The death of [49 Guardian] Chak The Resistance (Dwarf)

in Commons Room of the Fallen Leaf Tavern

from the perspective of [49 Holyman] Szar *-* Bloodlust *-* (Orc)

<worn on head>       the crown of unholy saints [poor]
<worn in ear>        a black pearl earring [poor] [87%]
<worn in ear>        a gnomish ear amplifier [76%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn on body>       a blue jumper
<worn about body>    a griffon feather cloak [superior]
<worn about waist>   a belt of desert sands
<worn on belt buckle>a small circular shield of blue flames
<worn on arms>       the sleeves of the swamp troll [68%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn around wrist>  a mithril engraved clerical bracelet [superior]
<worn on finger>     a bright platinum wedding band
<worn on finger>     a glowing ruby ring
<primary weapon>     a shimmering glass switchblade from Ixarkon
<held>               a wand of flames
<worn on legs>       some billowing black silk pants
<worn on feet>       boots of endurance [superior]

Teru starts playing the epic horn of flight and dragons and singing aloud.
You are now a member of Azar's group.

< 829h/891H 189v/198V Pos: standing >

< 829h/891H 189v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>
Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East  -South# -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 830h/891H 188v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>
Southern Boundary of the Dump
   This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the eastern twin tree to the south.
A small hut created of garbage stands to the east.
Obvious exits: -East # -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 830h/891H 186v/198V Pos: standing >

< 830h/891H 186v/198V Pos: standing >
Azar opens the door.

< 831h/891H 187v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Customs Office
</map>

<map>
Zone: The Forest City of Aravne.
Room: Customs Office
</map>
Customs Office
   This is the village customs office, used as a resting place for off duty
customs guards.  A large desk, looking as though it were recently dragged
off of one of the garbage piles is covered with sheets of completely illegible
notes.  A tally sheet of the daily arrivals is posted on the wall.
Obvious exits: -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 831h/891H 186v/198V Pos: standing >

< 831h/891H 186v/198V Pos: standing >
Azar leaves west.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Southern Boundary of the Dump
</map>
Southern Boundary of the Dump
   This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the eastern twin tree to the south.
A small hut created of garbage stands to the east.
Obvious exits: -East  -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the east.
Nazz enters from the east.
Teru enters from the east.
Kiria enters from the east.
Slusk enters from the east.

< 832h/891H 185v/198V Pos: standing >

< 832h/891H 186v/198V Pos: standing >

< 833h/891H 187v/198V Pos: standing >
Azar leaves west.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>
Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East  -South# -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Sha enters from the east.
Nazz enters from the east.
Teru enters from the east.
Kiria enters from the east.
Slusk enters from the east.

< 834h/891H 185v/198V Pos: standing >
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Cental Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Cental Path Through the Dump
</map>
Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 834h/891H 184v/198V Pos: standing >
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 834h/891H 182v/198V Pos: standing >

< 834h/891H 182v/198V Pos: standing >
Lielz gets a slab of beef from his bottomless bag of the shield dwarves.
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
   Here the path connects the center of the dump to the north with the
southern intersection to the south.  It is lined to both the east and west
with piles of junk the size of small hills, on which can be spotted the
occasional forager.
Obvious exits: -North -South
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 835h/891H 181v/198V Pos: standing >
Lielz eats a slab of beef.

< 835h/891H 181v/198V Pos: standing >
Azar leaves south.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
Sha enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.

< 835h/891H 179v/198V Pos: standing >
Azar leaves west.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
   This is the eastern half of a short but busy street.  To the east it
merges into the southern intersection, and continues is shop lined way to the
west.  The stench of the garbage seems a bit stronger here, and structures
made of the trash line the north and south sides of the street.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the east.
Nazz enters from the east.
Teru enters from the east.
Kiria enters from the east.
Slusk enters from the east.

