<worn on head> a superior hide hat from Village of Split Shield
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a small leaf shaped earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a bronze mask
<worn around neck> a tarnished bamboo charm from Village of Split Shield
<worn around neck> a delicate woven mithril chain necklace
<worn on body> a crude bronze ringmail from Village of Split Shield
<worn about body> a moss-covered cloak [poor] (glowing)
<worn on tail> a knight's cured leather tail protector from Village of Split Shield
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> a strip of su-monster skin
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> sleeves of woven leaves
<held as shield> a well-crafted glass buckler from Village of Split Shield
<worn around wrist> a mithril engraved clerical bracelet [poor]
<worn around wrist> a githyanki skin bracer
<worn on hands> some legendary bone claws
<worn on finger> a small clerical ring of pure mithril [superior]
<worn on finger> a gold band
<held> an obsidian and steel totem of charisma
<worn on legs> some frost-rimed clay leggings from Village of Split Shield
<worn on feet> a pair of forest walking boots
You point at a burly wild-elf ranger.
[Damage: 66 ] Your blast of molten spray slams into a burly wild-elf ranger, burning holes into his flesh.
< 496h/496H 204v/204V Pos: standing >
A burly wild-elf ranger slips beneath Bryken's guard dealing a vicious attack!!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
As a burly wild-elf ranger attempts to attack Bryken, Bryken intercepts the attack with his hands and twist a burly wild-elf ranger's arm!
A burly wild-elf ranger's punch wounds Bryken.
Bryken's spell flows around a burly wild-elf ranger, leaving him unharmed!
A burly wild-elf ranger's punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
< 496h/496H 204v/204V Pos: standing >
A burly wild-elf ranger dodges Bryken's attack.
A burly wild-elf ranger dodges Bryken's attack.
Bryken misses a burly wild-elf ranger.
You start chanting...
< 496h/496H 204v/204V Pos: standing >
You complete your spell...
You point at a burly wild-elf ranger.
[Damage: 50 ] Your blast of molten spray slams into a burly wild-elf ranger, burning holes into his flesh.
< 496h/496H 204v/204V Pos: standing >
< 496h/496H 204v/204V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 496h/496H 204v/204V Pos: standing >
You complete your spell...
You point at a burly wild-elf ranger.
[Damage: 52 ] Your blast of molten spray slams into a burly wild-elf ranger, burning holes into his flesh.
< 496h/496H 204v/204V Pos: standing >
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's impressive punch strikes Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger's decent punch wounds Bryken.
A burly wild-elf ranger shivers as he hits Bryken.
A burly wild-elf ranger hits Bryken with a mighty kick to his chest.
A burly wild-elf ranger shivers as he hits Bryken.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: standing >
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken misses a burly wild-elf ranger.
Bryken bashes a burly wild-elf ranger's skull in with a swift, stern butt to the head.
A burly wild-elf ranger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a burly wild-elf ranger.
< 496h/496H 204v/204V Pos: standing >
You get a small pile of coins from the corpse of a burly wild-elf ranger.
There were: 6 platinum coins, 27 gold coins.
< 496h/496H 204v/204V Pos: standing >
Ok.
You put 6 platinum, 27 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 496h/496H 204v/204V Pos: standing >
Zukus starts casting a spell.
It appears to be the corpse of a burly wild-elf ranger.
some star dust
[2] a burst fruit
< 496h/496H 204v/204V Pos: standing >
You sit down and relax.
< 496h/496H 204v/204V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - greater soul disturbance
( 6th circle) 1 - wellness
5 - greater mending
( 5th circle) 3 - molten spray
( 4th circle) 2 - pantherspeed
1 - hawkvision
4 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
10 seconds: ( 7th) greater soul disturbance
20 seconds: ( 5th) molten spray
29 seconds: ( 5th) molten spray
38 seconds: ( 5th) molten spray
You can memorize 1 1st circle spell(s).
You continue your study.
< 496h/496H 204v/204V Pos: sitting >
Zukus completes his spell...
A torrent of divine energy flows from Zukus into Bryken's body, and his wounds begin to heal!
You start meditating...
