The death of [50 Enslaver] Gonskr The Empire (Githzerai)

in Second Floor of the Primary Barracks

from the perspective of [54 Dark Dreamer] Saif La Resistance (Kobold)

<worn as a badge>    a jeweled silver badge from Du'Maathe Castle
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [73%]             
<worn in ear>        a flaming earring of the Angels [superior] made by Om
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a jeweled dragonscale choker from The BrimStone Forge [72%]             
<worn around neck>   amulet of Wind and Fire (magic)
<worn on body>       the armor of purity [76%]             
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]             
<worn on tail>       some mithril ringlets (magic) [75%]             
<worn as quiver>     the quiver of holding (magic) [62%]             
<worn about waist>   the woven entrails of an unfortunate soul of lesser defense [superior] made by Daweava
<worn on belt buckle>a black leather tome with an embossed dracolich (magic) [86%]             
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a small circular shield of blue flames [superior] (illuminating)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  a bracelet of finger bones
<worn on hands>      the sacred stone claws of Aan [superior] (magic) [68%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the red ring of perfection (magic)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some bright blue leg plates
<worn on feet>       the boots of speed (magic)

A dwarven commoner who is rather far off to your west.
Kilmoruk who is rather far off to your west.
An elite guard who is close by above you.
Tormtukr who is close by above you.

< 810h/810H 279v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 279v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

South Side of the Guild Square
Obvious exits: -N -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A large dog who is in the distance to your north.
A dwarven commoner who is not far off to your east.
A dirty dwarf who is not far off to your east.
A dwarven commoner who is not far off to your west.
Kilmoruk who is not far off to your west.

< 810h/810H 278v/280V Pos: standing >

		Score information for Saif

Level: 54   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 810(810)  Moves: 280(280)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 12825 platinum  7944 gold     0 silver     0 copper
Playing time: 12 days / 20 hours/ 20 minutes
Received data: 0.7052 MB this session.
Send data:     0.0312 MB this session.
Compression ratio: 86%
Title: La Resistance
Status:  Standing.
         Negative Shielded
Epic points(total): 2829(25859)
Epic Bonus: Epic Points Bonus (5.86%)
Frags:   +14.55   Deaths:   36
In the illusion of: a huge furry ram (fair)
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   11 Spell Pulse:  0.58 
Leaderboard Points: 2508 

Active Spells:
--------------
vitality (12 minutes)
stone skin (3 minutes)
improved invisibility (25 minutes)
armor (10 minutes)
detect illusion (15 minutes)
detect invisibility (54 minutes)


< 810h/810H 280v/280V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A large dog who is in the distance to your north.
A dwarven commoner who is not far off to your east.
A dirty dwarf who is not far off to your east.
A dwarven commoner who is not far off to your west.
Kilmoruk who is not far off to your west.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A huge rat who is close by to your north.
A gully dwarf who is not far off to your north.
An old dwarf who is a brief walk away to your north.
A dwarven commoner who is a brief walk away to your east.
A dirty dwarf who is a brief walk away to your east.
Dorfgon who is close by to your south.
A dwarven commoner who is close by to your west.
Kilmoruk who is close by to your west.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A huge rat who is close by to your north.
A gully dwarf who is not far off to your north.
An old dwarf who is a brief walk away to your north.
A dwarven commoner who is a brief walk away to your east.
A dirty dwarf who is a brief walk away to your east.
Dorfgon who is close by to your south.
A dwarven commoner who is close by to your west.
Kilmoruk who is close by to your west.

< 810h/810H 279v/280V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 810h/810H 279v/280V Pos: standing >

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A huge rat who is close by to your north.
An old dwarf who is a brief walk away to your north.
A dwarven commoner who is a brief walk away to your east.
A dirty dwarf who is a brief walk away to your east.
Dorfgon who is close by to your south.
A dwarven commoner who is close by to your west.
Kilmoruk who is close by to your west.

< 810h/810H 279v/280V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.

West Side of the Guild Square
Obvious exits: -N -E -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven commoner is here, shopping around the square.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.

Northwest Corner of the Guild Square
Obvious exits: -N -E -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
You quickly scan the area.
A gully dwarf who is close by to your north.
An old dwarf who is close by to your north.
A gully dwarf who is not far off to your east.
Kalrin who is a brief walk away to your east.
A dwarven commoner who is close by to your south.
A huge rat who is close by to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 810h/810H 277v/280V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
An old dwarf who is close by to your north.
A gully dwarf who is not far off to your east.
Kalrin who is a brief walk away to your east.
A dwarven commoner who is close by to your south.
A huge rat who is not far off to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
An old dwarf who is close by to your north.
A large dog who is not far off to your east.
A gully dwarf who is not far off to your east.
Kalrin who is a brief walk away to your east.
A dwarven commoner who is close by to your south.
A huge rat who is not far off to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks south.
You follow a rakshasa tribesman.

