The death of [34 Red Dragon] Joan The Resistance (Human)

in A Family Dwelling

from the perspective of [35 Necrolyte] Trestor *-* Bloodlust *-* (Drider)

<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a dangling golden earring [poor]
<worn in ear>        a decorative wormskin ear clasp
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn on body>       a suit of steel ringmail
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn on spider body>the drider robe of the shadow spinner [superior]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>a lavishly plumed quill pen
<attached to belt>   a spell tome of putrified zombie skin
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<held as shield>     a small round wooden shield
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a silvery ring with engraved sigils [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing)

As a burly wild-elf ranger attempts to attack Bryken, Bryken intercepts the attack with his hands and twist a burly wild-elf ranger's arm!
A burly wild-elf ranger's punch wounds Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.

< 586h/586H 225v/225V Pos: standing >
A burly wild-elf ranger dodges Bryken's attack.
A burly wild-elf ranger dodges Bryken's attack.
Bryken misses a burly wild-elf ranger.
Azar starts casting an offensive spell called 'molten spray'.

< 586h/586H 225v/225V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.

< 586h/586H 225v/225V Pos: standing >

< 586h/586H 225v/225V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a burly wild-elf ranger.
A burly wild-elf ranger stands in mid-air here, fighting Bryken.

< 586h/586H 225v/225V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell called 'molten spray'.

< 586h/586H 225v/225V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.

< 586h/586H 225v/225V Pos: standing >
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger hits Bryken with a mighty kick to his chest.
A burly wild-elf ranger shivers as he hits Bryken.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken bashes a burly wild-elf ranger's skull in with a swift, stern butt to the head.
A burly wild-elf ranger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a burly wild-elf ranger.

< 586h/586H 225v/225V Pos: standing >
Saving Trestor.

< 586h/586H 225v/225V Pos: standing >
Azar gets something from the corpse of a burly wild-elf ranger.
You should level anytime now!

< 586h/586H 225v/225V Pos: standing >
Azar puts a small pile of coins into a bottomless bag of the illithids.

< 586h/586H 225v/225V Pos: standing >
Zukus starts casting a spell.

< 586h/586H 225v/225V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here. (casting) 
Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.

< 586h/586H 225v/225V Pos: standing >
Azar sits down in a comfortable spot.

< 586h/586H 225v/225V Pos: standing >
Azar stares off into space, entering a meditative trance.

< 586h/586H 225v/225V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yjrr pzar'
A torrent of divine energy flows from Zukus into Bryken's body, and his wounds begin to heal!

< 586h/586H 225v/225V Pos: standing >
Ok.
The wraith of a svirfneblin alchemist apprentice starts casting a spell called 'improved invisibility'.
The wraith of a svirfneblin alchemist apprentice starts casting a spell called 'improved invisibility'.
The wraith of Padh, the big black bouncer starts casting a spell.

< 586h/586H 225v/225V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Bryken slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'
Bryken gets a cup of soft ice cream from his myrabolan backpack.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Ok.
The wraith of a svirfneblin alchemist apprentice starts casting a spell called 'improved invisibility'.
The wraith of a svirfneblin alchemist apprentice starts casting a spell called 'improved invisibility'.
The wraith of Padh, the big black bouncer starts casting a spell called 'improved invisibility'.

< 586h/586H 225v/225V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Azar slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'

< 586h/586H 225v/225V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) sits resting.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Azar snaps out of his meditative trance, grinning widely.

< 586h/586H 225v/225V Pos: standing >
Azar clambers to his feet.

< 586h/586H 225v/225V Pos: standing >
Azar leaves west.
Zukus leaves west.
Mogluk leaves west.
Mussa leaves west.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 586h/586H 223v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 223v/225V Pos: standing >
Bryken enters from the east.

< 586h/586H 223v/225V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
Mogluk leaves south.
Mussa leaves south.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 586h/586H 222v/225V Pos: standing >

< 586h/586H 224v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Frag Level Cap: 35 - Evil, 34 - Others, Top Frag Amount: 15.44
Timer: 00:00:00:00 Frags needed: 6.60

Top Fraggers

   Azar                                        15.44
   Nz                                          10.66
   Kileek                                      10.39
   Laz                                          8.09
   Bisil                                        7.81
   Jubei                                        6.76
   Bh                                           5.48
   Kiria                                        5.46
   Mub                                          4.11
   Furi                                         3.44


Lowest Fraggers

   Taji                                        -4.72
   Joan                                        -2.42
   Grimdor                                     -2.25
   Pok                                         -2.19
   Maizen                                      -2.00
   Sirce                                       -2.00
   Artur                                       -2.00
   Kojo                                        -2.00
   Mogluk                                      -1.94
   Plonus                                      -1.66


< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >

< 586h/586H 225v/225V Pos: standing >
Bryken leaves north.

< 586h/586H 225v/225V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.

