >

< 494h/494H 177v/202V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Krey.

< 494h/494H 177v/202V Pos: standing >
You attempt to give consent...

< 494h/494H 178v/202V Pos: standing >
Krey starts casting an offensive spell.

< 494h/494H 178v/202V Pos: standing >
Draz glares at a Drow Elf, and begins emanating a HORRIBLE sound!
You wince as Draz sends out an agonizing wave of sound at a Drow Elf!
Draz attacks a Drow Elf. [3 hits]
A customs officer attacks a Drow Elf. [0 hits]
A dwarven merchant attacks a Drow Elf. [0 hits]

< 494h/494H 179v/202V Pos: standing >
An inspection agent attacks a Drow Elf. [1 hits]
A Drow Elf attacks a dwarven merchant. [1 hits]

< 494h/494H 179v/202V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Krey.

< 494h/494H 179v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.

< 494h/494H 180v/202V Pos: standing >
A Drow Elf clambers to his feet.

< 494h/494H 180v/202V Pos: standing >
Krey starts casting an offensive spell.
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 494h/494H 181v/202V Pos: standing >
A Drow Elf enters from the north.

< 494h/494H 181v/202V Pos: standing >
A grinning sheather enters from the east.

< 494h/494H 181v/202V Pos: standing >

< 494h/494H 182v/202V Pos: standing >
A small halfling woodturner leaves west.
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
Krey's spell flows around a Drow Elf, leaving him unharmed!
An inspection agent suddenly attacks a Drow Elf!

< 494h/494H 182v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf's brutal hide gloves from Shairak and Smokeveil Forest is filled with electrical energy!
Draz quickly maneuvers alongside a Drow Elf and sweeps his legs out from under him!

< 494h/494H 182v/202V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.

< 494h/494H 182v/202V Pos: standing >
A tall longbowman assists an inspection agent heroically.
A tall longbowman suddenly attacks a Drow Elf!
A Drow Elf is incapacitated and will slowly die, if not aided.
A tall longbowman leaves east.

< 494h/494H 183v/202V Pos: standing >
You are now a member of Krey's group.

< 494h/494H 183v/202V Pos: standing >

< 494h/494H 184v/202V Pos: standing >
A Drow Elf's body smokes as him body is consumed by the electric arcs.
A Drow Elf's fanged ivory pendant exploded spreading charges of electrical energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.