The death of [56 Thief] Tilran AnGEr Of The Honoured (Halfling)

in On the Prison Floor L2

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a bright green ioun stone[186h 54m 15s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation of regeneration (magic) [67%]             
<worn on eyes>       the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [63%]             
<worn in ear>        a wispy astral-twined mindstone ring[186h 54m 15s]
<worn in ear>        a sparkling ruby earring (magic) [83%]             
<worn around neck>   a blood-stained githyanki rosary [61%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of agility [25%]             
<worn on body>       a blazing suit of devil platemail [poor] (magic) (glowing)
<worn about body>    the cloak of woven time (magic) (glowing) [82%]             
<worn as quiver>     a snakeskin quiver of the Ranger [superior] made by Daweava (glowing) [87%]             
<worn about waist>   a waistband of rock and stone [superior] (magic) [33%]             
<worn on belt buckle>the tome of Strahd of regeneration (magic) (glowing) [61%]             
<worn on arms>       the armplates of the Cosmos (magic) [67%]             
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[186h 54m 15s]
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the gloves of immolation (glowing) [80%]             
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     a ring of fire protection (magic)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[176h 50m 5s]
<worn on legs>       some stitched leggings of the Knights of the Raven of health (magic) [81%]             
<worn on feet>       a pair of clawed demon-hide moccasins [31%]             

   Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Venan'Trut Royal Shipwrights
              Chief Mate
              Master Gunner
              Expert Engineer
Deck skill:   3956  (+5)
Guns skill:   3515  (+4)
Repair skill: 3630  (+9)
Stamina:      900/900

< 1226h/1226H 172v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
Rizz starts casting a spell called 'invigorate'.

< 1226h/1226H 178v/178V Pos: standing >
Rizz completes his spell...
Rizz utters the word 'uizuoafahz'
Rizz appears invigorated.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
Saving Laz.

< 1226h/1226H 178v/178V Pos: standing >
Rizz has lost his link.
Rizz has reconnected.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The beggar leader enters from the south.
A dirty beggar sneaks in from the south.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Venan'Trut Royal Shipwrights
              Chief Mate
              Master Gunner
              Expert Engineer
Deck skill:   3956  (+5)
Guns skill:   3515  (+4)
Repair skill: 3630  (+9)
Stamina:      900/900

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The green mist around your body fades.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
You are surrounded by a green mist!

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The beggar leader leaves south.
A dirty beggar sneaks south.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
Rizz stops using a rugged adventurers satchel.

< 1226h/1226H 178v/178V Pos: standing >
Rizz gets something from a rugged adventurers satchel.

< 1226h/1226H 178v/178V Pos: standing >
Rizz attaches a rugged adventurers satchel to his belt.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The beggar leader enters from the south.
A dirty beggar sneaks in from the south.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
Rizz stops using a rugged adventurers satchel.

< 1226h/1226H 178v/178V Pos: standing >
Rizz puts a pile of coins into a rugged adventurers satchel.

< 1226h/1226H 178v/178V Pos: standing >
Rizz attaches a rugged adventurers satchel to his belt.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
Rizz (Duergar)(medium) stands in mid-air here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The beggar leader leaves south.
A dirty beggar sneaks south.
A dirty beggar sneaks south.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Venan'Trut Royal Shipwrights
              Chief Mate
              Master Gunner
              Expert Engineer
Deck skill:   3956  (+5)
Guns skill:   3515  (+4)
Repair skill: 3630  (+9)
Stamina:      900/900

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
You gasp for air instead.. that person isn't present.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
Saving Laz.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
Rizz's skin seems to turn to stone.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Venan'Trut Royal Shipwrights
              Chief Mate
              Master Gunner
              Expert Engineer
Deck skill:   3956  (+5)
Guns skill:   3515  (+4)
Repair skill: 3630  (+9)
Stamina:      900/900

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
Rizz (Duergar)(medium) stands in mid-air here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 1226h/1226H 178v/178V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
Rizz (Duergar)(medium) stands in mid-air here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 1226h/1226H 178v/178V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Venan'Trut Royal Shipwrights
              Chief Mate
              Master Gunner
              Expert Engineer
Deck skill:   3956  (+5)
Guns skill:   3515  (+4)
Repair skill: 3630  (+9)
Stamina:      900/900

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A retired soldier enters from the south.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...

