<worn as a badge> a symbol of a sword thrust through a cresent moon [poor]
<worn on head> the helm of light (illuminating)
<worn on eyes> a pair of sparkling eyeglasses
<worn in ear> a magical dragonscale earring [89%]
<worn in ear> a strangly glowing ivy leaf (glowing)
<worn on face> mask of the future (glowing)
<worn around neck> a delicate silver chain [superior] (glowing)
<worn around neck> a boreal iron amulet
<worn on body> platemail of the maelstrom [superior] (humming)
<worn about body> a long shadowy mane [superior]
<worn as quiver> a storm-crested quiver with a strange dark bloodstone
<worn about waist> a silver belt-buckle of dragon teeth [superior] (glowing)
<worn on arms> some decent dragonscale vambraces
<held as shield> a small shield of bluestone wreathed in flames (glowing)
<worn around wrist> an ashen ivory bracer from Rift Valley Jungle
<worn around wrist> a pirate's parrot [superior] (humming)
<worn on hands> some soldier's dragonscale mitts from Orrak
<worn on finger> a sun ring [superior] (glowing)
<worn on finger> ring of the past (glowing)
<primary weapon> Tsunami, the trident of storms[124h 29m 21s]
<worn on legs> some patched electrum leggings from Shairak and Smokeveil Forest
<worn on feet> the mage boots of the maelstrom (illuminating) [76%]
Moxo starts casting an offensive spell.
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Goblin snaps into visibility.
Electrical arcs continue to blacken and pincushion a Goblin.
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Goblin attempts to flee.
A Goblin leaves up.
Alarm bells sound, signalling an invasion!
A Drow Elf enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Drow Elf says in drow 'stune'
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
Orthyn stops invoking abruptly!
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
Orthyn snaps into visibility.
Moxo stops invoking abruptly!
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Drow Elf's totem of Mox glows and a Drow Elf is bathed in a healing aura.
A Drow Elf is surrounded by a glowing green aura!
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
An air elemental fades from your mortal viewing...
Om is suddenly surrounded by a green mist!
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
The sphere circling Orthyn's body darts in front of a Drider's assault!
Org clambers to his feet.
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
Duac enters from below.
Org attempts to flee.
Org leaves down.
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
You snap into visibility.
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 hits]
A Goblin enters from above.
Orthyn starts casting an offensive spell.
Moxo starts casting an offensive spell.
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Goblin leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
You can't do this sitting!
< 469h/699H 239v/239V Pos: sitting >
< T: Vil TP: sit TC: few wounds E: An Orc sta EP: excellent >
Moxo stops invoking abruptly!
Orthyn stops invoking abruptly!
You clamber to your feet.
Duac leaves up.
Ishta leaves up.
Ishta leaves up.
Ishta leaves up.
Ishta leaves up.
< 469h/699H 239v/239V Pos: standing >
< T: Vil TP: sta TC: few wounds E: An Orc sta EP: excellent >
You failed.
< 469h/699H 239v/239V Pos: standing >
< T: Vil TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
You snap into visibility.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
The sphere circling Moxo's body darts in front of an Orc's assault!
Om absorbs an Orc's spell!
An Orc cackles as his incendiary cloud torches an air elemental.
An air elemental snaps into visibility.
An Orc cackles as his incendiary cloud torches an air elemental.
An Orc cackles as his incendiary cloud torches an air elemental.
An Orc cackles as his incendiary cloud torches a magnificent heavy warhorse.
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
You cry out in pain as an Orc burns you.
You resist the effects of an Orc's spell!
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches Moxo.
An Orc's spell flows around an air elemental, leaving it unharmed!
An Orc cackles as his incendiary cloud torches an air elemental.
The incendiary cloud from an Orc turns an air elemental into a charred corpse.
An air elemental is dead! R.I.P.
The last gasps of an air elemental cause a sickening chill to run up your spine.
An air elemental vanishes into thin air.
An air elemental stops following Orthyn.
An Orc cackles as his incendiary cloud torches a magnificent heavy warhorse.
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
You cry out in pain as an Orc burns you.
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH! That really did HURT!
-=[an Orc attacks you.]=- [4 hits]
You attempt to flee...
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of the smiling cleric is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
Org spit The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Yans Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
You flee downward!
< 114h/699H 209v/239V Pos: standing >
The red aura around you flashes blue and is gone.
Org leaves up.
< 114h/699H 209v/239V Pos: standing >
Yans sneaks down.
< 115h/699H 209v/239V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
++++P++@^MMM^^^
.....*^LMMMM^^.
