The death of [19 Rogue] Ansuza (Human)

in A Bend in the Wall Road

from the perspective of [19 Rogue] Ansuza (Human)

<worn in ear>        a soldier's copper earring
<worn on face>       a black leather mask
<worn on body>       a leather jacket [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves [83%]             
<worn on hands>      a pair of vorhide fingers [superior]
<secondary weapon>   a thin steel dagger
<worn on legs>       some humming bark pants
<worn on feet>       a pair of tight black slippers

Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Not a problem

< 106h/173H 112v/112V Pos: standing >
A Noble's Home
Obvious exits: -West
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.
A noble is standing here, a pretentious look upon his face.

< 107h/173H 112v/112V Pos: standing >

		Score information for Ansuza

Level: 19   Race: Human   Class: Rogue Sex: Female
Hit points: 107(173)  Moves: 112(112)
Coins carried:    0 platinum     1 gold     5 silver     3 copper
Coins in bank:    5 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 43 minutes
Received data: 0.6080 MB this session.
Send data:     0.0109 MB this session.
Compression ratio: 85%
85%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Bartender Quests Remaining: 4
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  189 


< 107h/173H 112v/112V Pos: standing >

< 107h/173H 112v/112V Pos: standing >

< 107h/173H 112v/112V Pos: standing >

< 108h/173H 112v/112V Pos: standing >
A Noble's Home
Obvious exits: -West
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.
A noble is standing here, a pretentious look upon his face.

< 108h/173H 112v/112V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West

< 109h/173H 111v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West

< 110h/173H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 110h/173H 110v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.

< 110h/173H 110v/112V Pos: standing >
You are using:
<worn in ear>        a soldier's copper earring
<worn on face>       a black leather mask
<worn around neck>   a 'lucky charm' necklace [superior]
<worn on body>       a leather jacket [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves [83%]             
<worn on hands>      a pair of vorhide fingers [superior]
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       some humming bark pants
<worn on feet>       a pair of tight black slippers

< 110h/173H 111v/112V Pos: standing >

< 112h/173H 112v/112V Pos: standing >

A small leather bag is made of leather and appears to be of average quality.
A small leather bag has an item value of 1.
a small leather bag can hold around 22 pounds, and is about halfway full.
a small leather bag currently contains:
[6] a set of bone picks
a small bandage

< 112h/173H 112v/112V Pos: standing >
You are carrying: (2/11)
a small leather bag
some enchanted metallic glass (glowing)

< 112h/173H 112v/112V Pos: standing >
Tharnadian Auction House
  This building is quite large, with plenty of room for at least half the
towns population at once. Chairs arranged in neat rows, fac the northern
wall where a large podium is built. A large sign hanging on the wall
explains the rules.
Obvious exits: -South
A fast talking auctioneer stands behind the podium.

< 113h/173H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A female commoner who is not far off to your south.
A female commoner who is not far off to your south.
A working commoner who is not far off to your south.
A militia guard who is not far off to your south.

< 113h/173H 111v/112V Pos: standing >
Auction syntax:
- auction list [help]
- auction offer <item from your inventory> [starting price in plat] [buy-it-now price in plat] [length of auction in days] [quantity]
- auction bid <auction id> <value in plat>
- auction info <auction id>
- auction pickup

< 113h/173H 111v/112V Pos: standing >
Autosaving...

