<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a prismatic halo of light (magic) (glowing) (humming) [80%]
<worn on eyes> the third eye of the mindreaver of intelligence
<worn in ear> a sphere of entrapped souls (magic)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn on face> a mask of shadows [superior] (magic)
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> the robe of lords (glowing)
<worn about body> the robes of the maelstrom
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>a long elegant peacock feather [poor]
<worn on arms> some platinum linked sleeves of life (magic)[239h 46m 39s]
<worn around wrist> a pitch-black mindstone bracelet (magic) [82%]
<worn around wrist> a band of pure negative energy (glowing) [68%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a ring of twisted gray mist
<worn on finger> a bone band of infinite power (magic) (humming)
<held> a cuendillar, heartstone of magic (magic)
<held> the heart of a platinum dragon (magic)
<worn on legs> a pair of flayed illithid hide leggings (glowing)
<worn on feet> the cubes of protection of endurance (humming)
The lich of Dutch enters from the west.
The lich of Decker enters from the west.
< 805h/805H 163v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
A very thick cloud of mist blocks your vision.
< 805h/805H 163v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^P@M^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge owlbear stalks through the forests.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
A very thick cloud of mist blocks your vision.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 163v/165V Pos: standing >
Bisil starts casting an offensive spell.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
The sheep who is almost out of sight to your north.
A huge owlbear who is close by to your east.
A very thick cloud of mist blocks your vision.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
A Dwarf who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
The sheep who is almost out of sight to your north.
A huge owlbear who is close by to your east.
A very thick cloud of mist blocks your vision.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
A Dwarf who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
The sheep who is almost out of sight to your north.
A very thick cloud of mist blocks your vision.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
A Dwarf who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
A very thick cloud of mist blocks your vision.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
A Dwarf who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
Bisil sits down in a comfortable spot.
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
A Dwarf who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
Bisil opens a spellbook bearing the insignia of Bisil and begins studying it intently.
You quickly scan the area.
The sheep who is almost out of sight to your north.
A huge owlbear who is close by to your east.
A very thick cloud of mist blocks your vision.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is a brief walk away to your west.
< 805h/805H 163v/165V Pos: standing >
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 805h/805H 163v/165V Pos: standing >
Bisil closes his book and grins malevolently.
< 805h/805H 163v/165V Pos: standing >
Bisil clambers to his feet.
< 805h/805H 163v/165V Pos: standing >
Wash enters from the west.
Rex enters from the west.
< 805h/805H 163v/165V Pos: standing >
< 805h/805H 163v/165V Pos: standing >
Zukus starts casting a spell.
< 805h/805H 163v/165V Pos: standing >
Jov stops following Wash.
Jov now follows Wash.
< 805h/805H 163v/165V Pos: standing >
< 805h/805H 163v/165V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'zufhjz'
< 805h/805H 163v/165V Pos: standing >
< 805h/805H 163v/165V Pos: standing >
< 805h/805H 163v/165V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@M^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a deer is lying here.
*Rex Nameless (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*The lich of Decker stands here. (minion) (Red Aura)
*The lich of Dutch stands here. (minion) (Red Aura)
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar Nameless (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is in the distance to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
A Dwarf who is a brief walk away to your west.
An elite guard specialist who is a brief walk away to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is a brief walk away to your west.
An elite guard who is in the distance to your west.
An elite guard who is almost out of sight to your west.
< 805h/805H 163v/165V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard specialist who is a brief walk away to your west.
< 805h/805H 163v/165V Pos: standing >
Wash leaves west.
Jov leaves west.
Zukus leaves west.
The lich of Andryn leaves west.
Laz sneaks west.
Znar leaves west.
Bisil leaves west.
You follow Jov.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@PM^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Znar Nameless (Duergar)(small) stands in mid-air here.(Red Aura)
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
You sense a lifeform nearby.
There are residual brain waves in the area.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
Rex enters from the east.
< 805h/805H 161v/165V Pos: standing >
Aq stops using the glowing stiletto 'Sunfist' [poor].
< 805h/805H 162v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 805h/805H 164v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is not far off to your east.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
< 805h/805H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@M^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 805h/805H 165v/165V Pos: standing >
Aq stops using a tome of immeasurable knowledge [poor].
< 805h/805H 165v/165V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
< 805h/805H 165v/165V Pos: standing >
Aq attaches a tome of immeasurable knowledge [poor] to his belt.
< 805h/805H 165v/165V Pos: standing >
Zloin enters from the west.
< 805h/805H 165v/165V Pos: standing >
Znar sits down.
< 805h/805H 165v/165V Pos: standing >
Zloin leaves west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
Zloin who is close by to your west.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
< 805h/805H 165v/165V Pos: standing >
Zloin enters from the west.
< 805h/805H 165v/165V Pos: standing >
Aq wields the glowing stiletto 'Sunfist' [poor].
< 805h/805H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@M^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
A Mountain Trail
Obvious exits: -E -W
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A huge owlbear who is close by to your east.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
Zloin leaves east.