< 586h/586H 225v/225V Pos: standing >
Azar leaves north.
Zukus leaves north.
Mogluk leaves north.
Mussa leaves north.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
The wraith of Padh, the big black bouncer enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
Teru enters from the south.
Raza enters from the south.

< 586h/586H 223v/225V Pos: standing >
Azar leaves east.
Zukus leaves east.
Mogluk leaves east.
Mussa leaves east.
You follow Azar.

Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 586h/586H 221v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 221v/225V Pos: standing >
Azar finds a secret entrance!

< 586h/586H 223v/225V Pos: standing >
Bryken enters from the north.

< 586h/586H 225v/225V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.

< 586h/586H 225v/225V Pos: standing >
Your group consists of (11/20):
( Head)   586/586   hit,  225/225  move Trestor
(Front)   322/306   hit,  182/182  move the wraith of a svirfneblin alchemist apprentice
(Front)   350/333   hit,  176/176  move the wraith of a svirfneblin alchemist apprentice
(Front)   496/496   hit,  204/204  move Azar
(Front)   561/561   hit,  164/164  move Raza
(Front)   507/507   hit,  180/180  move Teru
(Front)   547/547   hit,  181/181  move Mussa
(Front)   838/838   hit,  123/134  move Bryken
(Front)   825/825   hit,  133/133  move Mogluk
(Front)   337/320   hit,  173/173  move the wraith of Padh, the big black bouncer
(Front)   692/692   hit,  174/174  move Zukus

< 586h/586H 225v/225V Pos: standing >
Zone Name: Rift Valley Jungle            
Average mob level in zone: 22
 
< 586h/586H 225v/225V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
The orcish adventurer who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 586h/586H 225v/225V Pos: standing >
Azar opens the vines.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
Mogluk leaves south.
Mussa leaves south.
You follow Azar.

A Dark, Well-Traveled Cave
Obvious exits: -N
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 586h/586H 223v/225V Pos: standing >
Bryken bounces around, really excited!

< 586h/586H 223v/225V Pos: standing >
Azar finds a secret entrance!

< 586h/586H 223v/225V Pos: standing >
Azar opens the stone.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
Mogluk leaves south.
Mussa leaves south.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 586h/586H 224v/225V Pos: standing >
Azar closes the stone.

< 586h/586H 224v/225V Pos: standing >
Teru gets a golden strand of thread from his rugged adventurers satchel.

< 586h/586H 224v/225V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
Mogluk leaves east.
Mussa leaves east.
You follow Azar.

A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 586h/586H 224v/225V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
Mogluk leaves west.
Mussa leaves west.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 586h/586H 223v/225V Pos: standing >
Teru stops using a dark iron shield from The Savannah of Broken Trusts.

< 586h/586H 223v/225V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
Mogluk leaves west.
Mussa leaves west.
You follow Azar.

A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 586h/586H 222v/225V Pos: standing >
Teru grabs a golden strand of thread.

< 586h/586H 224v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 586h/586H 225v/225V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
Mogluk leaves down.
Mussa floats down.
You follow Azar.

A Steep Cave
Obvious exits: -U -D
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 586h/586H 224v/225V Pos: standing >
You quickly scan the area.
A green centipede who is close by below you.

< 586h/586H 224v/225V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
Mogluk leaves down.
Mussa floats down.
You follow Azar.

A Twisted Juncture in the Caves
Obvious exits: -N -E -U
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A dark green centipede flows across every obstacle.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 586h/586H 223v/225V Pos: standing >

< 586h/586H 223v/225V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.

< 586h/586H 223v/225V Pos: standing >

< 586h/586H 224v/225V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
Mogluk leaves east.
Mussa leaves east.
You follow Azar.

A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Human (medium)  The Resistance sits here, fighting a leather-worker.
(Q)A leather-worker stands here, fighting a Human.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 586h/586H 224v/225V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.

< 586h/586H 224v/225V Pos: standing >
Bryken tries to backstab a Human but is too slow!
Bryken snaps into visibility.

< 586h/586H 224v/225V Pos: standing >
Azar starts casting an offensive spell called 'molten spray'.
Azar snaps into visibility.

< 586h/586H 224v/225V Pos: standing >
Teru waves a golden strand of thread and says 'w'.

< 586h/586H 224v/225V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
Ok.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
You snap into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.

< 586h/586H 224v/225V Pos: standing >
A Human misses a leather-worker.
A leather-worker dodges a Human's attack.

< 586h/586H 224v/225V Pos: standing >
A leather-worker's weak punch wounds a Human.
A leather-worker misses a Human.
A leather-worker's weak punch wounds a Human.
A Human's eyes roll as a leather-worker plants a foot in his face.

< 586h/586H 224v/225V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 586h/586H 225v/225V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 586h/586H 225v/225V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
[Damage: 41 ] The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!

< 586h/586H 225v/225V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 586h/586H 225v/225V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human is stunned!
Azar starts casting an offensive spell.

< 586h/586H 225v/225V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
[Damage: 40 ] The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!