<floating about head>a dark yellow ioun stone[239h 58m 10s]
<worn as a badge> the mark of the saboteur made by Daweava
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn in ear> a brightly flaming earring of regeneration [88%]
<worn on face> the mask of death of endurance
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [82%]
<worn on body> the platemail of the DragonLord (magic)[239h 58m 10s]
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a marksman's quiver of damage (magic)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>Ihsahn, the drow swashbuckler's legacy braid
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms> the armplates of the Cosmos (magic) [78%]
<worn around wrist> the bracer of Uz's alliance of negativity [superior] made by Rukkus [84%]
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring of agility
<worn on finger> Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 58m 10s]
<worn on legs> greaves of cracked bluestone of wisdom (glowing)
<worn on feet> the boots of inertia (magic) (glowing)[239h 58m 10s]
Laz snaps into visibility.
Jov snaps into visibility.
< 1571h/1303H 247v/247V Pos: standing >
Laz completes his spell...
Laz utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1571h/1303H 247v/247V Pos: standing >
Jov snaps into visibility.
< 1570h/1303H 247v/247V Pos: standing >
Jov completes his spell...
Jov utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1570h/1303H 247v/247V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 1570h/1303H 247v/247V Pos: standing >
Tiu sneaks north.
< 1569h/1303H 247v/247V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1569h/1303H 247v/247V Pos: standing >
Znar gets a bunch of stuff from a portable hole.
< 1569h/1303H 247v/247V Pos: standing >
Znar puts a bunch of stuff into a rugged adventurers satchel.
< 1569h/1303H 247v/247V Pos: standing >
Znar gets a portable hole from his rugged adventurers satchel.
< 1569h/1303H 247v/247V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1569h/1303H 247v/247V Pos: standing >
Laz completes his spell...
Laz utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1569h/1303H 247v/247V Pos: standing >
Znar gets a bunch of stuff from a portable hole.
< 1569h/1303H 247v/247V Pos: standing >
Znar puts a bunch of stuff into a rugged adventurers satchel.
< 1568h/1303H 247v/247V Pos: standing >
Znar gets a portable hole from his rugged adventurers satchel.
< 1568h/1303H 247v/247V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Cerif.
< 1567h/1303H 247v/247V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.
< 1567h/1303H 247v/247V Pos: standing >
Znar gets a bunch of stuff from a portable hole.
< 1567h/1303H 247v/247V Pos: standing >
Znar puts a bunch of stuff into a rugged adventurers satchel.
< 1567h/1303H 247v/247V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Znar gets a portable hole from his rugged adventurers satchel.
< 1567h/1303H 247v/247V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1567h/1303H 247v/247V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 1567h/1303H 247v/247V Pos: standing >
< 1566h/1303H 247v/247V Pos: standing >
< 1566h/1303H 247v/247V Pos: standing >
A Human enters from the south.
< 1566h/1303H 247v/247V Pos: standing >
A Human leaves north.
< 1566h/1303H 247v/247V Pos: standing >
< 1566h/1303H 247v/247V Pos: standing >
Laz snaps into visibility.
< 1566h/1303H 247v/247V Pos: standing >
< 1566h/1303H 247v/247V Pos: standing >
Laz completes his spell...
Laz utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1566h/1303H 247v/247V Pos: standing >
Znar puts some stuff into a portable hole.
< 1565h/1303H 247v/247V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
< 1565h/1303H 247v/247V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
< 1565h/1303H 247v/247V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1565h/1303H 247v/247V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
Shattered bits of ice are scattered about the area.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*a half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1564h/1303H 247v/247V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
< 1564h/1303H 247v/247V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
< 1564h/1303H 247v/247V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of A tharnadian illusionist is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu sneaks in from the south.
Cerif sneaks in from the south.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Lurt sneaks in from the south.
Alarm bells sound, signalling an invasion!
< 1564h/1303H 246v/247V Pos: standing >
Laz sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Zukus enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu sneaks in from the south.
Jov sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Javok sneaks in from the south.
Nazz enters from the south.
< 1564h/1303H 244v/247V Pos: standing >
Jov snaps his fingers.
< 1564h/1303H 244v/247V Pos: standing >
Bash who?
< 1563h/1303H 247v/247V Pos: standing >
Bash who?
< 1563h/1303H 247v/247V Pos: standing >
Bash who?
Alarm bells sound, signalling an invasion!
You follow Laz.
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A Human (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cerif sneaks in from the south.
Goli sneaks in from the south.
Nazz enters from the south.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1563h/1303H 245v/247V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Human to the ground!
You dive at a Human skewering him with your holy flamberge of the efreeti.
[Damage: 82 ] A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Laz sneaks north.
Zukus leaves north.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Cerif sneaks north.
Jov sneaks north.
Alarm bells sound, signalling an invasion!
Nazz leaves north.
Znar sneaks north.
Alarm bells sound, signalling an invasion!
< 1583h/1303H 245v/247V Pos: standing >
The magenta glow surrounding you fades away.