Aq sits down in a comfortable spot.
You quickly scan the area.
Zloin who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
Zloin enters from the east.
< 805h/805H 165v/165V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
You quickly scan the area.
A huge owlbear who is close by to your east.
A saddled white drake who is not far off to your south.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard specialist who is not far off to your west.
< 805h/805H 165v/165V Pos: standing >
Zloin leaves east.
< 805h/805H 165v/165V Pos: standing >
Aq opens a tome of immeasurable knowledge [poor] and begins studying it intently.
You quickly scan the area.
Zloin who is close by to your east.
A huge owlbear who is close by to your east.
A Dwarf who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 805h/805H 165v/165V Pos: standing >
Aq closes his book and grins malevolently.
< 805h/805H 165v/165V Pos: standing >
A Dwarf enters from the west.
Znar snaps into visibility.
Znar, in a show of awesome skill, tackles the ground with his head.
< 805h/805H 165v/165V Pos: standing >
Aq clambers to his feet.
< 805h/805H 165v/165V Pos: standing >
A Dwarf leaves west.
< 805h/805H 165v/165V Pos: standing >
Wash leaves west.
Jov leaves west.
Aq leaves west.
Zukus leaves west.
The lich of Andryn leaves west.
Laz sneaks west.
Bisil leaves west.
You follow Jov.
A Mountain Trail
Obvious exits: -E -W
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Aq Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
A Dwarf (medium) Legionary of The Empire stands here.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
Rex enters from the east.
< 805h/805H 163v/165V Pos: standing >
Autosaving...
Rex snaps into visibility.
Rex tackles a Dwarf square in the chest knocking the wind out of him!
< 805h/805H 163v/165V Pos: standing >
Wash leaves east.
Jov leaves east.
Aq leaves east.
Zukus leaves east.
The lich of Andryn leaves east.
Laz sneaks east.
Bisil leaves east.
You follow Jov.
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@P^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Aq Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Znar Nameless (Duergar)(small) sits in mid-air here.(Red Aura)
There are residual brain waves in the area.
The lich of Dutch enters from the west.
The lich of Decker enters from the west.
< 805h/805H 162v/165V Pos: standing >
Bisil leaves east.
< 805h/805H 164v/165V Pos: standing >
Slay whom?
< 805h/805H 165v/165V Pos: standing >
Wash leaves west.
Jov leaves west.
Aq leaves west.
Zukus leaves west.
The lich of Andryn leaves west.
You follow Jov.
A Mountain Trail
Obvious exits: -E -W
*The lich of Andryn stands here. (minion) (Red Aura)
*Zukus Nameless (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Aq Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
*Jov Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Rex Nameless (Troll)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
A globe of darkness floats near Rex's head.
A Dwarf (medium) Legionary of The Empire sits here.
The lich of Dutch enters from the east.
The lich of Decker enters from the east.
< 805h/805H 163v/165V Pos: standing >
Jov gives an order to his followers.
The lich of Decker starts casting an offensive spell.
The lich of Decker snaps into visibility.
The lich of Dutch starts casting an offensive spell.
The lich of Dutch snaps into visibility.
The lich of Andryn starts casting an offensive spell.
The lich of Andryn snaps into visibility.
< 805h/805H 163v/165V Pos: standing >
Wash starts casting an offensive spell.
Wash snaps into visibility.
You begin to focus your will...
You snap into visibility.
< 805h/805H 163v/165V Pos: standing >
The lich of Decker completes its spell...
The lich of Decker utters the words 'buoblg qrunsoqpze yugh'
The lich of Decker's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Dutch completes its spell...
The lich of Dutch utters the words 'buoblg qrunsoqpze yugh'
The lich of Dutch's fist beats the life out of a Dwarf, blood pours from his body!
The lich of Andryn completes its spell...
The lich of Andryn utters the words 'buoblg qrunsoqpze yugh'
The lich of Andryn's fist beats the life out of a Dwarf, blood pours from his body!
Aq starts casting an offensive spell.
Aq snaps into visibility.
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 805h/805H 164v/165V Pos: standing >
Rex's impressive slash strikes a Dwarf.
Rex's impressive pierce strikes a Dwarf.
Rex's impressive slash strikes a Dwarf.
Rex misses a Dwarf.
< 805h/805H 165v/165V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 805h/805H 165v/165V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Dwarf who starts to melt!
Zloin crawls in from the east.
< 805h/805H 165v/165V Pos: standing >
Aq completes his spell...
Aq utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Aq.
Wash completes her spell...
Wash utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
Zloin crawls west.
< 805h/805H 165v/165V Pos: standing >
Your mental manipulations become a reality...
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 214 ] A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 805h/805H 165v/165V Pos: standing >
Zukus starts casting a spell.
< 805h/805H 165v/165V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 805h/805H 165v/165V Pos: standing >
Aq starts casting an offensive spell.
< 805h/805H 165v/165V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a flamestrike on a Dwarf, who turns into a pile of ash!
A Dwarf is dead! R.I.P.
You receive your share of experience.