<worn as a badge> a dark shadowy circle
<worn on head> a soldier's bone cap
<worn on eyes> a sand visor
<worn in ear> a bloody bronze earring from The Surface Realm of Duris
<worn in ear> a beautiful emerald earring
<worn around neck> a well-crafted hide medallion
<worn around neck> a soldier's obsidian pendant
<worn on body> some azurian hide armor
<worn about body> a fine glass bodycloak from Valley of Crushk
<worn as quiver> a spiked gem quiver
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some unique copper arm plates from Rift Valley Jungle
<worn around wrist> a skin-wrapped dragonscale bracelet from The Great Shaboath
<worn around wrist> a blue Cimmerian bracelet
<worn on finger> the ring of the overfiend
<worn on finger> a beautiful dragonscale signet
<primary weapon> a crimson stained epee
<worn on legs> a pair of dragonscale leg plates
<worn on feet> some tarnished limestone shoes
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 149h/284H 11v/106V Pos: standing >
Backstab who?
< 149h/284H 12v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
< 150h/284H 11v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 150h/284H 11v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 150h/284H 10v/106V Pos: standing >
Before a Shoppe
Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival. Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves. Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 150h/284H 8v/106V Pos: standing >
Intersection of Roads
A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival. Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand. A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
A commoner eats his steak.
< 150h/284H 7v/106V Pos: standing >
Before a Shoppe
Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival. Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves. Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 150h/284H 6v/106V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A barbarian who is a brief walk away to your east.
An organ grinder who is a brief walk away to your east.
A fire eater who is close by to your south.
Faggle who is close by to your south.
< 150h/284H 7v/106V Pos: standing >
Intersection of Roads
A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival. Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand. A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A commoner eats his steak.
< 150h/284H 6v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 150h/284H 4v/106V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
Nom who is close by to your east.
A barbarian who is close by to your east.
An organ grinder who is close by to your east.
A commoner who is close by to your west.
A Drow Elf enters from the east.
< 151h/284H 4v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Turning Before a Shop
"Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north. It is impossible to
discern the nature of the shop. An old sign hangs down from an entrance way,
it is however, not legible. Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
A barbarian grumbles silently.
An organ grinder plays with his monkey.
< 151h/284H 3v/106V Pos: standing >
You quickly scan the area.
Nom who is close by to your north.
Uggiewilly who is close by to your north.
A Drow Elf who is close by to your west.
A commoner who is not far off to your west.
< 151h/284H 4v/106V Pos: standing >
You feel the hatred in your heart subside.
< 151h/284H 4v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) stands here.
A Drow Elf leaves west.
< 151h/284H 2v/106V Pos: standing >
Backstab who?
< 151h/284H 3v/106V Pos: standing >
Intersection of Roads
A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival. Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand. A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A commoner eats his steak.
< 151h/284H 2v/106V Pos: standing >
Before a Shoppe
Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival. Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves. Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A fire eater swallows fire.
< 151h/284H 0v/106V Pos: standing >
Backstab who?
< 151h/284H 1v/106V Pos: standing >
You're too exhausted.
< 151h/284H 1v/106V Pos: standing >
Backstab who?
< 152h/284H 2v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 152h/284H 0v/106V Pos: standing >
Backstab who?
< 152h/284H 0v/106V Pos: standing >
You're too exhausted.
< 152h/284H 1v/106V Pos: standing >
You're too exhausted.
< 152h/284H 1v/106V Pos: standing >
< 152h/284H 2v/106V Pos: standing >
You drop to your belly.
< 152h/284H 3v/106V Pos: on your ass >
You drift off to sleep.
< 152h/284H 3v/106V Pos: on your ass >
You wake up.
< 152h/284H 8v/106V Pos: on your ass >
You clamber to your feet.
< 153h/284H 10v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A Drow Elf enters from the west.
< 153h/284H 9v/106V Pos: standing >
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 153h/284H 7v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 153h/284H 6v/106V Pos: standing >
< 153h/284H 6v/106V Pos: standing >
Backstab who?
< 153h/284H 7v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 153h/284H 8v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A fire eater swallows fire.
< 153h/284H 6v/106V Pos: standing >
Backstab who?
< 153h/284H 6v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 153h/284H 5v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 153h/284H 5v/106V Pos: standing >
Backstab who?
