<worn as a badge> a soulstone scabbard
<worn on head> a heavy black crown [83%]
<worn on eyes> a fanged cured leather visor from Caves of Mt. Skelenak
<worn in ear> an earring of congealed blood [89%]
<worn in ear> a lightning earring [poor]
<worn on face> the terrifying visage of the great wraith Dranum[239h 46m 39s]
<worn around neck> a light rubber amulet from Caves of Mt. Skelenak [64%]
<worn around neck> a dangling necklace of flesh [superior] [88%]
<worn on body> a mysterious hooded white robe emitting black smoke [66%]
<worn about body> a dark-green bodycloak
<worn as quiver> a tarnished dematite quiver [poor]
<worn about waist> a fanged bark belt from Caves of Mt. Skelenak
<worn on belt buckle>a dented leather belt buckle from Caves of Mt. Skelenak
<worn on arms> some gladiators vambraces
<worn around wrist> a burnt bone bracelet from Caves of Mt. Skelenak
<worn around wrist> a ceremonial brass bracelet [poor]
<worn on finger> a ring of invisibility
<worn on finger> a misshaped glass ring from Caves of Mt. Skelenak
<primary weapon> the Soulsword of regeneration (humming) [78%]
<secondary weapon> the dagger of bloodlust
<worn on legs> some misty green leg plates [poor]
<worn on feet> some boots of the black winged dragon (glowing)
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
A deer leaves east.
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
An elite guard specialist who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You stop regenerating.
Your endurance fades away.
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
A deer who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
Jov gives an order to his followers.
The lich of Decker nods.
The lich of Dutch nods.
The lich of Andryn nods.
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
Znar leaves east.
Bisil leaves east.
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Jov starts casting a spell.
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
Bisil who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Wash's skin seems to turn to stone.
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Jov completes his spell...
Jov utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Jov.
You quickly scan the area.
A deer who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Jov leaves east.
Zukus leaves east.
The lich of Andryn leaves east.
Morrigu leaves east.
The lich of Dutch leaves east.
The lich of Decker leaves east.
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@PM^MMMM
++^MMMMMMM^MMMM
M^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
The lich of Dutch who is close by to your east.
Zukus who is close by to your east.
A huge owlbear who is not far off to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
Zukus who is close by to your east.
Laz who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
Morrigu who is close by to your east.
Jov who is close by to your east.
Laz who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your east.
Zukus who is close by to your east.
Znar who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1131h/1131H 165v/165V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM.M^M^
MMMMMMMMMM^MMMM
MMMMMM^@PM^MMMM
++^MMMMMMM^MMMM
M^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your east.
Laz who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@PM^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
< 1131h/1131H 165v/165V Pos: standing >
Autosaving...
< 1131h/1131H 165v/165V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Wash.
You quickly scan the area.
The lich of Decker who is close by to your east.
Morrigu who is close by to your east.
Zukus who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
The lich of Decker who is close by to your east.
Bisil who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Tackle who?
< 1131h/1131H 165v/165V Pos: standing >
Wash leaves east.
You follow Wash.
^MM^^^^^...
MMMM^M^^.^^^^
MMMMMMMMM^M^M^.
MMMMMMMMM^MMMM^
MMMMM^^@M^MMMMM
+^MMMMMMM^MMMMM
^^MMMPDMM^MMMMM
.^^MMMMM^^MMM
^^.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a deer is lying here.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar Nameless (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading east.
Tackle who?
< 1131h/1131H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is in the distance to your west.
An elite guard who is almost out of sight to your west.
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
Zukus starts casting a spell.
< 1131h/1131H 163v/165V Pos: standing >
Jov stops following Wash.
Jov now follows Wash.
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'zufhjz'
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
< 1131h/1131H 163v/165V Pos: standing >
Wash leaves west.
Jov leaves west.
Zukus leaves west.
The lich of Andryn leaves west.
Znar leaves west.
Bisil leaves west.
Morrigu leaves west.
The lich of Dutch leaves west.
The lich of Decker leaves west.
You follow Wash.
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM.MMMM
MMMMMM^@.M^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar Nameless (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
There are Troll tracks going west.
There are Duergar tracks going west.
There are Drow Elf tracks going west.
You do not see that item here.
< 1131h/1131H 161v/165V Pos: standing >
Aq stops using the glowing stiletto 'Sunfist' [poor].
< 1131h/1131H 161v/165V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
< 1131h/1131H 163v/165V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
< 1131h/1131H 163v/165V Pos: standing >
M^MM^^^^^..
MMMMM^M^^.^^^
MMMMMMMMMM^M^M^
MMMMMMMMMM^MMMM
MMMMMM^@.M^MMMM
++^MMMMMMM^MMMM
^^^MMM^DMM^MMMM
^.^^MMMMM^^MM
.^^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar Nameless (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Aq Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
There are Troll tracks going west.