.P..**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 116h/699H 208v/239V Pos: standing >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
< 118h/699H 208v/239V Pos: standing >
......^^^MM
.......^^^MM^
........^^MMM^^
++++MP++^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
..***^^MMM^^..M
***^^^MM^^...
**^MMM^^...
A Sloped and Rocky Hillside
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a Goblin is lying here.
< 119h/699H 208v/239V Pos: standing >
You start chanting...
< 122h/699H 209v/239V Pos: standing >
Casting: full heal
< 125h/699H 211v/239V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 460h/699H 211v/239V Pos: standing >
< 462h/699H 212v/239V Pos: standing >
You start chanting...
< 464h/699H 212v/239V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 696h/699H 214v/239V Pos: standing >
< 697h/699H 215v/239V Pos: standing >
......^M^MM
.......^^^MM^
........^^MMM^^
+++++++M^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
The corpse of a Goblin is lying here.
< 699h/699H 216v/239V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^LMMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An elite highwayman is lying in mid-air here.(Gold Aura)
< 699h/699H 215v/239V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
< 699h/699H 215v/239V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
A bright light fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
The corpse of the scarred mage is lying here.
A Drider (huge) La Resistance sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
A magnificent heavy warhorse stands in mid-air here, fighting an Orc. (minion) (Gold Aura)
< 699h/699H 213v/239V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
The corpse of a swarm of insects is lying here.
A few drops of fresh blood are scattered around the area.
Izual Legionary of The Empire (Dwarf)(medium) stands here.
Ishta Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 699h/699H 212v/239V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 699h/699H 211v/239V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 699h/699H 211v/239V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Duac TongJun - AnGEr Of The Honoured (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Om Jiangjun - AnGEr Of The Honoured (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Org spit The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Yans Magister Militum of The Empire (Gnome)(tiny) sits resting.(Gold Aura)
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 699h/699H 210v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 210v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 210v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 699h/699H 211v/239V Pos: standing >
Moxo sits down in a comfortable spot.
< 699h/699H 211v/239V Pos: standing >
Moxo opens a small book bound in red dragon hatchling hide [superior] and begins studying it intently.
< 699h/699H 211v/239V Pos: standing >
Your group consists of ( 8/30):
( Head) 886/967 hit, 231/231 move Orthyn
(Front) 908/1085 hit, 212/212 move Yans
(Front) 660/763 hit, 276/276 move Moxo
(Front) Ishta
(Front) 1036/1036 hit, 158/170 move Duac
(Front) 955/1070 hit, 323/323 move Om
(Front) 699/699 hit, 212/239 move Vil
(Front) 520/734 hit, 266/272 move Org
< 699h/699H 212v/239V Pos: standing >
< 699h/699H 213v/239V Pos: standing >
Yans closes his book and smiles broadly.
Org chitters 'do orc'
< 699h/699H 213v/239V Pos: standing >
You start chanting...
< 699h/699H 213v/239V Pos: standing >
Moxo closes his book and smiles broadly.
Alarm bells sound, signalling an invasion!
< 699h/699H 214v/239V Pos: standing >
< 699h/699H 214v/239V Pos: standing >
You are surrounded by a yellow glow.
Casting: mass heal
Ishta enters from below.
Yans gets a slab of beef from his bottomless bag of the illithids.
< 699h/699H 215v/239V Pos: standing >
You complete your spell...
A warm feeling fills your body.
Yans eats a slab of beef.
< 699h/699H 267v/291V Pos: standing >
Yans clambers to his feet.
< 699h/699H 267v/291V Pos: standing >
Ishta sits down in a comfortable spot.
< 699h/699H 268v/291V Pos: standing >
You start chanting...
Ishta opens an arcane tome of spells made by Om and begins studying it intently.
< 699h/699H 269v/291V Pos: standing >
Izual enters from below.
< 699h/699H 269v/291V Pos: standing >
Moxo clambers to his feet.
< 699h/699H 269v/291V Pos: standing >
Casting: mass heal
< 699h/699H 270v/291V Pos: standing >
You complete your spell...
A warm feeling fills your body.
< 699h/699H 270v/291V Pos: standing >
Ishta closes his book and smiles broadly.