West Side of the Guild Square
Obvious exits: -N -E -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 810h/810H 279v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -E -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A huge rat scurries along here, whiskers wiggling.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -N -E -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A huge rat scurries along here, whiskers wiggling.
You quickly scan the area.
A large dog who is close by to your north.
The Justice Clerk who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A dwarven commoner who is not far off to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A large dog who is not far off to your west.

< 810h/810H 276v/280V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A huge rat who is close by to your east.
A dwarven commoner who is not far off to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A large dog who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A huge rat who is close by to your east.
A dwarven commoner who is not far off to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A large dog who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 810h/810H 280v/280V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A huge rat who is close by to your east.
A dwarven commoner who is not far off to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A patrolling guard who is not far off to your west.
A large dog who is not far off to your west.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -E -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A dwarven merchant who is in the distance to your east.
A patrolling guard who is close by to your west.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A dwarven merchant who is in the distance to your east.
A patrolling guard who is close by to your west.
A large dog who is close by to your west.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -N# -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.

< 810h/810H 276v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.

< 810h/810H 277v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -E -U
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A large dog who is close by to your east.
A huge rat who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is close by above you.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A large dog who is close by to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is close by above you.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A huge rat who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is close by above you.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks up.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -U -D
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A gully dwarf wanders around, collecting garbage.

< 810h/810H 276v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/810H 276v/280V Pos: standing >
A rakshasa tribesman sneaks down.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -E -U
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
You quickly scan the area.
A patrolling guard who is close by to your east.
A large dog who is close by to your east.
A huge rat who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is close by above you.

< 810h/810H 276v/280V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -N# -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.

< 810h/810H 275v/280V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -E -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 274v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A patrolling guard who is close by to your west.
A large dog who is close by to your west.

< 810h/810H 276v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A patrolling guard who is close by to your west.
A large dog who is close by to your west.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A patrolling guard who is close by to your west.
A large dog who is close by to your west.

< 810h/810H 280v/280V Pos: standing >
You follow a rakshasa tribesman.

Inclined Pathway
Obvious exits: -N# -E -S# -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dog wanders around here, looking for food.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.

< 810h/810H 278v/280V Pos: standing >

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman opens the door.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The gully dwarf town crier who is in the distance to your east.

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.

Primary Barracks
Obvious exits: -E -S
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
You quickly scan the area.
A dwarven warrior who is close by to your east.
A dwarven warrior who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.

< 810h/810H 276v/280V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
A dwarven warrior who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.

Primary Barracks
Obvious exits: -W -U
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven warrior is here, resting on his break.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)

< 810h/810H 278v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by above you.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Primary Barracks
Obvious exits: -E -S
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
A dwarven warrior who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.

< 810h/810H 279v/280V Pos: standing >
You follow a rakshasa tribesman.

Primary Barracks
Obvious exits: -W -U
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A dwarven warrior is here, resting on his break.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)

< 810h/810H 278v/280V Pos: standing >
You follow a rakshasa tribesman.

Second Floor of the Primary Barracks
Obvious exits: -S -W -D
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A huge rat scurries along here, whiskers wiggling.
You quickly scan the area.
A dwarven sergeant who is close by to your west.
A dwarven warrior who is close by below you.
A dwarven warrior who is close by below you.

< 810h/810H 277v/280V Pos: standing >
You quickly scan the area.
A dwarven sergeant who is close by to your west.
A dwarven warrior who is close by below you.
A dwarven warrior who is close by below you.

< 810h/810H 280v/280V Pos: standing >
You quickly scan the area.
A dwarven sergeant who is close by to your west.
A dwarven warrior who is close by below you.
A dwarven warrior who is close by below you.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman sneaks south.
You follow a rakshasa tribesman.

Second Floor of the Primary Barracks
Obvious exits: -N -S -W
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
You quickly scan the area.
A huge rat who is close by to your north.
A Githzerai who is close by to your west.

< 810h/810H 279v/280V Pos: standing >

< 810h/810H 279v/280V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A Githzerai who is close by to your west.

< 810h/810H 279v/280V Pos: standing >

< 810h/810H 279v/280V Pos: standing >
You don't see that here.

< 810h/810H 279v/280V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.

Second Floor of the Primary Barracks
Obvious exits: -N -E -S
A fine mithril bracer are here on the ground. (magic)
A large warhammer lies discarded. (magic)
*a rakshasa tribesman is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A Githzerai (medium) Puma Murderer The Empire stands here.(Gold Aura)

< 810h/810H 278v/280V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman places the granite dagger 'BloodFeast' in the back of a Githzerai, resulting in some strange noises and some blood.
A rakshasa tribesman places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.

< 810h/810H 278v/280V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 810h/810H 280v/280V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's pierce seriously wounds a Githzerai.
A rakshasa tribesman's pierce critically injures a Githzerai.
A rakshasa tribesman's fine pierce grievously wounds a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.

< 810h/810H 280v/280V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman stabs viciously at a Githzerai, whose lifeless body falls to the ground.
A Githzerai's shield of negative energy [superior] was completely destroyed by the massive blow!
A Githzerai's pleated red and green kilt [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.