<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a razored adamantite helm
<worn on eyes> a pair of protective goggles
<worn in ear> a robin's tail feather (glowing)
<worn on face> a bronze mask
<worn around neck> a delicate woven mithril chain necklace
<worn around neck> a strange mithral medallion
<worn on body> a spiked platemail of Teka (magic)
<worn about body> a chasuble of initiation
<worn on back> a black leather backpack [superior]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> a belt of desert sands
<worn on belt buckle>an illithid-skin sack [poor] (magic) (glowing)
<attached to belt> some human brains (humming)
<attached to belt> some human brains (humming)
<worn on arms> a pair of black leather sleeves [superior]
<held as shield> a brutal leather heater shield from Khildarak Stronghold
<worn around wrist> a githyanki skin bracer
<worn around wrist> a githyanki skin bracer
<worn on hands> a pair of spiked adamantite gauntlets
<worn on finger> a ring of rainbow colors [superior]
<worn on finger> a spike ring of pure crimson coral
<held> a hardened troll head [superior]
<worn on legs> some tight silk pants
<worn on feet> a pair of burnt leather boots
Status: Standing.
Soulshielded
Epic points(total): 18(18)
Epic Bonus: Epic Points Bonus (0.09%)
Frags: -0.25 Deaths: 2
Consenting: Teru
Detecting: Invisible Evil Good Magic Life
Protected from: Fire
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Levitation
Songs: Song of Flight
Bartender Quests Remaining: 6
Combat Pulse: 20 Spell Pulse: 0.85
Leaderboard Points: 334
Paladin auras: Spell Protection
Active Spells:
--------------
haste (9 minutes)
improved invisibility (14 minutes)
detect invisibility (30 minutes)
bless (13 minutes)
soulshield (11 minutes)
sense life (30 minutes)
detect good (30 minutes)
detect evil (30 minutes)
detect magic (30 minutes)
armor (15 minutes)
vitality (10 minutes)
well-rested bonus (129 minutes)
< 692h/692H 174v/174V Pos: standing >
< 692h/692H 174v/174V Pos: standing >
Azar clambers to his feet.
Azar snaps out of his trance, looking frustrated.
< 692h/692H 174v/174V Pos: standing >
Azar leaves south.
You follow Azar.
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a burly wild-elf ranger.(Red Aura)
A burly wild-elf ranger stands in mid-air here, fighting Bryken.(Gold Aura)
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 692h/692H 172v/174V Pos: standing >
A burly wild-elf ranger's face turns pale as Bryken slams his head into his face.
< 692h/692H 172v/174V Pos: standing >
A burly wild-elf ranger dodges Bryken's attack.
Bryken suddenly appears a bit confused!
Bryken's fine pierce wounds a burly wild-elf ranger.
A burly wild-elf ranger dodges Bryken's attack.
< 692h/692H 172v/174V Pos: standing >
Azar looks at a burly wild-elf ranger.
< 692h/692H 172v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
< 692h/692H 172v/174V Pos: standing >
< 692h/692H 172v/174V Pos: standing >
< 692h/692H 173v/174V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.
< 692h/692H 174v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.
< 692h/692H 174v/174V Pos: standing >
A burly wild-elf ranger slips beneath Bryken's guard dealing a vicious attack!!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
As a burly wild-elf ranger attempts to attack Bryken, Bryken intercepts the attack with his hands and twist a burly wild-elf ranger's arm!
A burly wild-elf ranger's punch wounds Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
< 692h/692H 174v/174V Pos: standing >
A burly wild-elf ranger dodges Bryken's attack.
A burly wild-elf ranger dodges Bryken's attack.
Bryken misses a burly wild-elf ranger.
Azar starts casting an offensive spell.
< 692h/692H 174v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.
< 692h/692H 174v/174V Pos: standing >
< 692h/692H 174v/174V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 692h/692H 174v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a burly wild-elf ranger.
