<worn as a badge> a badge of the Vistani (illuminating) [50%]
<worn on head> a rusty sapphire tiara from Du'Maathe Castle [47%]
<worn on eyes> a worn pair of sandstorm goggles [poor]
<worn in ear> an armageddon crystal
<worn in ear> a twined bone stud from Du'Maathe Castle [58%]
<worn on face> a kraken scale mask
<worn around neck> a burnt hide torque from Du'Maathe Castle [77%]
<worn around neck> a scarf of enhanced stealth of endurance (magic)
<worn on body> a suit of diamond platemail (magic) (humming)
<worn about body> the cloak of the stalker (invis) (magic)[217h 45m 29s]
<worn as quiver> an embroidered illithid-hide backsheath (magic) [45%]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing) [81%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a tiny elixir of potent drugs
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a whitestone bracer [superior] (magic) [83%]
<worn around wrist> a bracelet of purple mist [superior] [66%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing) [84%]
<worn on finger> a tarnished bronze ring of damage (glowing) [82%]
<worn on finger> a tiny bone ring made by Azar
<primary weapon> the titan warhammer, 'Purelight' (magic) (glowing) [89%]
<secondary weapon> a pitch-black glowing stiletto [superior] (glowing) [81%]
<worn on legs> some frost-rimed crystal leggings from Du'Maathe Castle [75%]
<worn on feet> some cracked obsidian moccasins from Du'Maathe Castle [81%]
The Market Square
Obvious exits: -N -S -W
[2] A small round shield has been dropped here.
A young member of the Tiger clan walks through the city.(holy)
A torch floats near a young Tiger warrior's head. (illuminating)
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A young child who is not far off to your south.
A food merchant who is not far off to your south.
A young child who is a brief walk away to your south.
A female shopper who is a brief walk away to your west.
< 1212h/1212H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 155v/155V Pos: standing >
The Market Square
Obvious exits: -S -W
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A young child who is a brief walk away to your south.
A food merchant who is a brief walk away to your south.
A young child who is rather far off to your south.
A young watchman who is rather far off to your west.
A young watchman who is rather far off to your west.
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
An Imperial watchman who is a brief walk away to your south.
A young child who is a brief walk away to your south.
A young child who is rather far off to your south.
A young child who is rather far off to your south.
An Imperial watchman who is rather far off to your south.
An Imperial watchman who is in the distance to your south.
A yakuza agent who is a brief walk away to your west.
A young watchman who is a brief walk away to your west.
A young watchman who is a brief walk away to your west.
< 1212h/1212H 153v/155V Pos: standing >
The Merchants Road
Obvious exits: -N -E -S -W
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
Xial who is close by to your east.
An Imperial watchman who is rather far off to your south.
A young child who is rather far off to your south.
A young child who is rather far off to your south.
A young child who is in the distance to your south.
A young child who is in the distance to your south.
A young child who is in the distance to your south.
The wu-jen Hengi who is close by to your west.
< 1212h/1212H 154v/155V Pos: standing >
Xial's Common Goods
Obvious exits: -W
A small miner's hand pick has been left behind.
The owner of the shop stands behind his counter, smiling as you browse.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 154v/155V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Goli.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
The wu-jen Hengi who is not far off to your west.
< 1212h/1212H 154v/155V Pos: standing >
The Merchants Road
Obvious exits: -N -E -S -W
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
Along the City Walls
Obvious exits: -E -S -W
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 152v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your east.
An Imperial watchman who is in the distance to your south.
A young child who is in the distance to your south.
An Imperial watchman who is in the distance to your south.
A young child who is in the distance to your south.
A yakuza agent who is close by to your west.
A yakuza agent who is not far off to your west.
An Imperial gate guard who is a brief walk away to your west.
An Imperial gate guard who is a brief walk away to your west.
An Imperial gate guard who is a brief walk away to your west.
An Imperial gate guard who is a brief walk away to your west.
< 1212h/1212H 153v/155V Pos: standing >
Along the City Walls
Obvious exits: -E -W
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your west.
A yakuza agent who is a brief walk away to your west.
An Imperial gate guard who is rather far off to your west.
An Imperial gate guard who is rather far off to your west.
An Imperial gate guard who is rather far off to your west.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -S -W
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your south.
