<worn as a badge> a dark shadowy circle (magic) [89%]
<worn on head> the helm of light (illuminating)
<worn on eyes> an unique emerald visor
<worn in ear> the earring of chaos [superior] (magic)
<worn in ear> a blue Cimmerian earring [superior] (illuminating) [89%]
<worn on face> a mask of beastkind (magic) [79%]
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver [78%]
<worn on body> a set of ringmail bearing the Du'Maathe crest (magic)
<worn about body> a cloak of the elves [poor] (glowing) [74%]
<worn as quiver> a pitted hide quiver from The Savannah of Broken Trusts (illuminating) [89%]
<worn about waist> a waistband of rock and stone of wisdom (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some icy obsidian arm plates from Dark Forest [75%]
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a crude dragonscale wristguard from Sea Kingdom
<worn around wrist> a bracelet of the earth (magic) [88%]
<worn on hands> some magical sapphire gauntlets
<worn on finger> a bright platinum wedding band
<worn on finger> a ring of the hierophant (magic)
<primary weapon> Tsunami, the trident of storms (magic)[220h 2m 55s]
<worn on legs> some stylish iron leggings
<worn on feet> some boots of forest running (illuminating)
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
A bushi, a clanless warrior, enjoys some time in the city.
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the north.
< 627h/627H 121v/169V Pos: standing >
Lazz leaves south.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -East -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the north.
< 627h/627H 121v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A bushi warrior who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your east.
A yakuza agent who is not far off to your east.
A yakuza agent who is a brief walk away to your east.
A yakuza agent who is a brief walk away to your east.
< 627h/627H 122v/169V Pos: standing >
Lazz leaves east.
Meth sneaks east.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the west.
< 627h/627H 121v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your east.
A yakuza agent who is not far off to your east.
A yakuza agent who is close by to your west.
A yakuza agent who is close by to your west.
< 627h/627H 122v/169V Pos: standing >
Lazz leaves east.
Meth sneaks east.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the west.
< 627h/627H 122v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A yakuza agent who is close by to your east.
A yakuza agent who is not far off to your west.
A yakuza agent who is not far off to your west.
< 627h/627H 122v/169V Pos: standing >
Lazz leaves east.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the west.
< 627h/627H 122v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is a brief walk away to your south.
A yakuza agent who is close by to your west.
A yakuza agent who is close by to your west.
A yakuza agent who is a brief walk away to your west.
A yakuza agent who is a brief walk away to your west.
< 627h/627H 122v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is not far off to your south.
A yakuza agent who is a brief walk away to your south.
A yakuza agent who is close by to your west.
A yakuza agent who is close by to your west.
A yakuza agent who is a brief walk away to your west.
A yakuza agent who is a brief walk away to your west.
Lazz leaves south.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the north.
< 627h/627H 122v/169V Pos: standing >
Lazz leaves south.
Meth sneaks south.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the north.
< 627h/627H 122v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is not far off to your north.
Lazz leaves south.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the north.
< 627h/627H 122v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is close by to your north.
A yakuza agent who is not far off to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
A yakuza agent who is a brief walk away to your north.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves east.
Meth sneaks east.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the west.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is a brief walk away to your south.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves west.
Meth sneaks west.
You follow Meth.
Along the City Walls
This stone road parallels the inner side of the city walls. The area has
a chill to it, since the majority of the path is in the shadow of either the
wall or the buildings, depending on the time of day. The road is clean and
well-maintained, with very few signs of wear and tear. The stone of the road
is comprised of small, well rounded rocks of various shades of gray.
Obvious exits: -North -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the east.
< 627h/627H 124v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs. Many of the houses look to
be in poor condition, with paint starting to chip and crack. To the east,
a small alleyway leads to what looks like the road that borders the city
walls.
Obvious exits: -North -East -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the east.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A sleeping workman who is not far off to your north.
A young girl who is not far off to your north.
Lazz leaves south.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs. Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the north.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A sleeping workman who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young girl who is close by to your east.
A sleeping workman who is close by to your east.
A young girl who is close by to your east.
Lazz leaves south.
Meth sneaks south.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs. Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the north.
< 627h/627H 124v/169V Pos: standing >
Lazz leaves north.
Meth sneaks north.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs. Many of the houses look to
be in poor condition, with paint starting to chip and crack.
Obvious exits: -North -East -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the south.
< 627h/627H 124v/169V Pos: standing >
Lazz leaves north.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from the south
to the north, passing between numerous houses of various shapes and sizes.
Many of the houses are made of the same materials: thin, brightly painted
wood walls topped with black-shingled roofs. Many of the houses look to
be in poor condition, with paint starting to chip and crack. To the east,
a small alleyway leads to what looks like the road that borders the city
walls.