< 1583h/1303H 245v/247V Pos: standing >
< 1583h/1303H 247v/247V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1582h/1303H 247v/247V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1582h/1303H 247v/247V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1582h/1303H 247v/247V Pos: standing >
Zukus enters from the south.
Alarm bells sound, signalling an invasion!
Cerif sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jov sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz enters from the south.
Znar sneaks in from the south.
Alarm bells sound, signalling an invasion!
Lurt sneaks in from the south.
< 1581h/1303H 247v/247V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 1581h/1303H 247v/247V Pos: standing >
A half-elf bard sneaks in from the south.
< 1581h/1303H 247v/247V Pos: standing >
< 1581h/1303H 247v/247V Pos: standing >
You are surrounded by a magenta glow.
Laz sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves south.
Tiu sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cerif sneaks south.
Jov sneaks south.
Goli sneaks south.
Javok sneaks south.
Nazz leaves south.
Znar sneaks south.
Lurt sneaks south.
Alarm bells sound, signalling an invasion!
< 1580h/1303H 247v/247V Pos: standing >
The magenta glow surrounding you fades away.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1580h/1303H 247v/247V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1580h/1303H 247v/247V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
< 1580h/1303H 247v/247V Pos: standing >
A half-elf bard sneaks south.
< 1580h/1303H 247v/247V Pos: standing >
Bash who?
< 1579h/1303H 247v/247V Pos: standing >
< 1579h/1303H 247v/247V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 1579h/1303H 245v/247V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of A tharnadian illusionist is lying here.
*a half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
Alarm bells sound, signalling an invasion!
< 1579h/1303H 243v/247V Pos: standing >
Bash who?
< 1579h/1303H 243v/247V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*a half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Alarm bells sound, signalling an invasion!
< 1579h/1303H 245v/247V Pos: standing >
You are surrounded by a magenta glow.
You quickly scan the area.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A Dwarf who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
< 1579h/1303H 245v/247V Pos: standing >
< 1578h/1303H 246v/247V Pos: standing >
< 1578h/1303H 247v/247V Pos: standing >
A half-elf bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf bard's soothing song!
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1578h/1303H 246v/247V Pos: standing >
The magenta glow surrounding you fades away.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A Dwarf (medium) Duifu - AnGEr Of The Honoured stands here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
< 1578h/1303H 245v/247V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Dwarf to the ground!
< 1578h/1303H 246v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: excellent >
A militia guard stands to the side, evaluating the fray.
< 1577h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Dwarf.]=-
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 16 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 2 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Dwarf.]=-
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
You parry a Dwarf's lunge at you.
You snap into visibility.
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
A militia guard frowns in boredom at the obviously one-sided struggle.
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Dwarf.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Dwarf.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 97 ] You wave the gases towards a Dwarf and have the satisfaction of seeing her enveloped in flames.
[Damage: 64 ] You wave the gases towards a militia guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 62 ] You wave the gases towards a militia guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 56 ] You burned a Dwarf.
[Damage: 95 ] You throw a fireball at a Dwarf and have the satisfaction of seeing her enveloped in flames.
You score a DEVASTATING HIT!!!!!
[Damage: 64 ] -=[Your mighty slash seriously wounds a Dwarf.]=-
[Damage: 4 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Dwarf very hard.]=-
[Damage: 19 ] -=[Your slash strikes a Dwarf hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 85 ] -=[Your mighty slash causes a Dwarf to grimace in pain.]=-
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
You parry a militia guard's lunge at you.
You snap into visibility.
You deflect a militia guard's blow and strike back at him!
[Damage: 19 ] -=[Your impressive slash strikes a militia guard.]=-
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
< 1592h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
You anticipate a Dwarf's maneuver and masterfully parry the attack.
You snap into visibility.
< 1591h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
A Gnome enters from the east.
< 1591h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
A Gnome leaves north.
< 1591h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
Looking panicked, a Dwarf scrambles madly to her feet!
< 1591h/1303H 247v/247V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 1591h/1303H 247v/247V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
Fresh blood covers everything in the area.
A Dwarf (medium) Duifu - AnGEr Of The Honoured stands here.
A Gnome (small) Legionary of The Empire stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1590h/1303H 246v/247V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 1590h/1303H 246v/247V Pos: standing >
A Gnome opens the gate.
A Dwarf leaves north.
< 1590h/1303H 246v/247V Pos: standing >
Bash who?
< 1590h/1303H 246v/247V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Dwarf (medium) Duifu - AnGEr Of The Honoured stands here.
*a half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Cerif's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
Zukus La Resistance (Duergar)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
< 1590h/1303H 245v/247V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 1590h/1303H 245v/247V Pos: standing >
Javok snaps into visibility.
Javok places Tiamat's poison tail stinger in the back of a Dwarf, resulting in some strange noises and some blood.
< 1592h/1303H 246v/247V Pos: standing >
Cerif snaps into visibility.
Cerif stabs viciously at a Dwarf, whose lifeless body falls to the ground.
A Dwarf is dead! R.I.P.
You receive your share of experience.