The death of [35 Ruiner] Sel Allah (Duergar)

in The Market Square

from the perspective of [50 Red Dragon] Nib Durian Addicts (Grey Elf)

<worn as a badge>    a diabolical platinum badge from Lost Temple of Tikitzopl
<worn on head>       a prismatic halo of light (glowing) (humming) [89%]             
<worn on eyes>       the monocle of damnation (glowing) [50%]             
<worn in ear>        a large golden ring
<worn in ear>        a flaming earring [superior]
<worn on face>       a veil named 'Sorrow' [53%]             
<worn around neck>   a pendant of fire [85%]             
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       some platemail of colorless salamander scales[227h 9m 53s]
<worn about body>    the wings of the pit fiend (illuminating)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a pantherhide quiver (glowing) (illuminating) [84%]             
<worn about waist>   a black leather belt with a crimson coral buckle [86%]             
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[227h 9m 53s]
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  a bracelet of purple mist [87%]             
<worn on hands>      some razor-knuckled blood crystal gloves [87%]             
<worn on finger>     a glowing black ring
<worn on finger>     a tiny bone ring of vision [poor] made by Azar
<worn on legs>       razorsharp leggings of white-dragon scalemail [superior]
<worn on feet>       some boots of cavern wall climbing

You quickly scan the area.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.

< 610h/591H 121v/140V Pos: standing >
Lazz leaves east.
Goli leaves east.
You follow Lazz.

Along the City Walls
   This stone road parallels the inner side of the city walls.  The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day.  The road is clean and
well-maintained, with very few signs of wear and tear.  The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 122v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your south.

< 610h/591H 124v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your south.

< 610h/591H 125v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your south.
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

Along the City Walls
   This stone road parallels the inner side of the city walls.  The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day.  The road is clean and
well-maintained, with very few signs of wear and tear.  The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -East -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 124v/140V Pos: standing >
Lazz leaves west.
Goli leaves west.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs.  Many of the houses look to
be in poor condition, with paint starting to chip and crack.  To the east,
a small alleyway leads to what looks like the road that borders the city
walls.
Obvious exits: -North -East -South
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 123v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is not far off to your north.
A young girl who is not far off to your north.

< 610h/591H 124v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is not far off to your north.
A young girl who is not far off to your north.

< 610h/591H 125v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is not far off to your north.
A young girl who is not far off to your north.

< 610h/591H 125v/140V Pos: standing >
Lazz leaves south.
Meth sneaks south.
Goli leaves south.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs.  Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East -South
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 125v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young girl who is close by to your east.
A sleeping workman who is close by to your east.
A young girl who is close by to your east.

< 610h/591H 126v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young girl who is close by to your east.
A sleeping workman who is close by to your east.
A young girl who is close by to your east.
Lazz leaves south.
Goli leaves south.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs.  Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 126v/140V Pos: standing >
You quickly scan the area.
A sleeping workman who is rather far off to your north.
A young girl who is rather far off to your north.
A sleeping woman who is close by to your east.
A sleeping woman who is close by to your east.
An old man who is close by to your east.

< 610h/591H 126v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your north.
A sleeping workman who is rather far off to your north.
A young girl who is rather far off to your north.
A sleeping woman who is close by to your east.
A sleeping woman who is close by to your east.
An old man who is close by to your east.

< 610h/591H 127v/140V Pos: standing >
Lazz leaves north.
Meth sneaks north.
Goli leaves north.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs.  Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East -South
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 127v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your north.
A sleeping workman who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young girl who is close by to your east.
A sleeping workman who is close by to your east.
A young girl who is close by to your east.
Lazz leaves north.
Goli leaves north.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs.  Many of the houses look to
be in poor condition, with paint starting to chip and crack.  To the east,
a small alleyway leads to what looks like the road that borders the city
walls.
Obvious exits: -North -East -South
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 126v/140V Pos: standing >
Lazz leaves north.
Meth sneaks north.
Goli leaves north.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path makes a ninety
degree turn here, leading west and south.  Various homes of odd shapes and
sizes line the path, which extends for about a block or so to the south and
a little less than that to the west.  Southwest of here is a fat, broad
building made of stone and painted wood that seems out of place among the
rest of the smaller houses.
Obvious exits: -North -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.