< 835h/891H 178v/198V Pos: standing >
Azar leaves south.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>

<map>
Zone: The Forest City of Aravne.
Room: Choice Junk Emporium
</map>
Choice Junk Emporium
   This room is completely filled with various pieces of trash, piled in
completely unorganized heaps which are strewn about the room.  This is most
likely the place that all of the furniture in the poormen ghetto was acquired.
This does not seem like a likely place to find that special gift for a loved
one, but the thri-kreen picking through the junk would seem to disagree.
Obvious exits: -North
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A thri-kreen shoplifter cases the area.
A thri-kreen villager shops for the best deal in town.
Sha enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.

< 836h/891H 176v/198V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Slusk flies through the air, free as a bird!
A thri-kreen shoplifter flies through the air, free as a bird!
A thri-kreen shopper flies through the air, free as a bird!

< 836h/891H 176v/198V Pos: standing >
Lielz stops following Azar.
Lielz now follows Azar.

< 837h/891H 179v/198V Pos: standing >
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Half of Commerce Way
</map>
East Half of Commerce Way
   This is the eastern half of a short but busy street.  To the east it
merges into the southern intersection, and continues is shop lined way to the
west.  The stench of the garbage seems a bit stronger here, and structures
made of the trash line the north and south sides of the street.
Obvious exits: -North -East  -South -West 
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 837h/891H 180v/198V Pos: standing >

< 837h/891H 180v/198V Pos: standing >

< 838h/891H 181v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 838h/891H 180v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 838h/891H 179v/198V Pos: standing >

< 838h/891H 180v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
   Empty buildings stand to both the north and south here, half dismantled
for their 'precious' raw materials now supporting other structures.  This part
of Tired Travellers Way is still very well traveled however, due to the
fact that Fallen Leaf Tavern stands to the east.
Obvious exits: -East # -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 839h/891H 180v/198V Pos: standing >

< 839h/891H 181v/198V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.

< 840h/891H 184v/198V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
Azar leaves west.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the east.
Nazz enters from the east.
Teru enters from the east.
Kiria enters from the east.
Slusk enters from the east.

< 840h/891H 183v/198V Pos: standing >

< 840h/891H 184v/198V Pos: standing >
Azar opens the door.

< 842h/891H 190v/198V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Azar leaves south.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>

<map>
Zone: The Forest City of Aravne.
Room: Tired Trader Inn
</map>
Tired Trader Inn
   This room is dark and well sheltered from the rest of the dump, making
it actually seem possible to hole up and sleep here.  This building almost
looks as though it wasnt made of garbage, but doesnt quite pull off the
illusion completely.
Obvious exits: -North
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
Sha enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.

< 842h/891H 189v/198V Pos: standing >

< 842h/891H 190v/198V Pos: standing >
You quickly scan the area.
You see nothing.
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 843h/891H 192v/198V Pos: standing >
You quickly scan the area.
Akhchzk who is close by to your south.
A volunteer guard who is a brief walk away to your west.

< 843h/891H 193v/198V Pos: standing >
Azar opens the door.

< 844h/891H 194v/198V Pos: standing >
You quickly scan the area.
Akhchzk who is close by to your south.
A volunteer guard who is close by to your west.
A volunteer guard who is a brief walk away to your west.
Azar leaves north.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Ekchran's Edibles
</map>

<map>
Zone: The Forest City of Aravne.
Room: Ekchran's Edibles
</map>
Ekchran's Edibles
   This building is basically a giant smokehouse and cookery.  A large fire
burns in the center, covered by a metal rack.  Cooking on the rack are several
unidentified strips of flesh, while hanging even higher up other strips of
meat are being slowly smoked.  Inside the room, the powerful aromas of the
sizzling food completely drown out the stench from outside, making this
perhaps the only pleasant room in the entire dump.
Obvious exits: -South
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Ekchran, master cook of the dump, seasons meat here.
Sha enters from the south.
Nazz enters from the south.
Teru enters from the south.
Kiria enters from the south.
Slusk enters from the south.

