The death of [56 Thief] Tilran AnGEr Of The Honoured (Halfling)

in On the Prison Floor L2

from the perspective of [45 Zealot] Rizz (Duergar)

<worn as a badge>    an Alatorin medal of honor of wisdom (magic) (glowing) [73%]             
<worn on head>       a beautiful iron helm from Mazzolin
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a foul smelling rat ear [80%]             
<worn in ear>        a black pearl earring [poor]
<worn on face>       the mask of bloodlust made by Nazldorf (glowing) [43%]             
<worn around neck>   a ghastly dragonscale medallion from Mazzolin
<worn around neck>   a glittering diamond charm from Mazzolin
<worn on body>       a dark electrum platemail from Mazzolin
<worn about body>    a cloak of eternal fire [poor] (invis)
<worn as quiver>     a tarnished dematite quiver of intelligence [87%]             
<worn about waist>   a fragile iron belt
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a bloody bark belt buckle from Village of Split Shield
<worn on arms>       some glowing electrum sleeves from Mazzolin
<held as shield>     the shield of the Clavikord of strength
<worn around wrist>  an ink-covered steel bracer [poor]
<worn around wrist>  a magical time-keeping device
<worn on hands>      a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger>     a black skull-shaped ring (magic)
<worn on finger>     a black skull-shaped ring [superior] (magic)
<primary weapon>     the mighty scepter of the Valhalla (magic) (glowing) [77%]             
<worn on legs>       some fragile obsidian pants from Mazzolin
<worn on feet>       the winged boots of angelic movement of endurance (magic)

   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
You sense a lifeform nearby.

< 813h/813H 137v/151V Pos: standing >
Laz sneaks east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 813h/813H 137v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 137v/151V Pos: standing >
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A male commoner stands here.

< 813h/813H 137v/151V Pos: standing >
You follow Laz.

The Cheshire Inn
   This large, multi-level building is used as the Inn for the town.  Having
the reputation as a quiet place where a citizen can get good food and better
spirits, it has a steady clientele of workers and families looking to treat
themselves.  Thick furs cover the ground, sturdy wooden tables are placed
around, and a large central fireplace offer a cozy atmoshpere.
A soothing aura fills the area.
Obvious exits: -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 813h/813H 137v/151V Pos: standing >
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A male commoner stands here.

< 813h/813H 138v/151V Pos: standing >
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 813h/813H 137v/151V Pos: standing >
Laz sneaks north.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 813h/813H 138v/151V Pos: standing >
Laz sneaks north.
You follow Laz.

The Old Scallywag Pub
   This is where sailors and their wenches come to relax after a long sea voyage.  The walls are
festooned with mementos of the customers' travels, and there seems to be an inherent odor of salt
and unwashed bodies redolant in the air. The floors are made of resilient cobblestone, imported
from shores far away. There is a very large bar towards the right side of the room where most of
the patrons seems to have gathered.
Obvious exits: -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 813h/813H 137v/151V Pos: standing >
You feel your skin soften and return to normal.

< 813h/813H 138v/151V Pos: standing >
You feel your skin harden to stone.
The spirits of Mazzolin grant you their protection.

< 813h/813H 142v/151V Pos: standing >

< 813h/813H 144v/151V Pos: standing >

< 813h/813H 145v/151V Pos: standing >
The beggar leader leaves south.
A dirty beggar sneaks south.

< 813h/813H 147v/151V Pos: standing >
Laz looks at you.

< 813h/813H 149v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You start chanting...

< 813h/813H 151v/151V Pos: standing >
Casting: invigorate ***

< 813h/813H 151v/151V Pos: standing >
You complete your spell...
You invigorate Rizz with renewed energy.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >
Autosaving...

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
The Old Scallywag Pub
Obvious exits: -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You do not see that here.

< 813h/813H 151v/151V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Amateur Crew
Deck skill:   240  
Guns skill:   26   
Repair skill: 82   
Stamina:      500/500

< 813h/813H 151v/151V Pos: standing >
The beggar leader enters from the south.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
Laz is suddenly surrounded by a green mist!

