<worn on head> the helm of light
<worn in ear> an unique crystal earring
<worn in ear> a twisted bark earring from Village of Split Shield
<worn around neck> a legendary glass necklace from Village of Split Shield
<worn around neck> an unique bark medallion from Village of Split Shield
<worn on body> a twined reed breastplate from Village of Split Shield
<worn about body> a human-made marble bodycloak
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel
<worn around wrist> a humming bark wristguard from Village of Split Shield
<worn on finger> a sapphire ring
<worn on finger> a sapphire ring
<primary weapon> a cracked bark falchion from Village of Split Shield
<held> a tako-skull witchdoctor's totem (glowing)
<worn on feet> a pair of bear-hide mountain boots
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bandit swashbuckler cause a sickening chill to run up your spine.
< 393h/439H 70v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 393h/439H 70v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 393h/439H 70v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 393h/439H 70v/160V Pos: standing >
It appears to be the corpse of a bandit swashbuckler.
a rapier [poor]
a few coins
< 393h/439H 70v/160V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 2 platinum coins, 8 gold coins.
< 393h/439H 70v/160V Pos: standing >
Ok.
You put 2 platinum, 8 gold, 0 silver, and 0 copper coins into a small leather backpack.
< 393h/439H 70v/160V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 393h/439H 74v/160V Pos: standing >
You are still a very long way from your next level.
< 394h/439H 79v/160V Pos: standing >
An Intersection in the Temple Tunnels.
Obvious exits: -E -S -W
< 394h/439H 79v/160V Pos: standing >
A Tunnel Underneath the Temple
Obvious exits: -N -S
< 395h/439H 78v/160V Pos: standing >
A Hidden Entry Below the Temple
Obvious exits: -N -U
< 395h/439H 78v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 395h/439H 78v/160V Pos: standing >
Center of an Ancient Courtyard
Obvious exits: -N -E -S -W -D
An ancient statue of a forest Tor.
An ancient stone dais.
< 395h/439H 78v/160V Pos: standing >
Entry Courtyard of a Ruined Temple
Obvious exits: -N -E -S -W
A forest Tor saunters along the forest floor.(Gold Aura)
< 395h/439H 78v/160V Pos: standing >
Before the Entry Arch of a Ruined Temple
Obvious exits: -E -W
< 395h/439H 77v/160V Pos: standing >
Nearing a Ruined Temple on a Hidden Path
Obvious exits: -E -W
< 395h/439H 76v/160V Pos: standing >
Along a Small Side Path
Obvious exits: -E -W
A dangerous looking hook flier swoops about the forest.
< 395h/439H 75v/160V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
< 395h/439H 75v/160V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.
A dangerous looking hook flier swoops about the forest.
< 395h/439H 73v/160V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 395h/439H 71v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 396h/439H 72v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 396h/439H 72v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 396h/439H 72v/160V Pos: standing >
Along the Western Fork of the Path
Obvious exits: -E -W
< 396h/439H 70v/160V Pos: standing >
Your current terrain is: Forest.
< 396h/439H 72v/160V Pos: standing >
Along the Western Fork of the Path
Obvious exits: -E -W
< 396h/439H 73v/160V Pos: standing >
You are still a very long way from your next level.
< 396h/439H 74v/160V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 397h/439H 78v/160V Pos: standing >
< 398h/439H 85v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 399h/439H 87v/160V Pos: standing >
< 400h/439H 95v/160V Pos: standing >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 401h/439H 97v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 401h/439H 100v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 404h/439H 114v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 407h/439H 128v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 409h/439H 142v/160V Pos: standing >
< 409h/439H 144v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 412h/439H 156v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 414h/439H 160v/160V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 415h/439H 158v/160V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.
< 415h/439H 156v/160V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A dangerous looking hook flier swoops about the forest.
< 415h/439H 154v/160V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
< 415h/439H 152v/160V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 415h/439H 150v/160V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
< 415h/439H 149v/160V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 415h/439H 148v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/439H 148v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/439H 148v/160V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
< 415h/439H 147v/160V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 415h/439H 145v/160V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A large hopper leaps through the forest.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 416h/439H 144v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 416h/439H 144v/160V Pos: standing >
A hopper enters from the south.
< 416h/439H 145v/160V Pos: standing >
You start chanting...
A bandit swashbuckler suddenly attacks YOU!
< 415h/439H 148v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: excellent >
A forest Tor enters from the south.
You complete your spell...
[Damage: 23 ] You burned a bandit swashbuckler.
< 416h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few scratches >
You start chanting...
< 416h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few scratches >
You complete your spell...
[Damage: 35 ] You burned a bandit swashbuckler.
< 416h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: small wounds >
You start chanting...
< 416h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: small wounds >
You suddenly see a bandit swashbuckler's foot in your chest.