Obvious exits: -North -East -South
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the south.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves north.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path makes a ninety
degree turn here, leading west and south. Various homes of odd shapes and
sizes line the path, which extends for about a block or so to the south and
a little less than that to the west. Southwest of here is a fat, broad
building made of stone and painted wood that seems out of place among the
rest of the smaller houses.
Obvious exits: -North -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the south.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A sleeping workman who is close by to your north.
A young girl who is close by to your north.
A yakuza agent who is close by to your west.
A young child who is rather far off to your west.
An Imperial watchman who is in the distance to your west.
A knife merchant who is in the distance to your west.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves west.
Meth sneaks west.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road. West of here, it
leads to the vast and colorful marketplace square. The shouts of the vendors
who do business there can be heard easily from this location. Directly
south is a large, colorful building, fat and wide and made of a collection
of brown bricks and painted oak. It has a highly sloping black roof and
a front porch where guests can sit outside and enjoy the fresh air. A wood
sign hangs from chains from the porch's roof, proclaiming the building to
be the Seven Gardens.
Obvious exits: -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
An agent of the yakuza hurries about, trying to avoid the authorities.
Nib enters from the east.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A yakuza agent who is close by to your east.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A drinking workman who is not far off to your south.
A young child who is a brief walk away to your west.
An Imperial watchman who is rather far off to your west.
A knife merchant who is rather far off to your west.
< 627h/627H 124v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road. West of here, it
leads to the vast and colorful marketplace square. The shouts of the vendors
who do business there can be heard easily from this location. North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building. Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the east.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the east.
< 627h/627H 123v/169V Pos: standing >
You quickly scan the area.
A young Tiger warrior who is close by to your north.
A yakuza agent who is not far off to your east.
A yakuza agent who is a brief walk away to your east.
An Imperial watchman who is close by to your south.
A food merchant who is close by to your south.
A Troll who is not far off to your south.
A Duergar who is not far off to your south.
A young child who is not far off to your south.
A young child who is close by to your west.
A knife merchant who is not far off to your west.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A young child runs through the marketplace, playing tag with other kids.
Nib enters from the east.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves east.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the west.
< 627h/627H 123v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A young child runs through the marketplace, playing tag with other kids.
Nib enters from the east.
< 627h/627H 125v/169V Pos: standing >
A young child leaves south.
< 627h/627H 129v/169V Pos: standing >
< 627h/627H 130v/169V Pos: standing >
< 627h/627H 130v/169V Pos: standing >
Lazz leaves east.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the west.
< 627h/627H 131v/169V Pos: standing >
Lazz leaves east.
You follow Meth.
The Path of Blossoms
Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road. West of here, it
leads to the vast and colorful marketplace square. The shouts of the vendors
who do business there can be heard easily from this location. North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building. Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the west.
< 627h/627H 131v/169V Pos: standing >
Lazz leaves west.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib enters from the east.
< 627h/627H 131v/169V Pos: standing >
Lazz leaves south.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) Sinister Vizier of Allah stands here.(Red Aura)
A Duergar (medium) Sinister Vizier of Allah stands, floating here.(Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A white robed monk walks about slowing, head bowed.(Gold Aura)
A merchant shouts to passersby about the quality of his foods.
Nib enters from the north.
< 627h/627H 130v/169V Pos: standing >
Nib's face turns pale as a Troll slams his head into his face.
Lazz leaves south.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
A young child runs through the marketplace, playing tag with other kids.
A watchman of the Imperial Guard keeps an eye on the marketplace.
< 627h/627H 129v/169V Pos: standing >
Lazz leaves north.
You follow Meth.
The Market Square
A large, flat plaza has been constructed here to be used as a giant,
open-air market. Vendors hawk their wares in many ways. Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground. Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -South -West
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nib Durian Addicts (Grey Elf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
A Troll (large) Sinister Vizier of Allah stands here, fighting Nib.(Red Aura)
A Duergar (medium) Sinister Vizier of Allah stands, floating here.(Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A white robed monk walks about slowing, head bowed.(Gold Aura)
A merchant shouts to passersby about the quality of his foods.
< 627h/627H 130v/169V Pos: standing >
Lazz snaps into visibility.
Lazz places a pitch-black glowing stiletto [superior] in the back of a Duergar, resulting in some strange noises and some blood.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
< 627h/627H 130v/169V Pos: standing >
Lazz snaps into visibility.
Lazz's crush wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's fine pierce wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
A Duergar's longsword named 'the Answerer' deflects Lazz's blow and strikes him!
A Duergar misses Lazz.
Lazz's impressive crush wounds a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
< 627h/627H 131v/169V Pos: standing >
Lazz snaps into visibility.