< 1226h/1226H 178v/178V Pos: standing >
Casting: shadow gate ****

< 1226h/1226H 178v/178V Pos: standing >
Casting: shadow gate ***

< 1226h/1226H 178v/178V Pos: standing >
Casting: shadow gate **

< 1226h/1226H 178v/178V Pos: standing >
Casting: shadow gate *

< 1226h/1226H 178v/178V Pos: standing >
Casting: shadow gate 

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
A pitch-black gate stands like a pillar here. (magic)
An aging but brawny half-orc stands here enjoying life.
Rizz (Duergar)(medium) stands in mid-air here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 1226h/1226H 178v/178V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
On the Prison Floor L2
Obvious exits: -N -W
A pitch-black gate stands like a pillar here. (magic)
[2] The corpse of a timid prisoner is lying here.
*a githzerai warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a githzerai warrior's head.
*Washur (Duergar)(medium) stands in mid-air here, fighting a githzerai warrior.
A globe of darkness floats near Washur's head.

< 1226h/1226H 178v/178V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
Washur attacks a githzerai warrior. [0 hits]

< 1226h/1226H 178v/178V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration you are carrying.
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [2 hits]

< 1226h/1226H 178v/178V Pos: standing >

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
A githzerai warrior dances an amazing maneuver in battle, and trips up Washur!

< 1226h/1226H 178v/178V Pos: standing >
Saving Laz.

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...
You snap into visibility.

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [3 hits]

< 1226h/1226H 178v/178V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
Washur attacks a githzerai warrior. [1 hits]

< 1226h/1226H 178v/178V Pos: standing >
Casting: horrid wilting 

< 1226h/1226H 178v/178V Pos: standing >
Rizz steps out of a pitch-black gate.

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
The sphere circling a githzerai warrior's body darts in front of your assault!

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [4 hits]
You start chanting...

< 1226h/1226H 178v/178V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by a githzerai warrior.
Casting: full heal 

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Washur's body, and his wounds begin to heal!

< 1226h/1226H 178v/178V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
Washur attacks a githzerai warrior. [0 hits]

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [5 hits]

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...

< 1226h/1226H 178v/178V Pos: standing >
Washur clambers to his feet.

< 1226h/1226H 178v/178V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
A githzerai warrior is knocked to the ground by Washur's skillful bash!

< 1226h/1226H 178v/178V Pos: standing >
Casting: horrid wilting 

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A githzerai warrior snaps into visibility.
[Damage: 159 ] A githzerai warrior begins to dry and wilt.

< 1226h/1226H 178v/178V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [0 hits]

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...

< 1226h/1226H 178v/178V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
Washur attacks a githzerai warrior. [3 hits]

< 1226h/1226H 178v/178V Pos: standing >
Washur's body appears to recover from the affects of the potion.
The green mist around your body fades.

< 1226h/1226H 178v/178V Pos: standing >
You snap into visibility.
Casting: horrid wilting 

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A githzerai warrior snaps into visibility.
[Damage: 158 ] A githzerai warrior begins to dry and wilt.

< 1226h/1226H 178v/178V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior attacks Washur. [0 hits]

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...

< 1226h/1226H 178v/178V Pos: standing >
Casting: horrid wilting 

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A githzerai warrior snaps into visibility.
[Damage: 160 ] A githzerai warrior begins to dry and wilt.
A Halfling's disguise falls apart!
Washur snaps into visibility.
A Halfling snaps into visibility.
A Halfling tucks and rolls away from 's attack.
Washur attacks a Halfling. [3 hits]

< 1226h/1226H 178v/178V Pos: standing >
You are surrounded by a green mist!

< 1226h/1226H 178v/178V Pos: standing >
Washur deflects a Halfling's blow and strikes back at him!
A Halfling tucks and rolls away from 's attack.
Washur snaps into visibility.
A Halfling snaps into visibility.
A Halfling attacks Washur. [1 hits]

< 1226h/1226H 178v/178V Pos: standing >
You failed.

< 1226h/1226H 178v/178V Pos: standing >
You draw a 9th circle of energy from your surroundings.
You failed.

< 1226h/1226H 178v/178V Pos: standing >
You start chanting...
You snap into visibility.

< 1226h/1226H 178v/178V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Casting: horrid wilting 
A Halfling snaps into visibility.
Washur snaps into visibility.
A Halfling attacks Washur. [2 hits]

< 1226h/1226H 178v/178V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 148 ] You suck all the water from a Halfling.
A Halfling's studded dragonscale neckguard of strength melted corroded by the acid.
A Halfling's illithid skull on a chain melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.