A bandit swashbuckler attacks you. [2 hits]
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: small wounds >
You complete your spell...
[Damage: 29 ] You burned a bandit swashbuckler.
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You attack a bandit swashbuckler. [0 hits]
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You start chanting...
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 25 ] You burned a bandit swashbuckler.
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You start chanting...
< 411h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 41 ] You burned a bandit swashbuckler.
A bandit swashbuckler attacks you. [2 hits]
< 408h/439H 149v/160V Pos: standing >
< T: Nomaly TP: sta TC:few scratches E: bandit sta EP: few wounds >
You attempt to flee...
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
You flee southward!
< 408h/439H 119v/160V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 408h/439H 118v/160V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
< 408h/439H 116v/160V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 408h/439H 114v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 408h/439H 115v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 408h/439H 115v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 408h/439H 115v/160V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
< 408h/439H 113v/160V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 408h/439H 112v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 408h/439H 112v/160V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
< 408h/439H 110v/160V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A dangerous looking hook flier swoops about the forest.
< 408h/439H 109v/160V Pos: standing >
Along a Small Side Path
Obvious exits: -E -W
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
< 408h/439H 107v/160V Pos: standing >
Nearing a Ruined Temple on a Hidden Path
Obvious exits: -E -W
A dangerous looking hook flier swoops about the forest.
< 408h/439H 107v/160V Pos: standing >
Before the Entry Arch of a Ruined Temple
Obvious exits: -E -W
< 408h/439H 106v/160V Pos: standing >
Entry Courtyard of a Ruined Temple
Obvious exits: -N -E -S -W
< 408h/439H 105v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 409h/439H 106v/160V Pos: standing >
Center of an Ancient Courtyard
Obvious exits: -N -E -S -W -D
An ancient statue of a forest Tor.
An ancient stone dais.
A forest Tor saunters along the forest floor.(Gold Aura)
A forest Tor saunters along the forest floor.(Gold Aura)
A treejumper searches the area for food.
< 409h/439H 105v/160V Pos: standing >
A forest Tor leaves south.
A Hidden Entry Below the Temple
Obvious exits: -N -U
< 409h/439H 105v/160V Pos: standing >
A Tunnel Underneath the Temple
Obvious exits: -N -S
< 409h/439H 104v/160V Pos: standing >
An Intersection in the Temple Tunnels.
Obvious exits: -E -S -W
< 409h/439H 103v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 409h/439H 103v/160V Pos: standing >
Tunnel Ending in a Cave In
Obvious exits: -E
The corpse of a bandit swashbuckler is lying here.
< 409h/439H 103v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 409h/439H 104v/160V Pos: standing >
You are still a very long way from your next level.
< 409h/439H 104v/160V Pos: standing >
Score information for Nomaly
Level: 25 Race: Duergar Class: Blighter Sex: Male
Hit points: 409(439) Moves: 106(160)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 5 hours/ 20 minutes
Received data: 0.1397 MB this session.
Send data: 0.0092 MB this session.
Compression ratio: 79%
79%
Status: Standing.
HardCore pts: +250.21
Epic points(total): 1(1)
Epic Bonus: Experience Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Evil Good
Protected from: Low Circle spells
Enchantments: Ultravision Aware Levitation
Bartender Quests Remaining: 8
Combat Pulse: 20 Spell Pulse: 0.85
Leaderboard Points: 250
Active Spells:
--------------
stone skin (3 minutes)
well-rested bonus (95 minutes)
< 409h/439H 106v/160V Pos: standing >
You currently have the following spell slots available:
1st circle: 8 of 8
2nd circle: 3 of 7 ( 53 seconds)
3rd circle: 7 of 7
4th circle: 6 of 6
5th circle: 5 of 5
< 410h/439H 107v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 413h/439H 125v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 413h/439H 126v/160V Pos: standing >
A bandit swashbuckler enters from the east.
< 414h/439H 128v/160V Pos: standing >
You are knocked to the ground by a bandit swashbuckler's mighty bash!
< 413h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC:few scratches E: bandit sta EP: few wounds >
You attack a bandit swashbuckler. [0 hits]
< 413h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC:few scratches E: bandit sta EP: few wounds >
< 413h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC:few scratches E: bandit sta EP: few wounds >
You feel your skin soften and return to normal.
A bandit swashbuckler attacks you. [2 hits]
< 391h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: few wounds >
You attack a bandit swashbuckler. [0 hits]
< 391h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: few wounds >
A bandit swashbuckler attacks you. [2 hits]
< 356h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: few wounds >
You clamber to your feet.
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: few wounds >
You start chanting...
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 34 ] You burned a bandit swashbuckler.
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You start chanting...
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You complete your spell...
[Damage: 33 ] You burned a bandit swashbuckler.