A yakuza agent who is close by to your south.
A bushi warrior who is close by to your south.
A yakuza agent who is close by to your south.
A yakuza agent who is close by to your west.
A yakuza agent who is a brief walk away to your west.
A yakuza agent who is rather far off to your west.
An Imperial Captain who is in the distance to your west.
An Imperial gate guard who is in the distance to your west.
An Imperial gate guard who is in the distance to your west.
An Imperial gate guard who is in the distance to your west.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -S
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
A bushi, a clanless warrior, enjoys some time in the city.
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your south.
< 1212h/1212H 153v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -E -S
An agent of the yakuza hurries about, trying to avoid the authorities.
There are some tracks heading south.
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A bushi warrior who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your east.
A yakuza agent who is not far off to your east.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is a brief walk away to your east.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -E -W
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your east.
A yakuza agent who is close by to your west.
A yakuza agent who is close by to your west.
< 1212h/1212H 153v/155V Pos: standing >
Along the City Walls
Obvious exits: -E -W
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
There are some tracks heading east.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your west.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -S -W
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is a brief walk away to your south.
A yakuza agent who is close by to your west.
A yakuza agent who is close by to your west.
A yakuza agent who is a brief walk away to your west.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -S
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -S
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -E -W
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 154v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -S -W
Meth sneaks in from the west.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your south.
< 1212h/1212H 154v/155V Pos: standing >
Along the City Walls
Obvious exits: -N -E -W
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 154v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -S
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 153v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -S
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A sleeping workman who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young girl who is close by to your east.
A sleeping workman who is close by to your east.
A young girl who is close by to your east.
< 1212h/1212H 154v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A young girl who is rather far off to your north.
A sleeping woman who is close by to your east.
A sleeping woman who is close by to your east.
An old man who is close by to your east.
< 1212h/1212H 153v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -S
There are Barbarian tracks going south.
There are Grey Elf tracks going south.
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 154v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -S
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 153v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -S -W
An agent of the yakuza hurries about, trying to avoid the authorities.
Goli enters from the south.
Nib enters from the south.
< 1212h/1212H 152v/155V Pos: standing >
You quickly scan the area.
A sleeping workman who is close by to your north.
A young girl who is close by to your north.
A yakuza agent who is close by to your west.
A young child who is rather far off to your west.
An Imperial watchman who is in the distance to your west.
A knife merchant who is in the distance to your west.
< 1212h/1212H 153v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -E -S -W
An agent of the yakuza hurries about, trying to avoid the authorities.
There are some tracks heading west.
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A drinking workman who is not far off to your south.
A young child who is a brief walk away to your west.
An Imperial watchman who is rather far off to your west.
A knife merchant who is rather far off to your west.
< 1212h/1212H 154v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -W
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 154v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
A bushi warrior who is a brief walk away to your north.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your east.
A young child who is not far off to your west.
An Imperial watchman who is a brief walk away to your west.
A knife merchant who is a brief walk away to your west.
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A young Tiger warrior who is close by to your north.
A yakuza agent who is not far off to your east.
A yakuza agent who is a brief walk away to your east.
An Imperial watchman who is close by to your south.
A food merchant who is close by to your south.
A Troll who is not far off to your south.
A Duergar who is not far off to your south.
A young child who is not far off to your south.
A young child who is close by to your west.
< 1212h/1212H 153v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A young child runs through the marketplace, playing tag with other kids.
There are some tracks heading west.
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A monk of the Ivory Order who is close by to your south.
An Imperial watchman who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A young child runs through the marketplace, playing tag with other kids.
There are some tracks heading west.
There are some tracks heading west.
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
You faintly hear A Troll groupsay the words 'griys?'.
< 1212h/1212H 153v/155V Pos: standing >
You faintly hear A Troll groupsay the words 'reel?'.
< 1212h/1212H 155v/155V Pos: standing >
A young child leaves south.
< 1212h/1212H 155v/155V Pos: standing >
You faintly hear A Troll groupsay the words 'kiml'.
< 1212h/1212H 155v/155V Pos: standing >
< 1212h/1212H 155v/155V Pos: standing >
< 1212h/1212H 155v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
There are some tracks heading east.
