The death of [30 Cenobite] Daria (Human)

in A Lush Full Garden

from the perspective of [56 Gladiator] Azar [MuTiNouS SwiNeS] (Orc)

<worn as a badge>    a silverthorn corsage (glowing)
<worn on head>       a heavy black crown
<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn in ear>        a small nightstone earring [superior]
<worn in ear>        a bloody onyx ear stud [79%]             
<worn on face>       a sandstorm mask
<worn around neck>   a studded dragonscale neckguard [poor] [68%]             
<worn around neck>   an amulet of scratched silver of intelligence [87%]             
<worn on body>       a mithril breastplate with a golden cross of damage (glowing)
<worn about body>    the mantle of the Dark
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a hardened dragonscale belt [77%]             
<worn on belt buckle>the sacred braid of Lady Sklera [poor] (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing)
<worn on arms>       a set of jagged blood crystal arm plates [88%]             
<worn around wrist>  the bangle of the Dreamer
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn on hands>      the gauntlets of immortality (glowing) (humming)
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<primary weapon>     Silence, the dagger of anguish [superior] with a strange black stone (illuminating) [61%]             
<secondary weapon>   a green bladed dagger named 'Sepsis' (humming) [89%]             
<worn on legs>       a pair of drider skin leggings
<worn on feet>       the damned mask

Klemo the toy maker who is close by to your north.
An art student who is close by to your east.
A wandering visitor who is close by to your east.
Womo the seamstress who is not far off to your east.
A singing bird who is a brief walk away to your east.
A chipmunk who is rather far off to your east.
A wandering visitor who is rather far off to your east.
A singing bird who is rather far off to your east.
Gipie the baker who is close by to your south.
A singing bird who is not far off to your west.

< 1362h/1362H 167v/170V Pos: standing >

< 1362h/1362H 170v/170V Pos: standing >

< 1362h/1362H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -E -W
A swarm of insects enters from the east.

< 1362h/1362H 169v/170V Pos: standing >
A Stone Path
Obvious exits: -E -S
A beautiful singing bird is here.
A swarm of insects enters from the east.

< 1362h/1362H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 167v/170V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your east.
Vetrix the jeweler who is not far off to your east.
An art student who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
Womo the seamstress who is rather far off to your east.

< 1362h/1362H 169v/170V Pos: standing >

< 1362h/1362H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -E -W
There are some tracks heading west.
A swarm of insects enters from the west.

< 1362h/1362H 168v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
Vetrix the charismatic jeweler with silver hair and amber eyes.
A swarm of insects enters from the west.

< 1362h/1362H 166v/170V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
An art student, hanging out with friends here. 
A wandering visitor looks at all the booths.
A swarm of insects enters from the west.

< 1362h/1362H 165v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
A swarm of insects enters from the west.

< 1362h/1362H 164v/170V Pos: standing >
Womo the seamstress suddenly attacks YOU!
Womo the seamstress misses you.
Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 165v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP: excellent >
 The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
*A swarm of insects flies through the air.
Womo the seamstress stands in mid-air here, fighting YOU!

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP: excellent >
 A human artisan enters from the south.

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP: excellent >
 [Damage: 87 ] You leave a huge, red swollen lump on Womo the seamstress's temple.
You deftly pull back your head and ram it into Womo the seamstress again!
[Damage: 43 ] You leave a huge, red swollen lump on Womo the seamstress's temple.

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP:  few wounds >
 Womo the seamstress misses you.
You parry Womo the seamstress's lunge at you.
You parry Womo the seamstress's lunge at you.

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 57 ] -=[Your mighty pierce seriously wounds Womo the seamstress.]=-
[Damage: 32 ] -=[Your powerful pierce strikes Womo the seamstress very hard.]=-
[Damage: 30 ] -=[Your powerful pierce seriously wounds Womo the seamstress.]=-
[Damage: 27 ] -=[Your pierce seriously wounds Womo the seamstress.]=-
[Damage: 26 ] -=[Your pierce seriously wounds Womo the seamstress.]=-

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP: pretty hurt >
 You dodge Womo the seamstress's vicious attack.
You parry Womo the seamstress's lunge at you.
You parry Womo the seamstress's lunge at you.

