The death of [42 Healer] Bryken The Empire (Dwarf)

in Walkway Atop the Walls

from the perspective of [42 Healer] Bryken The Empire (Dwarf)

<held as shield>     a drow-made gold tower shield from The Twin Towers

A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 132v/134V Pos: standing >
Guard Post
Obvious exits: -N -U

< 816h/816H 131v/134V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An archer who is close by above you.
An archer who is close by above you.

< 816h/816H 131v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 131v/134V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 816h/816H 132v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 132v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 134v/134V Pos: standing >

< 816h/816H 134v/134V Pos: standing >
On an Arch over the Gate Area
Obvious exits: -N -S
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 816h/816H 133v/134V Pos: standing >
A dwarven commoner enters from the north.

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 132v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S

< 816h/816H 131v/134V Pos: standing >

< 816h/816H 131v/134V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
An archer who is close by to your south.
An archer who is close by to your south.
A dwarven commoner who is not far off to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.
An elite guard who is not far off to your south.
An archer who is a brief walk away to your south.
An archer who is a brief walk away to your south.

< 816h/816H 131v/134V Pos: standing >

< 816h/816H 132v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -S
A large dog wanders around here, looking for food.

< 816h/816H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 816h/816H 133v/134V Pos: standing >
A large dog leaves south.

< 816h/816H 133v/134V Pos: standing >
You don't find anything you didn't see before.

< 816h/816H 133v/134V Pos: standing >

< 816h/816H 133v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 816h/816H 132v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 131v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)
A dwarf is here, watching the the area surrounding the gates.(Gold Aura)

< 816h/816H 131v/134V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A dwarven commoner who is close by to your south.
An archer who is close by to your south.
An archer who is close by to your south.
An elite guard who is close by to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.
An elite guard who is close by below you.

< 816h/816H 131v/134V Pos: standing >
You are carrying: (2/10)
a rugged adventurers satchel (magic) [79%]
a lion-skin backpack (illuminating)

< 816h/816H 132v/134V Pos: standing >
You are using:
<worn as a badge>    a badge of rotten flesh
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a pair of sparkling eyeglasses
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of festive feathers
<worn around neck>   a symbol of domination (magic) (humming)
<worn around neck>   the neck-charm of Savannah of Broken Trusts
<worn on body>       a torn black velvet robe (magic)
<worn about body>    a threadbare handmade cloak (magic)
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a soft leather belt
<worn on arms>       some mysterious sleeves
<held as shield>     a drow-made gold tower shield from The Twin Towers
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a bracelet of the earth [poor] (magic)
<worn on hands>      the woven gloves of the harvest (magic)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on legs>       a winged warskirt
<worn on feet>       a pair of winded boots

< 816h/816H 133v/134V Pos: standing >
A rugged adventurers satchel [79%] contains:
a magical essence of Power
a mithril ring embossed with obsidian shards [superior]
a dark ebony-bladed waraxe [poor]
a small pile of coins
a huge mithril lance [superior]
[47] a tattered old scroll
[2] a translucent potion
[3] a clear vial (glowing)
[10] a small bandage
a slender fishing pole [45%]
an impressive lobster
[19] a slab of beef
[12] a large medicated bandage
[35] a green potion with black chunks
[7] a potion of endurance
a bone-white parchment scroll
a potion of greater invisibility (magic)
[5] a brown potion
[4] a small vial full of green sludge
a engraved silver belt
a band of flowing water [superior]
a gleaming dragonscale ringmail from The Surface Realm of Duris
a thick bronze bracelet [poor] (magic)

< 816h/816H 134v/134V Pos: standing >
You are carrying: (2/10)
a rugged adventurers satchel (magic) [79%]
a lion-skin backpack (illuminating)

< 816h/816H 134v/134V Pos: standing >

< 816h/816H 134v/134V Pos: standing >

< 816h/816H 134v/134V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 816h/816H 133v/134V Pos: standing >
A lion-skin backpack contains:
a potion of iNSaNe STrEnGTh (magic) (glowing) (humming) [55%]
a soulstone scabbard (magic)
a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
a dangling whitestone earring (magic) [79%]
the mask of deceptions (magic) (humming)
a delicate spider-shaped eyepatch [poor] (magic) [68%]
a small pile of coins
a ring of contemplation
a bracelet of twisted roots (glowing)
a black bladed dagger with a silver hilt (magic)
a leather twined belt (magic)
[8] a small vial full of green sludge
[145] a slab of beef
a sharp longsword

< 816h/816H 133v/134V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 816h/816H 133v/134V Pos: standing >
You stop using the ring of the legendary hunter.
You stop using a symbol of domination.
You stop using the neck-charm of Savannah of Broken Trusts.
You stop using a torn black velvet robe.
You stop using the great helm of mysticism.
You stop using a winged warskirt.
You stop using a pair of winded boots.
You stop using the woven gloves of the harvest.
You can't carry that many items.
Alarm bells sound, signalling an invasion!