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 154v/155V Pos: standing >
The Path of Blossoms
Obvious exits: -N -E -W
Goli enters from the west.
Nib enters from the west.
< 1212h/1212H 153v/155V Pos: standing >
Backstab who?
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
There are Barbarian tracks going east.
Goli enters from the east.
Nib enters from the east.
< 1212h/1212H 153v/155V Pos: standing >
The Market Square
Obvious exits: -N -S -W
A Troll (large) Sinister Vizier of Allah stands here.(Red Aura)
A Duergar (medium) Sinister Vizier of Allah stands, floating here.(Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A white robed monk walks about slowing, head bowed.
A merchant shouts to passersby about the quality of his foods.
There are some tracks heading north.
There are some tracks heading north.
Goli enters from the north.
Nib enters from the north.
< 1212h/1212H 153v/155V Pos: standing >
Nib's face turns pale as a Troll slams his head into his face.
The Market Square
Obvious exits: -N -S -W
A young child runs through the marketplace, playing tag with other kids.
A watchman of the Imperial Guard keeps an eye on the marketplace.
There are some tracks heading north.
There are some tracks heading north.
Goli enters from the north.
< 1212h/1212H 152v/155V Pos: standing >
Pardon?
< 1212h/1212H 154v/155V Pos: standing >
The Market Square
Obvious exits: -N -S -W
Nib (Grey Elf)(medium) stands in mid-air here, fighting a Troll.
A Troll (large) Sinister Vizier of Allah stands here, fighting Nib.(Red Aura)
A Duergar (medium) Sinister Vizier of Allah stands, floating here.(Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A white robed monk walks about slowing, head bowed.
A merchant shouts to passersby about the quality of his foods.
Goli enters from the south.
< 1212h/1212H 154v/155V Pos: standing >
You snap into visibility.
[Damage: 33 ] A Duergar makes a strange sound as you place a pitch-black glowing stiletto [superior] in his back.
As you strike a Duergar, you are scratched by his thorny skin!
< 1210h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
You snap into visibility.
[Damage: 8 ] As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 7 ] As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 9 ] As you strike a Duergar, you are scratched by his thorny skin!
-=[You attack a Duergar.]=- [3 hits]
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
You snap into visibility.
You tackle a Duergar square in the chest knocking the wind out of him!
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib attacks a Troll. [8 hits]
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
A Troll attacks Nib. [0 hits]
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
An Imperial watchman enters from the south.
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
You snap into visibility.
-=[a Duergar attacks you.]=- [0 hits]
You faintly hear A Troll groupsay the words 'o hod rup'.
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
Nib turns to focus his attack on a Duergar!
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
A Troll attempts to flee.
A Troll leaves north.
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: few wounds >
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib attacks a Duergar. [6 hits]
Meth starts casting an offensive spell.
Meth snaps into visibility.
< 1207h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
You snap into visibility.
[Damage: 8 ] As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 9 ] As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 8 ] As you strike a Duergar, you are scratched by his thorny skin!
-=[You attack a Duergar.]=- [3 hits]
Goli starts casting an offensive spell.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.
A food merchant starts casting a spell.
A food merchant attacks Meth. [0 hits]
Meth's eyes roll as a young child plants a foot in his face.
A young child attacks Meth. [0 hits]
An Imperial watchman almost sweeps Meth off of his feet with a well placed leg sweep.
An Imperial watchman attacks Meth. [1 hits]
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
Goli completes his spell...
Goli utters the words 'parl xafe'
Goli sends an Imperial watchman reeling with a holy word.
Goli sends a Duergar reeling with a holy word.
Goli sends a young child reeling with a holy word.
Goli sends a food merchant reeling with a holy word.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
A monk of the Ivory Order leaves west.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
Meth starts casting an offensive spell.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: awful >
A food merchant completes his spell...
A food merchant utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A food merchant begins to shimmer.
< 1204h/1212H 154v/155V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: awful >
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
A Duergar is stunned!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
A Duergar is mortally wounded, and will die soon, if not aided.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib punches a Duergar to death.
A Duergar's ghastly gold chestplate from Jindon the Deathwood Forest was completely destroyed by the massive blow!
A Duergar's long red cape with mystic runes lining the edges was completely destroyed by the massive blow!
A Duergar's goblin earring was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!