< 154h/284H 6v/106V Pos: standing >
Before a Shoppe
Some of the more drunken customers of the carnival laugh heartedly for no
apparent reason, simply because being intoxicated makes you laugh. They pass
on to the trail to the west, which from the looks of it leads toward the
gaming square of the carnival. A shoppe to the east has a thri-kreen keeper.
Many people are heard and seen laughing at the poor creature, for he has only
three arms. Voices can be overheard from within, describing the dangers of
battle, and of losing extremeties while taking part in one.
Obvious exits: -North -East -South
A colorful looking cap lies here on the ground.
A dazzled traveller plays the games.
< 154h/284H 4v/106V Pos: standing >
Backstab who?
< 154h/284H 5v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 154h/284H 3v/106V Pos: standing >
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 154h/284H 2v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 154h/284H 0v/106V Pos: standing >
You're too exhausted.
< 154h/284H 1v/106V Pos: standing >
You're too exhausted.
< 154h/284H 1v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
< 154h/284H 0v/106V Pos: standing >
You're too exhausted.
< 154h/284H 1v/106V Pos: standing >
You quickly scan the area.
Nom who is close by to your east.
< 155h/284H 2v/106V Pos: standing >
You drop to your belly.
< 155h/284H 3v/106V Pos: on your ass >
You drift off to sleep.
< 155h/284H 3v/106V Pos: on your ass >
In your dreams, or what?
< 155h/284H 4v/106V Pos: on your ass >
< 156h/284H 19v/106V Pos: on your ass >
You wake up.
< 156h/284H 25v/106V Pos: on your ass >
You clamber to your feet.
< 156h/284H 27v/106V Pos: standing >
Within a Thick Forest
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
< 156h/284H 28v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East
Fresh blood splatters cover the area.
< 156h/284H 26v/106V Pos: standing >
You quickly scan the area.
Nom who is in the distance to your east.
A fire eater who is in the distance to your east.
< 156h/284H 27v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 156h/284H 27v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -South
Fresh blood splatters cover the area.
< 156h/284H 26v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 157h/284H 27v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -South -West
Fresh blood covers everything in the area.
< 157h/284H 25v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 157h/284H 26v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -South
Fresh blood splatters cover the area.
< 157h/284H 25v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East
Fresh blood splatters cover the area.
< 157h/284H 23v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
< 157h/284H 21v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 157h/284H 20v/106V Pos: standing >
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 157h/284H 18v/106V Pos: standing >
You quickly scan the area.
Nom who is close by to your east.
A Goblin who is not far off to your east.
A fire eater who is not far off to your east.
A Drow Elf who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.
A Drow Elf who is rather far off to your east.
< 157h/284H 19v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A Goblin (small) Caliph of Allah stands in mid-air here.
< 158h/284H 18v/106V Pos: standing >
You quickly scan the area.
A fire eater who is close by to your east.
A Drow Elf who is not far off to your east.
A Drow Elf who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
An organ grinder who is in the distance to your east.
A dazzled traveller who is close by to your south.
A small dog who is not far off to your south.
Nom who is close by to your west.
< 158h/284H 18v/106V Pos: standing >
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 158h/284H 17v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Nom Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 158h/284H 15v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
< 158h/284H 14v/106V Pos: standing >
< 158h/284H 17v/106V Pos: standing >
< 158h/284H 17v/106V Pos: standing >
A Goblin enters from the east.
< 159h/284H 17v/106V Pos: standing >
Within a Thick Forest
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
A Goblin (small) Caliph of Allah stands in mid-air here.
< 159h/284H 17v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A Drow Elf (medium) Caliph of Allah stands in mid-air here. (casting)
An impenetrable globe of darkness floats near a Drow Elf's head.
Nom Durian Addicts (Grey Elf)(medium) sits in mid-air here.
< 159h/284H 17v/106V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Nom, blood pours from his body!
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 159h/284H 15v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 159h/284H 15v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 159h/284H 13v/106V Pos: standing >
Before a Shoppe
Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival. Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves. Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A fire eater swallows fire.
A Drow Elf enters from the east.
< 159h/284H 11v/106V Pos: standing >
A Drow Elf leaves west.
< 159h/284H 11v/106V Pos: standing >
Zone Name: Jindon the Deathwood Forest
Average mob level in zone: 28
< 160h/284H 12v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 160h/284H 11v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A Drow Elf (medium) stands here.
< 160h/284H 9v/106V Pos: standing >
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A Drow Elf makes a strange sound as you place a crimson stained epee in his back.
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf starts casting an offensive spell.
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf enters from the east.
