<worn as a badge> the mark of the saboteur of endurance [80%]
<worn on head> the icecrown of the frost revenants (magic) (glowing)[239h 58m 10s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny lightning enshrouded black earring of damage (magic)
<worn in ear> a golden scale dangling from a platinum chain of strength (magic)
<worn on face> mask of the flayed mind (invis) (magic)
<worn around neck> an amulet of creation [superior] (magic) (humming)
<worn around neck> a studded dragonscale neckguard of strength
<worn on body> the chameleon suit of transformation
<worn about body> the cloak of the stalker (invis) (magic)[239h 58m 10s]
<worn on back> a well crafted backpack (magic)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca of damage (magic) (electrified)
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bloody eyeballs on a sinew [superior]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic) [78%]
<worn on finger> a shiny crimson ring of damage (invis) (magic)
<worn on finger> Zorobabi's circular stone ring of fire protection [poor] made by Rukkus [88%]
<primary weapon> Sunblade, longsword of Justice (magic) (electrified)[239h 58m 10s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic) (electrified)[239h 58m 10s]
<worn on legs> the leggings of a MaDMaN of agility (magic)
<worn on feet> a pair of shadowseed stone boots of endurance
Javok sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of A tharnadian illusionist is lying here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1076h/1076H 264v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves north.
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 1076h/1076H 262v/265V Pos: standing >
Jov snaps his fingers.
< 1076h/1076H 262v/265V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves north.
Alarm bells sound, signalling an invasion!
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A Human (medium) stands here.
Alarm bells sound, signalling an invasion!
< 1076h/1076H 263v/265V Pos: standing >
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Human is knocked to the ground by Nib's mighty bash!
Nib dives at a Human skewering him with his holy flamberge of the efreeti.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Zukus leaves north.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Jov sneaks north.
Alarm bells sound, signalling an invasion!
Nazz leaves north.
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Lurt sneaks in from the south.
Alarm bells sound, signalling an invasion!
< 1076h/1076H 261v/265V Pos: standing >
Laz sneaks north.
Zukus leaves north.
Tiu sneaks north.
Jov sneaks north.
Javok sneaks north.
Nazz leaves north.
You follow Laz.
The blood-red glow surrounding you fades away.
MMMM***..
M^**^*.^^
*******.
*@+**^*
^+++++
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 1076h/1076H 259v/265V Pos: standing >
Slay whom?
< 1076h/1076H 262v/265V Pos: standing >
< 1076h/1076H 264v/265V Pos: standing >
Slay whom?
< 1076h/1076H 265v/265V Pos: standing >
Slay whom?
< 1076h/1076H 265v/265V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Cerif.
< 1076h/1076H 265v/265V Pos: standing >
Zukus leaves south.
Cerif sneaks south.
Nazz leaves south.
You follow Laz.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1076h/1076H 264v/265V Pos: standing >
< 1076h/1076H 264v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves north.
Alarm bells sound, signalling an invasion!
Tiu sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cerif sneaks north.
Alarm bells sound, signalling an invasion!
Goli sneaks north.
Alarm bells sound, signalling an invasion!
Nazz leaves north.
You follow Laz.
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of A tharnadian illusionist is lying here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 1076h/1076H 263v/265V Pos: standing >
Alarm bells sound, signalling an invasion!
Zukus leaves north.
Tiu sneaks north.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves north.
Alarm bells sound, signalling an invasion!
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.
< 1076h/1076H 261v/265V Pos: standing >
Slay whom?
< 1076h/1076H 262v/265V Pos: standing >
Slay whom?
< 1076h/1076H 264v/265V Pos: standing >
Zukus leaves north.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Jov sneaks north.
Goli sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves north.
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Lurt sneaks in from the south.
< 1076h/1076H 263v/265V Pos: standing >
Slay whom?
< 1076h/1076H 263v/265V Pos: standing >
The first rays of sunlight signal that day is approaching.
Slay whom?
