The death of [25 Blighter] Nomaly (Duergar)

in Along the Western Fork of the Path

from the perspective of [51 Huntsman] Sxt The Empire (Grey Elf)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [51%]
<worn on head>       the diamond crown of Winduin (glowing) [79%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [86%]
<worn in ear>        an orb of metorite of endurance (glowing)
<worn in ear>        a lightning earring [superior]
<worn on face>       the mask of deceptions (magic) (humming) [48%]
<worn around neck>   an emerald pendant of the ice drake [poor] (magic) (illuminating)
<worn around neck>   a pendant of fire [66%]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a cloak of vitality (magic) [75%]
<worn on back>       a large leather backpack [77%]
<worn as quiver>     a tarnished dematite quiver [superior]
<worn about waist>   a utility belt of poisoning agents [superior] [78%]
<worn on belt buckle>a severed illithid tentacle [76%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [87%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  the bangle of the Dreamer [poor] (magic) [81%]
<worn around wrist>  a bracelet of purple mist [64%]
<worn on hands>      some massive studded mithril fists [poor] (magic)
<worn on finger>     a shiny crimson ring [poor] (magic) [88%]
<worn on finger>     a glowing black ring
<primary weapon>     the legendary cutlass 'Sanguine Song' [poor] (magic) (glowing) (humming) [87%]
<secondary weapon>   an axe of the vortex demon [poor] (magic) (glowing)
<worn on legs>       some wolf hide pants [poor]
<worn on feet>       boots of thundering might (magic) (humming)

Detecting:       Invisible Evil Good Magic Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Spirit Ward
Enchantments:    Farsee Fly Armor Haste Blur Invisibility Sneaking Lightfooted Sparkling
Stat Pool timeout: 21:05:40
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points: 1538 

Active Spells:
--------------
dexterity (44 minutes)
strength (44 minutes)
barkskin (15 minutes)
protection from evil (41 minutes)
endurance (1 minute)
dazzle (15 minutes)
blur (less than a minute remaining)
rested bonus (38 minutes)


< 479h/479H 132v/132V Pos: standing >
Enzekail starts casting a spell.

< 479h/479H 132v/132V Pos: standing >
You start chanting...

< 479h/479H 132v/132V Pos: standing >
Casting: blur 

< 479h/479H 132v/132V Pos: standing >
Enzekail completes his spell...
Enzekail utters the words 'sfahzqhuai yfaw zzur'

< 479h/479H 132v/132V Pos: standing >
You complete your spell...
Your blurring speed is revivified.

< 479h/479H 132v/132V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the Tinkers.

< 479h/479H 132v/132V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!

< 479h/479H 132v/132V Pos: standing >
Mydrix starts casting a spell.

< 509h/509H 132v/132V Pos: standing >

		Character attributes for Sxt

Level: 51   Race: Grey Elf   Class: Ranger / Huntsman 
Age: 341 yrs / 9 mths  Height: 70 inches Weight: 122 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 110 (122)    Pow:  88 ( 84)
Dex: 156 (142)    Int: 102 ( 89)   
Agi: 100 ( 83)    Wis: 109 ( 91)
Con: 100 (111)    Cha:  97 ( 81)   Luk:  83 ( 83)
Equipped Items:  23     Carried weight:  125

Armor Points: -177  Reduces melee damage taken by 17.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 65   Damroll: 61
Alignment: 996  (-1000 to 1000)

Saving Throws: PAR[4]  FEA[29]
               BRE[-39]  SPE[-19]

Load carried: Light

< 509h/509H 132v/132V Pos: standing >
Mydrix completes his spell...
Mydrix utters the word 'babratgtui'
Your skin rehardens.
You let everyone know you're ready to go!

< 509h/509H 132v/132V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
*Mydrix (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 509h/509H 132v/132V Pos: standing >
You quickly scan the area.
You see nothing.

< 509h/509H 132v/132V Pos: standing >
Slay whom?
Mydrix starts casting a spell.

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
Mydrix completes his spell...
Mydrix utters the word 'ufaixaae'
You feel your barkskin harden to iron.

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
*Mydrix (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 509h/509H 132v/132V Pos: standing >
You quickly scan the area.
You see nothing.

< 509h/509H 132v/132V Pos: standing >
Mydrix opens the door.

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W
*Mydrix (Dwarf)(medium) stands in mid-air here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 509h/509H 131v/132V Pos: standing >
Slay whom?

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A forest Tor who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
An elite swashbuckler who is close by to your west.
An elite swashbuckler who is close by to your west.
Enzekail who is close by to your west.

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A forest Tor who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
An elite swashbuckler who is close by to your west.
An elite swashbuckler who is close by to your west.
Enzekail who is close by to your west.

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A forest Tor who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
An elite swashbuckler who is close by to your west.
An elite swashbuckler who is close by to your west.
Enzekail who is close by to your west.
Mydrix closes the door.

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A forest Tor who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
*Mydrix (Dwarf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
*Mydrix (Dwarf)(medium) stands in mid-air here.

< 509h/509H 128v/132V Pos: standing >
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
*Mydrix (Dwarf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 509h/509H 127v/132V Pos: standing >

< 509h/509H 128v/132V Pos: standing >
Slay whom?

< 509h/509H 132v/132V Pos: standing >
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
*Mydrix (Dwarf)(medium) stands in mid-air here.

< 509h/509H 130v/132V Pos: standing >
Slay whom?
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
*Mydrix (Dwarf)(medium) stands in mid-air here.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 509h/509H 128v/132V Pos: standing >

< 509h/509H 128v/132V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A voadkyn who is close by to your north.
A hook flier who is not far off to your north.
A hook flier who is not far off to your north.
A hopper who is not far off to your south.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 509h/509H 128v/132V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A voadkyn who is close by to your north.
A hook flier who is not far off to your north.
A hopper who is not far off to your south.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 509h/509H 130v/132V Pos: standing >
Slay whom?