Lazz tackles a Duergar square in the chest knocking the wind out of him!
< 627h/627H 132v/169V Pos: standing >
Nib's crude punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's weak punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's crude punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's decent punch wounds a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's crude punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's crude punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's punch grazes a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
Nib's crude punch wounds a Troll.
As Nib strikes a Troll, he smiles as Nib tears his flesh!
< 627h/627H 132v/169V Pos: standing >
< 627h/627H 134v/169V Pos: standing >
Nib nimbly swivels out of the path of a Troll's attack.
A Troll misses Nib.
A Troll misses Nib.
< 627h/627H 134v/169V Pos: standing >
Your group consists of ( 4/30):
( Head) 1207/1212 hit, 154/155 move Lazz
(Front) 553/591 hit, 138/140 move Nib
(Front) 776/776 hit, 149/149 move Meth
(Front) 627/627 hit, 134/169 move Goli
< 627h/627H 134v/169V Pos: standing >
An Imperial watchman enters from the south.
< 627h/627H 134v/169V Pos: standing >
Lazz parries a Duergar's lunge at him.
Lazz snaps into visibility.
< 627h/627H 135v/169V Pos: standing >
Nib turns to focus his attack on a Duergar!
< 627h/627H 135v/169V Pos: standing >
A Troll attempts to flee.
A Troll leaves north.
< 627h/627H 135v/169V Pos: standing >
A Duergar's longsword named 'the Answerer' deflects Nib's blow and strikes him!
A Duergar misses Nib.
Nib's punch strikes a Duergar hard.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch strikes a Duergar.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch strikes a Duergar.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch strikes a Duergar.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's impressive punch strikes a Duergar hard.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
A Duergar's longsword named 'the Answerer' deflects Nib's blow and strikes him!
A Duergar misses Nib.
Nib's punch strikes a Duergar.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Meth starts casting an offensive spell called 'holy word'.
Meth snaps into visibility.
< 627h/627H 136v/169V Pos: standing >
Lazz misses a Duergar.
Lazz snaps into visibility.
Lazz's impressive pierce strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's impressive crush strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
Lazz's impressive crush strikes a Duergar.
As Lazz strikes a Duergar, he smiles as Lazz tears his flesh!
You start chanting...
< 627h/627H 136v/169V Pos: standing >
Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.
Meth blocks a food merchant's lunge at him.
Meth blocks a food merchant's lunge at him.
Meth dodges a food merchant's attack.
A food merchant starts casting a spell.
A young child misses Meth.
Meth blocks a young child's lunge at him.
Meth blocks a young child's lunge at him.
Meth's eyes roll as a young child plants a foot in his face.
An Imperial watchman's decent punch wounds Meth.
Meth blocks an Imperial watchman's lunge at him.
Meth blocks an Imperial watchman's lunge at him.
An Imperial watchman almost sweeps Meth off of his feet with a well placed leg sweep.
< 627h/627H 137v/169V Pos: standing >
You complete your spell...
[Damage: 36 ] You send an Imperial watchman reeling with your word of power.
[Damage: 35 ] You send a Duergar reeling with your word of power.
[Damage: 37 ] You send a young child reeling with your word of power.
A monk of the Ivory Order is not evil enough to be affected!
[Damage: 34 ] You send a food merchant reeling with your word of power.
< 627h/627H 137v/169V Pos: standing >
A monk of the Ivory Order leaves west.
< 627h/627H 137v/169V Pos: standing >
Meth starts casting an offensive spell.
< 627h/627H 138v/169V Pos: standing >
Meth completes his spell...
Meth utters the words 'parl xafe'
Meth sends an Imperial watchman reeling with a holy word.
Meth sends a Duergar reeling with a holy word.
Meth sends a young child reeling with a holy word.
Meth sends a food merchant reeling with a holy word.
< 627h/627H 139v/169V Pos: standing >
A food merchant completes his spell...
A food merchant utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A food merchant begins to shimmer.
< 627h/627H 140v/169V Pos: standing >
Nib's fine punch seriously wounds a Duergar.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch enshrouds a Duergar in a mist of blood.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch enshrouds a Duergar in a mist of blood.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's fine punch grievously wounds a Duergar.
A Duergar is stunned!
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib's decent punch hits a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
As Nib strikes a Duergar, he smiles as Nib tears his flesh!
Nib punches a Duergar to death.
A Duergar's ghastly gold chestplate from Jindon the Deathwood Forest was completely destroyed by the massive blow!
A Duergar's long red cape with mystic runes lining the edges was completely destroyed by the massive blow!
A Duergar's goblin earring was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.