< 719h/719H 113v/114V Pos: standing >
You put 9 items into a lion-skin backpack.

< 719h/719H 113v/114V Pos: standing >
You stop using some mysterious sleeves.
You stop using a drow-made gold tower shield from the Twin Towers.
You stop using a threadbare handmade cloak.
You stop using a soft leather belt.
You stop using a silver band with blue stones.
You stop using a bracelet of the earth [poor].
You stop using a pair of sparkling eyeglasses.
You stop using a mask of festive feathers.
You stop using a hoop of twisting obsidian.
You can't carry that many items.

< 640h/640H 113v/114V Pos: standing >
You put 8 items into a lion-skin backpack.

< 640h/640H 113v/114V Pos: standing >
You stop using a pair of silver earrings with red rubies.
You stop using a faded dragonscale quiver.
You stop using a badge of rotten flesh.

< 634h/634H 105v/106V Pos: standing >
You put 3 items into a lion-skin backpack.
Alarm bells sound, signalling an invasion!

< 634h/634H 106v/106V Pos: standing >
You are quite naked at the moment.

< 634h/634H 106v/106V Pos: standing >

< 634h/634H 106v/106V Pos: standing >
You are quite naked at the moment.

< 634h/634H 106v/106V Pos: standing >

< 634h/634H 106v/106V Pos: standing >
You are carrying: (2/10)
a drow-made gold tower shield from The Twin Towers
a lion-skin backpack (illuminating)

< 634h/634H 106v/106V Pos: standing >
You are carrying: (2/10)
a drow-made gold tower shield from The Twin Towers
a lion-skin backpack (illuminating)

< 634h/634H 106v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 634h/634H 106v/106V Pos: standing >
A lion-skin backpack contains:
a pair of silver earrings with red rubies
a faded dragonscale quiver
a badge of rotten flesh
some mysterious sleeves
a threadbare handmade cloak
a soft leather belt
a silver band with blue stones
a bracelet of the earth [poor]
a pair of sparkling eyeglasses
a mask of festive feathers
a hoop of twisting obsidian (humming)
a rugged adventurers satchel [79%]
the ring of the legendary hunter (glowing) (humming)
a symbol of domination (humming)
the neck-charm of Savannah of Broken Trusts
a torn black velvet robe
the great helm of mysticism (glowing)
a winged warskirt
a pair of winded boots
the woven gloves of the harvest
a potion of iNSaNe STrEnGTh (glowing) (humming) [55%]
a soulstone scabbard
a golden scabbard encrusted with emeralds and rubies (glowing)
a dangling whitestone earring [79%]
the mask of deceptions (humming)
a delicate spider-shaped eyepatch [poor] [68%]
a small pile of coins
a ring of contemplation
a bracelet of twisted roots (glowing)
a black bladed dagger with a silver hilt
a leather twined belt
[8] a small vial full of green sludge
[145] a slab of beef
a sharp longsword

< 634h/634H 106v/106V Pos: standing >
You quickly scan the area.
An archer who is close by to your south.
An archer who is close by to your south.
A dwarven commoner who is not far off to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.
An elite guard who is not far off to your south.
An archer who is a brief walk away to your south.
An archer who is a brief walk away to your south.

< 634h/634H 106v/106V Pos: standing >
You strap a drow-made gold tower shield from the Twin Towers to your arm.

< 634h/634H 106v/106V Pos: standing >
You are carrying: (1/10)
a lion-skin backpack (illuminating)

< 643h/643H 106v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 643h/643H 106v/106V Pos: standing >

< 643h/643H 106v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
An archer who is close by to your south.
An archer who is close by to your south.
A dwarven commoner who is not far off to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.
An elite guard who is not far off to your south.
An archer who is a brief walk away to your south.
An archer who is a brief walk away to your south.

< 643h/643H 106v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -S

< 643h/643H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 105v/106V Pos: standing >
You quickly scan the area.
A large dog who is close by to your south.
An elite guard who is not far off to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.
A dwarven commoner who is a brief walk away to your south.
An archer who is a brief walk away to your south.
An archer who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An archer who is rather far off to your south.
An archer who is rather far off to your south.