< 114h/173H 111v/112V Pos: standing >
Auctions closing soon:
99888)  1 a wristbow                                    [3h 45m] Bid: 500p   Buy: 800p  
99889)  1 a symbol of domination                        [7h] Bid: 500p   Buy: 800p  
99890)  1 some misty green leg plates [superior]        [7h] Bid: 900p   Buy: 1100p 
99982)  1 a sapphire and gold bracelet                  [21h] Bid: 600p   Buy: 800p  
99983)  1 a thin black belt of accuracy                 [21h] Bid: 1000p  Buy: 1200p 
99931)  1 a wristbow [superior]                         [29h] Bid: 800p   Buy: 1000p 
99946)  1 a bracelet of flaming draco eyes              [41h] Bid: 1000p  Buy: 1500p 
100010)  1 a large golden ring                           [46h] Bid: 800p   Buy: 1200p 
100012)  1 a ring of the valkyries                       [46h] Bid: 800p   Buy: 1000p 
100013)  1 a cloak of dragons                            [46h] Bid: 800p   Buy: 1000p 
100017)  1 the glorious titanium ring of physical resist [47h] Bid: 800p   Buy: 1400p 
99955)  1 the glowing gauntlets of the necromancer      [49h] Bid: 150p   Buy: 250p  
99957)  1 a pair of glasses                             [49h] Bid: 300p   Buy: 500p  
99961)  1 a crested shield of Melkivar                  [51h] Bid: 900p   Buy: 1100p 
99963)  1 an ashen dragonscale horn                     [51h] Bid: 1000p  Buy: 1500p 
99974)  1 some razor-knuckled blood crystal gloves      [59h] Bid: 100p   Buy: 666p  
99985)  1 a legendary dragonscale signet                [73h] Bid: 15000p Buy: 20000p
99989)  1 some light dragonscale claws                  [81h] Bid: 10p    Buy: 10p   
99991)  1 a drow-made dragonscale quarterstaff          [85h] Bid: 5p     Buy: 10p   
99992)  1 a bracelet of flaming draco eyes              [89h] Bid: 1000p  Buy: 1500p 
99994)  1 a mandolin made of gold and silver [poor]     [90h] Bid: 150p   Buy: 200p  
99996)  1 the glowing stiletto 'Sunfist' [superior]     [90h] Bid: 500p   Buy: 700p  
99997)  1 a pitch-black leather mask [poor]             [90h] Bid: 50p    Buy: 100p  
100000)  1 a small fishbone signet ring [poor]           [90h] Bid: 100p   Buy: 200p  
100001)  1 the sunhorn of life                           [90h] Bid: 250p   Buy: 350p  
100002)  1 a shimmering earring of many colors           [90h] Bid: 50p    Buy: 150p  
100005)  1 some glowing sleeves made of devil skin [poor [90h] Bid: 700p   Buy: 900p  
100024)  1 a skull-faced warmask lined with feathers     [106h] Bid: 600p   Buy: 800p  
100025)  1 an elven bracelet of precision                [106h] Bid: 100p   Buy: 200p  
100026)  1 an ethereal soul shard                        [114h] Bid: 50p    Buy: 75p   
100027)  1 a large glowing sword of the tundra           [114h] Bid: 1000p  Buy: 2000p 
100028)  1 a bracelet of purple mist of evil protection  [115h] Bid: 500p   Buy: 900p  
100029)  1 the atlantan badge of strength of negativity  [115h] Bid: 500p   Buy: 1000p 
100030)  1 a ram horned helm of demonic allegiance of Aw [115h] Bid: 500p   Buy: 1200p 

< 114h/173H 112v/112V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 115h/173H 112v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 116h/173H 111v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.

< 117h/173H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 117h/173H 111v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 117h/173H 111v/112V Pos: standing >
A Commoner's Dwelling
   This single room home is filled with alot of very comfortable looking
furniture, which looks to have been hand made.  The home's owner is obviously
someone who enjoys comfort, and has gone to great lengths to make their house
extremely so.  The Grand Thranadian Way lies through the doorway to the north.
Obvious exits: -North
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.
A female commoner is stretched out, sound asleep.
A working commoner is stretched out, sound asleep.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 117h/173H 110v/112V Pos: standing >
   This unshaven and generally untrustworthy individual looks like a tough
customer, with big arms and a well muscled physique.  He squints at you, then
hawks a large wad of spit in your direction.
A shady mercenary appears to be Human and is in excellent condition.
He's medium in size.

<worn on body>       a leather jacket
<primary weapon>     a small sword
<held>               a wooden shield
<worn on legs>       a pair of mithril leggings
<worn on feet>       a pair of blacksteel boots

You attempt to peek at the inventory:
some leather leggings

< 118h/173H 112v/112V Pos: standing >
A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.

< 119h/173H 112v/112V Pos: standing >
You could do it with a needle!

< 119h/173H 112v/112V Pos: standing >
You could do it with a needle!

< 120h/173H 112v/112V Pos: standing >
A shady mercenary says in common 'Is it hot in here or is it just me?'

< 120h/173H 112v/112V Pos: standing >
Now where did that chicken go?

< 121h/173H 112v/112V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 122h/173H 112v/112V Pos: standing >
That's absurd.

