<worn as a badge> the insignia of swirling feathers and flowing water [66%]
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> the bloody battle goggles [71%]
<worn in ear> an anti-matter earring [66%]
<worn in ear> a hardened bamboo stud from Ixarkon [77%]
<worn on face> a misty blue mask of gauze [85%]
<worn around neck> a psionicist locket of power [poor] (magic) (glowing) [76%]
<worn around neck> a goblin holy symbol [superior] (glowing)
<worn on body> some bandedmail bearing a cloak and dagger crest of endurance [58%]
<worn about body> a long shadowy mane of constitution
<worn on tail> a ghastly hardwood tail protector from Ixarkon
<worn as quiver> a faded dragonscale quiver [superior] (magic) [54%]
<worn about waist> a waistband of rock and stone [poor] (magic) [84%]
<worn on belt buckle>a thick book labled 'A Woman's Pleasure' [77%]
<attached to belt> an icy clay belt buckle from Ixarkon [85%]
<worn on arms> some angelic bark arm plates from Ixarkon
<held as shield> a well-polished mithril body shield [superior] [79%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [74%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn on hands> some masterly-crafted hardwood gauntlets from Ixarkon [79%]
<worn on finger> a glowing black ring
<worn on finger> a chilling ring of the negative material plane [superior] (magic)
<primary weapon> the holy mace of the efreeti (magic) (glowing)[184h 22m 3s]
<worn on legs> some frozen cloth leggings from Ixarkon [49%]
<worn on feet> the winged boots of angelic movement (magic)
<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>
<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>
Southern Boundary of the Dump
Obvious exits: -E -W
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the east.
Slusk enters from the east.
< 776h/776H 168v/193V Pos: standing >
< 776h/776H 169v/193V Pos: standing >
< 776h/776H 170v/193V Pos: standing >
Azar leaves west.
Szar leaves west.
Sha leaves west.
Furi leaves west.
Nazz leaves west.
Teru leaves west.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>
<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Kiria enters from the east.
Slusk enters from the east.
< 776h/776H 169v/193V Pos: standing >
Azar leaves north.
Szar leaves north.
Sha leaves north.
Zukus sneaks north.
Furi leaves north.
Nazz leaves north.
Teru leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Cental Path Through the Dump
</map>
<map>
Zone: The Forest City of Aravne.
Room: Cental Path Through the Dump
</map>
Cental Path Through the Dump
Obvious exits: -N -S
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 167v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is rather far off to your north.
A customs guard who is close by to your south.
A customs guard who is close by to your south.
Trasaaak who is close by to your south.
Azar leaves north.
Szar leaves north.
Sha leaves north.
Zukus sneaks north.
Furi leaves north.
Nazz leaves north.
Teru leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 165v/193V Pos: standing >
< 776h/776H 166v/193V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
Azar leaves north.
Szar leaves north.
Sha leaves north.
Zukus sneaks north.
Furi leaves north.
Nazz leaves north.
Teru leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 164v/193V Pos: standing >
You eat the slab of beef.
< 776h/776H 164v/193V Pos: standing >
Azar leaves south.
Szar leaves south.
Sha leaves south.
Zukus sneaks south.
Furi leaves south.
Nazz leaves south.
Teru leaves south.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
Kiria enters from the north.
Slusk enters from the north.
< 776h/776H 163v/193V Pos: standing >
Azar leaves west.
Szar leaves west.
Sha leaves west.
Zukus sneaks west.
Furi leaves west.
Nazz leaves west.
Teru leaves west.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the east.
Slusk enters from the east.
< 776h/776H 161v/193V Pos: standing >
Azar leaves south.
Szar leaves south.
Sha leaves south.
Furi leaves south.
Nazz leaves south.
Teru leaves south.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>
<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>
Choice Junk Emporium
Obvious exits: -N
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nazz (Kobold)(small) stands in mid-air here.(Red Aura)
*Furi (Troll)(large) stands in mid-air here.(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
Sha (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Szar (Orc)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A thri-kreen shoplifter cases the area.(Red Aura)
A thri-kreen villager shops for the best deal in town.
Kiria enters from the north.
Slusk enters from the north.
< 776h/776H 159v/193V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Slusk flies through the air, free as a bird!
A thri-kreen shoplifter flies through the air, free as a bird!
A thri-kreen shopper flies through the air, free as a bird!
< 776h/776H 160v/193V Pos: standing >
You stop following Azar.
You now follow Azar.
< 776h/776H 163v/193V Pos: standing >
Azar leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
Obvious exits: -N -E -S -W
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the south.
Sha enters from the south.
Zukus sneaks in from the south.
Furi enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 164v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your east.
A Dwarf who is rather far off to your east.
Babedo who is rather far off to your east.
A dwarf alcoholic who is rather far off to your east.
Bakchasa who is rather far off to your east.
A thri-kreen shoplifter who is close by to your south.
A thri-kreen shopper who is close by to your south.
< 776h/776H 166v/193V Pos: standing >
< 776h/776H 167v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your east.
A thri-kreen shoplifter who is close by to your south.
A thri-kreen shopper who is close by to your south.
Azar leaves east.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
Szar enters from the west.
Sha enters from the west.
Furi enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.
