The death of [25 Rogue] Lim (Dwarf)

in Within a Thick Forest

from the perspective of [52 Ruiner] Shag Allah (Duergar)

<worn on head>       a black devil-hide headband (magic) [60%]             
<worn on eyes>       a priest's shayla of the maelstrom [79%]             
<worn in ear>        a birdfeather earring (magic) [72%]             
<worn in ear>        an earring of the pagans (magic) [86%]             
<worn on face>       a spiked bronze mask
<worn around neck>   a stylish brass torque
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn on body>       a beautiful emerald ringmail [72%]             
<worn about body>    the cloak of shadow dragons [superior]
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a glowing quill (glowing) [88%]             
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [81%]             
<held as shield>     a crested shield of Melkivar (magic) [69%]             
<worn around wrist>  a band of pure negative energy (glowing) [84%]             
<worn around wrist>  a rusty dragonscale bracelet [88%]             
<worn on hands>      some well-crafted bone gloves from Fishermans Wharf [53%]             
<worn on finger>     a bright platinum wedding band [80%]             
<worn on finger>     a hardened dragonscale band from Jotunheim
<held>               the orb of elemental fire (magic) (glowing)[217h 31m 1s]
<worn on legs>       a set of shimmering green leggings (magic) (humming) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins [65%]             


< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
Casting: horrid wilting 

< 868h/868H 173v/173V Pos: standing >
Kenon snaps into visibility.

< 868h/868H 173v/173V Pos: standing >
You complete your spell...
An orc patrol guard seems to be blinded!
[Damage: 127 ] An orc patrol guard begins to dry and wilt.

< 868h/868H 173v/173V Pos: standing >
Tolm snaps into visibility.
Tolm places a gladius called 'Backstabber' in the back of an orc patrol guard, resulting in some strange noises and some blood.

< 868h/868H 173v/173V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 868h/868H 173v/173V Pos: standing >
the corpse of an orc patrol guard does not contain the coins.

< 868h/868H 173v/173V Pos: standing >
An orc patrol guard is stunned!
Kenon stabs viciously at an orc patrol guard, whose lifeless body falls to the ground.
An orc patrol guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orc patrol guard.
You don't have anything to put in it.

< 868h/868H 173v/173V Pos: standing >
You start chanting...

< 868h/868H 173v/173V Pos: standing >
Teru closes his book and grins malevolently.
Kenon snaps into visibility.
An orc patrol guard attacks Kenon. [0 hits]

< 868h/868H 173v/173V Pos: standing >
Tolm gets some stuff from the corpse of an orc patrol guard.

< 868h/868H 173v/173V Pos: standing >
Teru clambers to his feet.

< 868h/868H 173v/173V Pos: standing >
Tolm puts a pile of coins into a portable hole.

< 868h/868H 173v/173V Pos: standing >
Casting: horrid wilting 
An orc patrol guard avoids being bashed by Kreep, who loses his balance and falls.

< 868h/868H 173v/173V Pos: standing >
You complete your spell...
[Damage: 131 ] An orc patrol guard begins to dry and wilt.

< 868h/868H 173v/173V Pos: standing >
Mysha sits down in a comfortable spot.

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Mysha stares off into space, entering a meditative trance.

< 868h/868H 173v/173V Pos: standing >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
Sev attaches lucky alchemist sack of wisdom to her belt.

< 868h/868H 173v/173V Pos: standing >
the corpse of an orc patrol guard does not contain the coins.

< 868h/868H 173v/173V Pos: standing >
You don't have anything to put in it.

< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
You start chanting...

< 868h/868H 173v/173V Pos: standing >
Nicram snaps into visibility.

< 868h/868H 173v/173V Pos: standing >
Nicram snaps into visibility.
Nicram completes his spell...
Nicram utters the word 'qawzh'
Nicram's comet strikes an orc patrol guard, the blast rending his flesh and throwing him back several feet.

< 868h/868H 173v/173V Pos: standing >
An orc patrol guard rises to his feet.
Kenon snaps into visibility.
An orc patrol guard attacks Kenon. [0 hits]

< 868h/868H 173v/173V Pos: standing >
Casting: horrid wilting 

< 868h/868H 173v/173V Pos: standing >
You complete your spell...
[Damage: 164 ] An orc patrol guard begins to dry and wilt.

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
Nicram starts casting an offensive spell.

< 868h/868H 173v/173V Pos: standing >
Tolm snaps into visibility.
Tolm places a gladius called 'Backstabber' in the back of an orc patrol guard, resulting in some strange noises and some blood.

< 868h/868H 173v/173V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Tolm attacks an orc patrol guard. [4 hits]
You start chanting...
Teru starts casting an offensive spell.

< 868h/868H 173v/173V Pos: standing >
Nicram completes his spell...
Nicram utters the word 'qawzh'
Nicram's comet crashes into an orc patrol guard, blasting him into oblivion.
An orc patrol guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orc patrol guard's last actions in this world.
Teru stops invoking abruptly!
You abort your prayer before it's done!