< 496h/496H 204v/204V Pos: sitting >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.
< 496h/496H 204v/204V Pos: sitting >
The wraith of a svirfneblin alchemist apprentice completes its spell...
Bryken slowly fades out of existence.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of Padh, the big black bouncer completes its spell...
Bryken gets a cup of soft ice cream from his myrabolan backpack.
< 496h/496H 204v/204V Pos: sitting >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 496h/496H 204v/204V Pos: sitting >
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of a svirfneblin alchemist apprentice starts casting a spell.
The wraith of Padh, the big black bouncer starts casting a spell.
< 496h/496H 204v/204V Pos: sitting >
The wraith of a svirfneblin alchemist apprentice completes its spell...
You vanish.
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of Padh, the big black bouncer completes its spell...
< 496h/496H 204v/204V Pos: sitting >
You have finished memorizing molten spray.
< 496h/496H 204v/204V Pos: sitting >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: sitting >
You have finished memorizing molten spray.
< 496h/496H 204v/204V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - greater soul disturbance
( 6th circle) 1 - wellness
5 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 2 - pantherspeed
1 - hawkvision
4 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
8 seconds: ( 5th) molten spray
You can memorize 1 1st circle spell(s).
< 496h/496H 204v/204V Pos: sitting >
You are already meditating.
< 496h/496H 204v/204V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 496h/496H 204v/204V Pos: sitting >
You clamber to your feet.
< 496h/496H 204v/204V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of Padh, the big black bouncer stands here. (minion)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
< 496h/496H 204v/204V Pos: standing >
You see nothing special...
< 496h/496H 204v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
Zukus enters from the east.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 496h/496H 202v/204V Pos: standing >
The jungle continues.
You extend your sights southward.
Deep in the Rift Valley Jungle
Obvious exits: -N
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
< 496h/496H 202v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 202v/204V Pos: standing >
Bryken enters from the east.
< 496h/496H 202v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
Zukus enters from the north.
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 496h/496H 201v/204V Pos: standing >
< 496h/496H 204v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of Padh, the big black bouncer stands here. (minion)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
< 496h/496H 204v/204V Pos: standing >
You don't find anything you didn't see before.
< 496h/496H 204v/204V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 496h/496H 204v/204V Pos: standing >
You don't find anything you didn't see before.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: standing >
You don't find anything you didn't see before.
< 496h/496H 204v/204V Pos: standing >
Autosaving...
< 496h/496H 204v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of Padh, the big black bouncer stands here. (minion)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: standing >
Outside already... go find em.
< 496h/496H 204v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of Padh, the big black bouncer stands here. (minion)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
< 496h/496H 204v/204V Pos: standing >
< 496h/496H 204v/204V Pos: standing >
You don't find anything you didn't see before.
< 496h/496H 204v/204V Pos: standing >
Bryken leaves north.
< 496h/496H 204v/204V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.
Zukus enters from the south.
Mogluk enters from the south.
Mussa enters from the south.
Trestor skitters in from the south.
The wraith of Padh, the big black bouncer enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
The wraith of a svirfneblin alchemist apprentice enters from the south.
Teru enters from the south.
Raza enters from the south.
< 496h/496H 202v/204V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
A young bullywug hunter prepares for the jungle.
Zukus enters from the west.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 496h/496H 200v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 200v/204V Pos: standing >
You find a secret entrance!
< 496h/496H 203v/204V Pos: standing >
Bryken enters from the north.
< 496h/496H 204v/204V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Bryken MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of a svirfneblin alchemist apprentice stands here. (minion)
*The wraith of Padh, the big black bouncer stands here. (minion)
*Trestor ThE FuRY *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
A young bullywug hunter prepares for the jungle.
< 496h/496H 204v/204V Pos: standing >
Ok.
< 496h/496H 204v/204V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
An elderly woman who is a brief walk away to your north.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The vines is open.
A cave has been hidden behind some vines.
You extend your sights southward.
A Dark, Well-Traveled Cave
Obvious exits: -N
A young lizardman patrols the caves.
< 496h/496H 204v/204V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N
A young lizardman patrols the caves.
Zukus enters from the north.
