<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> the bloody battle goggles of wisdom
<worn in ear> a black pearl earring [superior] [87%]
<worn in ear> a shimmering ring of vines
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a cloak of dragons (magic) (glowing) [55%]
<worn around neck> the medallion of kossuth (magic)
<worn on body> the platemail of the DragonLord (magic)[239h 47m 53s]
<worn about body> an ornate red cloak (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic) [87%]
<worn about waist> a fine dragonscale belt [superior]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> a pair of crystal armplates (magic)
<held as shield> the shield of the Clavikord
<worn around wrist> some lily pads
<worn around wrist> the neck-charm of Savannah of Broken Trusts [72%]
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> a wisp of deadly mist
<worn on finger> the ring of illusions (magic) [86%]
<primary weapon> the holy mace of the efreeti (magic) (glowing)[239h 47m 53s]
<worn on legs> a nice pair of crimson-hued leggings [85%]
<worn on feet> some boots of the black winged dragon (magic) (glowing)
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 211v/211V Pos: standing >
Jov leaves east.
Zukus leaves east.
The lich of Andryn leaves east.
Morrigu leaves east.
The lich of Dutch leaves east.
The lich of Decker leaves east.
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^@PM^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a deer is lying here.
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Bisil (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 211v/211V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Rex (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
You sense a lifeform nearby.
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
The lich of Dutch who is close by to your east.
Morrigu who is close by to your east.
Bisil who is close by to your east.
Znar who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Dwarf who is almost out of sight to your west.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
The lich of Dutch who is close by to your east.
Morrigu who is close by to your east.
The lich of Andryn who is close by to your east.
Zukus who is close by to your east.
Jov who is close by to your east.
Laz who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A Dwarf who is almost out of sight to your west.
< 580h/580H 211v/211V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
The lich of Dutch who is close by to your east.
Morrigu who is close by to your east.
The lich of Andryn who is close by to your east.
Zukus who is close by to your east.
Jov who is close by to your east.
Bisil who is close by to your east.
Znar who is close by to your east.
A huge owlbear who is not far off to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A Dwarf who is almost out of sight to your west.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
Morrigu who is close by to your east.
The lich of Andryn who is close by to your east.
Jov who is close by to your east.
Znar who is close by to your east.
Laz who is close by to your east.
A huge owlbear who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is in the distance to your west.
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 211v/211V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^P@M^MMMM
^MMMMMMM^MMMM
^MMMPDMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a deer is lying here.
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Bisil (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Rex enters from the west.
< 580h/580H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^@M^MMMMM
MMMMMMM^MMMMM
MMMPDMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge owlbear stalks through the forests.
< 580h/580H 209v/211V Pos: standing >
Zukus starts casting a spell.
< 580h/580H 209v/211V Pos: standing >
Jov stops following you.
Jov starts following you.
< 580h/580H 209v/211V Pos: standing >
< 580h/580H 209v/211V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'zufhjz'
< 580h/580H 209v/211V Pos: standing >
< 580h/580H 209v/211V Pos: standing >
Your group consists of (13/30):
( Head) 632/632 hit, 205/207 move Jov
(Front) 580/580 hit, 209/211 move Wash
(Front) 1017/1017 hit, 162/162 move Znar
(Front) 795/795 hit, 171/173 move the lich of Decker
(Front) 1131/1131 hit, 163/165 move Rex
(Front) 805/805 hit, 163/165 move Morrigu
(Front) 1076/1103 hit, 239/240 move Zukus
(Front) 699/801 hit, 177/179 move the lich of Dutch
(Front) 856/856 hit, 120/120 move Laz
(Front) Someone
(Front) 822/819 hit, 173/175 move the lich of Andryn
(Front) 694/694 hit, 218/218 move Bisil
(Front) Someone
< 580h/580H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^@M^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge owlbear stalks through the forests.
< 580h/580H 209v/211V Pos: standing >
< 580h/580H 209v/211V Pos: standing >
< 580h/580H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^^@M^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 580h/580H 209v/211V Pos: standing >
< 580h/580H 209v/211V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Jov enters from the east.
Zukus enters from the east.
The lich of Andryn enters from the east.
Znar enters from the east.
Bisil enters from the east.
Morrigu enters from the east.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
Rex enters from the east.
< 580h/580H 207v/211V Pos: standing >
Aq stops using the glowing stiletto 'Sunfist' [poor].
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^M^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 580h/580H 208v/211V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
< 580h/580H 211v/211V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
Zloin who is in the distance to your west.
< 580h/580H 211v/211V Pos: standing >
Aq stops using a tome of immeasurable knowledge [poor].
< 580h/580H 211v/211V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@M^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
Zloin (Kobold)(small) is lying in mid-air here.(Red Aura)
< 580h/580H 211v/211V Pos: standing >
Aq attaches a tome of immeasurable knowledge [poor] to his belt.
You failed.
< 580h/580H 211v/211V Pos: standing >
Autosaving...
Zloin enters from the west.