< 123h/173H 112v/112V Pos: standing >
A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.

< 123h/173H 112v/112V Pos: standing >
   This unshaven and generally untrustworthy individual looks like a tough
customer, with big arms and a well muscled physique.  He squints at you, then
hawks a large wad of spit in your direction.
A shady mercenary appears to be Human and is in excellent condition.
He's medium in size.

<worn on body>       a leather jacket
<primary weapon>     a small sword
<held>               a wooden shield
<worn on legs>       a pair of mithril leggings
<worn on feet>       a pair of blacksteel boots

You attempt to peek at the inventory:
You can't see anything.

< 124h/173H 112v/112V Pos: standing >
You are using:
<worn in ear>        a soldier's copper earring
<worn on face>       a black leather mask
<worn around neck>   a 'lucky charm' necklace [superior]
<worn on body>       a leather jacket [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves [83%]             
<worn on hands>      a pair of vorhide fingers [superior]
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       some humming bark pants
<worn on feet>       a pair of tight black slippers

< 125h/173H 112v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 125h/173H 111v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A young man in leather armor seems to be patrolling the walls.

< 125h/173H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/173H 110v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 126h/173H 110v/112V Pos: standing >
A Commoner's Dwelling
   This single room home is filled with alot of very comfortable looking
furniture, which looks to have been hand made.  The home's owner is obviously
someone who enjoys comfort, and has gone to great lengths to make their house
extremely so.  The Grand Thranadian Way lies through the doorway to the north.
Obvious exits: -North
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.
A female commoner is stretched out, sound asleep.
A working commoner is stretched out, sound asleep.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 126h/173H 109v/112V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 126h/173H 109v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A young man in leather armor seems to be patrolling the walls.

< 126h/173H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 126h/173H 110v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 126h/173H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 127h/173H 111v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 127h/173H 110v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 128h/173H 111v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.

< 128h/173H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 128h/173H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 128h/173H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A working-class whore is standing here, catwalking around.
A working-class whore is standing here, catwalking around.
A homeless child is here, scrounging around for some food.

< 129h/173H 109v/112V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 129h/173H 110v/112V Pos: standing >
A Southern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
southern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
[2] A soft leather jacket has been discarded here.
[2] A pair of vorhide fingers are lying on the ground.
[3] A small sword was abandoned here.
A heavy Scorpion ballista is here.

< 129h/173H 110v/112V Pos: standing >
You are using:
<worn in ear>        a soldier's copper earring
<worn on face>       a black leather mask
<worn around neck>   a 'lucky charm' necklace [superior]
<worn on body>       a leather jacket [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves [83%]             
<worn on hands>      a pair of vorhide fingers [superior]
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       some humming bark pants
<worn on feet>       a pair of tight black slippers

< 130h/173H 112v/112V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 130h/173H 112v/112V Pos: standing >
You get a small sword.

< 131h/173H 112v/112V Pos: standing >
                 _
                | |
         _ _ _ _| |____________________________________________
      ,<| | | | | |\_________ Don't Lose Your Head ______ .. . `\
      `<|_|_|_|_| |____________________________________________./
                | |
                |_|

A small sword is made of steel and appears to be of average quality.
A small sword has an item value of 2.
A small sword is a shortsword.

< 131h/173H 112v/112V Pos: standing >

< 131h/173H 112v/112V Pos: standing >

< 133h/173H 112v/112V Pos: standing >
Skill
1h piercing                   37
appraise                      28
awareness                     28
backstab                      28
bandage                       28
blindfighting                 37
carve                         28
circle                        28
climb                         28
disguise                  (obtained at level 46)
double attack                 38
dual wield                    35
fishing                       28
hide                          29
kick                          30
mount                         28
parry                     (obtained at level 20)
pick lock                     29
ranged weapons                28
retreat                       28
safe fall                     28
salvage                       28
sneak                         29
subterfuge                (obtained at level 20)
swim                          28
switch opponents              28
track                         29
unarmed damage                28

< 133h/173H 112v/112V Pos: standing >
A Southern Gate Guard Tower
Obvious exits: -Down
[2] A soft leather jacket has been discarded here.
[2] A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
A heavy Scorpion ballista is here.

< 134h/173H 112v/112V Pos: standing >
You are carrying: (3/11)
a small sword
a small leather bag
some enchanted metallic glass (glowing)

< 135h/173H 112v/112V Pos: standing >
You drop a small sword.

