The death of [42 Assassin] Yzar (Skeleton)

in A Dark Trail, Approaching The Tower

from the perspective of [42 Assassin] Yzar (Skeleton)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a fragile obsidian helmet from Desolate
<worn on eyes>       a feathered leather eyepatch [superior] (illuminating)
<worn in ear>        a green Cimmerian earring [poor]
<worn in ear>        a tiny amethyst earring
<worn on face>       a blood stained mask
<worn around neck>   a necklace of human ears
<worn on body>       a bamboo battledress
<worn about body>    a flowing black bodycloak
<worn about waist>   a belt of rank
<worn on belt buckle>a bloody marble belt buckle from Desolate
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       an armband of knighthood [88%]
<worn around wrist>  a sparkling diamond bracer [poor]
<worn around wrist>  a green Cimmerian bracelet
<worn on hands>      some beautiful stone mitts from Desolate
<worn on finger>     a blue ring of crystal ice
<worn on finger>     a green Cimmerian ring
<primary weapon>     a bloody dragonscale ghurka from Desolate
<secondary weapon>   an ivory handled dagger
<worn on legs>       some unearthly ruby leggings from Desolate

  .^M^^+^M^   
 .^..M^+^M^.  
 ...^^^+^^M^  
 +++++@+..^^  
 .....^^^.^.  
 ...^^.^.^^^  
  ..^..^..^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 361h/361H 239v/320V Pos: standing >
 
  ^M^^+^M^.   
 ^..M^+^M^..  
 ..^^^+^^M^.  
 +++++@..^^^  
 ....^^^.^.^  
 ..^^.^.^^^^  
  .^..^..^.   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 361h/361H 238v/320V Pos: standing >
 
  M^^+^M^.*   
 ..M^+^M^..*  
 .^^^+^^M^..  
 +++++@.^^^.  
 ...^^^.^.^.  
 .^^.^.^^^^^  
  ^..^..^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 238v/320V Pos: standing >
 
  ^^+^M^.**   
 .M^+^M^..**  
 ^^^+^^M^..*  
 ++++.@^^^..  
 ..^^^.^.^..  
 ^^.^.^^^^^.  
  ..^..^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 236v/320V Pos: standing >
 
  ^+^M^.***   
 M^+^M^..***  
 ^^+^^M^..**  
 +++..@^^..*  
 .^^^.^.^...  
 ^.^.^^^^^..  
  .^..^.^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 234v/320V Pos: standing >
 
  +^M^.****   
 ^+^M^..****  
 ^+^^M^..***  
 ++..^@^..**  
 ^^^.^.^....  
 .^.^^^^^...  
  ^..^.^^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 231v/320V Pos: standing >
 
  ^M^.*****   
 +^M^..*****  
 +^^M^..****  
 +..^^@..***  
 ^^.^.^....*  
 ^.^^^^^....  
  ..^.^^...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 229v/320V Pos: standing >
 
  M^.******   
 ^M^..******  
 ^^M^..*****  
 ..^^^@.****  
 ^.^.^....**  
 .^^^^^....*  
  .^.^^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 227v/320V Pos: standing >
 
  ^.*******   
 M^..*******  
 ^M^..******  
 .^^^.@*****  
 .^.^....***  
 ^^^^^....**  
  ^.^^.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 361h/361H 225v/320V Pos: standing >
 
 .**M*  
 ..@**  
 ^..**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 224v/320V Pos: standing >
 
 **M**  
 .*@**  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 222v/320V Pos: standing >
 
 *M***  
 **@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 220v/320V Pos: standing >
 
 M****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 219v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 217v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 215v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 214v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 212v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 210v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A green iguana walks across the ground here, slowly peering about.

< 361h/361H 209v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A green iguana walks across the ground here, slowly peering about.

< 361h/361H 209v/320V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 207v/320V Pos: standing >
 
 ^****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 206v/320V Pos: standing >
 
 ****M  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 204v/320V Pos: standing >
 
 ***M*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 202v/320V Pos: standing >
 
 ****M  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 201v/320V Pos: standing >
 
 ^****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 199v/320V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 361h/361H 198v/320V Pos: standing >
You get a slab of beef from a multicolored sack.

< 361h/361H 199v/320V Pos: standing >
You get a slab of beef from a multicolored sack.

< 361h/361H 200v/320V Pos: standing >
You eat the slab of beef.

< 361h/361H 201v/320V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 365h/365H 199v/320V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
The corpse of a vicious kuo-toan guard is lying here.

< 365h/365H 198v/320V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 198v/320V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 365h/365H 197v/320V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 198v/320V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 365h/365H 197v/320V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 198v/320V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
someone has dropped an enhance material here!
A few coins lie scattered here.

< 365h/365H 197v/320V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 197v/320V Pos: standing >
The gates seems to be closed.

< 365h/365H 198v/320V Pos: standing >
You get a magical essence of Wisdom.
You get a few coins.
There were: 2 platinum coins, 13 gold coins. 
You got 2 items.

< 365h/365H 201v/320V Pos: standing >
The gates seems to be closed.

< 365h/365H 204v/320V Pos: standing >
Ok.

< 365h/365H 206v/320V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 207v/320V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South

< 365h/365H 207v/320V Pos: standing >
You quickly scan the area.
Flog, the troll guardian who is close by to your east.

< 365h/365H 208v/320V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 

< 365h/365H 209v/320V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 365h/365H 210v/320V Pos: standing >
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
A patrolling guard walks through the halls of the tower.

< 365h/365H 211v/320V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.