< 580h/580H 211v/211V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@M^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zloin (Kobold)(small) stands in mid-air here.(Red Aura)
*Rex (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Bisil (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Aq (Drow Elf)(medium) stands, floating here.(Red Aura)
< 580h/580H 211v/211V Pos: standing >
Znar sits down.
< 580h/580H 211v/211V Pos: standing >
Zloin leaves west.
< 580h/580H 211v/211V Pos: standing >
You failed.
< 580h/580H 211v/211V Pos: standing >
Zloin enters from the west.
< 580h/580H 211v/211V Pos: standing >
You failed.
< 580h/580H 211v/211V Pos: standing >
Aq wields the glowing stiletto 'Sunfist' [poor].
< 580h/580H 211v/211V Pos: standing >
You failed.
< 580h/580H 211v/211V Pos: standing >
Zloin leaves east.
Aq sits down in a comfortable spot.
You failed.
< 580h/580H 211v/211V Pos: standing >
Zloin enters from the east.
< 580h/580H 211v/211V Pos: standing >
You failed.
< 580h/580H 211v/211V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 580h/580H 211v/211V Pos: standing >
Zloin leaves east.
< 580h/580H 211v/211V Pos: standing >
You failed.
< 580h/580H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@P^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
A Dwarf (medium) Legionary of The Empire stands here.
< 580h/580H 211v/211V Pos: standing >
Aq opens a tome of immeasurable knowledge [poor] and begins studying it intently.
< 580h/580H 211v/211V Pos: standing >
Aq closes his book and grins malevolently.
< 580h/580H 211v/211V Pos: standing >
A Dwarf enters from the west.
Znar snaps into visibility.
Znar, in a show of awesome skill, tackles the ground with his head.
< 580h/580H 211v/211V Pos: standing >
Aq clambers to his feet.
< 580h/580H 211v/211V Pos: standing >
A Dwarf leaves west.
< 580h/580H 211v/211V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
A Dwarf (medium) Legionary of The Empire stands here.
Jov enters from the east.
Aq enters from the east.
Zukus enters from the east.
The lich of Andryn enters from the east.
Bisil enters from the east.
Morrigu enters from the east.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
Rex enters from the east.
< 580h/580H 209v/211V Pos: standing >
Rex snaps into visibility.
Rex tackles a Dwarf square in the chest knocking the wind out of him!
< 580h/580H 209v/211V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@P^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Znar (Duergar)(small) sits in mid-air here.(Red Aura)
Jov enters from the west.
Aq enters from the west.
Zukus enters from the west.
The lich of Andryn enters from the west.
Bisil enters from the west.
Morrigu enters from the west.
The lich of Dutch enters from the west.
The lich of Decker enters from the west.
< 580h/580H 208v/211V Pos: standing >
Bisil leaves east.
< 580h/580H 209v/211V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Rex (Troll)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
A globe of darkness floats near Rex's head.
A Dwarf (medium) Legionary of The Empire sits here.
Jov enters from the east.
Aq enters from the east.
Zukus enters from the east.
The lich of Andryn enters from the east.
Morrigu enters from the east.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
< 580h/580H 209v/211V Pos: standing >
Jov gives an order to his followers.
The lich of Decker starts casting an offensive spell.
The lich of Decker snaps into visibility.
The lich of Dutch starts casting an offensive spell.
The lich of Dutch snaps into visibility.
The lich of Andryn starts casting an offensive spell.
The lich of Andryn snaps into visibility.
< 580h/580H 209v/211V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
Morrigu snaps into visibility.
< 580h/580H 209v/211V Pos: standing >
The lich of Decker completes its spell...
The lich of Decker utters the words 'buoblg qrunsoqpze yugh'
The lich of Decker's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Dutch completes its spell...
The lich of Dutch utters the words 'buoblg qrunsoqpze yugh'
The lich of Dutch's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Andryn completes its spell...
The lich of Andryn utters the words 'buoblg qrunsoqpze yugh'
The lich of Andryn's fist beats the life out of a Dwarf, blood pours from his body!
Aq starts casting an offensive spell.
Aq snaps into visibility.
Zukus starts casting a spell.
Zukus snaps into visibility.
< 580h/580H 210v/211V Pos: standing >
Rex attacks a Dwarf. [3 hits]
< 580h/580H 211v/211V Pos: standing >
Casting: acid rain
Morrigu snaps into visibility.
< 580h/580H 211v/211V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Dwarf who starts to melt!
Zloin crawls in from the east.
< 580h/580H 211v/211V Pos: standing >
Aq completes his spell...
Aq utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Aq.
You complete your spell...
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
Zloin crawls west.
< 580h/580H 211v/211V Pos: standing >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 580h/580H 211v/211V Pos: standing >
Zukus starts casting a spell.
< 580h/580H 211v/211V Pos: standing >
Morrigu snaps into visibility.
< 580h/580H 211v/211V Pos: standing >
Aq starts casting an offensive spell.
< 580h/580H 211v/211V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a flamestrike on a Dwarf, who turns into a pile of ash!
A Dwarf is dead! R.I.P.
You receive your share of experience.