< 135h/173H 112v/112V Pos: standing >
You are using:
<worn in ear>        a soldier's copper earring
<worn on face>       a black leather mask
<worn around neck>   a 'lucky charm' necklace [superior]
<worn on body>       a leather jacket [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves [83%]             
<worn on hands>      a pair of vorhide fingers [superior]
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       some humming bark pants
<worn on feet>       a pair of tight black slippers

< 135h/173H 112v/112V Pos: standing >
   These gloves are made of soft cured vorhide.  They cover the two middle
fingers, and extend down the palm and back of the hand to a grip around the
wrist.  Used mostly by thieves and archers, these gloves are lightweight and
provide decent protection of the hands without compromising agility.

A pair of vorhide fingers [superior] is made of leather and appears to be of average quality.
A pair of vorhide fingers [superior] has an item value of 2.

< 136h/173H 112v/112V Pos: standing >

< 136h/173H 112v/112V Pos: standing >
A Southern Gate Guard Tower
Obvious exits: -Down
[2] A soft leather jacket has been discarded here.
[2] A pair of vorhide fingers are lying on the ground.
[3] A small sword was abandoned here.
A heavy Scorpion ballista is here.

< 136h/173H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/173H 112v/112V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 137h/173H 111v/112V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 137h/173H 110v/112V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 137h/173H 111v/112V Pos: standing >
A Southern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
southern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
[2] A crafting recipe lies here collecting dust.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 138h/173H 110v/112V Pos: standing >
   He bears the insignia of Tharnadia's militia, and stands in place here
guarding over the hustle and bustle of the city gates. His gaze continuously
shifts from side to side, looking for trouble.
A militia archer appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..

<worn on body>       a leather jacket [superior]
<worn on hands>      a pair of vorhide fingers [superior]
<primary weapon>     a small sword
<held>               a small sword

You attempt to peek at the inventory:
a leather jacket [superior]
a strip of raw leather
a small piece of steel

< 139h/173H 112v/112V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 139h/173H 111v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 139h/173H 110v/112V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 140h/173H 111v/112V Pos: standing >
A Southern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
southern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
[2] A crafting recipe lies here collecting dust.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 140h/173H 110v/112V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 141h/173H 110v/112V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 141h/173H 110v/112V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 141h/173H 111v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A shady looking mercenary stands here, eyeing you with open contempt.

< 142h/173H 110v/112V Pos: standing >
   This unshaven and generally untrustworthy individual looks like a tough
customer, with big arms and a well muscled physique.  He squints at you, then
hawks a large wad of spit in your direction.
A shady mercenary appears to be Human and is in excellent condition.
He's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 142h/173H 112v/112V Pos: standing >
A shady mercenary says in common 'What you got something to say?'

< 143h/173H 112v/112V Pos: standing >
You could do it with a needle!

< 143h/173H 112v/112V Pos: standing >
[Damage:  3 ] -=[Your decent pierce strikes a shady mercenary.]=-

< 143h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC: small wounds E: mercenary sta EP: few scratches >
 A shady mercenary misses you.
A shady mercenary misses you.

< 143h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC: small wounds E: mercenary sta EP: few scratches >
 A shady mercenary steps back, and your kick misses him.

< 143h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC: small wounds E: mercenary sta EP: few scratches >
 -=[A rakshasa guard's pierce strikes you very hard.]=-
OUCH!  That really did HURT!
Out of nowhere, a rakshasa guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
A rakshasa guard twists the blade lodged in your back causing you to writhe in agony.

< 44h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 A rakshasa guard dodges your futile attack.

< 44h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 A shady mercenary misses you.

< 44h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 A tough mercenary enters from the west.

< 44h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 OUCH! a rakshasa guard suddenly appears behind you and makes a slashing motion at your throat!

< 44h/173H 112v/112V Pos: standing >
< T: Ansuza TP: sta TC:pretty hurt E: a rakshasa guard sta EP: excellent >
 -=[A rakshasa guard's impressive pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A rakshasa guard's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa guard's stab causes massive blood-loss and you fall to the ground, lifeless.
Your thin steel dagger was completely destroyed by the massive blow!
Your 'lucky charm' necklace [superior] was completely destroyed by the massive blow!