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
The beggar leader leaves south.
A dirty beggar sneaks south.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >
You stop using a rugged adventurers satchel.

< 808h/808H 151v/151V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 9669 platinum coins, 6 gold coins, 7 silver coins, 3 copper coins. 

< 808h/808H 151v/151V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 808h/808H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
Sorry, but you cannot do that here!

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
Pardon?

< 813h/813H 151v/151V Pos: standing >
The beggar leader enters from the south.

< 813h/813H 151v/151V Pos: standing >
Aye aye cap'n!  I'll be on yer ship before you board!

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
I won't work with these greenhorns unless their captain is someone famous.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You stop using a rugged adventurers satchel.

< 808h/808H 151v/151V Pos: standing >
Ok.
You put 8869 platinum, 6 gold, 7 silver, and 3 copper coins into a rugged adventurers satchel.

< 808h/808H 151v/151V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 808h/808H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Amateur Crew
              Rugged Helmsman
Deck skill:   240   (+1)
Guns skill:   26   
Repair skill: 82   
Stamina:      500/500

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
The beggar leader leaves south.
A dirty beggar sneaks south.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
Never heard of you and y'er crew looks weak, get lost!

< 813h/813H 151v/151V Pos: standing >
The Old Scallywag Pub
Obvious exits: -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You already have this chief!

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
Autosaving...

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You feel your skin soften and return to normal.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >
You feel your skin harden to stone.
The spirits of Mazzolin grant you their protection.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
You ask around and find these people looking for employer:

                                             Base Skills      Base    Skill modifiers    Frags       Hiring                 
-=========== Crews ===========-    Level  Deck/Guns/Repair  stamina  Deck  Guns Repair  to hire       cost          Specials

 1) Sarmiz'Duul Scallywags           1     150/ 100/  80       600    +1                    80     1600 platinum    


                                                 Minimum  Skill   Skill     Frags        Hiring
-======= Chief members =======-     Speciality    skill    gain  modifier  to hire        cost 

 2) Rugged Helmsman                  Deck           200    +10%     +1        120       800 platinum
 3) Dock Carpenter                   Maintenance    220    +10%     +1        130      1000 platinum


Current crew: Amateur Crew
              Rugged Helmsman
Deck skill:   240   (+1)
Guns skill:   26   
Repair skill: 82   
Stamina:      500/500

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A retired soldier enters from the south.

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.

< 813h/813H 151v/151V Pos: standing >
Laz starts casting a spell.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!


< 813h/813H 151v/151V Pos: standing >
a pitch-black gate suddenly glows brightly!
Laz enters a pitch-black gate and disappears among the mist.

< 813h/813H 151v/151V Pos: standing >
It hasn't solidified again yet...

< 813h/813H 151v/151V Pos: standing >
Autosaving...

< 813h/813H 151v/151V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
On the Prison Floor L2
   This is the second level of the prison.  Its criminal element is not
very hardened.  Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -North -West
A pitch-black gate stands like a pillar here. (magic)
[2] The corpse of a timid prisoner is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*a githzerai warrior is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githzerai warrior's head.
*Washur (Duergar)(medium) is lying in mid-air here, fighting a githzerai warrior.(Red Aura)
A globe of darkness floats near Washur's head.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
The sphere circling a githzerai warrior's body darts in front of Laz's assault!

< 813h/813H 151v/151V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior's powerful pierce strikes Washur.
Washur blocks a githzerai warrior's lunge at him.
A githzerai warrior's powerful pierce strikes Washur.
A githzerai warrior's pierce strikes Washur.
Washur blocks a githzerai warrior's lunge at him.
A githzerai warrior's pierce strikes Washur.
Laz starts casting a spell.

< 813h/813H 151v/151V Pos: standing >
A faint hum can be heard from the helmet of the Vampire Gods carried by a githzerai warrior.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
A torrent of divine energy flows from Laz into Washur's body, and his wounds begin to heal!