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf settles to his knees.
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
Pardon?
< 160h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: few wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf has reached its goal.
OUCH! That really did HURT!
A Drow Elf rises to his feet.
< 123h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drider snaps into visibility.
< 123h/284H 10v/106V Pos: standing >
< T: Lim TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
You attempt to flee...
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
You flee eastward!
< 123h/284H 0v/106V Pos: standing >
You feel less chilled.
< 123h/284H 0v/106V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
A Goblin enters from the west.
< 123h/284H 0v/106V Pos: standing >
You feel the hatred in your heart subside.
< 123h/284H 0v/106V Pos: standing >
You're too exhausted.
< 123h/284H 0v/106V Pos: standing >
You're too exhausted.
< 123h/284H 1v/106V Pos: standing >
You attempt to hide yourself.
< 123h/284H 1v/106V Pos: standing >
A Drider skitters in from the west.
< 123h/284H 2v/106V Pos: standing >
A Drow Elf enters from the west.
A Drider leaves east.
< 123h/284H 3v/106V Pos: standing >
A Goblin leaves east.
A Drow Elf leaves east.
< 123h/284H 3v/106V Pos: standing >
A Drider skitters in from the east.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
< 124h/284H 6v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 124h/284H 6v/106V Pos: standing >
A Drider leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
< 124h/284H 7v/106V Pos: standing >
You feel the hatred in your heart subside.
< 124h/284H 8v/106V Pos: standing >
A Goblin enters from the east.
A Drow Elf enters from the east.
A Duergar enters from the east.
< 124h/284H 9v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Goblin leaves west.
A Drow Elf leaves west.
A Duergar leaves west.
< 124h/284H 10v/106V Pos: standing >
You feel the hatred in your heart subside.
< 125h/284H 11v/106V Pos: standing >
A Drider skitters in from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
< 125h/284H 11v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 125h/284H 12v/106V Pos: standing >
A fire eater enters from the east.
A Drider starts casting a spell.
< 125h/284H 13v/106V Pos: standing >
Carnival Road
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A fire eater swallows fire.
A Drow Elf (medium) stands here.
A Drow Elf (medium) Jihadist of Allah stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drider (large) Jihadist of Allah stands in mid-air here. (casting)
< 125h/284H 14v/106V Pos: standing >
A Drider completes her spell...
A Drider utters the words 'yazfuz yao'
A Drider snaps her fingers, and a cloud of purple smoke billows forth!
You are revealed!
Saving Lim.
< 125h/284H 14v/106V Pos: standing >
Carnival Road
No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers. Because of this, it attracts a variety of races with
different interests, this ofcourse means business. The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike. It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
< 125h/284H 13v/106V Pos: standing >
You feel the hatred in your heart subside.
A Sidepath
The path turns off westward and to the north. It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 125h/284H 11v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 125h/284H 9v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A long broom lays here.
A Duergar (medium) Sinister Vizier of Allah stands in mid-air here.
A Drow Elf (medium) Caliph of Allah stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Goblin (small) Caliph of Allah stands in mid-air here.
< 126h/284H 8v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Goblin leaves east.
< 126h/284H 8v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -South -West
Fresh blood covers everything in the area.
< 126h/284H 7v/106V Pos: standing >
You feel the hatred in your heart subside.
Alas, you cannot go that way. . . .
< 126h/284H 7v/106V Pos: standing >
Within a Thick Forest
This forest has alot of vegetation within it. Its trees span over fourty
feet into the sky. Its bushes are nearly impregnable. Squirrels race along
the ground, gathering nuts. Deer run uninhibited within the forest, free.
During the day, light barely enters the forest. There are a few game trails
that are visible. Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East -South
Fresh blood splatters cover the area.
< 126h/284H 6v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 126h/284H 6v/106V Pos: standing >
You attempt to hide yourself.
< 126h/284H 7v/106V Pos: standing >
< 126h/284H 7v/106V Pos: standing >
A Drow Elf enters from the east.
A Duergar enters from the east.
< 126h/284H 8v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf starts casting an offensive spell.
< 126h/284H 8v/106V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 126h/284H 9v/106V Pos: sitting >
A Duergar starts casting an offensive spell.
< 127h/284H 10v/106V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.
Your crimson stained epee was completely destroyed by the massive blow!
Your soldier's obsidian mitts was completely destroyed by the massive blow!
Your frogskin mask [superior] was completely destroyed by the massive blow!