< 699h/699H 271v/291V Pos: standing >
Your group consists of ( 8/30):
( Head) 967/967 hit, 231/231 move Orthyn
(Front) 1091/1091 hit, 212/212 move Yans
(Front) 763/763 hit, 276/276 move Moxo
(Front) 701/701 hit, 127/127 move Ishta
(Front) 1030/1030 hit, 170/170 move Duac
(Front) 1070/1070 hit, 323/323 move Om
(Front) 699/699 hit, 272/291 move Vil
(Front) 733/734 hit, 272/272 move Org
< 699h/699H 272v/291V Pos: standing >
Moxo starts casting a spell.
< 699h/699H 272v/291V Pos: standing >
Orthyn sits down in a comfortable spot.
< 699h/699H 272v/291V Pos: standing >
Orthyn opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 699h/699H 273v/291V Pos: standing >
Orthyn closes his book and smiles broadly.
< 699h/699H 273v/291V Pos: standing >
Moxo completes his spell...
Moxo utters the words 'zhpzfzar candusqpabraoz'
Moxo appears to gain strength from a cloud of ethereal matter.
< 699h/699H 273v/291V Pos: standing >
You start chanting...
< 699h/699H 274v/291V Pos: standing >
< 699h/699H 274v/291V Pos: standing >
Ishta clambers to his feet.
< 699h/699H 274v/291V Pos: standing >
Alarm bells sound, signalling an invasion!
< 699h/699H 275v/291V Pos: standing >
Casting: continual light *
Org chitters 'go again'
< 699h/699H 275v/291V Pos: standing >
< 699h/699H 275v/291V Pos: standing >
< 699h/699H 276v/291V Pos: standing >
You complete your spell...
The room lights up!
< 699h/699H 276v/291V Pos: standing >
< 699h/699H 277v/291V Pos: standing >
Orthyn clambers to his feet.
Moxo sits down in a comfortable spot.
< 699h/699H 278v/291V Pos: standing >
You sit down and relax.
Moxo opens a small book bound in red dragon hatchling hide [superior] and begins studying it intently.
< 699h/699H 279v/291V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
2 - plane shift
1 - resurrect
( 8th circle) 1 - mass heal
2 - virtue
( 7th circle) 2 - full heal
1 - lesser resurrect
( 6th circle) 2 - curse
4 - flame strike
( 5th circle) 4 - heal
3 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 3 - remove poison
1 - sense life
5 - cause critical
( 2nd circle) 7 - blindness
3 - cause serious
( 1st circle) 4 - armor
4 - bless
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
2 seconds: ( 7th) full heal
5 seconds: ( 9th) silence
8 seconds: ( 7th) full heal
11 seconds: ( 7th) full heal
14 seconds: ( 8th) mass heal
17 seconds: ( 8th) mass heal
19 seconds: ( 6th) continual light
You can pray no more spells.
You continue your praying.
< 699h/699H 279v/291V Pos: sitting >
You start meditating...
< 699h/699H 280v/291V Pos: sitting >
< 699h/699H 280v/291V Pos: sitting >
Moxo closes his book and smiles broadly.
< 699h/699H 281v/291V Pos: sitting >
< 699h/699H 282v/291V Pos: sitting >
You have finished praying for full heal.
< 699h/699H 283v/291V Pos: sitting >
You have finished praying for silence.
< 699h/699H 288v/291V Pos: sitting >
< 699h/699H 289v/291V Pos: sitting >
A faint hum can be heard from the crown of Aramus carried by Yans.
< 699h/699H 290v/291V Pos: sitting >
You have finished praying for full heal.
< 699h/699H 291v/291V Pos: sitting >
< 699h/699H 291v/291V Pos: sitting >
Yans sneaks down.
Org leaves down.
Duac leaves down.
< 699h/699H 291v/291V Pos: sitting >
Moxo clambers to his feet.
< 699h/699H 291v/291V Pos: sitting >
You have finished praying for full heal.
< 699h/699H 291v/291V Pos: sitting >
The yellow glow surrounding you fades away.
Moxo starts casting a spell.
< 699h/699H 239v/239V Pos: sitting >
You have finished praying for mass heal.
< 699h/699H 239v/239V Pos: sitting >
You have finished praying for mass heal.
< 699h/699H 239v/239V Pos: sitting >
Moxo completes his spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, Moxo!'
An air elemental now follows Moxo.
< 699h/699H 239v/239V Pos: sitting >
You stop meditating.
Your group consists of ( 8/30):
( Head) Orthyn
(Front) Yans
(Front) 763/763 hit, 224/224 move Moxo
(Front) Ishta
(Front) Duac
(Front) Om
(Front) 699/699 hit, 239/239 move Vil
(Front) Org
< 699h/699H 239v/239V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.
< 699h/699H 239v/239V Pos: sitting >
You clamber to your feet.
