The death of [51 Shadowmage] Mara La Resistance (Drider)

in On a Trade Path in a Narrow Ravine

from the perspective of [51 Shadowmage] Mara La Resistance (Drider)

<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a scale of pulsating darkness [poor]
<worn on face>       a mask of hades (magic) (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   an amulet of chaos
<worn on body>       the robe of lords (glowing) [86%]             
<worn about body>    a cloak of swirling mist (invis)
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner of health (magic)
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a skin-wrapped dragonscale buckler from Ruined Temple of Tezcatlipoca
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      some flaming granite talons [88%]             
<worn on finger>     a ring of twisted gray mist
<held>               the gem of the aerie [superior] (magic) [84%]             

An air elemental's decent crush wounds Zijr.
Zijr dodges an air elemental's attack.
Zijr's body appears to recover from the affects of the potion.
You feel like a potion could do you good once again.

< 996h/996H 232v/232V Pos: standing >
Zijr snaps into visibility.
Electrical arcs continue to blacken and pincushion Zijr.
Zijr snaps into visibility.
An air elemental's weak crush wounds Zijr.
Zijr dodges an air elemental's attack.
An air elemental's decent crush wounds Zijr.
Nib snaps into visibility.
A Grey Elf snaps into visibility.
Nib's fine slash wounds a Grey Elf.
Nib's powerful slash strikes a Grey Elf hard.
Nib's fine slash wounds a Grey Elf.
Nib's slash wounds a Grey Elf.
A Grey Elf blocks Nib's lunge at him.

< 996h/996H 232v/232V Pos: standing >
Zijr sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zijr's soothing song!
A Grey Elf dodges Zijr's attack.
Zijr snaps into visibility.
A Grey Elf snaps into visibility.
Zijr's weak pierce grazes a Grey Elf.
Zijr's weak pierce grazes a Grey Elf.
A Grey Elf starts casting an offensive spell called 'electrical execution'.
A Grey Elf snaps into visibility.

< 996h/996H 232v/232V Pos: standing >
Laz misses a Thri-Kreen.
Laz misses a Thri-Kreen.
Laz misses a Thri-Kreen.
Laz snaps into visibility.
You start chanting...
A Grey Elf starts casting an offensive spell called 'electrical execution'.

< 996h/996H 232v/232V Pos: standing >
Zijr snaps into visibility.
Electrical arcs continue to blacken and pincushion Zijr.

< 996h/996H 232v/232V Pos: standing >
Zijr attempts to flee.
Zijr leaves up.
Alarm bells sound, signalling an invasion!
Rethan enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 996h/996H 232v/232V Pos: standing >
Rethan says in drow 'stone'

< 996h/996H 232v/232V Pos: standing >
A Grey Elf stops invoking abruptly!

< 996h/996H 232v/232V Pos: standing >
A Grey Elf snaps into visibility.
Casting: bigbys clenched fist 
A Grey Elf stops invoking abruptly!

< 996h/996H 232v/232V Pos: standing >
Rethan's totem of Mox glows and Rethan is bathed in a healing aura.
Rethan is surrounded by a glowing green aura!

< 996h/996H 232v/232V Pos: standing >
An air elemental fades from your mortal viewing...
A Grey Elf is suddenly surrounded by a green mist!
You complete your spell...
The sphere circling a Grey Elf's body darts in front of your assault!
A Thri-Kreen clambers to his feet.

< 996h/996H 232v/232V Pos: standing >
A Dwarf enters from below.
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves down.

< 996h/996H 232v/232V Pos: standing >
Nib parries a Grey Elf's lunge at him.
A Grey Elf snaps into visibility.
Nib snaps into visibility.
Zijr enters from above.
A Grey Elf starts casting an offensive spell called 'electrical execution'.
A Grey Elf starts casting an offensive spell.

< 996h/996H 232v/232V Pos: standing >
Zijr leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 996h/996H 232v/232V Pos: standing >
A Grey Elf stops invoking abruptly!
A Grey Elf stops invoking abruptly!
A Grey Elf clambers to his feet.
A Dwarf leaves up.
A Githzerai leaves up.
A Githzerai leaves up.
A Githzerai leaves up.
A Githzerai leaves up.

