The death of [42 Assassin] Yzar (Skeleton)

in A Dark Trail, Approaching The Tower

from the perspective of [45 Bounty Hunter] Vorador The Empire (Grey Elf)

<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming) [61%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a serpentine mask (magic)
<worn around neck>   a string of disembodied hands
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       some platemail of colorless salamander scales (magic)[193h 11m 0s]
<worn about body>    a rangers cloak
<worn as quiver>     a silken backsheath of flight (magic) [84%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a diamondine axe covered in blood (magic)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating) [88%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<primary weapon>     the mace of light and darkness (magic)[193h 11m 0s]
<secondary weapon>   the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs>       a black and red kilt [50%]
<worn on feet>       some spurred blood crystal boots (magic)

The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
Que says in gnome 'sec, want a draco, gonna finish this see if stupid lich has a locket yet'

< 492h/492H 195v/195V Pos: standing >
Que leaves down.

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A burly ogre guard who is close by to your north.
Bpollobop, the kuo-toan guard who is close by to your east.
A burly ogre guard who is close by to your south.
A large troll stair guard who is close by to your west.
A large troll stair guard who is close by to your west.

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A burly ogre guard who is close by to your north.
Bpollobop, the kuo-toan guard who is close by to your east.
A burly ogre guard who is close by to your south.
A large troll stair guard who is close by to your west.
A large troll stair guard who is close by to your west.

< 492h/492H 195v/195V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
  *The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (slightly good)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (good)
   Nizari                                        (evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
  *The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (pure good)
  *Fort Boyard                                   (very good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
  *The Twin Keeps of Devastated Tharnadia        (evil)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly evil)
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (evil)
  *Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (good)
  *Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (good)
  *Jotunheim                                     (slightly good)
  *The Transparent Tower                         (evil)
   Krethik Keep                                  (very good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
  *The Keep of Evil                              (evil)
   The Forgotten Mansion                         (slightly evil)
  *Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (very good)
  *The Scorched Valley                           (slightly evil)
  *The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (very good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
  *The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >

		Score information for Vorador

Level: 45   Race: Grey Elf   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 492(492)  Moves: 195(195)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4652 platinum   453 gold     0 silver     0 copper
Playing time: 1 days / 6 hours/ 5 minutes
Received data: 1.4665 MB this session.
Send data:     0.0515 MB this session.
Compression ratio: 85%
Title: Magister Militum of The Empire
Group Leader: Erisi
Status:  Standing.
Epic points(total): 1538(2138) Current task: find runestone of Fort Boyard
Epic Bonus: Epic Points Bonus (9.41%)
Frags:   +0.00   Deaths:   2
Consenting: Erisi
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:    Farsee Fly Armor Haste Invisibility Listen
Bartender Quests Remaining: 3
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  458 

Active Spells:
--------------
accelerated healing (41 minutes)
stone skin (less than a minute remaining)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
well-rested bonus (28 minutes)
bless (16 minutes)
protection from evil (36 minutes)
armor (16 minutes)


< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
Obvious exits: -E -U
A jeweled mithril belt buckle lies here on the ground.
A fine marble cap lies here on the ground.
A small chitinous scale has been left here.
[2] A tattered suit of guard's platemail lies here.
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)
(Q)A large troll stair guard blocks passage to the top level of the tower.(Red Aura)

< 492h/492H 195v/195V Pos: standing >
Erisi shrugs helplessly.

< 492h/492H 195v/195V Pos: standing >
The Second Floor Foyer
Obvious exits: -N -E -S -W -D
The corpse of a burly ogre guard is lying here.
A polished piece of hard wood has been left here.
[2] A suit of blood-red leather armor lies here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Erisi Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 492h/492H 195v/195V Pos: standing >
Erisi starts casting a spell.

< 492h/492H 195v/195V Pos: standing >
Erisi completes her spell...
Erisi utters the words 'ghaiz gtui'

< 492h/492H 195v/195V Pos: standing >

< 492h/492H 195v/195V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
Erisi sits down in a comfortable spot.

< 492h/492H 195v/195V Pos: standing >
Erisi opens a midnight blue tome with silver bindings and begins studying it intently.