< 610h/591H 126v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  Directly
south is a large, colorful building, fat and wide and made of a collection
of brown bricks and painted oak.  It has a highly sloping black roof and
a front porch where guests can sit outside and enjoy the fresh air.  A wood
sign hangs from chains from the porch's roof, proclaiming the building to
be the Seven Gardens.
Obvious exits: -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.

< 610h/591H 127v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building.  Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 127v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
A bushi warrior who is a brief walk away to your north.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your east.
A young child who is not far off to your west.
An Imperial watchman who is a brief walk away to your west.
A knife merchant who is a brief walk away to your west.

< 610h/591H 128v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 128v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A young child runs through the marketplace, playing tag with other kids.

< 610h/591H 128v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A monk of the Ivory Order who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.

< 610h/591H 130v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A monk of the Ivory Order who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.
Lazz leaves east.
Meth sneaks east.
Goli leaves east.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 129v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A young child runs through the marketplace, playing tag with other kids.

< 610h/591H 132v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A Troll who is close by to your south.
A Duergar who is close by to your south.
A monk of the Ivory Order who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.

< 610h/591H 132v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A Troll who is close by to your south.
A Duergar who is close by to your south.
A monk of the Ivory Order who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.

< 610h/591H 133v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is rather far off to your east.
A Troll who is close by to your south.
A Duergar who is close by to your south.
A monk of the Ivory Order who is close by to your south.
A young child who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is a brief walk away to your south.
A knife merchant who is close by to your west.

< 610h/591H 135v/140V Pos: standing >
A young child leaves south.

< 610h/591H 139v/140V Pos: standing >

< 610h/591H 140v/140V Pos: standing >

< 610h/591H 140v/140V Pos: standing >
The Market Square
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 140v/140V Pos: standing >
Lazz leaves east.
Meth sneaks east.
Goli leaves east.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 139v/140V Pos: standing >
You quickly scan the area.
A young Tiger warrior who is close by to your north.
A yakuza agent who is not far off to your east.
A young child who is close by to your south.
A monk of the Ivory Order who is close by to your south.
A food merchant who is close by to your south.
A Troll who is not far off to your south.
A Duergar who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is not far off to your south.
A knife merchant who is not far off to your west.

< 610h/591H 139v/140V Pos: standing >
You quickly scan the area.
A young Tiger warrior who is close by to your north.
A yakuza agent who is not far off to your east.
A young child who is close by to your south.
A monk of the Ivory Order who is close by to your south.
A food merchant who is close by to your south.
A Troll who is not far off to your south.
A Duergar who is not far off to your south.
A young child who is not far off to your south.
An Imperial watchman who is not far off to your south.
A knife merchant who is not far off to your west.
Lazz leaves east.
Goli leaves east.
You follow Lazz.

The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building.  Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 138v/140V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
A bushi warrior who is a brief walk away to your north.
A yakuza agent who is rather far off to your north.
A yakuza agent who is close by to your east.
A knife merchant who is a brief walk away to your west.

< 610h/591H 138v/140V Pos: standing >
Lazz leaves west.
Meth sneaks west.
Goli leaves west.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 610h/591H 138v/140V Pos: standing >
Lazz leaves south.
Meth sneaks south.
Goli leaves south.
You follow Lazz.

The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) Sinister Vizier of Allah stands here.(Red Aura)
A Duergar (medium) Sinister Vizier of Allah stands, floating here.(Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A white robed monk walks about slowing, head bowed.(Gold Aura)
A merchant shouts to passersby about the quality of his foods.

< 610h/591H 137v/140V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
Lazz leaves south.
Meth sneaks south.
Goli leaves south.

< 560h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Lazz enters from the south.
Meth sneaks in from the south.
Goli enters from the south.

< 560h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Lazz snaps into visibility.
Lazz places a pitch-black glowing stiletto [superior] in the back of a Duergar, resulting in some strange noises and some blood.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!