< 996h/996H 232v/232V Pos: standing >
A Grey Elf dodges Nib's attack.
Nib snaps into visibility.
A Grey Elf snaps into visibility.
Nib's impressive slash hits a Grey Elf on the torso making him grimace in pain.
A Grey Elf dodges Nib's attack.
A Grey Elf blocks Nib's lunge at him.
Nib's slash wounds a Grey Elf.
Nib's powerful slash strikes a Grey Elf hard.
Nib's holy flamberge of the efreeti summons the power of fire and flames at a Grey Elf.
Billowing clouds of incendiary gases pour from Nib's fingertips!
The sphere circling a Grey Elf's body darts in front of Nib's assault!
A Grey Elf absorbs Nib's spell!
Nib cackles as his incendiary cloud torches an air elemental.
An air elemental snaps into visibility.
Nib cackles as his incendiary cloud torches an air elemental.
Nib cackles as his incendiary cloud torches an air elemental.
Nib cackles as his incendiary cloud torches a magnificent heavy warhorse.
Nib cackles as his incendiary cloud torches a Grey Elf.
A Grey Elf cries out as Nib burns him.
Nib's spell flows around a Grey Elf, leaving him unharmed!
Nib's slash strikes a Grey Elf.
Nib's holy flamberge of the efreeti summons the power of fire and flames at a Grey Elf.
Billowing clouds of incendiary gases pour from Nib's fingertips!
Nib cackles as his incendiary cloud torches a Grey Elf.
Nib's spell flows around an air elemental, leaving it unharmed!
Nib cackles as his incendiary cloud torches an air elemental.
The incendiary cloud from Nib turns an air elemental into a charred corpse.
An air elemental is dead! R.I.P.
You receive your share of experience.
The last gasps of an air elemental cause a sickening chill to run up your spine.
An air elemental vanishes into thin air.
An air elemental stops following a Grey Elf.
Nib cackles as his incendiary cloud torches a magnificent heavy warhorse.
Nib cackles as his incendiary cloud torches a Grey Elf.
A Grey Elf cries out as Nib burns him.
Nib smirks as his fireball explodes into the face of a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf leaves down.
You don't have that spell memorized.

< 996h/996H 232v/232V Pos: standing >
A Thri-Kreen enters from below.
You don't have that spell memorized.

< 996h/996H 232v/232V Pos: standing >
A Dwarf enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.

< 996h/996H 232v/232V Pos: standing >
A magnificent heavy warhorse misses Laz.
Laz snaps into visibility.
Laz starts casting an offensive spell.

< 996h/996H 232v/232V Pos: standing >
Nib deflects a Grey Elf's blow and strikes back at him!
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
Nib's fine slash wounds a Grey Elf.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a magnificent heavy warhorse from his target!
Nib heroically rescues Laz.

< 996h/996H 232v/232V Pos: standing >
A Grey Elf sneaks up.
A Grey Elf sneaks up.
A Dwarf leaves up.
A Githzerai leaves up.
A Githzerai leaves up.
A Githzerai leaves up.
A Githzerai leaves up.

< 996h/996H 232v/232V Pos: standing >
A Thri-Kreen leaves down.

< 996h/996H 232v/232V Pos: standing >
Nib dodges an air elemental's attack.
Nib snaps into visibility.
An air elemental's feeble crush grazes Nib.
A Dwarf enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.
A Githzerai enters from above.

< 996h/996H 232v/232V Pos: standing >
An air elemental misses Nib.
Nib snaps into visibility.
A Gnome sneaks in from below.
A Thri-Kreen enters from below.

< 996h/996H 232v/232V Pos: standing >
A Gnome sneaks down.
A Thri-Kreen leaves down.

< 996h/996H 232v/232V Pos: standing >
A Grey Elf snaps into visibility.
A Dwarf leaves up.

< 996h/996H 232v/232V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves up.

< 996h/996H 232v/232V Pos: standing >
Laz completes his spell...
Laz utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
A Dwarf enters from above.

