<worn as a badge> a soulstone scabbard
<worn on head> a dreadveil helm [superior]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of congealed blood [superior]
<worn in ear> an earring of congealed blood [superior] [86%]
<worn on face> the mask of Avernus (glowing)
<worn around neck> a necklace of halfling ears of dexterity
<worn on body> Purge, the blood thirsty platemail
<worn about body> the wings of the shadow dragon (glowing)
<worn as quiver> the frost giant's axe
<worn about waist> a gnomish harm prevention belt of constitution (glowing)
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a mithril bracer of Tarkorsh
<worn around wrist> a mithril bracer of Tarkorsh
<worn on hands> the gauntlets of immortality (glowing) (humming)
<worn on finger> a shiny crimson ring of good protection [poor] made by Rethax (invis)
<worn on finger> a shiny crimson ring (invis)
<primary weapon> the barb of an ancient green wyrm (glowing)
<secondary weapon> a blood dagger of Tezcatlipoca of strength
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> the boots of speed [poor]
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
A rakshasa tribesman is standing here, busy with his own matters.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A squirrel who is close by to your south.
A parrot who is close by to your south.
A black wolf who is not far off to your south.
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
A rakshasa tribesman is standing here, busy with his own matters.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A squirrel who is close by to your south.
A parrot who is close by to your south.
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (pure good)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (very evil)
The High Moor Forest (very good)
The Stone Tomb of Kelek (slightly good)
Orrak (slightly evil)
*Pits of Cerberus (pure good)
Myrloch Vale (pure good)
Pharr Valley Swamp (slightly good)
Village of Werrun (very good)
Nizari (very good)
The Dark Stone Tower of the Northern Realms (very good)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly good)
The Temple of the Sun (very good)
The Elemental Groves (good)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (good)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (good)
*Nakral's Crypt (very good)
*The Outcasts Tower (slightly good)
Fort Boyard (good)
Crystalspyre Mountains (good)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (extremely good)
The Fields Between (very good)
*The Githyanki Fortress (pure good)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (good)
Rogue Plains (slightly evil)
*City of Torrhan (slightly good)
*The Lair of the Swamp Troll King (slightly evil)
*Zalkapfaan, City of the Headless Horde (very good)
*New Cave city (slightly evil)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (pure good)
Mazzolin (good)
Forest of Mir (slightly evil)
Quintaragon Castle (extremely good)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (evil)
Plane of Air (pure good)
The Kingdom of Torg (pure good)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (good)
*Plane of Water (extremely good)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (evil)
*The Trakkia Mountains (pure good)
The Ethereal Plane (very good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (very good)
*Plane of Fire (pure good)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly good)
*Jotunheim (good)
The Transparent Tower (good)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (slightly evil)
*Plane of Earth (very good)
Sevenoaks (slightly good)
The Keep of Evil (slightly good)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (very good)
The Depths of Duris (slightly good)
*Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (very good)
The Tempest Court (slightly good)
Pit of Dragons (very evil)
Ny'Neth (very good)
Lost Temple of Tikitzopl (pure good)
The Scorched Valley (slightly good)
The Realm of Barovia (very good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (slightly good)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (good)
*Dragonnia (very good)
The Charcoal Palace (good)
Vecna's Tomb (good)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
*Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
< 689h/688H 312v/312V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A squirrel who is close by to your south.
A parrot who is close by to your south.
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -E -S
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
A parrot squawks at you.
< 689h/688H 312v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
< 689h/688H 310v/312V Pos: standing >
< 688h/688H 310v/312V Pos: standing >
It is 12am, on the Day of the Deception
The 23rd Day of the Month of The Rotting, Year 1736.
Time elapsed since boot-up: 28:22:20
Current time is: Fri Aug 14 01:14:41 2015 (GMT)
< 688h/688H 310v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
< 688h/688H 310v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
< 688h/688H 310v/312V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.
< 688h/688H 310v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
< 688h/688H 310v/312V Pos: standing >
You quickly scan the area.
You see nothing.
< 688h/688H 310v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
< 688h/688H 310v/312V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.
< 688h/688H 310v/312V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
< 688h/688H 310v/312V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.
< 688h/688H 310v/312V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 688h/688H 308v/312V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 688h/688H 306v/312V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
The corpse of an Orc is lying here.
You sense a lifeform nearby.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
< 688h/688H 304v/312V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 688h/688H 304v/312V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A rakshasa guard sneaks in from the east.
< 688h/688H 304v/312V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 688h/688H 304v/312V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
< 688h/688H 305v/312V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 688h/688H 307v/312V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading west.
