The death of [50 Enslaver] Gonskr The Empire (Githzerai)

in Second Floor of the Primary Barracks

from the perspective of [50 Enslaver] Gonskr The Empire (Githzerai)

<worn in ear>        a diamond earring
<worn on face>       some stretched illithid skin (magic)
<worn on body>       a shining suit of platemail (magic) (illuminating)
<worn on finger>     a ring of rainbows (magic)
<worn on finger>     a ring of rainbows (magic)
<held>               a small sapphire
<worn on feet>       a pair of boots embedded with sapphires [superior] (magic)

Obvious exits: -N -E
A mithril dirk is stuck into the ground here.
A fine pair of steel gauntlets are here. (magic)

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Casting: inertial barrier *

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Casting: flesh armor *

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Casting: energy containment *

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Casting: aura sight *

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Casting: tower of iron will ***
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Casting: tower of iron will **

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
Casting: tower of iron will *

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Casting: intellect fortress *
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Alarm bells sound, signalling an invasion!

< 286h/286H 127v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 286h/286H 127v/127V Pos: standing >
Casting: enhance constitution *

< 286h/286H 127v/127V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 286h/286H 127v/127V Pos: standing >
You begin to focus your will...

< 305h/305H 127v/127V Pos: standing >
Casting: adrenaline control *

< 305h/305H 127v/127V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!

< 305h/305H 127v/127V Pos: standing >

< 311h/311H 127v/127V Pos: standing >
You are carrying: (1/10)
a small sapphire

< 311h/311H 127v/127V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -E
A mithril dirk is stuck into the ground here.
A fine pair of steel gauntlets are here. (magic)

< 311h/311H 127v/127V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -W -D

< 311h/311H 126v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 126v/127V Pos: standing >
Primary Barracks
Obvious exits: -W -U

< 311h/311H 125v/127V Pos: standing >
Primary Barracks
Obvious exits: -N# -E
A dwarven sergeant is here, watching over the barracks.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)

< 311h/311H 124v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 125v/127V Pos: standing >
You begin to focus your will...

< 311h/311H 126v/127V Pos: standing >
Casting: molecular control *

< 311h/311H 127v/127V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!

< 311h/311H 127v/127V Pos: standing >
Your body vibrates as you fan out your molecules.
Inclined Pathway
Obvious exits: -N# -E -S# -W

< 311h/311H 126v/127V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A dwarven commoner who is not far off to your east.
A large dog who is a brief walk away to your east.
A huge rat who is rather far off to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.
A dwarven sergeant who is close by to your south.
A dwarven warrior who is close by to your south.
A dwarven warrior who is close by to your south.
A large dog who is close by to your west.

< 311h/311H 126v/127V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 311h/311H 124v/127V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A large dog who is not far off to your east.
A huge rat who is a brief walk away to your east.
A huge rat who is a brief walk away to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A large dog who is not far off to your west.

< 311h/311H 124v/127V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 311h/311H 123v/127V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A large dog who is close by to your east.
A huge rat who is not far off to your east.
A huge rat who is not far off to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is close by to your west.
A large dog who is a brief walk away to your west.

< 311h/311H 123v/127V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A large dog wanders around here, looking for food.

< 311h/311H 122v/127V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A huge rat scurries along here, whiskers wiggling.

< 311h/311H 121v/127V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 311h/311H 120v/127V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 311h/311H 119v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 119v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A deer stands here, grazing on some grass.

< 311h/311H 118v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 311h/311H 118v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 311h/311H 117v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 311h/311H 117v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 118v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 118v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 118v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 118v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 117v/127V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 311h/311H 116v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 115v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 115v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 114v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 311h/311H 113v/127V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 311h/311H 113v/127V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 311h/311H 110v/127V Pos: standing >
 
  MMMMMMMM^   
 MMMMM^^M^^M  
 +^MMMMMMMPM  
 ^^MMM@DMM^M  
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
  ...^^^^^^   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A rolled up parchment containing ancient knowledge. (glowing)

< 311h/311H 108v/127V Pos: standing >
 
  MMMMMMM^M   
 MMMM^^M^^MM  
 ^MMMMMMM^MM  
 ^MMM^@MMPMM  
 .^^MMMMM^^M  
 .^^.^MM^^^M  
  ..^^^^^^^   
A Rocky Mountain Clearing
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A saddled white drake flies here, its massive wings spread.
There are residual brain waves in the area.