< 996h/996H 232v/232V Pos: standing >
A Dwarf leaves down.
A Githzerai starts casting an offensive spell.
A Githzerai snaps into visibility.
On a Stone Stairway
Obvious exits: -UpB -Down
Puddles of fresh blood cover the ground.
The corpse of a swarm of insects is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of the scarred mage is lying here.
A Githzerai (medium) Legionary of The Empire stands here.
A Githzerai (medium) Legionary of The Empire stands here.
A Githzerai (medium) Legionary of The Empire stands here.
A Githzerai (medium) Legionary of The Empire stands here.
A Githzerai (medium) Legionary of The Empire stands in mid-air here. (casting) 
*A Grey Elf (large) Jiangjun - AnGEr Of The Honoured stands in mid-air here.
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
An air elemental stands in mid-air here, fighting Nib. (minion) 
An air elemental stands in mid-air here, fighting Nib. (minion) 
A magnificent heavy warhorse stands in mid-air here, fighting Nib. (minion) 
A Thri-Kreen enters from below.
A Grey Elf sneaks down.
A Gnome sneaks down.
A Thri-Kreen leaves down.
A Grey Elf sneaks down.

< 996h/996H 232v/232V Pos: standing >
A Gnome sneaks in from below.
A Thri-Kreen enters from below.
A Dwarf enters from below.

< 996h/996H 232v/232V Pos: standing >
Nib dodges an air elemental's attack.
Nib snaps into visibility.
An air elemental's feeble crush grazes Nib.
A dark shroud encases Nib as he charges into battle.
A Dwarf leaves up.
A Thri-Kreen leaves up.
A Grey Elf sneaks up.

< 996h/996H 232v/232V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'ghjiilla zuguaig'
A Githzerai's stunning visions seem to slightly mesmerize Nib!
Nib is stunned!
An air elemental suddenly appears a bit confused!
An air elemental's crush grazes Nib.
A dark shroud encases Nib as he charges into battle.
An air elemental's crush grazes Nib.

< 996h/996H 232v/232V Pos: standing >
Nib deflects a magnificent heavy warhorse's blow and strikes back at him!
Nib snaps into visibility.
Nib's mighty slash strikes a magnificent heavy warhorse.

< 996h/996H 232v/232V Pos: standing >
An awful burning rain continues to fall from the sky.
Laz's spell flows around a Githzerai, leaving him unharmed!
An air elemental melts into a pile of GOO ... it is no more!
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an air elemental.
An air elemental vanishes into thin air.
An air elemental stops following a Grey Elf.
Laz blocks a Githzerai's lunge at him.
A Githzerai misses Laz.
Laz blocks a Githzerai's lunge at him.
Laz blocks a Githzerai's lunge at him.

< 996h/996H 232v/232V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a Githzerai from his target!
Nib heroically rescues Laz.

< 996h/996H 232v/232V Pos: standing >

< 996h/996H 232v/232V Pos: standing >
Nib snaps into visibility.
Nib's fine slash strikes an air elemental.
Nib's fine slash strikes an air elemental.
Nib's impressive slash strikes an air elemental very hard.
Nib's decent slash strikes an air elemental.
Nib's impressive slash seriously wounds an air elemental.
Nib's slash seriously wounds an air elemental.

< 996h/996H 232v/232V Pos: standing >
You can barely see, but you believe that you just witnessed the sandy death of a Githzerai.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
You can barely see, but you believe that you just witnessed the sandy death of a Githzerai.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
You can barely see, but you believe that you just witnessed the sandy death of a Githzerai.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
You can barely see, but you believe that you just witnessed the sandy death of a Githzerai.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
A Githzerai snaps into visibility.
A Githzerai is engulfed in sand which shreds his skin and gets in his eyes!
You can barely see, but you believe that you just witnessed the sandy death of an air elemental.
An air elemental is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an air elemental dies in agony.
An air elemental vanishes into thin air.
An air elemental stops following a Grey Elf.
a magnificent heavy warhorse is engulfed in sand which shreds his skin and gets in his eyes!
You sit down and relax.

< 996h/996H 232v/232V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
( 6th circle)  2 - teleport
               2 - fireball
               3 - blink
( 5th circle)  8 - dimension door
( 4th circle)  1 - farsee
               3 - ray of enfeeblement
               5 - dispel magic
( 3rd circle)  6 - concealment
               4 - agility
( 2nd circle)  7 - sleep
               3 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 9th) relocate
    6 seconds:  (10th) chain lightning
    9 seconds:  ( 8th) shadow shield
   11 seconds:  ( 7th) bigbys clenched fist
   14 seconds:  ( 7th) bigbys clenched fist
   17 seconds:  ( 7th) bigbys clenched fist
   20 seconds:  (10th) chain lightning
   23 seconds:  ( 7th) bigbys clenched fist
   26 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 996h/996H 232v/232V Pos: sitting >
You start meditating...