A blast of molten spray sent by Azar coats a burly wild-elf ranger with searing agony.
< 692h/692H 174v/174V Pos: standing >
Bryken appears to be Troll and has quite a few wounds.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He is encased in killing ice!
He is surrounded by a magenta glow.
< 692h/692H 174v/174V Pos: standing >
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger hits Bryken with a mighty kick to his chest.
A burly wild-elf ranger shivers as he hits Bryken.
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken bashes a burly wild-elf ranger's skull in with a swift, stern butt to the head.
A burly wild-elf ranger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a burly wild-elf ranger.
< 692h/692H 174v/174V Pos: standing >
Azar gets something from the corpse of a burly wild-elf ranger.
< 692h/692H 174v/174V Pos: standing >
Azar puts a small pile of coins into a bottomless bag of the illithids.
< 692h/692H 174v/174V Pos: standing >
You start chanting...
< 692h/692H 174v/174V Pos: standing >
Casting: full heal
Azar sits down in a comfortable spot.
< 692h/692H 174v/174V Pos: standing >
Azar stares off into space, entering a meditative trance.
< 692h/692H 174v/174V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Bryken's body, and his wounds begin to heal!
< 692h/692H 174v/174V Pos: standing >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.
< 692h/692H 174v/174V Pos: standing >
Your group consists of (11/20):
( Head) 586/586 hit, 225/225 move Trestor
(Front) 323/306 hit, 180/182 move the wraith of a svirfneblin alchemist apprentice
(Front) 351/333 hit, 174/176 move the wraith of a svirfneblin alchemist apprentice
(Front) 496/496 hit, 204/204 move Azar
(Front) 561/561 hit, 164/164 move Raza
(Front) 507/507 hit, 180/180 move Teru
(Front) 547/547 hit, 181/181 move Mussa
(Front) 757/838 hit, 134/134 move Bryken
(Front) 825/825 hit, 133/133 move Mogluk
(Front) 338/320 hit, 171/173 move the wraith of Padh, the big black bouncer
(Front) 692/692 hit, 174/174 move Zukus
< 692h/692H 174v/174V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Bryken slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'
Bryken gets a cup of soft ice cream from his myrabolan backpack.
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.
< 692h/692H 174v/174V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
Azar slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'uwsfazze uizuguburuhl'
The wraith of Padh, the big black bouncer completes its spell...
The wraith of Padh, the big black bouncer utters the words 'uwsfazze uizuguburuhl'
< 692h/692H 174v/174V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of Padh, the big black bouncer stands here. (minion) (Red Aura)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
< 692h/692H 174v/174V Pos: standing >
Zone Name: Rift Valley Jungle
Average mob level in zone: 22
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Azar snaps out of his meditative trance, grinning widely.
< 692h/692H 174v/174V Pos: standing >
Azar clambers to his feet.
< 692h/692H 174v/174V Pos: standing >
Azar leaves west.
You follow Azar.
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 692h/692H 172v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 172v/174V Pos: standing >
Bryken enters from the east.
< 692h/692H 172v/174V Pos: standing >
Azar leaves south.
You follow Azar.
Deep in the Rift Valley Jungle
Obvious exits: -N
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 692h/692H 171v/174V Pos: standing >
< 692h/692H 172v/174V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of Padh, the big black bouncer stands here. (minion) (Red Aura)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) (Red Aura)
*The wraith of Padh, the big black bouncer stands here. (minion) (Red Aura)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
< 692h/692H 174v/174V Pos: standing >
< 692h/692H 174v/174V Pos: standing >
Bryken leaves north.
< 692h/692H 174v/174V Pos: standing >
Azar leaves north.
You follow Azar.
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Mogluk enters from the south.
Mussa enters from the south.
Trestor skitters in from the south.
The wraith of Padh, the big black bouncer enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
Teru enters from the south.
Raza enters from the south.
< 692h/692H 172v/174V Pos: standing >
Azar leaves east.