< 356h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You are knocked to the ground by a bandit swashbuckler's mighty bash!
A bandit swashbuckler attacks you. [1 hits]
< 353h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: nasty wounds >
You attack a bandit swashbuckler. [0 hits]
< 353h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: nasty wounds >
A bandit swashbuckler attacks you. [1 hits]
< 350h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: nasty wounds >
You can't do this sitting!
< 350h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: nasty wounds >
You can't do this sitting!
< 350h/439H 128v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: bandit sta EP: nasty wounds >
You clamber to your feet.
< 350h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You start chanting...
< 350h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
A bandit swashbuckler attacks you. [1 hits]
< 349h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: nasty wounds >
You complete your spell...
[Damage: 31 ] You burned a bandit swashbuckler.
< 349h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
You start chanting...
< 349h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
You complete your spell...
[Damage: 32 ] You burned a bandit swashbuckler.
< 349h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 349h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
A bandit swashbuckler's kick parts your hair but does little else.
A bandit swashbuckler attacks you. [2 hits]
< 346h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
You attack a bandit swashbuckler. [0 hits]
< 346h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
You start chanting...
< 346h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
You complete your spell...
[Damage: 26 ] You grin as your opponent is engulfed in flames!
< 346h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: awful >
You start chanting...
< 346h/439H 128v/160V Pos: standing >
< T: Nomaly TP: sta TC: small wounds E: bandit sta EP: awful >
You complete your spell...
[Damage: 38 ] Your sphere of fire proves to be too much for a bandit swashbuckler, who turns to ash.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit swashbuckler.
< 346h/439H 128v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 346h/439H 128v/160V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 346h/439H 128v/160V Pos: standing >
It appears to be the corpse of a bandit swashbuckler.
a rapier
a few coins
< 346h/439H 128v/160V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 2 platinum coins, 11 gold coins.
< 346h/439H 128v/160V Pos: standing >
Ok.
You put 2 platinum, 11 gold, 0 silver, and 0 copper coins into a small leather backpack.
< 346h/439H 128v/160V Pos: standing >
Tunnel Ending in a Cave In
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
[2] The corpse of a bandit swashbuckler is lying here.
< 346h/439H 128v/160V Pos: standing >
You are still a very long way from your next level.
< 346h/439H 130v/160V Pos: standing >
An Intersection in the Temple Tunnels.
Obvious exits: -E -S -W
< 346h/439H 129v/160V Pos: standing >
A Tunnel Underneath the Temple
Obvious exits: -N -S
< 346h/439H 128v/160V Pos: standing >
A Hidden Entry Below the Temple
Obvious exits: -N -U
< 346h/439H 127v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 346h/439H 128v/160V Pos: standing >
Center of an Ancient Courtyard
Obvious exits: -N -E -S -W -D
An ancient statue of a forest Tor.
An ancient stone dais.
A treejumper searches the area for food.
< 346h/439H 128v/160V Pos: standing >
Entry Courtyard of a Ruined Temple
Obvious exits: -N -E -S -W
< 346h/439H 127v/160V Pos: standing >
Before the Entry Arch of a Ruined Temple
Obvious exits: -E -W
< 346h/439H 126v/160V Pos: standing >
Nearing a Ruined Temple on a Hidden Path
Obvious exits: -E -W
< 346h/439H 125v/160V Pos: standing >
Along a Small Side Path
Obvious exits: -E -W
A dangerous looking hook flier swoops about the forest.
A dangerous looking hook flier swoops about the forest.
< 346h/439H 125v/160V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
< 347h/439H 123v/160V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
A dangerous looking hook flier swoops about the forest.
< 347h/439H 121v/160V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 347h/439H 119v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/439H 120v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/439H 120v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/439H 120v/160V Pos: standing >
Along the Western Fork of the Path
Obvious exits: -E -W
< 347h/439H 118v/160V Pos: standing >
You are still a very long way from your next level.
< 347h/439H 119v/160V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 347h/439H 121v/160V Pos: standing >
< 350h/439H 135v/160V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 350h/439H 136v/160V Pos: standing >
< 350h/439H 137v/160V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 351h/439H 141v/160V Pos: standing >
< 352h/439H 144v/160V Pos: standing >
< 352h/439H 147v/160V Pos: standing >
Autosaving...
< 353h/439H 149v/160V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 353h/439H 150v/160V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...
< 354h/439H 156v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Dwarf snaps into visibility.
< 354h/439H 156v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: someone sta EP: excellent >
A Grey Elf snaps into visibility.
You attack a Grey Elf. [0 hits]
< 354h/439H 156v/160V Pos: sitting >
< T: Nomaly TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 204h/439H 156v/160V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
You feel your skin soften and return to normal.
Someone attacks you. [9 hits]
< 73h/439H 156v/160V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 73h/439H 156v/160V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!