< 996h/996H 232v/232V Pos: sitting >
An awful burning rain continues to fall from the sky.
A Githzerai snaps into visibility.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing relocate.

< 996h/996H 232v/232V Pos: sitting >
A Dwarf enters from above.

< 996h/996H 232v/232V Pos: sitting >
A Dwarf tries to drag the corpse of a swarm of insects out of the room.
A Dwarf leaves up.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing chain lightning.

< 996h/996H 232v/232V Pos: sitting >
An awful burning rain continues to fall from the sky.
A Grey Elf enters from below.

< 996h/996H 232v/232V Pos: sitting >
A Grey Elf leaves up.

< 996h/996H 232v/232V Pos: sitting >
Nib snaps into visibility.
A magnificent heavy warhorse's feeble thrash grazes Nib.
A dark shroud encases Nib as he charges into battle.

< 996h/996H 232v/232V Pos: sitting >
Nib makes a futile attempt to bash a magnificent heavy warhorse, but he is simply immovable.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing shadow shield.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 996h/996H 232v/232V Pos: sitting >
An awful burning rain continues to fall from the sky.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Nib clambers to his feet.

< 996h/996H 232v/232V Pos: sitting >
Nib snaps into visibility.
Nib's impressive slash wounds a magnificent heavy warhorse.
Nib's fine slash wounds a magnificent heavy warhorse.
Nib's decent slash grazes a magnificent heavy warhorse.
Nib's impressive slash wounds a magnificent heavy warhorse.
Nib's fine slash wounds a magnificent heavy warhorse.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Laz floats down.
Alarm bells sound, signalling an invasion!

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing chain lightning.
A magnificent heavy warhorse misses Nib.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 996h/996H 232v/232V Pos: sitting >
A magnificent heavy warhorse dodges Nib's attack.
Nib's fine slash grazes a magnificent heavy warhorse.
Nib's slash wounds a magnificent heavy warhorse.
Nib's impressive slash wounds a magnificent heavy warhorse.
Nib's fine slash wounds a magnificent heavy warhorse.
Nib's impressive slash wounds a magnificent heavy warhorse.

< 996h/996H 232v/232V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 996h/996H 232v/232V Pos: sitting >
You clamber to your feet.

< 996h/996H 232v/232V Pos: standing >
On a Stone Stairway
Obvious exits: -UpB -Down
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
The corpse of the scarred mage is lying here.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a magnificent heavy warhorse.(Red Aura)
A magnificent heavy warhorse stands in mid-air here, fighting Nib. (minion) 

< 996h/996H 232v/232V Pos: standing >
Nib attempts to flee.
Nib leaves up.

< 996h/996H 232v/232V Pos: standing >
Alarm bells sound, signalling an invasion!

< 996h/996H 232v/232V Pos: standing >
Nib sneaks down.

< 996h/996H 232v/232V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -UpB -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.

< 996h/996H 231v/232V Pos: standing >

< 996h/996H 231v/232V Pos: standing >

< 996h/996H 231v/232V Pos: standing >

< 996h/996H 231v/232V Pos: standing >

< 996h/996H 231v/232V Pos: standing >
A Thri-Kreen enters from above.
A Grey Elf sneaks in from above.
A Dwarf enters from above.
A magnificent heavy warhorse trots in from above.
A Githzerai enters from above.

< 996h/996H 231v/232V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a Grey Elf.

< 996h/996H 231v/232V Pos: standing >
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 996h/996H 231v/232V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome seems to focus for a moment, and his spell bursts through your magical barrier!
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
Your snakeskin quiver of darkness [poor] made by Om was damaged from the massive blow!
A Grey Elf starts casting an offensive spell called 'electrical execution'.
A Grey Elf snaps into visibility.

< 858h/996H 231v/232V Pos: standing >
<A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 858h/996H 231v/232V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 858h/996H 231v/232V Pos: standing >
<You miss a Gnome.
A Gnome dodges your futile attack.
A Trade Path Heading into a Ravine
Obvious exits: -WestB -UpB -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
Shattered bits of ice are scattered about the area.
A large wooden sign stands here.
*A Githzerai (medium) Legionary of The Empire stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
A Dwarf (small) TongJun - AnGEr Of The Honoured stands in mid-air here.
A Grey Elf (large) Jiangjun - AnGEr Of The Honoured stands in mid-air here. (casting) 
A Thri-Kreen (medium) spit The Empire stands here.
A Gnome (tiny) Magister Militum of The Empire stands in mid-air here, fighting YOU!
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here. (casting) 

< 858h/996H 231v/232V Pos: standing >
< T: Mara TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 A Githzerai starts casting a spell.

