<worn on head> a golden crown set with diamonds (invis)
<worn on eyes> a wire mesh eyepatch
<worn in ear> a slime covered earring (glowing)
<worn around neck> a patched mithril charm
<worn around neck> shards of ice on a chain (illuminating)
<worn on body> the robe of lazarium
<worn on back> a large leather backpack
<worn about waist> a belt of soft feathers
<worn on arms> a pair of vicious looking armguards
<worn around wrist> a burnished couatl-hide bracer
<worn around wrist> the writhing serpent of miracles [superior]
<worn on hands> a pair of doe-hide gloves
<worn on finger> a rusty dragonscale ring
<worn on finger> a mithril ring embossed with obsidian shards
<primary weapon> the stiletto of vanquishing [superior]
<secondary weapon> a mithril dagger
<worn on legs> some glowing dragonscale leg plates
<worn on feet> the boots named "Death Incarnate"
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 302v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
There are some tracks heading west.
< 427h/427H 300v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A small round shield has been dropped here.
The corpse of an Orc is lying here.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
There are some tracks heading west.
< 427h/427H 298v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are some tracks heading west.
< 427h/427H 297v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 297v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are some tracks heading west.
< 427h/427H 296v/306V Pos: standing >
< 427h/427H 297v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 297v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 297v/306V Pos: standing >
< 427h/427H 297v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A small round shield has been dropped here.
The corpse of an Orc is lying here.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
There are some tracks heading west.
< 427h/427H 299v/306V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A rabbit who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The old hound dog who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A stray dog who is close by to your south.
The shady youth who is close by to your south.
A militia guard who is not far off to your south.
< 427h/427H 299v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 299v/306V Pos: standing >
< 427h/427H 299v/306V Pos: standing >
A militia guard enters from the east.
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are some tracks heading west.
There are some tracks heading east.
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is a brief walk away to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
< 427h/427H 300v/306V Pos: standing >
A militia guard enters from the east.
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are Goblin tracks going west.
There are Goblin tracks going west.
< 427h/427H 299v/306V Pos: standing >
A militia guard enters from the east.
A militia guard suddenly attacks a rakshasa guard!
A militia guard misses a rakshasa guard.
< 427h/427H 300v/306V Pos: standing >
A militia guard enters from the south.
< 427h/427H 301v/306V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
< 427h/427H 302v/306V Pos: standing >
< 427h/427H 302v/306V Pos: standing >
Autosaving...
A rakshasa guard attempts to flee.
A rakshasa guard leaves east.
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are some tracks heading east.
There are some tracks heading east.
< 427h/427H 304v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
A rakshasa tribesman moves in the shadows, suddenly reappearing behind a rakshasa guard!
You quickly scan the area.
A stray cat who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
< 427h/427H 305v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A militia guard is posted here, keeping watch over the bazaar.
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading west.
There are some tracks heading west.
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A rakshasa guard who is close by to your east.
A rakshasa tribesman who is close by to your east.
A stray cat who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A rakshasa guard who is not far off to your east.
A rakshasa tribesman who is not far off to your east.
A stray cat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 427h/427H 304v/306V Pos: standing >
< 427h/427H 304v/306V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A rakshasa guard who is not far off to your east.
A stray cat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.
< 427h/427H 306v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A Human who is rather far off to your south.
A shady mercenary who is rather far off to your south.
< 427h/427H 305v/306V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A Human who is rather far off to your south.
A shady mercenary who is rather far off to your south.
< 427h/427H 305v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
There are Goblin tracks going south.
< 427h/427H 304v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A working-class whore is standing here, catwalking around.
A working-class whore is standing here, catwalking around.
A homeless child is here, scrounging around for some food.
< 427h/427H 303v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
< 427h/427H 302v/306V Pos: standing >
< 427h/427H 302v/306V Pos: standing >
You quickly scan the area.
A slutty whore who is close by to your north.
A slutty whore who is close by to your north.
A homeless child who is close by to your north.
A stray cat who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A Human who is close by to your south.
A shady mercenary who is close by to your south.
< 427h/427H 303v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
You follow a rakshasa guard.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A rakshasa guard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa guard's head.
A Human (medium) stands here, fighting a shady mercenary.
A shady mercenary stands here, fighting a Human.
< 427h/427H 305v/306V Pos: standing >
A rakshasa guard's pierce strikes a Human very hard.
A rakshasa guard places a blood dagger of Tezcatlipoca of strength in the back of a Human, resulting in some strange noises and some blood.
A rakshasa guard twists the blade causing a Human to writhe in agony,
< 427h/427H 305v/306V Pos: standing >
< 427h/427H 305v/306V Pos: standing >
A rakshasa guard dodges a Human's attack.
Toss it at who?
< 427h/427H 305v/306V Pos: standing >
A shady mercenary misses a Human.
< 427h/427H 305v/306V Pos: standing >
Toss it at who?
< 427h/427H 305v/306V Pos: standing >
A tough mercenary enters from the west.
< 427h/427H 305v/306V Pos: standing >
A Human suddenly stumbles, grasping at their neck as a rakshasa guard stands behind them grinning!
< 427h/427H 305v/306V Pos: standing >
A rakshasa guard's impressive pierce enshrouds a Human in a mist of blood.
A rakshasa guard's impressive pierce grievously wounds a Human.
A rakshasa guard stabs viciously at a Human, whose lifeless body falls to the ground.
A Human's thin steel dagger was completely destroyed by the massive blow!
A Human's 'lucky charm' necklace [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1509.