You follow Azar.
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A young bullywug hunter prepares for the jungle.(Red Aura)
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 692h/692H 170v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 170v/174V Pos: standing >
Azar finds a secret entrance!
< 692h/692H 172v/174V Pos: standing >
Bryken enters from the north.
< 692h/692H 174v/174V Pos: standing >
Azar opens the vines.
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Azar leaves south.
You follow Azar.
A Dark, Well-Traveled Cave
Obvious exits: -N
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A young lizardman patrols the caves.(Red Aura)
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 692h/692H 172v/174V Pos: standing >
Bryken bounces around, really excited!
< 692h/692H 172v/174V Pos: standing >
Azar finds a secret entrance!
< 692h/692H 172v/174V Pos: standing >
Azar opens the stone.
< 692h/692H 174v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Azar leaves south.
You follow Azar.
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.(Red Aura)
A broad-shouldered guardsman leans against the wall.(Red Aura)
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 692h/692H 173v/174V Pos: standing >
Azar closes the stone.
< 692h/692H 173v/174V Pos: standing >
Teru gets a golden strand of thread from his rugged adventurers satchel.
< 692h/692H 173v/174V Pos: standing >
Azar leaves east.
You follow Azar.
A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A small durian jungle cat plays here.(Red Aura)
A tall, muscular lizardman stands guard here.(Red Aura)
A tall, muscular lizardman stands guard here.(Red Aura)
Bryken enters from the west.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 692h/692H 173v/174V Pos: standing >
Azar leaves west.
You follow Azar.
Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.(Red Aura)
A broad-shouldered guardsman leans against the wall.(Red Aura)
Bryken enters from the east.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 692h/692H 172v/174V Pos: standing >
Teru stops using a dark iron shield from The Savannah of Broken Trusts.
< 692h/692H 172v/174V Pos: standing >
Azar leaves west.
You follow Azar.
A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bryken enters from the east.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 692h/692H 171v/174V Pos: standing >
Teru grabs a golden strand of thread.
< 692h/692H 173v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 692h/692H 174v/174V Pos: standing >
Azar leaves down.
You follow Azar.
A Steep Cave
Obvious exits: -U -D
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bryken enters from above.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.
< 692h/692H 173v/174V Pos: standing >
Azar leaves down.
You follow Azar.
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A dark green centipede flows across every obstacle.
Bryken enters from above.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.
< 692h/692H 172v/174V Pos: standing >
< 692h/692H 172v/174V Pos: standing >
< 692h/692H 173v/174V Pos: standing >
Azar leaves east.
You follow Azar.
A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
*Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Human (medium) The Resistance sits here, fighting a leather-worker.(Gold Aura)
(Q)A leather-worker stands here, fighting a Human.(Red Aura)
Bryken enters from the west.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 692h/692H 173v/174V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.
< 692h/692H 173v/174V Pos: standing >
Bryken tries to backstab a Human but is too slow!
Bryken snaps into visibility.
< 692h/692H 173v/174V Pos: standing >
Azar starts casting an offensive spell.
Azar snaps into visibility.
< 692h/692H 173v/174V Pos: standing >
Teru waves a golden strand of thread and says 'w'.
< 692h/692H 173v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
Trestor snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.
< 692h/692H 173v/174V Pos: standing >
A Human misses a leather-worker.
A leather-worker dodges a Human's attack.
< 692h/692H 173v/174V Pos: standing >
A leather-worker's weak punch wounds a Human.
A leather-worker misses a Human.
A leather-worker's weak punch wounds a Human.
A Human's eyes roll as a leather-worker plants a foot in his face.
< 692h/692H 173v/174V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 692h/692H 173v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
< 692h/692H 173v/174V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!
< 692h/692H 173v/174V Pos: standing >
You start chanting...
You snap into visibility.
< 692h/692H 173v/174V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human is stunned!
Azar starts casting an offensive spell.
< 692h/692H 173v/174V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!