< 699h/699H 239v/239V Pos: standing >
Moxo leaves down.
An air elemental leaves down.
< 699h/699H 239v/239V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
An air elemental is here looking like a small living tornado. (minion)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 699h/699H 238v/239V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 699h/699H 237v/239V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
The corpse of a swarm of insects is lying here.
A few drops of fresh blood are scattered around the area.
< 699h/699H 236v/239V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
A bright light fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
The corpse of the scarred mage is lying here.
< 699h/699H 236v/239V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 699h/699H 236v/239V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
*Ishta Legionary of The Empire (Githzerai)(medium) stands in mid-air here. (casting) (Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Duac TongJun - AnGEr Of The Honoured (Dwarf)(small) stands in mid-air here.(Gold Aura)
Yans Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 699h/699H 236v/239V Pos: standing >
Ishta completes his spell...
Ishta utters the words 'xahqpuio xarr'
An air elemental enters from above.
< 699h/699H 237v/239V Pos: standing >
Orthyn starts casting a spell.
< 699h/699H 237v/239V Pos: standing >
Your group consists of ( 8/30):
( Head) 967/967 hit, 231/231 move Orthyn
(Front) 1091/1091 hit, 212/212 move Yans
(Front) 763/763 hit, 223/224 move Moxo
(Front) 701/701 hit, 179/179 move Ishta
(Front) 1006/1006 hit, 170/170 move Duac
(Front) Om
(Front) 699/699 hit, 238/239 move Vil
(Front) Org
< 699h/699H 238v/239V Pos: standing >
Yans sneaks down.
< 699h/699H 239v/239V Pos: standing >
You are surrounded by a yellow glow.
< 699h/699H 239v/239V Pos: standing >
You quickly scan the area.
Izual who is not far off above you.
A halfling guard who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
Yans who is a brief walk away below you.
Org who is rather far off below you.
Om who is in the distance below you.
A Drider who is in the distance below you.
< 699h/699H 291v/291V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'xarr ay ghaiz'
< 699h/699H 291v/291V Pos: standing >
Duac leaves down.
A magnificent heavy warhorse leaves down.
< 699h/699H 291v/291V Pos: standing >
The yellow glow surrounding you fades away.
< 699h/699H 239v/239V Pos: standing >
The trade road continues.
You extend your sights downward.
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Moxo sneaks down.
An air elemental leaves down.
< 699h/699H 239v/239V Pos: standing >
Orthyn snaps into visibility.
< 699h/699H 239v/239V Pos: standing >
You quickly scan the area.
Izual who is close by above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
An air elemental who is not far off below you.
Moxo who is not far off below you.
A magnificent heavy warhorse who is rather far off below you.
Duac who is rather far off below you.
A Drider who is rather far off below you.
Yans who is in the distance below you.
Org who is in the distance below you.
Om who is in the distance below you.
< 699h/699H 239v/239V Pos: standing >
Orthyn sneaks down.
You follow Orthyn.
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 699h/699H 237v/239V Pos: standing >
The arcs of electricity surrounding a Drider ground out!
You follow Orthyn.
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Yans Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 699h/699H 236v/239V Pos: standing >
Yans sneaks up.
Orthyn sneaks down.
You follow Orthyn.
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 699h/699H 234v/239V Pos: standing >
An air elemental leaves down.
< 699h/699H 234v/239V Pos: standing >
Orthyn sneaks down.
You follow Orthyn.
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Ishta Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Om Jiangjun - AnGEr Of The Honoured (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Duac TongJun - AnGEr Of The Honoured (Dwarf)(small) stands in mid-air here.(Gold Aura)
Moxo sneaks down.
An air elemental leaves down.
< 699h/699H 232v/239V Pos: standing >
Orthyn sneaks down.
You follow Orthyn.
On a Trade Path in a Narrow Ravine
Walls of jagged rock surround this narrow ravine and the trade path that
runs through it. Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road. This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up
Fresh blood covers everything in the area.
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Ishta Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (huge) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
Org spit The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
< 699h/699H 231v/239V Pos: standing >
Ishta suddenly attacks a Drider!
Ishta snaps into visibility.
< 699h/699H 231v/239V Pos: standing >
Blood seeps from a Drider's ears as his mind is torn to pieces.
A Drider's ring of citizenship of power shattered in bits as the tortured body spasms and quivers!
A Drider's tiny orb of obsidian shattered in bits as the tortured body spasms and quivers!
A Drider's snakeskin quiver of darkness [poor] made by Om shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.