< 492h/492H 195v/195V Pos: standing >
Erisi closes her book and smiles broadly.

< 492h/492H 195v/195V Pos: standing >
Erisi clambers to her feet.

< 492h/492H 195v/195V Pos: standing >
The Second Floor Foyer
Obvious exits: -N -E -S -W -D
The corpse of a burly ogre guard is lying here.
A polished piece of hard wood has been left here.
[2] A suit of blood-red leather armor lies here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Erisi Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A burly ogre guard who is close by to your north.
Bpollobop, the kuo-toan guard who is close by to your east.
A burly ogre guard who is close by to your south.
A large troll stair guard who is close by to your west.
A large troll stair guard who is close by to your west.

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A burly ogre guard who is close by to your north.
Bpollobop, the kuo-toan guard who is close by to your east.
A burly ogre guard who is close by to your south.
A large troll stair guard who is close by to your west.
A large troll stair guard who is close by to your west.

< 492h/492H 195v/195V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 492h/492H 195v/195V Pos: standing >
A Dark Stairwell
Obvious exits: -S -U
[2] The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
[2] A tattered suit of guard's platemail lies here.

< 492h/492H 194v/195V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 492h/492H 193v/195V Pos: standing >
You quickly scan the area.
A vampire necromancer who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 193v/195V Pos: standing >
You quickly scan the area.
A vampire necromancer who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 194v/195V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your north.
A vampire necromancer who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your north.
A vampire necromancer who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your north.
A vampire necromancer who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 195v/195V Pos: standing >
A Dark Stairwell
Obvious exits: -S -U
[2] The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
[2] A tattered suit of guard's platemail lies here.
A water elemental is here, flowing like a living current. (minion) 

< 492h/492H 194v/195V Pos: standing >
A water elemental enters from above.

< 492h/492H 194v/195V Pos: standing >
Erisi enters from above.
A water elemental enters from above.

< 492h/492H 194v/195V Pos: standing >

< 492h/492H 194v/195V Pos: standing >

< 492h/492H 194v/195V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 492h/492H 193v/195V Pos: standing >
A vampire necromancer sneaks west.

< 492h/492H 195v/195V Pos: standing >
You feel your skin soften and return to normal.
Erisi enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 492h/492H 195v/195V Pos: standing >
Backstab who?

< 492h/492H 195v/195V Pos: standing >
Erisi leaves south.
A water elemental leaves south.
A water elemental leaves south.
A water elemental leaves south.

< 492h/492H 195v/195V Pos: standing >
Headbutt whom?

< 492h/492H 195v/195V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.(Red Aura)

< 492h/492H 194v/195V Pos: standing >
You snap into visibility.
[Damage:  1 ] -=[Your feeble pierce grazes a vampire necromancer.]=-

< 492h/492H 194v/195V Pos: standing >
< T: Vorador TP: sta TC:excellent E: a vampire necromancer sta EP: few scratches >
 A patrolling guard starts casting a spell.

< 492h/492H 194v/195V Pos: standing >
< T: Vorador TP: sta TC:excellent E: a vampire necromancer sta EP: few scratches >
 You parry a vampire necromancer's lunge at you.
You parry a vampire necromancer's lunge at you.

< 492h/492H 194v/195V Pos: standing >
< T: Vorador TP: sta TC:excellent E: a vampire necromancer sta EP: few scratches >
 A vampire necromancer attempts to flee.
A vampire necromancer leaves east.

< 492h/492H 194v/195V Pos: standing >
Headbutt whom?

< 492h/492H 194v/195V Pos: standing >
Headbutt whom?

< 492h/492H 194v/195V Pos: standing >
A patrolling guard completes his spell...
A patrolling guard utters the word 'gajrgpuzre'
An aura of malevolency forms around a patrolling guard!

< 492h/492H 194v/195V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 492h/492H 193v/195V Pos: standing >
Headbutt whom?