< 1076h/1076H 263v/265V Pos: standing >
Slay whom?
< 1076h/1076H 263v/265V Pos: standing >
Slay whom?
< 1076h/1076H 263v/265V Pos: standing >
It appears to be the corpse of Frush.
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 1076h/1076H 263v/265V Pos: standing >
Laz sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jov sneaks south.
Nazz leaves south.
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
< 1076h/1076H 261v/265V Pos: standing >
Zukus leaves south.
Alarm bells sound, signalling an invasion!
Cerif sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz leaves south.
You follow Laz.
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of A tharnadian illusionist is lying here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
< 1076h/1076H 260v/265V Pos: standing >
Zukus leaves south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Javok sneaks south.
Alarm bells sound, signalling an invasion!
Nazz leaves south.
Alarm bells sound, signalling an invasion!
You follow Laz.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
< 1076h/1076H 260v/265V Pos: standing >
You quickly scan the area.
A half-elf bard who is a brief walk away to your north.
Nib who is a brief walk away to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1076h/1076H 264v/265V Pos: standing >
You quickly scan the area.
A half-elf bard who is close by to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1076h/1076H 265v/265V Pos: standing >
You quickly scan the area.
A half-elf bard who is close by to your north.
Nib who is a brief walk away to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A Dwarf who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1076h/1076H 265v/265V Pos: standing >
< 1076h/1076H 265v/265V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
Nib who is close by to your north.
A half-elf bard who is close by to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A Dwarf who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1076h/1076H 265v/265V Pos: standing >
A half-elf bard now follows Laz.
< 1076h/1076H 265v/265V Pos: standing >
Alarm bells sound, signalling an invasion!
The gate is open.
You extend your sights southward.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
An unnatural darkness fills this area.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1076h/1076H 265v/265V Pos: standing >
< 1076h/1076H 265v/265V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A Dwarf who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1076h/1076H 265v/265V Pos: standing >
You are surrounded by a blood-red glow.
< 1076h/1076H 265v/265V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
Laz closes the gate.
< 1076h/1076H 265v/265V Pos: standing >
The blood-red glow surrounding you fades away.
Alarm bells sound, signalling an invasion!
< 1076h/1076H 265v/265V Pos: standing >
Your group consists of (12/30):
( Head) 1370/1370 hit, 230/230 move Laz
(Front) 1276/1276 hit, 428/428 move Javok
(Front) 1076/1076 hit, 265/265 move Znar
(Front) 923/923 hit, 359/359 move Lurt
(Front) 1449/1449 hit, 370/370 move Zukus
(Front) 1179/1179 hit, 220/220 move Zijr
(Front) 1505/1465 hit, 242/242 move Nazz
(Front) 807/807 hit, 353/354 move Goli
(Front) 1067/1067 hit, 261/261 move Jov
(Front) 949/912 hit, 327/327 move Cerif
(Front) 1826/1826 hit, 305/305 move Tiu
(Front) Nib
< 1076h/1076H 265v/265V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 1076h/1076H 265v/265V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Cerif.
< 1076h/1076H 265v/265V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1076h/1076H 265v/265V Pos: standing >
< 1076h/1076H 265v/265V Pos: standing >
Pardon?
< 1076h/1076H 265v/265V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Zukus.
< 1076h/1076H 265v/265V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1076h/1076H 265v/265V Pos: standing >
A Dwarf enters from the south.
< 1076h/1076H 265v/265V Pos: standing >
< 1076h/1076H 265v/265V Pos: standing >
< 1076h/1076H 265v/265V Pos: standing >
Javok snaps into visibility.
Javok places Tiamat's poison tail stinger in the back of a Dwarf, resulting in some strange noises and some blood.
< 1076h/1076H 265v/265V Pos: standing >
You are surrounded by a blood-red glow.
Cerif snaps into visibility.
Cerif stabs viciously at a Dwarf, whose lifeless body falls to the ground.
A Dwarf is dead! R.I.P.
You receive your share of experience.