< 643h/643H 105v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 643h/643H 104v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
An elite dwarven guard of Kimordril is here.
A dwarf is here, watching the the area surrounding the gates.
A dwarf is here, watching the the area surrounding the gates.

< 643h/643H 103v/106V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A dwarven commoner who is close by to your south.
An archer who is close by to your south.
An archer who is close by to your south.
An elite guard who is close by to your south.
An archer who is not far off to your south.
An archer who is not far off to your south.

< 643h/643H 103v/106V Pos: standing >

< 643h/643H 103v/106V Pos: standing >
You stop regenerating.

< 643h/643H 104v/106V Pos: standing >

< 643h/643H 105v/106V Pos: standing >
Guard Post
Obvious exits: -S -U

< 643h/643H 104v/106V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by above you.
An archer who is close by above you.
An archer who is close by above you.

< 643h/643H 105v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
An elite dwarven guard of Kimordril is here.
A dwarf is here, watching the the area surrounding the gates.
A dwarf is here, watching the the area surrounding the gates.

< 643h/643H 104v/106V Pos: standing >
Guard Post
Obvious exits: -S -U

< 643h/643H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 105v/106V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 643h/643H 105v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 643h/643H 105v/106V Pos: standing >
Guard Post
Obvious exits: -S -U

< 643h/643H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 104v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
An elite dwarven guard of Kimordril is here.
A dwarf is here, watching the the area surrounding the gates.
A dwarf is here, watching the the area surrounding the gates.

< 643h/643H 103v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 643h/643H 104v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -S

< 643h/643H 103v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 643h/643H 105v/106V Pos: standing >
You drop a lion-skin backpack.

< 643h/643H 106v/106V Pos: standing >
You hide a lion-skin backpack.

< 643h/643H 106v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S
An elite dwarven guard of Kimordril is here.
A large dog wanders around here, looking for food.

< 643h/643H 105v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.
A dwarf is here, watching the the area surrounding the gates.

< 643h/643H 104v/106V Pos: standing >
Guard Post
Obvious exits: -S -U

< 643h/643H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 104v/106V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 643h/643H 104v/106V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
You see nothing.

< 643h/643H 104v/106V Pos: standing >
Guard Post
Obvious exits: -N -U

< 643h/643H 104v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 643h/643H 105v/106V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An archer who is close by above you.
An archer who is close by above you.

< 643h/643H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 106v/106V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An archer who is close by above you.
An archer who is close by above you.

< 643h/643H 106v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S -D
A dwarf is here, watching the the area surrounding the gates.
A dwarf is here, watching the the area surrounding the gates.

< 643h/643H 105v/106V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
An archer who is close by to your north.
An archer who is close by to your north.
An elite guard who is close by to your north.
An archer who is not far off to your north.
An archer who is not far off to your north.
An elite guard who is a brief walk away to your north.
A large dog who is a brief walk away to your north.

< 643h/643H 105v/106V Pos: standing >

< 643h/643H 105v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S

< 643h/643H 104v/106V Pos: standing >
You quickly scan the area.
An archer who is close by to your north.
An archer who is close by to your north.
A dwarven commoner who is not far off to your north.
An archer who is not far off to your north.
An archer who is not far off to your north.
An elite guard who is not far off to your north.
An archer who is a brief walk away to your north.
An archer who is a brief walk away to your north.
An elite guard who is rather far off to your north.
A large dog who is in the distance to your north.

< 643h/643H 104v/106V Pos: standing >

< 643h/643H 104v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N

< 643h/643H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 104v/106V Pos: standing >
You quickly scan the area.
An archer who is not far off to your north.
An archer who is not far off to your north.
A dwarven commoner who is a brief walk away to your north.
An archer who is a brief walk away to your north.
An archer who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An archer who is rather far off to your north.
An archer who is rather far off to your north.
An elite guard who is in the distance to your north.

< 643h/643H 104v/106V Pos: standing >

< 643h/643H 104v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N

< 643h/643H 105v/106V Pos: standing >
Walkway Atop the Walls
Obvious exits: -N -S

< 643h/643H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 105v/106V Pos: standing >
Duris News

Duris News

June 23rd, 2015
* Yzar has been rerolled as a Rogue.