< 844h/891H 193v/198V Pos: standing >
You quickly scan the area.
Akhchzk who is not far off to your south.

< 844h/891H 194v/198V Pos: standing >
You quickly scan the area.
Akhchzk who is not far off to your south.
Azar leaves south.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the north.
Nazz enters from the north.
Teru enters from the north.
Kiria enters from the north.
Slusk enters from the north.

< 846h/891H 195v/198V Pos: standing >
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
   Empty buildings stand to both the north and south here, half dismantled
for their 'precious' raw materials now supporting other structures.  This part
of Tired Travellers Way is still very well traveled however, due to the
fact that Fallen Leaf Tavern stands to the east.
Obvious exits: -East # -West 
Puddles of fresh blood cover the ground.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 846h/891H 194v/198V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
A volunteer guard who is rather far off to your west.

< 846h/891H 195v/198V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your west.
A volunteer guard who is rather far off to your west.
Azar opens the door.

< 847h/891H 197v/198V Pos: standing >
You quickly scan the area.
Babedo who is close by to your east.
A dwarf alcoholic who is close by to your east.
Bakchasa who is close by to your east.
A volunteer guard who is not far off to your west.
A volunteer guard who is rather far off to your west.
Azar leaves east.
You follow Azar.


<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>

<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>
Commons Room of the Fallen Leaf Tavern
   The smell of poor quality leafwine fills this room, and from the purple
stains which seem to cover every surface of the tavern this does not come
as much of a surprise.  Several travelers and locals frequent this tavern,
as Bakchasa is well known throughout the area for his strong drinks.
Obvious exits: -West 
Fresh blood splatters cover the area.
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
(Q)Babedo, the halfling hero drinks here.
A mountain dwarf, far from home, feels sorry for herself.
A slender forest elf samples the local brews.
Bakchasa tends to the needs of his tavern patrons.
Sha enters from the west.
Nazz enters from the west.
Teru enters from the west.
Kiria enters from the west.
Slusk enters from the west.

< 847h/891H 196v/198V Pos: standing >
Kiria tries to tackle someone and misses completely, making a nice dent in her forehead and the ground!
Furi snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Furi's skillful bash!
Slusk leaps at a Dwarf only to realize he is down already.

< 847h/891H 196v/198V Pos: standing >
A Dwarf snaps into visibility.
Slusk's fine slash strikes a Dwarf.
Slusk's pierce grazes a Dwarf.
Someone dodges someone's attack.
Someone dodges someone's attack.
A Dwarf snaps into visibility.
Furi snaps into visibility.
Furi snaps into visibility.
A Dwarf snaps into visibility.
Furi's feeble slash grazes a Dwarf.
Furi's slash grazes a Dwarf.
A Dwarf snaps into visibility.
Furi's slash grazes a Dwarf.
Furi's fine slash strikes a Dwarf.
Someone blocks Kiria's lunge at him.
A Dwarf snaps into visibility.
You quickly scan the area.
A volunteer guard who is a brief walk away to your west.
A volunteer guard who is in the distance to your west.

< 848h/891H 196v/198V Pos: standing >
Nazz starts casting an offensive spell.

< 848h/891H 196v/198V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your west.
A volunteer guard who is in the distance to your west.

< 848h/891H 196v/198V Pos: standing >
You start chanting...

< 848h/891H 196v/198V Pos: standing >
Azar closes the door.

< 849h/891H 196v/198V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before someone, close around his neck and begin to squeeze!
A Dwarf snaps into visibility.
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 849h/891H 196v/198V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Babedo flies through the air, free as a bird!
A dwarf alcoholic flies through the air, free as a bird!
A forest elf flies through the air, free as a bird!
Bakchasa flies through the air, free as a bird!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 849h/891H 196v/198V Pos: standing >
Casting: silence 
A Dwarf snaps into visibility.
A Dwarf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Dwarf's mithril battle axe with a strange black stone was completely destroyed by the massive blow!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!