There are Duergar tracks going west.
There are Drow Elf tracks going west.
< 1131h/1131H 165v/165V Pos: standing >
Aq stops using a tome of immeasurable knowledge [poor].
< 1131h/1131H 165v/165V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 1131h/1131H 165v/165V Pos: standing >
Aq attaches a tome of immeasurable knowledge [poor] to his belt.
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
Zloin enters from the west.
You quickly scan the area.
An elite guard who is not far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
Znar sits down.
< 1131h/1131H 165v/165V Pos: standing >
Zloin leaves west.
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
A saddled white drake who is not far off to your south.
Zloin who is close by to your west.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
< 1131h/1131H 165v/165V Pos: standing >
Zloin enters from the west.
< 1131h/1131H 165v/165V Pos: standing >
Aq wields the glowing stiletto 'Sunfist' [poor].
< 1131h/1131H 165v/165V Pos: standing >
Zloin leaves east.
Aq sits down in a comfortable spot.
< 1131h/1131H 165v/165V Pos: standing >
Zloin enters from the east.
< 1131h/1131H 165v/165V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 1131h/1131H 165v/165V Pos: standing >
Zloin leaves east.
< 1131h/1131H 165v/165V Pos: standing >
Aq opens a tome of immeasurable knowledge [poor] and begins studying it intently.
< 1131h/1131H 165v/165V Pos: standing >
Aq closes his book and grins malevolently.
< 1131h/1131H 165v/165V Pos: standing >
A Dwarf enters from the west.
Znar snaps into visibility.
Znar, in a show of awesome skill, tackles the ground with his head.
< 1131h/1131H 165v/165V Pos: standing >
Aq clambers to his feet.
< 1131h/1131H 165v/165V Pos: standing >
A Dwarf leaves west.
< 1131h/1131H 165v/165V Pos: standing >
Wash leaves west.
Jov leaves west.
Aq leaves west.
Zukus leaves west.
The lich of Andryn leaves west.
Bisil leaves west.
Morrigu leaves west.
The lich of Dutch leaves west.
The lich of Decker leaves west.
You follow Wash.
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Aq Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
A Dwarf (medium) Legionary of The Empire stands here.
< 1131h/1131H 163v/165V Pos: standing >
You snap into visibility.
You tackle a Dwarf square in the chest knocking the wind out of him!
< 1131h/1131H 163v/165V Pos: standing >
<Wash leaves east.
Jov leaves east.
Aq leaves east.
Zukus leaves east.
The lich of Andryn leaves east.
Bisil leaves east.
Morrigu leaves east.
The lich of Dutch leaves east.
The lich of Decker leaves east.
< 1131h/1131H 163v/165V Pos: standing >
<Wash enters from the east.
Jov enters from the east.
Aq enters from the east.
Zukus enters from the east.
The lich of Andryn enters from the east.
Morrigu enters from the east.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
< 1131h/1131H 163v/165V Pos: standing >
<Jov gives an order to his followers.
The lich of Decker starts casting an offensive spell.
The lich of Decker snaps into visibility.
The lich of Dutch starts casting an offensive spell.
The lich of Dutch snaps into visibility.
The lich of Andryn starts casting an offensive spell.
The lich of Andryn snaps into visibility.
< 1131h/1131H 163v/165V Pos: standing >
<Wash starts casting an offensive spell.
Wash snaps into visibility.
Morrigu snaps into visibility.
< 1131h/1131H 163v/165V Pos: standing >
<The lich of Decker completes its spell...
The lich of Decker utters the words 'buoblg qrunsoqpze yugh'
The lich of Decker's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Dutch completes its spell...
The lich of Dutch utters the words 'buoblg qrunsoqpze yugh'
The lich of Dutch's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Andryn completes its spell...
The lich of Andryn utters the words 'buoblg qrunsoqpze yugh'
The lich of Andryn's fist beats the life out of a Dwarf, blood pours from his body!
Aq starts casting an offensive spell.
Aq snaps into visibility.
Zukus starts casting a spell.
Zukus snaps into visibility.
< 1131h/1131H 163v/165V Pos: standing >
<[Damage: 18 ] Your impressive slash strikes a Dwarf.
[Damage: 15 ] Your impressive pierce strikes a Dwarf.
[Damage: 16 ] Your impressive slash strikes a Dwarf.
You miss a Dwarf.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Morrigu snaps into visibility.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Dwarf who starts to melt!
Zloin crawls in from the east.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Aq completes his spell...
Aq utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Aq.
Wash completes her spell...
Wash utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
Zloin crawls west.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: awful >
Zukus starts casting a spell.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: awful >
Morrigu snaps into visibility.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: awful >
Aq starts casting an offensive spell.
< 1131h/1131H 163v/165V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sit EP: awful >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a flamestrike on a Dwarf, who turns into a pile of ash!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!