< 868h/868H 173v/173V Pos: standing >
Tolm gets something from the corpse of an orc patrol guard.

< 868h/868H 173v/173V Pos: standing >
Mysha snaps out of his meditative trance, grinning widely.
Tolm puts a pile of coins into a portable hole.

< 868h/868H 173v/173V Pos: standing >
Mysha clambers to his feet.

< 868h/868H 173v/173V Pos: standing >
Kreep clambers to his feet.

< 868h/868H 173v/173V Pos: standing >
Kenon puts a small pile of coins into the bag of impossibilities.

< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 868h/868H 173v/173V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
You is welling: hami

< 868h/868H 173v/173V Pos: standing >
Nicram sits down in a comfortable spot.
You start chanting...

< 868h/868H 173v/173V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Tolm.

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate ****

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate ***

< 868h/868H 173v/173V Pos: standing >
Mysha starts casting a spell.

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate **

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
Sev starts casting a spell.

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate *

< 868h/868H 173v/173V Pos: standing >
Nicram clambers to his feet.

< 868h/868H 173v/173V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 868h/868H 173v/173V Pos: standing >
Sev completes her spell...
Sev utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!

Mysha completes his spell...
Mysha utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!


< 868h/868H 173v/173V Pos: standing >
Nicram puts some stuff into a rugged adventurers satchel.

< 868h/868H 173v/173V Pos: standing >
the corpse of an orc patrol guard does not contain the coins.

< 868h/868H 173v/173V Pos: standing >
You don't have anything to put in it.

< 868h/868H 173v/173V Pos: standing >
You is welling: hami

< 868h/868H 173v/173V Pos: standing >
You start chanting...

< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate ****

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate suddenly glows brightly!
Kreep enters a pitch-black gate and disappears among the mist.

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate ***

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate suddenly glows brightly!
Kenon enters a pitch-black gate and disappears among the mist.

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate **

< 868h/868H 173v/173V Pos: standing >
Casting: shadow gate *
Tolm steps into the etherportal and disappears among the light.

< 868h/868H 173v/173V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 868h/868H 173v/173V Pos: standing >
You draw a 10th circle of energy from your surroundings.

< 868h/868H 173v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate suddenly glows brightly!
Teru enters a pitch-black gate and disappears among the mist.

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate suddenly glows brightly!
Zik enters a pitch-black gate and disappears among the mist.
It hasn't solidified again yet...

< 868h/868H 173v/173V Pos: standing >
It hasn't solidified again yet...

< 868h/868H 173v/173V Pos: standing >
You are no longer being guarded by Kreep.
The blood-red glow surrounding you fades away.

< 868h/868H 173v/173V Pos: standing >
It hasn't solidified again yet...

< 868h/868H 173v/173V Pos: standing >
It hasn't solidified again yet...

< 868h/868H 173v/173V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate suddenly glows brightly!
Sev enters a pitch-black gate and disappears among the mist.

< 868h/868H 173v/173V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
Intersection of Roads
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] A pitch-black gate stands like a pillar here. (magic)
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
*Kenon TeRRoRiST of Allah (Drow Elf)(medium) is lying in mid-air here.(Red Aura)
Hami (Drow Elf)(medium) stands here.(Red Aura)

< 868h/868H 173v/173V Pos: standing >
Zik gets a slab of beef from his large leather backpack.

< 868h/868H 173v/173V Pos: standing >
Zik eats a slab of beef.

< 868h/868H 173v/173V Pos: standing >
Kenon clambers to his feet.

< 868h/868H 173v/173V Pos: standing >
Kenon leaves west.

< 868h/868H 173v/173V Pos: standing >
Hami now follows Zik.

< 868h/868H 173v/173V Pos: standing >
Zone Name: Jindon the Deathwood Forest   
Average mob level in zone: 28
 
< 868h/868H 173v/173V Pos: standing >
Sev skitters in from the east.

< 868h/868H 173v/173V Pos: standing >
Hami leaves west.

< 868h/868H 173v/173V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 868h/868H 173v/173V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A pitch-black gate stands like a pillar here. (magic)
*Sev Jihadist of Allah (Drider)(large) stands in mid-air here.(Red Aura)
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.

< 868h/868H 173v/173V Pos: standing >
Zik stops following Tolm.
Zik now follows Sev.

< 868h/868H 173v/173V Pos: standing >
Sev leaves west.
Zik leaves west.

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >

< 868h/868H 173v/173V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A fire eater swallows fire.

< 868h/868H 171v/173V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 868h/868H 169v/173V Pos: standing >
Kenon enters from the west.

< 868h/868H 170v/173V Pos: standing >
Sev skitters in from the west.
Kenon leaves east.
You quickly scan the area.
A commoner who is close by to your north.
A clown who is close by to your north.
Kenon who is close by to your east.
An organ grinder who is not far off to your east.
Teru who is close by to your west.
Kreep who is close by to your west.
Tolm who is close by to your west.
A fire eater who is close by to your west.
Zik who is a brief walk away to your west.
Hami who is a brief walk away to your west.