< 1362h/1362H 166v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: womo sta EP: pretty hurt >
 [Damage: 28 ] -=[Your powerful pierce enshrouds Womo the seamstress in a mist of blood.]=-
[Damage: 30 ] -=[Your powerful pierce causes Womo the seamstress to grimace in pain.]=-
[Damage: 31 ] -=[Your powerful pierce critically injures Womo the seamstress.]=-
[Damage: 29 ] Your stab cuts a vital artery and causes Womo the seamstress to fall before your feet.
You receive your share of experience.

< 1362h/1362H 166v/170V Pos: standing >

< 1362h/1362H 166v/170V Pos: standing >

< 1362h/1362H 166v/170V Pos: standing >

< 1362h/1362H 167v/170V Pos: standing >
A Stone Path
Obvious exits: -E -W
A cute little chipmunk plays on the pathway.
A beautiful singing bird is here.
A swarm of insects enters from the west.

< 1362h/1362H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
A swarm of insects enters from the west.

< 1362h/1362H 168v/170V Pos: standing >
Before An Artist Home
Obvious exits: -N -S#
A small child learning to sew sits here.
A small child learning to sew sits here.
A swarm of insects enters from the north.

< 1362h/1362H 166v/170V Pos: standing >
Ok.

< 1362h/1362H 170v/170V Pos: standing >
Inside the Sewing Home
Obvious exits: -N -E -S#
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
A swarm of insects enters from the north.

< 1362h/1362H 168v/170V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A wandering visitor who is not far off to your north.
A singing bird who is not far off to your north.
An aspiring tailor who is close by to your east.
A sleeping seamstress  who is close by to your east.
An aspiring tailor who is close by to your east.
A sleeping seamstress  who is close by to your east.

< 1362h/1362H 168v/170V Pos: standing >
Lidda, the head seamstress suddenly attacks YOU!
Lidda, the head seamstress misses you.
Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 Inside the Sewing Home
Obvious exits: -N -E -S#
A high tech sewing contraption sits here.
*A swarm of insects flies through the air.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda, the head seamstress stands here, fighting YOU!

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP: excellent >
 [Damage: 87 ] You leave a huge, red swollen lump on Lidda, the head seamstress's temple.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP:  few wounds >
 Lidda, the head seamstress misses you.
You parry Lidda, the head seamstress's lunge at you.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: lidda sta EP:  few wounds >
 Lidda, the head seamstress dodges your futile attack.
[Damage: 29 ] -=[Your pierce seriously wounds Lidda, the head seamstress.]=-
[Damage: 31 ] -=[Your powerful pierce seriously wounds Lidda, the head seamstress.]=-
[Damage: 29 ] -=[Your powerful pierce enshrouds Lidda, the head seamstress in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 59 ] -=[Your mighty pierce critically injures Lidda, the head seamstress.]=-
[Damage: 28 ] Your stab cuts a vital artery and causes Lidda, the head seamstress to fall before your feet.
Lidda, the head seamstress is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are Lidda, the head seamstress's last actions in this world.

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >
Tackle who?

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >
Inside the Sewing Home
Obvious exits: -N -E -S#
Puddles of fresh blood cover the ground.
The corpse of Lidda, the head seamstress is lying here.
A high tech sewing contraption sits here.
*A swarm of insects flies through the air.
A small child learning to sew sits here.
A small child learning to sew sits here.

< 1362h/1362H 168v/170V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A small child learning to sew sits here.
A small child learning to sew sits here.
There are some tracks heading north.
There are some tracks heading south.
A swarm of insects enters from the south.

< 1362h/1362H 167v/170V Pos: standing >
The sun rises over the northern horizon.

< 1362h/1362H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
A swarm of insects enters from the south.

< 1362h/1362H 168v/170V Pos: standing >
A Stone Path
Obvious exits: -E -W
A cute little chipmunk plays on the pathway.
A beautiful singing bird is here.
There are some tracks heading west.
There are some tracks heading east.
A swarm of insects enters from the east.