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 496h/496H 202v/204V Pos: standing >
Bryken bounces around, really excited!
< 496h/496H 202v/204V Pos: standing >
You find a secret entrance!
< 496h/496H 202v/204V Pos: standing >
Ok.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
An albino salamander who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
< 496h/496H 204v/204V Pos: standing >
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Zukus enters from the north.
Bryken enters from the north.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.
< 496h/496H 203v/204V Pos: standing >
You quickly scan the area.
A lizardman guard who is close by to your north.
A bullywug hunter who is not far off to your north.
A small alligator who is a brief walk away to your north.
A halfling scout who is a brief walk away to your north.
A giant alligator who is rather far off to your north.
An elderly woman who is in the distance to your north.
The durian cat who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is close by to your east.
< 496h/496H 203v/204V Pos: standing >
Ok.
< 496h/496H 203v/204V Pos: standing >
The cave continues.
You extend your sights eastward.
A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
< 496h/496H 203v/204V Pos: standing >
Teru gets a golden strand of thread from his rugged adventurers satchel.
< 496h/496H 203v/204V Pos: standing >
A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
Zukus enters from the west.
Bryken enters from the west.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 496h/496H 203v/204V Pos: standing >
The cave continues.
You extend your sights southward.
Home of the Lizardman Chieftain
Obvious exits: -N
A throne made from the hide of a couatl stands here.
An elderly lizardman stands here assisting his chief.
(Q)The chieftain ponders his next move against the elves.
< 496h/496H 203v/204V Pos: standing >
Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Zukus enters from the east.
Bryken enters from the east.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 496h/496H 202v/204V Pos: standing >
Teru stops using a dark iron shield from The Savannah of Broken Trusts.
< 496h/496H 202v/204V Pos: standing >
A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
Zukus enters from the east.
Bryken enters from the east.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.
< 496h/496H 202v/204V Pos: standing >
The rock is open.
Rubble lines the floor.
You extend your sights downward.
A Steep Cave
Obvious exits: -U -D
< 496h/496H 203v/204V Pos: standing >
Teru grabs a golden strand of thread.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
< 496h/496H 204v/204V Pos: standing >
A Steep Cave
Obvious exits: -U -D
Zukus floats in from above.
Bryken enters from above.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.
< 496h/496H 203v/204V Pos: standing >
You quickly scan the area.
A green centipede who is close by below you.
< 496h/496H 203v/204V Pos: standing >
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
A dark green centipede flows across every obstacle.
Zukus floats in from above.
Bryken enters from above.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.
< 496h/496H 202v/204V Pos: standing >
< 496h/496H 202v/204V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.
< 496h/496H 202v/204V Pos: standing >
< 496h/496H 203v/204V Pos: standing >
A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
A Human (medium) The Resistance sits here, fighting a leather-worker.(Gold Aura)
(Q)A leather-worker stands here, fighting a Human.
Zukus enters from the west.
Bryken enters from the west.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.
< 496h/496H 203v/204V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.
< 496h/496H 203v/204V Pos: standing >
Bryken tries to backstab a Human but is too slow!
Bryken snaps into visibility.
< 496h/496H 203v/204V Pos: standing >
You start chanting...
You snap into visibility.
< 496h/496H 203v/204V Pos: standing >
Teru waves a golden strand of thread and says 'w'.
< 496h/496H 203v/204V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 53 ] Your blast of molten spray slams into a Human, burning holes into his flesh.
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
Trestor snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.
< 496h/496H 204v/204V Pos: standing >
A Human misses a leather-worker.
A leather-worker dodges a Human's attack.
< 496h/496H 204v/204V Pos: standing >
A leather-worker's weak punch wounds a Human.
A leather-worker misses a Human.
A leather-worker's weak punch wounds a Human.
A Human's eyes roll as a leather-worker plants a foot in his face.
< 496h/496H 204v/204V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 496h/496H 204v/204V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 45 ] Your blast of molten spray slams into a Human, burning holes into his flesh.
< 496h/496H 204v/204V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!
< 496h/496H 204v/204V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 496h/496H 204v/204V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human is stunned!
You start chanting...
< 496h/496H 204v/204V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!