< 813h/813H 151v/151V Pos: standing >
A githzerai warrior parries Washur's lunge at him.
A githzerai warrior parries Washur's lunge at him.
Washur snaps into visibility.
A githzerai warrior snaps into visibility.

< 813h/813H 151v/151V Pos: standing >
A githzerai warrior snaps into visibility.
Washur snaps into visibility.
A githzerai warrior's powerful pierce strikes Washur.
A githzerai warrior's impressive pierce strikes Washur.
Washur blocks a githzerai warrior's lunge at him.
Washur blocks a githzerai warrior's lunge at him.
A githzerai warrior's powerful pierce strikes Washur.
A githzerai warrior's pierce strikes Washur.
A githzerai warrior's powerful pierce strikes Washur.

< 813h/813H 151v/151V Pos: standing >
Laz starts casting an offensive spell.

< 813h/813H 151v/151V Pos: standing >
Washur clambers to his feet.

< 813h/813H 151v/151V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
A githzerai warrior is knocked to the ground by Washur's skillful bash!

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A githzerai warrior snaps into visibility.
A githzerai warrior begins to dry and wilt.

< 813h/813H 151v/151V Pos: standing >
Your group consists of ( 2/30):
( Head)  1226/1226  hit,  178/178  move Laz
(Front)   813/813   hit,  151/151  move Rizz

< 813h/813H 151v/151V Pos: standing >
Washur parries a githzerai warrior's lunge at him.
Washur parries a githzerai warrior's lunge at him.
A githzerai warrior snaps into visibility.
Washur snaps into visibility.

< 813h/813H 151v/151V Pos: standing >
Laz starts casting an offensive spell.

< 813h/813H 151v/151V Pos: standing >
Washur snaps into visibility.
A githzerai warrior snaps into visibility.
Washur's crush grazes a githzerai warrior.
Washur's decent crush wounds a githzerai warrior.
Washur's crush grazes a githzerai warrior.

< 813h/813H 151v/151V Pos: standing >
Washur's body appears to recover from the affects of the potion.

< 813h/813H 151v/151V Pos: standing >
Laz snaps into visibility.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A githzerai warrior snaps into visibility.
A githzerai warrior begins to dry and wilt.

< 813h/813H 151v/151V Pos: standing >
Washur parries a githzerai warrior's lunge at him.
Washur blocks a githzerai warrior's lunge at him.
Washur parries a githzerai warrior's lunge at him.
Washur parries a githzerai warrior's lunge at him.
A githzerai warrior snaps into visibility.
Washur snaps into visibility.

< 813h/813H 151v/151V Pos: standing >
Laz starts casting an offensive spell.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A githzerai warrior snaps into visibility.
A githzerai warrior begins to dry and wilt.
A Halfling's disguise falls apart!
Washur snaps into visibility.
A Halfling snaps into visibility.
Washur's impressive crush strikes a Halfling very hard.
A Halfling tucks and rolls away from 's attack.
Washur's impressive crush seriously wounds a Halfling.
Washur's crush seriously wounds a Halfling.

< 813h/813H 151v/151V Pos: standing >
Laz is suddenly surrounded by a green mist!

< 813h/813H 151v/151V Pos: standing >
Washur deflects a Halfling's blow and strikes back at him!
A Halfling tucks and rolls away from 's attack.
Washur snaps into visibility.
A Halfling snaps into visibility.
Washur's impressive crush enshrouds a Halfling in a mist of blood.
A Halfling's impressive pierce wounds Washur.
Washur parries a Halfling's lunge at him.

< 813h/813H 151v/151V Pos: standing >
Pardon?

< 813h/813H 151v/151V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 813h/813H 151v/151V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
Washur parries a Halfling's lunge at him.
Washur blocks a Halfling's lunge at him.
A Halfling snaps into visibility.
Washur snaps into visibility.
A Halfling's pierce wounds Washur.
A Halfling's impressive pierce wounds Washur.

< 813h/813H 151v/151V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling dries up completely and crumbles.
A Halfling's studded dragonscale neckguard of strength melted corroded by the acid.
A Halfling's illithid skull on a chain melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!