< 1362h/1362H 166v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
There are Orc tracks going west.
A swarm of insects enters from the east.

< 1362h/1362H 164v/170V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
An art student, hanging out with friends here. 
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
There are some tracks heading west.
A swarm of insects enters from the east.

< 1362h/1362H 163v/170V Pos: standing >
The Fountain Square
Obvious exits: -E -S -W
A merchandise stall is set up here.
An art student, hanging out with friends here. 
A wandering visitor looks at all the booths.
A sturdy looking mount is here, all saddled up and ready to ride.
Fiona stands here selling her ceramic masks.
A swarm of insects enters from the south.

< 1362h/1362H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 166v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.
A swarm of insects enters from the east.

< 1362h/1362H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
Open what?

< 1362h/1362H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A swarm of insects enters from the south.

< 1362h/1362H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 169v/170V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W
There are Human tracks going east.
A swarm of insects enters from the east.

< 1362h/1362H 168v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 1362h/1362H 169v/170V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.
A swarm of insects enters from the east.

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1362h/1362H 168v/170V Pos: standing >
A Sleeping Area
Obvious exits: -S -U
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A swarm of insects enters from the south.

< 1362h/1362H 167v/170V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by above you.

< 1362h/1362H 167v/170V Pos: standing >
An Attic Playroom
Obvious exits: -D
A wandering visitor looks at all the booths.
A swarm of insects enters from below.

< 1362h/1362H 169v/170V Pos: standing >
A Sleeping Area
Obvious exits: -S -U
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A swarm of insects enters from above.

< 1362h/1362H 168v/170V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.
A swarm of insects enters from the north.

< 1362h/1362H 167v/170V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W
A swarm of insects enters from the west.

< 1362h/1362H 166v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A swarm of insects enters from the west.

< 1362h/1362H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 169v/170V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A swarm of insects enters from the southwest.

< 1362h/1362H 169v/170V Pos: standing >
You quickly scan the area.
A wandering visitor who is a brief walk away to your north.

< 1362h/1362H 169v/170V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A wandering visitor looks at all the booths.
A swarm of insects enters from the northwest.

< 1362h/1362H 168v/170V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your south.
A human artisan who is a brief walk away to your south.
A human artisan who is a brief walk away to your south.
Mandar the instrument crafter who is a brief walk away to your south.

< 1362h/1362H 168v/170V Pos: standing >
Before An Artist House 
Obvious exits: -E# -W
There are some tracks heading west.
A swarm of insects enters from the west.

< 1362h/1362H 169v/170V Pos: standing >
The door seems to be closed.

< 1362h/1362H 169v/170V Pos: standing >
Ok.

< 1362h/1362H 170v/170V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A bard, telling a story to the captive audience.
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.
A swarm of insects enters from the west.

< 1362h/1362H 168v/170V Pos: standing >
You quickly scan the area.
A tired bard who is close by to your north.
A tired bard who is close by to your north.
A tired bard who is close by to your north.
A wandering visitor who is not far off to your west.

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
 Sleeping Area 
Obvious exits: -S
A tired bard is stretched out, sound asleep.
A tired bard is stretched out, sound asleep.
A tired bard is stretched out, sound asleep.
A swarm of insects enters from the south.

< 1362h/1362H 167v/170V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A bard, telling a story to the captive audience.
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.
A swarm of insects enters from the north.

< 1362h/1362H 166v/170V Pos: standing >
Before An Artist House 
Obvious exits: -E -W
There are some tracks heading west.
A swarm of insects enters from the east.

< 1362h/1362H 167v/170V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 1362h/1362H 169v/170V Pos: standing >
Before An Artist House 
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look
to be hundreds of years old. On the side of the path is a two-seater bench,
a good place to sit and listen to the beautiful melodies that come from the
home belonging to the bards. To the east is a small log home with a simple
exterior. A small green door leads inside.
Obvious exits: -E -W
*A swarm of insects flies through the air.
There are some tracks heading west.