< 560h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Lazz snaps into visibility.
Lazz's crush wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's fine pierce wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
A Duergar's longsword named 'the Answerer' deflects Lazz's blow and strikes him!
A Duergar misses Lazz.
Lazz's impressive crush wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!

< 560h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Lazz snaps into visibility.
Lazz tackles a Duergar square in the chest knocking the wind out of him!

< 560h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] -=[Your crude punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  5 ] -=[Your weak punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  6 ] -=[Your crude punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  9 ] -=[Your decent punch wounds a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  6 ] -=[Your crude punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  6 ] -=[Your crude punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  6 ] -=[Your punch grazes a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!
[Damage:  7 ] -=[Your crude punch wounds a Troll.]=-
As you strike a Troll, you are scratched by his thorny skin!

< 553h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 
< 553h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You easily lean out of range of a Troll's vicious attack.
A Troll misses you.
A Troll misses you.

< 553h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 An Imperial watchman enters from the south.

< 553h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Lazz parries a Duergar's lunge at him.
Lazz snaps into visibility.

< 553h/591H 138v/140V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You switch opponents!

< 553h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 A Troll attempts to flee.
A Troll leaves north.

< 553h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Duergar's longsword named 'the Answerer' deflects your blow and strikes YOU!
A Duergar misses you.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 24 ] -=[Your punch strikes a Duergar hard.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 13 ] -=[Your fine punch strikes a Duergar.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 14 ] -=[Your fine punch strikes a Duergar.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 15 ] -=[Your fine punch strikes a Duergar.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 21 ] -=[Your impressive punch strikes a Duergar hard.]=-
As you strike a Duergar, you are scratched by his thorny skin!
A Duergar's longsword named 'the Answerer' deflects your blow and strikes YOU!
A Duergar misses you.
[Damage: 11 ] -=[Your punch strikes a Duergar.]=-
As you strike a Duergar, you are scratched by his thorny skin!
Meth starts casting an offensive spell.
Meth snaps into visibility.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  nasty wounds >
 Lazz misses a Duergar.
Lazz snaps into visibility.
Lazz's impressive pierce strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's impressive crush strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's impressive crush strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Goli starts casting a spell.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  nasty wounds >
 Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.
Meth blocks a food merchant's lunge at him.
Meth blocks a food merchant's lunge at him.
Meth dodges a food merchant's attack.
A food merchant starts casting a spell.
A young child misses Meth.
Meth blocks a young child's lunge at him.
Meth blocks a young child's lunge at him.
Meth's eyes roll as a young child plants a foot in his face.
An Imperial watchman's decent punch wounds Meth.
Meth blocks an Imperial watchman's lunge at him.
Meth blocks an Imperial watchman's lunge at him.
An Imperial watchman almost sweeps Meth off of his feet with a well placed leg sweep.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Goli completes his spell...
Goli utters the words 'parl xafe'
Goli sends an Imperial watchman reeling with a holy word.
Goli sends a Duergar reeling with a holy word.
Goli sends a young child reeling with a holy word.
Goli sends a food merchant reeling with a holy word.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 A monk of the Ivory Order leaves west.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Meth starts casting an offensive spell.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 A food merchant completes his spell...
A food merchant utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A food merchant begins to shimmer.

< 556h/591H 138v/140V Pos: standing >
< T: Lazz TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 [Damage: 12 ] -=[Your fine punch seriously wounds a Duergar.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 15 ] -=[Your fine punch enshrouds a Duergar in a mist of blood.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 13 ] -=[Your fine punch enshrouds a Duergar in a mist of blood.]=-
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 14 ] -=[Your fine punch grievously wounds a Duergar.]=-
A Duergar is stunned!
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 11 ] -=[Your decent punch hits a Duergar.]=-
A Duergar is mortally wounded, and will die soon, if not aided.
As you strike a Duergar, you are scratched by his thorny skin!
[Damage: 17 ] Your fearsome punch hits a Duergar, smashing him to death.
A Duergar's ghastly gold chestplate from Jindon the Deathwood Forest was completely destroyed by the massive blow!
A Duergar's long red cape with mystic runes lining the edges was completely destroyed by the massive blow!
A Duergar's goblin earring was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.