< 365h/365H 212v/320V Pos: standing >
The torture chamber lies towards the west.
You extend your sights westward.
A Dim Room Containing Whips and Chains
   This appears to be the punishment room for those of the order that
have screwed their raidings for the last time.  All sorts of punishment
and torture devices are hung up around the room.  From chains, whips,
to the dreaded rack, everyone fears making a mistake when on a raid
with the elders of the tower.  There is a very strong looking human
standing in the room, administerring the punishment.
Obvious exits: -East 
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.

< 365h/365H 215v/320V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 365h/365H 216v/320V Pos: standing >
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 

< 365h/365H 216v/320V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A patrolling guard who is not far off to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 365h/365H 216v/320V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -North -East  -South -West 

< 365h/365H 219v/320V Pos: standing >
The hallway continues.
You extend your sights westward.
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 

< 365h/365H 221v/320V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 

< 365h/365H 222v/320V Pos: standing >
The hallway continues.
You extend your sights westward.
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
A patrolling guard walks through the halls of the tower.

< 365h/365H 224v/320V Pos: standing >
The hallway continues.
You extend your sights southward.
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South

< 365h/365H 226v/320V Pos: standing >
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
A patrolling guard walks through the halls of the tower.

< 365h/365H 226v/320V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.

< 365h/365H 227v/320V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 365h/365H 228v/320V Pos: standing >
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
A patrolling guard walks through the halls of the tower.

< 365h/365H 229v/320V Pos: standing >
The door seems to be closed.

< 365h/365H 230v/320V Pos: standing >
Ok.

< 365h/365H 233v/320V Pos: standing >
A Bloody Room
   This room is a bloody mess of dead boddies and ravaged corpses.  The
great warbeast of the tower rests in this room devouring the corpses as
they are thrown to it.  There is a large steal door preventing people
from wandering in here by accident.  This beast appears to feed on the
remains of the trainees who don't make it past the training room.
Obvious exits: -North
A bloody warbeast devours the corpses of the failed trainees.

< 365h/365H 232v/320V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A patrolling guard who is not far off to your north.
A young apprentice who is not far off to your north.
A young apprentice who is not far off to your north.
A young apprentice who is not far off to your north.

< 365h/365H 233v/320V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 234v/320V Pos: standing >
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
A patrolling guard walks through the halls of the tower.
A Grey Elf snaps into visibility.
A Grey Elf's feeble pierce grazes you.

< 364h/365H 234v/320V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 364h/365H 235v/320V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A patrolling guard starts casting a spell.

< 364h/365H 235v/320V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.

< 364h/365H 235v/320V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 You attempt to flee...
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 364h/365H 220v/320V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South

< 365h/365H 220v/320V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South

< 365h/365H 220v/320V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.

< 365h/365H 219v/320V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 220v/320V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 220v/320V Pos: standing >
A Grey Elf gives an order to her followers.
You are knocked to the ground by a water elemental's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from a water elemental, who loses its balance and falls.

< 364h/365H 222v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: excellent >
 You miss a water elemental.
You miss a water elemental.

< 364h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: excellent >
 A Grey Elf starts casting a spell.

< 364h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: excellent >
 A water elemental's crush grazes you.
[Damage:  2 ] A water elemental shivers from the unnatural cold as it hits you!
A water elemental's weak crush grazes you.
[Damage:  2 ] A water elemental shivers from the unnatural cold as it hits you!
A water elemental's feeble crush grazes you.
[Damage:  1 ] A water elemental shivers from the unnatural cold as it hits you!

< 359h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 Someone attempted to headbutt you.

< 359h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 You miss a water elemental.

< 359h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Grey Elf snaps into visibility.
Out of nowhere, a Grey Elf stabs you in the back.

< 358h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 358h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 358h/365H 223v/320V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: water sta EP: few scratches >
 A Grey Elf snaps into visibility.
A Grey Elf's fine bludgeon strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's fine pierce wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's fine bludgeon strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Nooo! The holy power of a Grey Elf is almost too much...
Pain unlike you have ever felt before permeates your body.
OUCH!  That really did HURT!
A Grey Elf's impressive bludgeon strikes you.
Your disguise falls apart!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Nooo! The holy power of a Grey Elf is almost too much...
Pain unlike you have ever felt before permeates your body.
YIKES!  Another hit like that, and you've had it!!
A Grey Elf's bludgeon strikes you very hard.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You clamber to your feet.

< 55h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: water sta EP: few scratches >
 A Grey Elf completes her spell...
A Grey Elf utters the words 'xarr ay ghaiz'
Sorry, you aren't allowed to do that in combat.

< 55h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: water sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 55h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: water sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 55h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: water sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 55h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: water sta EP: few scratches >
 You dodge a water elemental's vicious attack.
A water elemental's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around a water elemental, leaving it unharmed!
You attempt to flee...
PANIC!  You couldn't escape!
A Grey Elf snaps into visibility.
Everything is blurry after a Grey Elf's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!

< 20h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC: awful E: water sta EP: few scratches >
 A water elemental dodges your futile attack.
A water elemental dodges your futile attack.
A water elemental dodges your futile attack.

< 20h/365H 223v/320V Pos: standing >
< T: Yzar TP: sta TC: awful E: water sta EP: few scratches >
 You feel your skin harden to stone.
The spirits of Desolate grant you their protection.
A Grey Elf snaps into visibility.
A Grey Elf's feeble bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Nooo! The holy power of a Grey Elf is almost too much...
Judgement is rendered, as you feel your soul being shattered to pieces.
Your burnt ivory necklace from Desolate shattered into a million pieces by the divine fury!
Your some gleaming copper boots from Newhaven shattered into a million pieces by the divine fury!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...