< 858h/996H 231v/232V Pos: standing >
< T: Mara TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
A Gnome starts casting an offensive spell.

< 791h/996H 231v/232V Pos: standing >
< T: Mara TP: sta TC: small wounds E: A Gnome sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.

< 700h/996H 231v/232V Pos: standing >
< T: Mara TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
You attempt to flee...
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -DownB
You flee downward!

< 700h/996H 208v/232V Pos: standing >

< 700h/996H 209v/232V Pos: standing >
The electrical arcs turn your exposed flesh black!
A Thri-Kreen enters from above.
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -DownB

< 665h/996H 213v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 666h/996H 214v/232V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -UpB -DownB

< 667h/996H 218v/232V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -UpB -DownB

< 667h/996H 217v/232V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -NorthB -UpB

< 668h/996H 216v/232V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 652h/996H 218v/232V Pos: standing >
A Grey Elf sneaks in from above.

< 653h/996H 222v/232V Pos: standing >
A Grey Elf snaps into visibility.

< 654h/996H 224v/232V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 643h/996H 230v/232V Pos: standing >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.

< 547h/996H 231v/232V Pos: standing >
<A Thri-Kreen enters from above.

< 547h/996H 231v/232V Pos: standing >
<A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 547h/996H 231v/232V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 547h/996H 231v/232V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
A Gnome starts casting an offensive spell.

< 547h/996H 231v/232V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 547h/996H 231v/232V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 547h/996H 231v/232V Pos: standing >
<The electrical arcs turn your exposed flesh black!
A Grey Elf snaps into visibility.
A Thri-Kreen performs a low sweeping attack and you are hit!
A Thri-Kreen's weak crush grazes you.
Sorry, you aren't allowed to do that in combat.

< 535h/996H 231v/232V Pos: standing >
<A Grey Elf snaps into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 349h/996H 231v/232V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
You wish that your wounds would stop BLEEDING so much!

< 84h/996H 231v/232V Pos: standing >
<Autosaving...

< 84h/996H 231v/232V Pos: standing >
<
< 84h/996H 231v/232V Pos: standing >
<A Thri-Kreen misses you.
You feel your skin soften and return to normal.
A Thri-Kreen's weak crush wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's crude crush strikes you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's decent slash strikes you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's decent crush strikes you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 53h/996H 231v/232V Pos: standing >
<You attempt to flee...
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -UpB -DownB
You flee upward!

< 53h/996H 208v/232V Pos: standing >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A Dwarf enters from above.
A magnificent heavy warhorse trots in from above.

< 40h/996H 208v/232V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/996H 209v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Dwarf sta EP: excellent >
 
< 11h/996H 210v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf sneaks in from below.
Sorry, you aren't allowed to do that in combat.

< 11h/996H 210v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Githzerai enters from above.

< 11h/996H 210v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Dwarf sta EP: excellent >
 A Gnome sneaks in from below.

< 11h/996H 210v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Dwarf sta EP: excellent >
 You attempt to flee...
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -NorthB -UpB
Fresh blood covers everything in the area.
A Thri-Kreen (medium) spit The Empire stands here.
You flee downward!

< 11h/996H 187v/232V Pos: standing >
The arcs of electricty surrounding you ground out!

< 11h/996H 187v/232V Pos: standing >

< 11h/996H 188v/232V Pos: standing >
A Grey Elf enters from above.
An air elemental enters from above.

< 11h/996H 191v/232V Pos: standing >
A Githzerai enters from above.
A Grey Elf enters from above.

< 11h/996H 192v/232V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A Githzerai misses you.

< 11h/996H 193v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A Grey Elf sneaks in from above.
That's impossible, I'm afraid.

< 11h/996H 194v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Gnome sneaks in from above.

< 11h/996H 194v/232V Pos: standing >
< T: Mara TP: sta TC: awful E: A Githzerai sta EP: excellent >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your ring of citizenship of power shattered in bits as the tortured body spasms and quivers!
Your tiny orb of obsidian shattered in bits as the tortured body spasms and quivers!
Your snakeskin quiver of darkness [poor] made by Om shattered in bits as the tortured body spasms and quivers!