< 311h/311H 106v/127V Pos: standing >
 
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^M^^MM  
 ++^MMMMMMM^MM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^P^M  
  ^...^^^^^^^   
   ^^^.^.^^.    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A rolled up parchment containing ancient knowledge. (glowing)

< 311h/311H 105v/127V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
There are residual brain waves in the area.

< 311h/311H 102v/127V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 311h/311H 99v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
There are residual brain waves in the area.

< 311h/311H 99v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 100v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 100v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 100v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 101v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 102v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 102v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 103v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 104v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 105v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 105v/127V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 311h/311H 106v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 311h/311H 105v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are residual brain waves in the area.

< 311h/311H 105v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A deer stands here, grazing on some grass.

< 311h/311H 104v/127V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 311h/311H 104v/127V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 311h/311H 103v/127V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 311h/311H 102v/127V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 311h/311H 102v/127V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
A large dog wanders around here, looking for food.

< 311h/311H 101v/127V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W

< 311h/311H 100v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 100v/127V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 311h/311H 99v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/311H 99v/127V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -S# -W

< 311h/311H 98v/127V Pos: standing >
Your body vibrates as you fan out your molecules.
Primary Barracks
Obvious exits: -N# -E
A dwarven sergeant is here, watching over the barracks.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)

< 311h/311H 97v/127V Pos: standing >
Primary Barracks
Obvious exits: -W -U

< 311h/311H 97v/127V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -W -D

< 311h/311H 96v/127V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -S -W
A dwarven sergeant is here, watching over the barracks.(Gold Aura)

< 311h/311H 96v/127V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -E -S
A fine mithril bracer are here on the ground. (magic)
A large warhammer lies discarded. (magic)

< 311h/311H 95v/127V Pos: standing >

< 311h/311H 96v/127V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 311h/311H 105v/127V Pos: standing >
Autosaving...

< 311h/311H 107v/127V Pos: standing >
You are already standing.

< 311h/311H 117v/127V Pos: standing >
A huge rat enters from the north.

< 311h/311H 127v/127V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 311h/311H 127v/127V Pos: standing >

< 311h/311H 127v/127V Pos: standing >

		Character attributes for Gonskr

Level: 50   Race: Githzerai   Class: Psionicist / Enslaver 
Age: 35 yrs / 9 mths  Height: 63 inches Weight: 152 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow: 120 (100)
Dex:  80 ( 80)    Int: 115 (100)   
Agi:  88 ( 88)    Wis: 112 (101)
Con: 100 (100)    Cha:  72 ( 80)   Luc:  80 ( 80)
Equipped Items:   9     Carried weight:    9

Armor Points: -336  Reduces melee damage taken by 33.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 1%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 133% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 4
Alignment: 966  (-1000 to 1000)

Saving Throws: PAR[20]  FEA[25]
               BRE[37]  SPE[7]

Load carried: No Sweat

< 311h/311H 127v/127V Pos: standing >

< 311h/311H 127v/127V Pos: standing >
A dwarven sergeant enters from the east.

< 311h/311H 127v/127V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 311h/311H 127v/127V Pos: standing >
A huge rat leaves east.

< 311h/311H 127v/127V Pos: standing >
You are already standing.

< 311h/311H 127v/127V Pos: standing >

< 311h/311H 127v/127V Pos: standing >
A dwarven sergeant leaves north.

< 311h/311H 127v/127V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!

< 39h/311H 127v/127V Pos: standing >
< T: Gonskr TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
-=[A rakshasa tribesman's pierce critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
-=[A rakshasa tribesman's fine pierce grievously wounds you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!

< -7h/311H 127v/127V Pos: standing >