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
Que who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A vampire necromancer who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
Erisi who is a brief walk away to your south.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 195v/195V Pos: standing >
You quickly scan the area.
Que who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A vampire necromancer who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
A water elemental who is a brief walk away to your south.
Erisi who is a brief walk away to your south.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 492h/492H 195v/195V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 492h/492H 194v/195V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 492h/492H 193v/195V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S

< 492h/492H 192v/195V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 492h/492H 191v/195V Pos: standing >
Headbutt whom?

< 492h/492H 193v/195V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
A vampire necromancer sits, floating here, fighting a water elemental.(disguised)(Gold Aura)
A water elemental stands here, fighting a vampire necromancer. (minion) 
A water elemental sits here. (minion) 
A water elemental sits here. (minion) 
Erisi Legionary of The Empire (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
There are some tracks heading north.

< 492h/492H 191v/195V Pos: standing >
A water elemental's crush grazes a vampire necromancer.
A water elemental shivers as it hits a vampire necromancer.
A water elemental's weak crush grazes a vampire necromancer.
A water elemental shivers as it hits a vampire necromancer.
A water elemental's feeble crush grazes a vampire necromancer.
A water elemental shivers as it hits a vampire necromancer.

< 492h/492H 192v/195V Pos: standing >
Headbutt requires you to be able to reach his head!

< 492h/492H 193v/195V Pos: standing >
A vampire necromancer misses a water elemental.

< 492h/492H 195v/195V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a vampire necromancer in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A vampire necromancer makes a strange sound as you place the infamous crystal dagger named 'Venom' in his back.

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: a vampire necromancer sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine bludgeon strikes a vampire necromancer.]=-
The globe around your body flares as it bears the brunt of a vampire necromancer's assault!
[Damage: 10 ] -=[Your fine pierce wounds a vampire necromancer.]=-
The globe around your body flares as it bears the brunt of a vampire necromancer's assault!
[Damage: 12 ] -=[Your fine bludgeon strikes a vampire necromancer.]=-
The globe around your body flares as it bears the brunt of a vampire necromancer's assault!
Your mace of light and darkness flares with pure light, unleashing the virtue of the gods at a vampire necromancer!
A vampire necromancer wavers in agony, as the positive energies purge your undead essence!
[Damage: 120 ] The power of your God rains down pain and suffering upon a vampire necromancer!
[Damage: 16 ] -=[Your impressive bludgeon strikes a vampire necromancer.]=-
A Vampire's disguise falls apart!
The globe around your body flares as it bears the brunt of a Vampire's assault!
Your mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Vampire!
A Vampire wavers in agony, as the positive energies purge your undead essence!
[Damage: 120 ] The power of your God rains down pain and suffering upon a Vampire!
[Damage: 12 ] -=[Your bludgeon strikes a Vampire very hard.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
A Vampire clambers to his feet.

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP: pretty hurt >
 Erisi completes her spell...
Erisi utters the words 'xarr ay ghaiz'

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP: pretty hurt >
 A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP: pretty hurt >
 A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP: pretty hurt >
 A Vampire dodges a water elemental's attack.
A water elemental's fine crush seriously wounds a Vampire.
A Vampire's spell flows around a water elemental, leaving it unharmed!
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
You snap into visibility.
[Damage: 24 ] You leave a huge, red swollen lump on a Vampire's temple.
The globe around your body flares as it bears the brunt of a Vampire's assault!

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP:  awful >
 A water elemental dodges a Vampire's attack.
A water elemental dodges a Vampire's attack.
A water elemental dodges a Vampire's attack.

< 492h/492H 195v/195V Pos: standing >
< T: water TP: sta TC:few scratches E: A Vampire sta EP:  awful >
 A Vampire's skin seems to turn to stone.
You snap into visibility.
[Damage:  1 ] -=[Your feeble bludgeon strikes a Vampire.]=-
Your mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Vampire!
A Vampire wavers in agony, as the positive energies purge your undead essence!
[Damage: 30 ] A Skeleton falls to the ground, their soul a mere shell of what it once was.
A Skeleton's burnt ivory necklace from Desolate shattered into a million pieces by the divine fury!
A Skeleton's some gleaming copper boots from Newhaven shattered into a million pieces by the divine fury!
A Skeleton is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!