< 688h/688H 307v/312V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
< 688h/688H 308v/312V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
The corpse of an Orc is lying here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A rakshasa guard sneaks in from the west.
< 688h/688H 311v/312V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A rabbit who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The old hound dog who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A stray dog who is close by to your south.
The shady youth who is close by to your south.
A militia guard who is not far off to your south.
< 688h/688H 311v/312V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
There are Duergar tracks going west.
There are Goblin tracks going west.
< 688h/688H 310v/312V Pos: standing >
A militia guard enters from the east.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 688h/688H 311v/312V Pos: standing >
A militia guard enters from the east.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 688h/688H 310v/312V Pos: standing >
A militia guard enters from the east.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 688h/688H 310v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard enters from the south.
< 688h/688H 310v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: guard sta EP: excellent >
< 688h/688H 310v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: guard sta EP: excellent >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard stands here, fighting YOU!
A rakshasa tribesman is standing here, busy with his own matters.
A rakshasa guard is standing here, busy with his own matters.
A rakshasa tribesman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa tribesman's head.
< 688h/688H 310v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: guard sta EP: excellent >
You are no longer aggressive to monsters.
< 688h/688H 310v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: guard sta EP: excellent >
You attempt to flee...
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
There are some tracks heading west.
There are Goblin tracks going east.
You flee eastward!
< 688h/688H 297v/312V Pos: standing >
Saving Kaak.
< 688h/688H 297v/312V Pos: standing >
A rakshasa tribesman moves in the shadows, suddenly reappearing behind a rakshasa guard!
< 688h/688H 297v/312V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
There are Goblin tracks going west.
There are some tracks heading west.
< 688h/688H 297v/312V Pos: standing >
Aren't we funny today...
< 688h/688H 298v/312V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A rakshasa tribesman is standing here, busy with his own matters.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading west.
There are some tracks heading west.
< 688h/688H 304v/312V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 688h/688H 306v/312V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A rakshasa tribesman is standing here, busy with his own matters.
< 688h/688H 308v/312V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A rakshasa guard who is not far off to your east.
A stray cat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 688h/688H 312v/312V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A rakshasa tribesman is standing here, busy with his own matters.
< 688h/688H 312v/312V Pos: standing >
Keats Street
Obvious exits: -N -E -S
There are Human tracks going south.
< 688h/688H 311v/312V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A rakshasa guard who is a brief walk away to your east.
A stray cat who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A Human who is rather far off to your south.
A shady mercenary who is rather far off to your south.
< 688h/688H 311v/312V Pos: standing >
< 688h/688H 311v/312V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 688h/688H 310v/312V Pos: standing >
Keats Street
Obvious exits: -N -S
A working-class whore is standing here, catwalking around.
A working-class whore is standing here, catwalking around.
A homeless child is here, scrounging around for some food.
There are some tracks heading south.
There are Human tracks going south.
< 688h/688H 309v/312V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U
There are Human tracks going up.
< 688h/688H 308v/312V Pos: standing >
Backstab who?
< 688h/688H 309v/312V Pos: standing >
Autosaving...
< 688h/688H 311v/312V Pos: standing >
You quickly scan the area.
A slutty whore who is close by to your north.
A slutty whore who is close by to your north.
A homeless child who is close by to your north.
A stray cat who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A Human who is close by to your south.
A shady mercenary who is close by to your south.
< 688h/688H 312v/312V Pos: standing >
The southern wall road continues on to the south.
You extend your sights southward.
A Bend in the Wall Road
Obvious exits: -N -W
A Human (medium) stands here, fighting a shady mercenary.
A shady mercenary stands here, fighting a Human.
< 688h/688H 312v/312V Pos: standing >
< 688h/688H 312v/312V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A Human (medium) stands here, fighting a shady mercenary.
A shady mercenary stands here, fighting a Human.
< 688h/688H 311v/312V Pos: standing >
[Damage: 21 ] -=[Your pierce strikes a Human very hard.]=-
You score a CRITICAL HIT!!!
[Damage: 78 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
You twist the blade and watch as a a Human writhes in agony.
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
You dodge a Human's vicious attack.
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A shady mercenary misses a Human.
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A tough mercenary enters from the west.
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
It is a bit hard to circle someone when you are being beaten upon!
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
You skillfully slip behind a Human and slit their throat resulting in a mist of blood!
< 688h/688H 311v/312V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Human sta EP: pretty hurt >
[Damage: 19 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive pierce grievously wounds a Human.]=-
[Damage: 20 ] Your stab cuts a vital artery and causes a Human to fall before your feet.
A Human's thin steel dagger was completely destroyed by the massive blow!
A Human's 'lucky charm' necklace [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1509.