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A voadkyn who is close by to your north.
A hook flier who is not far off to your north.
A hopper who is not far off to your south.
A bandit archer who is not far off above you.
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: A Pathway Further into Aravne Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Pathway Further into Aravne Forest
</map>
A Pathway Further into Aravne Forest
Obvious exits: -N -S
*Mydrix (Dwarf)(medium) stands in mid-air here.
A treejumper searches the area for food.
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)

< 509h/509H 130v/132V Pos: standing >
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: A Junction of the Main Path
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Junction of the Main Path
</map>
A Junction of the Main Path
Obvious exits: -N -E -S
*Mydrix (Dwarf)(medium) stands in mid-air here.
A dangerous looking hook flier swoops about the forest.

< 509h/509H 128v/132V Pos: standing >
Slay whom?

< 509h/509H 128v/132V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your east.
A hook flier who is close by to your east.
A treejumper who is in the distance to your east.
A treejumper who is in the distance to your east.
A forest Tor who is in the distance to your east.
A treejumper who is close by to your south.
A voadkyn who is close by to your south.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A hopper who is rather far off to your south.
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Main Path Along the Forest Floor
</map>

<map>
Zone: The Forest City of Aravne.
Room: Main Path Along the Forest Floor
</map>
Main Path Along the Forest Floor
Obvious exits: -N -S
*Mydrix (Dwarf)(medium) stands in mid-air here.
There are some tracks heading north.
There are some tracks heading north.

< 509h/509H 126v/132V Pos: standing >
Slay whom?

< 509h/509H 127v/132V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your south.
A treejumper who is not far off to your south.
A voadkyn who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hopper who is in the distance to your south.

< 509h/509H 128v/132V Pos: standing >
Slay whom?

< 509h/509H 129v/132V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your south.
A treejumper who is not far off to your south.
A voadkyn who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hopper who is in the distance to your south.

< 509h/509H 130v/132V Pos: standing >
Slay whom?

< 509h/509H 131v/132V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your south.
A treejumper who is not far off to your south.
A voadkyn who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hopper who is in the distance to your south.

< 509h/509H 132v/132V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your south.
A treejumper who is not far off to your south.
A voadkyn who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hopper who is in the distance to your south.

< 509h/509H 132v/132V Pos: standing >
Slay whom?
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Split in the Path at a Giant Rock
</map>

<map>
Zone: The Forest City of Aravne.
Room: Split in the Path at a Giant Rock
</map>
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
*Mydrix (Dwarf)(medium) stands in mid-air here.
There are some tracks heading west.

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Duergar who is close by to your west.
A treant who is not far off to your west.
A satyr who is not far off to your west.
A hunter who is not far off to your west.

< 509h/509H 130v/132V Pos: standing >
Slay whom?

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your south.
A hook flier who is not far off to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Duergar who is close by to your west.
A treant who is not far off to your west.
A satyr who is not far off to your west.
A hunter who is not far off to your west.

< 509h/509H 130v/132V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
Slay whom?

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your south.
A hook flier who is not far off to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Duergar who is close by to your west.
A treant who is not far off to your west.
A satyr who is not far off to your west.
A hunter who is not far off to your west.

< 509h/509H 130v/132V Pos: standing >
Slay whom?

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your south.
A hook flier who is not far off to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Duergar who is close by to your west.
A treant who is not far off to your west.
A satyr who is not far off to your west.
A hunter who is not far off to your west.

< 509h/509H 130v/132V Pos: standing >
Slay whom?

< 509h/509H 130v/132V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your south.
A hook flier who is not far off to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Duergar who is close by to your west.
A treant who is not far off to your west.
A satyr who is not far off to your west.
A hunter who is not far off to your west.
You follow Mydrix.


<map>
Zone: The Forest City of Aravne.
Room: Along the Western Fork of the Path
</map>

<map>
Zone: The Forest City of Aravne.
Room: Along the Western Fork of the Path
</map>
Along the Western Fork of the Path
Obvious exits: -E -W
*Mydrix (Dwarf)(medium) stands in mid-air here.
A Duergar (medium) (HardCore) stands, floating here.(Red Aura)

< 509h/509H 128v/132V Pos: standing >

< 509h/509H 128v/132V Pos: standing >
You sit down.

< 509h/509H 130v/132V Pos: sitting >
You snap into visibility.
Your spring at a Duergar sends him slightly off balance...

< 509h/509H 131v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Mydrix starts casting an offensive spell.
Mydrix snaps into visibility.

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 
< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 You snap into visibility.
-=[a Duergar attacks you.]=- [0 hits]

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Mydrix completes his spell...
Mydrix utters the word 'gjifal'
A Duergar seems to be blinded!
Mydrix unleashes light in a focused, searing ray at a Duergar!

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 11 ] You score a CRITICAL HIT!!!!!
[Damage: 25 ] [Damage: 13 ] [Damage: 14 ] [Damage: 15 ] [Damage: 15 ] [Damage: 12 ] [Damage: 13 ] [Damage: 13 ] -=[You attack a Duergar.]=- [9 hits]

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 A Duergar's skin seems to turn to stone.
Mydrix starts casting a spell.
Mydrix snaps into visibility.

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 You are already standing.

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Mydrix snaps into visibility.

< 509h/509H 132v/132V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Mydrix completes his spell...
Mydrix utters the word 'gjifal'
A Duergar is struck by a blinding light from Mydrix, and is utterly destroyed!
A Duergar's flaming crystal mask melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.