<worn as a badge> an emblem of Shanatar royalty of intelligence (magic)
<worn on head> an illithid's circlet (magic) [82%]
<worn on eyes> a platinum-encrusted sapphire eye
<worn in ear> a robin's tail feather (glowing) [78%]
<worn in ear> a glowing jade earring (glowing) [86%]
<worn on face> an irridescent blue mask (magic) [81%]
<worn around neck> a sapphire and amethyst necklace
<worn around neck> a mithril amulet of the magi
<worn on body> a robe of the Titan magi of agility (magic) [89%]
<worn about body> opalescent robes of the archmagi (glowing) [82%]
<worn on back> a large leather backpack
<worn as quiver> an old leather quiver
<worn about waist> a thick belt of trollhide (magic)
<worn on belt buckle>a tome of immeasurable knowledge [poor] (magic) (glowing) (humming) [89%]
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> sleeves of gold dragonskin of intelligence (magic) [63%]
<held as shield> a shield lined with silver fangs [poor] (magic) [82%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming) [88%]
<worn around wrist> a bracelet of influence (magic)
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming) [84%]
<worn on finger> a yellow ring of chrysoberyl (magic)
<held> a gem of reflection [superior] (magic)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [78%]
<worn on feet> boots of brain golem skin (magic)
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small amount of linen has been left here.
Some tempered steel lays here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 675h/675H 114v/130V Pos: standing >
Bisil leaves south.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
< 675h/675H 113v/130V Pos: standing >
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 675h/675H 111v/130V Pos: standing >
< 675h/675H 111v/130V Pos: standing >
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 675h/675H 110v/130V Pos: standing >
Bisil leaves north.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
< 675h/675H 108v/130V Pos: standing >
Bisil leaves north.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
< 675h/675H 106v/130V Pos: standing >
< 675h/675H 107v/130V Pos: standing >
Bisil leaves north.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
< 675h/675H 106v/130V Pos: standing >
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
< 675h/675H 104v/130V Pos: standing >
< 675h/675H 104v/130V Pos: standing >
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
The corpse of a village warrior is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
< 675h/675H 105v/130V Pos: standing >
< 675h/675H 105v/130V Pos: standing >
Laz sneaks in from the west.
< 675h/675H 105v/130V Pos: standing >
Laz sneaks east.
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
< 675h/675H 104v/130V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
Laz sneaks east.
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 675h/675H 102v/130V Pos: standing >
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
< 675h/675H 101v/130V Pos: standing >
< 675h/675H 101v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
The corpse of a village warrior is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
< 675h/675H 100v/130V Pos: standing >
< 675h/675H 100v/130V Pos: standing >
A village warrior leaves west.
< 675h/675H 102v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
< 675h/675H 102v/130V Pos: standing >
< 675h/675H 102v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A village warrior wanders here looking for signs of trouble.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
< 675h/675H 101v/130V Pos: standing >
< 675h/675H 101v/130V Pos: standing >
Laz sneaks south.
Bisil leaves south.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A spiked suit of ringmail is on the ground here gathering dust.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A drunken villager staggers here searching for more beer.
< 675h/675H 101v/130V Pos: standing >
< 675h/675H 102v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 675h/675H 100v/130V Pos: standing >
< 675h/675H 101v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
[3] The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
< 675h/675H 99v/130V Pos: standing >
Laz sneaks west.
Bisil leaves west.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 675h/675H 97v/130V Pos: standing >
< 675h/675H 98v/130V Pos: standing >
Laz sneaks south.
Bisil leaves south.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A drunken villager staggers here searching for more beer.
< 675h/675H 97v/130V Pos: standing >
< 675h/675H 97v/130V Pos: standing >
Laz sneaks east.
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -South -West
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child wanders here in search of his mother.
< 675h/675H 97v/130V Pos: standing >
< 675h/675H 97v/130V Pos: standing >
A small child leaves south.
Bisil leaves south.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
[2] The corpse of a village champion is lying here.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child wanders here in search of his mother.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.
< 675h/675H 96v/130V Pos: standing >
< 675h/675H 96v/130V Pos: standing >
Laz nods.
< 675h/675H 100v/130V Pos: standing >
Laz sneaks east.
Bisil leaves east.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 675h/675H 100v/130V Pos: standing >
< 675h/675H 100v/130V Pos: standing >
Laz sneaks south.
Bisil leaves south.
You follow Bisil.
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
[3] The corpse of a village champion is lying here.
A tarnished cured leather maul from Sarmiz'Duul lies here on the ground. (magic)
A bloody tin platemail lies here on the ground.
A frozen gold chainmail lies here on the ground.
A spiked suit of ringmail is on the ground here gathering dust.
*Bisil Nameless (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Bisil's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Centaur (large) Legionary of The Empire stands here.
< 675h/675H 103v/130V Pos: standing >
< 675h/675H 103v/130V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 675h/675H 105v/130V Pos: standing >
You start chanting...
You snap into visibility.
< 675h/675H 105v/130V Pos: standing >
Bisil snaps into visibility.
Bisil completes his spell...
Bisil utters the words 'aihu-waouq grul'
Bisil points at a Centaur, and a powerful ray of anti-magic lances forth from their fingertip!
Bisil tries to dispel a Centaur's magic!
And he has some success!
< 675h/675H 106v/130V Pos: standing >
Casting: immolate
< 675h/675H 107v/130V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Centaur is suddenly at a loss for words.
< 675h/675H 108v/130V Pos: standing >
Bisil starts casting an offensive spell.
< 675h/675H 108v/130V Pos: standing >
You complete your spell...
Your fiery blast strikes a Centaur full on!
[Damage: 53 ]
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You snap into visibility.
-=[You attack a Centaur.]=- [0 hits]
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Bisil completes his spell...
Bisil utters the words 'aihu-waouq grul'
Bisil points at a Centaur, and a powerful ray of anti-magic lances forth from their fingertip!
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: awful >
Laz snaps into visibility.
Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz calls down a roaring flamestrike at a Centaur who starts to melt!
You start chanting...
You snap into visibility.
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: awful >
You snap into visibility.
-=[a Centaur attacks you.]=- [0 hits]
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: awful >
Laz starts casting an offensive spell.
Laz snaps into visibility.
Bisil starts casting an offensive spell.
< 675h/675H 108v/130V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Centaur sta EP: awful >
You snap into visibility.
Casting: bigbys clenched fist **
A Centaur attempts to flee.
A Centaur trots north.
< 675h/675H 108v/130V Pos: standing >
[Damage: 30 ] A Centaur screams in agony as the flames consume him completely.
You receive your share of experience.