June 18th, 2015
* Weapon types should display correctly again.
* A flaming lance is now usable.
* A huge mithril lance is no longer limited to certain races.
* Trying to empty a container into itself no longer hangs the mud.
* You should no longer see two messages when using 'lesser mending' on yourself.
* The spell 'psychic crush' should cast faster now.
---
* You can now use a teak fishing rod as a fishing pole (from Newhaven).
* You can now see the frag-cap when you type 'frag'.
* All PCs can now use petition regardless of race.
* PC animals can now get, wear, drop, and put things.
* Guild prestige and construction points should now save properly.
* There is now a message when a rested or well-rested bonus wears off.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
* Reduced fishing noise distance to 15 rooms, and mining distance to 20.
* All Kuo Toa mobs should now be race Kuo Toa.
* Typing climb while already affected by the skill now shows a message.
* An ancient jade plaque is now a quest reward again.
* Objects with enhanced effects should now save and load properly.
* A HUGE rockworm is no longer a Human but a Slime like the rest of the rockworms in the Pits of Cerberus.
* The mob, Vulgaris, is now a male to match his description.
* The Arachnid innate webwrap now works on sizes 0/+1/+2.
* The toggles for gcc and acc are now turned on when joining a guild.
* You can no longer crash the mud by casting a wall at an exit you can't return from (one-way).
* Guild member names are now aligned left instead of right.
* Wraiths now get innate fly.
* Gafrizzen, the Dean of Admissions, is no longer aggro.
* The proc on the flawless broadsword, Reliance, is no longer broken.
* The spell 'psychic crush' now takes a little longer to will.
* You should now see the short description of a corpse when a mob devours it.
* The damage for the spell 'asphyxiate' has been made level based.
* The various forms of sneak and calming should now be vastly more effective.
At the sight of your nemesis the hatred of old generations BURN in your blood!
* The enter command should no longer invoke aggression (ie you can double-enter a portal again).
* A lot of cleanup to guild code: The frag guild code should now work right, the order of members should remain the same throughout wipes now, and various data should save properly.
* A fiery-orange sash from the Plane of Fire, Brass should now affect your save-spell in a beneficial manner.
* A thin dragonskin cloak coated with brass from the same zone should now have a say-hide proc.
* Illusionist pets should now get grouped before attacking their targets (hence, no stealing kills).
* The spell 'razor wind' is now 9th circle instead of 10th.
* You can no longer "dim 2.squid" in Thetis's Realm.

June 15th, 2015
* If you want to see a list of short swords in game:
    https://drive.google.com/open?id=0Bx7K9FnZ1k-ITEFtSzlveFZJOUE
    (You might have to download/open it...)

June 13th, 2015
* You can now preform most society commands on people who are offline.
* On the society list, there is now a o for an online member and a + for a linkdead yet online member.
* The newbie item, a steel long sword, is now usable by Necromancers and Ethermancers.
* A mob that returns from its senses after being KO'd will now attack again.
* The spells 'forked lightning' and 'ice spikes' are a little less level-dependent for damage, and the damage varies a little less.
* Sharing a spill blood task or nexus task should be fixed.  Anyone who needs a buggy task fixed, let an Immortal know.
* A slab of granite and a slab of granite are now both made out of granite.
* Trolls now have innate swamp sneak at level 11.
* You are now capped by the frag-level cap when touching epic stones.
* Reapers now get an actual damage bonus to the spell 'energy drain' and the actual damage varies less, but retains the same average damage.
* You can now use the stare and stomp keywords when trying to drag an object (ie drag corpse stare mirror).
* Bards rejoice; you can now cast even when you're in recovery from a failed song.
* People who are KO'd no longer receive an awareness check.
A Drow Elf settles to her knees.
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 643h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 643h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar knee's you right in the stomach, knocking the wind out of you.
A Duergar's impressive bludgeon strikes you.
The shards of ice surrounding a Duergar's rod of Dispator tear into your flesh!

< 606h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.

< 606h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.

< 606h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 606h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 505h/643H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'aihu-waouq grul'
A Drow Elf laughs maniacally as their devastating ray of pure energy collides with your body!
OUCH!  That really did HURT!
A Drow Elf tries to dispel your magic!
You feel less vitalized.
Your skin loses its barklike texture.
You feel less protected.

< 60h/442H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf enters from the north.

< 4h/442H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf leaves south.

< 4h/442H 105v/106V Pos: sitting >
< T: Bryken TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 You block a Drow Elf's lunge at you.
A Drow Elf smashes your throat.  Gasping and choking, you descend into darkness.