< 776h/776H 166v/193V Pos: standing >
Azar leaves east.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the west.
Sha enters from the west.
Furi enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.
< 776h/776H 165v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your west.
< 776h/776H 166v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your west.
Azar leaves east.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
Obvious exits: -E# -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the west.
Sha enters from the west.
Furi enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.
< 776h/776H 167v/193V Pos: standing >
< 776h/776H 168v/193V Pos: standing >
Azar leaves west.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the east.
Sha enters from the east.
Furi enters from the east.
Nazz enters from the east.
Teru enters from the east.
Kiria enters from the east.
Slusk enters from the east.
< 776h/776H 171v/193V Pos: standing >
< 776h/776H 172v/193V Pos: standing >
Azar opens the door.
< 776h/776H 180v/193V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Azar leaves south.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>
<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>
Tired Trader Inn
Obvious exits: -N
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
Szar enters from the north.
Sha enters from the north.
Furi enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.
< 776h/776H 179v/193V Pos: standing >
< 776h/776H 180v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 776h/776H 183v/193V Pos: standing >
You quickly scan the area.
You see nothing.
Azar leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the south.
Sha enters from the south.
Furi enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 183v/193V Pos: standing >
< 776h/776H 184v/193V Pos: standing >
You quickly scan the area.
Akhchzk who is close by to your south.
A volunteer guard who is close by to your west.
A volunteer guard who is a brief walk away to your west.
< 776h/776H 185v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your west.
Azar opens the door.
< 776h/776H 187v/193V Pos: standing >
You quickly scan the area.
Ekchran who is close by to your north.
Akhchzk who is close by to your south.
A volunteer guard who is close by to your west.
A volunteer guard who is a brief walk away to your west.
Azar leaves north.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Ekchran's Edibles
</map>
<map>
Zone: The Forest City of Aravne.
Room: Ekchran's Edibles
</map>
Ekchran's Edibles
Obvious exits: -S
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Ekchran, master cook of the dump, seasons meat here.
Szar enters from the south.
Sha enters from the south.
Furi enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.
< 776h/776H 186v/193V Pos: standing >
You quickly scan the area.
Akhchzk who is not far off to your south.
< 776h/776H 187v/193V Pos: standing >
Azar leaves south.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the north.
Sha enters from the north.
Furi enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.
< 776h/776H 188v/193V Pos: standing >
You quickly scan the area.
Ekchran who is close by to your north.
A volunteer guard who is close by to your west.
A volunteer guard who is a brief walk away to your west.
Azar leaves east.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
Obvious exits: -E# -W
Puddles of fresh blood cover the ground.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Szar enters from the west.
Sha enters from the west.
Furi enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.
< 776h/776H 188v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
A volunteer guard who is rather far off to your west.
< 776h/776H 189v/193V Pos: standing >
You quickly scan the area.
A volunteer guard who is rather far off to your west.
Azar opens the door.
< 776h/776H 191v/193V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
Babedo who is close by to your east.
A dwarf alcoholic who is close by to your east.
A forest elf who is close by to your east.
Bakchasa who is close by to your east.
A volunteer guard who is not far off to your west.
Azar leaves east.
You follow Azar.
<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>
<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
Fresh blood splatters cover the area.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
*A Dwarf (medium) The Resistance stands in mid-air here.(Gold Aura)
(Q)Babedo, the halfling hero drinks here.(Gold Aura)
A mountain dwarf, far from home, feels sorry for herself.(Gold Aura)
A slender forest elf samples the local brews.(Gold Aura)
Bakchasa tends to the needs of his tavern patrons.
Szar enters from the west.
Sha enters from the west.
Furi enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.
< 776h/776H 191v/193V Pos: standing >
Kiria tries to tackle a Dwarf and misses completely, making a nice dent in her forehead and the ground!
Furi snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Furi's skillful bash!
Slusk leaps at a Dwarf only to realize he is down already.
< 776h/776H 191v/193V Pos: standing >
A Dwarf snaps into visibility.
Slusk attacks a Dwarf. [2 hits]
A Dwarf snaps into visibility.
Furi snaps into visibility.
A Dwarf attacks Furi. [0 hits]
Furi snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf snaps into visibility.
Furi attacks a Dwarf. [4 hits]
A Dwarf snaps into visibility.
Kiria attacks a Dwarf. [0 hits]
You quickly scan the area.
A volunteer guard who is a brief walk away to your west.
A volunteer guard who is in the distance to your west.
< 776h/776H 191v/193V Pos: standing >
Nazz starts casting an offensive spell called 'asphyxiate'.
< 776h/776H 191v/193V Pos: standing >
Szar starts casting an offensive spell.
< 776h/776H 191v/193V Pos: standing >
Azar closes the door.
< 776h/776H 191v/193V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf snaps into visibility.
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
< 776h/776H 191v/193V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Babedo flies through the air, free as a bird!
A dwarf alcoholic flies through the air, free as a bird!
A forest elf flies through the air, free as a bird!
Bakchasa flies through the air, free as a bird!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
< 776h/776H 191v/193V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Dwarf's mithril battle axe with a strange black stone was completely destroyed by the massive blow!
A Dwarf's royal shield of Aravne was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.