< 868h/868H 171v/173V Pos: standing >
Sev leaves east.
Before a Shoppe
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A fire eater swallows fire.

< 868h/868H 170v/173V Pos: standing >
Kreep leaves east.
Teru leaves east.
You follow Tolm.

Intersection of Roads
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Sev Jihadist of Allah (Drider)(large) stands in mid-air here.(Red Aura)
Sev leaves west.

< 868h/868H 170v/173V Pos: standing >
Tolm sneaks east.
Kreep leaves east.
Teru leaves east.
You follow Tolm.

Carnival Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 169v/173V Pos: standing >
You quickly scan the area.
Kenon who is close by to your east.
An organ grinder who is close by to your east.
Sev who is not far off to your west.
A fire eater who is not far off to your west.
Zik who is rather far off to your west.
Hami who is rather far off to your west.

< 868h/868H 169v/173V Pos: standing >
Kreep leaves east.
Teru leaves east.
You follow Tolm.

Turning Before a Shop
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An organ grinder plays with his monkey.
Kenon leaves south.

< 868h/868H 169v/173V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 868h/868H 170v/173V Pos: standing >
You are surrounded by a blood-red glow.

< 868h/868H 173v/173V Pos: standing >
Tolm sneaks west.
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Carnival Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 171v/173V Pos: standing >
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Intersection of Roads
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 169v/173V Pos: standing >
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Before a Shoppe
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Hami (Drow Elf)(medium) stands here.(Red Aura)
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Sev Jihadist of Allah (Drider)(large) stands in mid-air here.(Red Aura)
A fire eater swallows fire.
Hami says in drow 'I have 41 (193) hits, and 47 (120) movement points.'

< 868h/868H 167v/173V Pos: standing >
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Carnival Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
You sense a lifeform nearby.

< 868h/868H 166v/173V Pos: standing >
Tolm sneaks west.
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Carnival Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 165v/173V Pos: standing >
You quickly scan the area.
A fire eater who is not far off to your east.
Hami who is a brief walk away to your east.
Zik who is a brief walk away to your east.
Sev who is a brief walk away to your east.
An organ grinder who is in the distance to your east.
A small dog who is close by to your south.
A dazzled traveller who is not far off to your south.

< 868h/868H 165v/173V Pos: standing >
Tolm sneaks west.
Kreep leaves west.
Teru leaves west.
You follow Tolm.

A Sidepath
Obvious exits: -E -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 164v/173V Pos: standing >
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Within a Thick Forest
Obvious exits: -E -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 163v/173V Pos: standing >
Teru starts playing the instrument of lyrical mastery and singing aloud.

< 868h/868H 163v/173V Pos: standing >
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Within a Thick Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A long broom lays here.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 163v/173V Pos: standing >
Tolm sneaks west.
Kreep leaves west.
Teru leaves west.
You follow Tolm.

Within a Thick Forest
Obvious exits: -N -E
Fresh blood splatters cover the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 163v/173V Pos: standing >
Tolm sneaks north.
Kreep leaves north.
Teru leaves north.
You follow Tolm.

Within a Thick Forest
Obvious exits: -E -S
Fresh blood splatters cover the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 163v/173V Pos: standing >
Kreep leaves east.
Teru leaves east.
You follow Tolm.

Within a Thick Forest
Obvious exits: -S -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 165v/173V Pos: standing >
Kreep leaves south.
Teru leaves south.
You follow Tolm.

Within a Thick Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A long broom lays here.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Kreep Caliph of Allah (Goblin)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A Dwarf enters from the east.

< 868h/868H 165v/173V Pos: standing >
Kreep leaves east.

< 868h/868H 167v/173V Pos: standing >
The blood-red glow surrounding you fades away.

< 868h/868H 168v/173V Pos: standing >
A Dwarf leaves north.

< 868h/868H 169v/173V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 868h/868H 171v/173V Pos: standing >
Tolm sneaks north.
Teru leaves north.
You follow Tolm.

Within a Thick Forest
Obvious exits: -S -W
Fresh blood covers everything in the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 868h/868H 171v/173V Pos: standing >

< 868h/868H 171v/173V Pos: standing >
Tolm sneaks west.
Teru leaves west.
You follow Tolm.

Within a Thick Forest
Obvious exits: -E -S
Fresh blood splatters cover the area.
Teru Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
*Tolm Al'Hajib of Allah (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
A Dwarf (medium) stands, floating here.

< 868h/868H 171v/173V Pos: standing >
Teru starts casting an offensive spell.

< 868h/868H 171v/173V Pos: standing >
Tolm snaps into visibility.
Tolm tackles a Dwarf square in the chest knocking the wind out of him!

< 868h/868H 171v/173V Pos: standing >
You start chanting...

< 868h/868H 171v/173V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's magic fist punches a Dwarf into so much pulp!
A Dwarf's crimson stained epee was completely destroyed by the massive blow!
A Dwarf's soldier's obsidian mitts was completely destroyed by the massive blow!
A Dwarf's frogskin mask [superior] was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.