< 1362h/1362H 170v/170V Pos: standing >
Before An Artist House 
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look
to be hundreds of years old. On the side of the path is a two-seater bench,
a good place to sit and listen to the beautiful melodies that come from the
home belonging to the bards. To the east is a small log home with a simple
exterior. A small green door leads inside.
Obvious exits: -E -W
*A swarm of insects flies through the air.
There are some tracks heading west.

< 1362h/1362H 170v/170V Pos: standing >
Before An Artist House 
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look
to be hundreds of years old. On the side of the path is a two-seater bench,
a good place to sit and listen to the beautiful melodies that come from the
home belonging to the bards. To the east is a small log home with a simple
exterior. A small green door leads inside.
Obvious exits: -E -W
*A swarm of insects flies through the air.

< 1362h/1362H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A wandering visitor looks at all the booths.
A swarm of insects enters from the east.

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1362h/1362H 168v/170V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A swarm of insects enters from the southeast.

< 1362h/1362H 167v/170V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
[4] The corpse of an art student is lying here.
A swarm of insects enters from the south.

< 1362h/1362H 166v/170V Pos: standing >
Open what?

< 1362h/1362H 170v/170V Pos: standing >
You quickly scan the area.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A wandering visitor who is rather far off to your west.
A sunflower who is rather far off to your west.
A sunflower who is rather far off to your west.
A sunflower who is rather far off to your west.

< 1362h/1362H 170v/170V Pos: standing >
A Large Kitchen
Obvious exits: -E -W
The corpse of the cook is lying here.
A swarm of insects enters from the east.

< 1362h/1362H 169v/170V Pos: standing >
Entrance To A Lovely Garden
Obvious exits: -N -E -W
A swarm of insects enters from the east.

< 1362h/1362H 168v/170V Pos: standing >
A Lush Full Garden
Obvious exits: -N -E -W
A beautiful rose bush is here.
A beautiful rose bush is here.
A beautiful rose bush is here.
There are Orc tracks going west.
There are some tracks heading west.
A swarm of insects enters from the east.

< 1362h/1362H 166v/170V Pos: standing >

< 1362h/1362H 167v/170V Pos: standing >
A Lush Full Garden
Obvious exits: -N -E
A wandering visitor looks at all the booths.
A huge sunflower towers over most of the gnomes.
A huge sunflower towers over most of the gnomes.
A huge sunflower towers over most of the gnomes.
A swarm of insects enters from the east.

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >
A Lush Full Garden
Obvious exits: -E -S
A wandering visitor looks at all the booths.
A swarm of insects enters from the south.

< 1362h/1362H 166v/170V Pos: standing >
You don't know that spell!

< 1362h/1362H 167v/170V Pos: standing >
A Lush Full Garden
Obvious exits: -E -S -W -D#
A Human (medium) stands in mid-air here.
A large carrot, ready for the shredder is in the ground here.
A large carrot, ready for the shredder is in the ground here.
A large carrot, ready for the shredder is in the ground here.
A gardener tending to the vegtables.
There are some tracks heading east.
A swarm of insects enters from the west.

< 1362h/1362H 168v/170V Pos: standing >

< 1362h/1362H 168v/170V Pos: standing >
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Human makes a strange sound as you place Silence, the dagger of anguish [superior] with a strange black stone in her back.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sta EP: few scratches >
 You tackle a Human square in the chest knocking the wind out of her!

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sit EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A Human misses you.
A Human misses you.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A swarm of insects starts casting an offensive spell.

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sit EP:  few wounds >
 [Damage: 30 ] -=[Your powerful pierce strikes a Human very hard.]=-
[Damage: 33 ] -=[Your pierce strikes a Human very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 72 ] -=[Your pierce enshrouds a Human in a mist of blood.]=-
[Damage: 30 ] -=[Your powerful pierce seriously wounds a Human.]=-
[Damage: 30 ] -=[Your powerful pierce enshrouds a Human in a mist of blood.]=-
[Damage: 31 ] -=[Your powerful pierce causes a Human to grimace in pain.]=-

< 1362h/1362H 168v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Human sit EP:  awful >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's hammer strikes a Human smashing her into the ground!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1509.