<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a gleaming clay cap from Village of Split Shield
<worn on eyes> the golden monocle of Dawndale [poor]
<worn in ear> an earring of angels
<worn in ear> a tiny earring of dried blood
<worn on face> a black mask covered in flames (magic) [89%]
<worn around neck> a magical clay amulet from Village of Split Shield
<worn around neck> a coil of darkness [80%]
<worn on body> the barbed mail of the battlerager king (magic) (humming)
<worn about body> a burnt cured leather mantle from Village of Split Shield [88%]
<worn on tail> a shimmering ring of vines [poor]
<worn as quiver> a hunters quiver
<worn about waist> a blackened belt of the minotaur of precision (magic)
<worn on arms> some sleeves of iron links
<held as shield> the shield of the titan prince of constitution (magic)
<worn around wrist> a centaurian bracelet of honor (magic) [89%]
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on hands> some frost-rimed hide claws from Village of Split Shield
<worn on finger> a flaming cured leather ring from Village of Split Shield
<worn on finger> a band of aided flight [poor]
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<worn on legs> a pair of demon-bone leggings (magic)
<worn on feet> some blood-stained rubber boots from Village of Split Shield [82%]
Inside the Forest Undercity
Obvious exits: -N -S
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 93v/135V Pos: standing >
Azar leaves north.
You follow Azar.
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
You quickly scan the area.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
< 591h/591H 91v/135V Pos: standing >
Azar leaves northwest.
You follow Azar.
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the southeast.
< 591h/591H 89v/135V Pos: standing >
Azar leaves north.
You follow Azar.
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 88v/135V Pos: standing >
Azar leaves north.
You follow Azar.
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 86v/135V Pos: standing >
Azar opens the gate.
< 591h/591H 88v/135V Pos: standing >
Azar leaves north.
You follow Azar.
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Slusk enters from the south.
< 591h/591H 86v/135V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Slusk (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
< 591h/591H 86v/135V Pos: standing >
Azar closes the gate.
< 591h/591H 87v/135V Pos: standing >
Azar leaves west.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the east.
< 591h/591H 85v/135V Pos: standing >
Azar leaves west.
You follow Azar.
The Trading Clearing
Obvious exits: -E
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Slusk enters from the east.
< 591h/591H 83v/135V Pos: standing >
< 591h/591H 84v/135V Pos: standing >
< 591h/591H 85v/135V Pos: standing >
< 591h/591H 86v/135V Pos: standing >
Xanan snaps into visibility.
Xanan tackles a poor human square in the chest knocking the wind out of him!
< 591h/591H 86v/135V Pos: standing >
Xanan snaps into visibility.
Xanan's slash strikes a poor human.
Xanan's impressive pierce strikes a poor human.
Xanan's impressive slash strikes a poor human.
Xanan's slash strikes a poor human.
Azar leaves east.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the west.
< 591h/591H 84v/135V Pos: standing >
Azar leaves east.
You follow Azar.
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Slusk enters from the west.
< 591h/591H 82v/135V Pos: standing >
You quickly scan the area.
A volunteer guard who is rather far off to your north.
A volunteer guard who is rather far off to your north.
Xanan who is not far off to your west.
< 591h/591H 83v/135V Pos: standing >
Azar leaves west.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the east.
< 591h/591H 81v/135V Pos: standing >
Azar leaves west.
You follow Azar.
The Trading Clearing
Obvious exits: -E
You sense a lifeform nearby.
You sense a lifeform nearby.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Xanan (Revenant)(large) stands in mid-air here, fighting a poor human.(Red Aura)
A poor human sits here, fighting Xanan.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Slusk enters from the east.
< 591h/591H 79v/135V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 591h/591H 81v/135V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a poor human.
A poor human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Jubei snaps into visibility.
Jubei places a blazing dagger called 'The Fury of Demons' in the back of a poor human, resulting in some strange noises and some blood.
< 591h/591H 82v/135V Pos: standing >
Jubei snaps into visibility.
Jubei's powerful slash strikes a poor human very hard.
Jubei's powerful pierce seriously wounds a poor human.
Jubei's powerful slash seriously wounds a poor human.
Jubei's powerful slash enshrouds a poor human in a mist of blood.
Someone assists someone heroically.
Raza snaps into visibility.
Raza's powerful whip grievously wounds a poor human.
Raza's barbed whip summons a comet!
A black rift opens before a poor human and out comes a MASSIVE comet utterly pulverizing him!
A poor human is dead! R.I.P.
You receive your share of experience.
A poor human's death cry reverberates in your head as he falls to the ground.
< 591h/591H 82v/135V Pos: standing >
You get a few coins from the corpse of a poor human.
There were: 1 platinum coin, 9 gold coins.
< 591h/591H 83v/135V Pos: standing >
Ok.
You put 13 platinum, 16 gold, 12 silver, and 9 copper coins into a rugged adventurers satchel.
< 591h/591H 83v/135V Pos: standing >
the corpse of a poor human does not contain the random.
< 591h/591H 83v/135V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 591h/591H 85v/135V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 591h/591H 85v/135V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
< 591h/591H 85v/135V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
A customs guard who is not far off to your east.
< 591h/591H 85v/135V Pos: standing >
Azar leaves east.
Raza leaves east.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the west.
< 591h/591H 84v/135V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your east.
Trasaaak who is close by to your east.
< 591h/591H 85v/135V Pos: standing >
Azar leaves west.
Raza leaves west.
You follow Azar.
The Trading Clearing
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a poor human is lying here.
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Slusk enters from the east.
< 591h/591H 83v/135V Pos: standing >
Azar leaves east.
Raza leaves east.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the west.
< 591h/591H 82v/135V Pos: standing >
Southern Boundary of the Dump
Obvious exits: -E -W
You barely sense a lifeform nearby.
You sense a lifeform nearby.
Slusk (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
< 591h/591H 82v/135V Pos: standing >
Azar leaves west.
Raza leaves west.
You follow Azar.
The Trading Clearing
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a poor human is lying here.
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Slusk enters from the east.
< 591h/591H 81v/135V Pos: standing >
Azar leaves east.
Raza leaves east.
You follow Azar.
Southern Boundary of the Dump
Obvious exits: -E -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the west.
You quickly scan the area.
Trasaaak who is close by to your east.
A trader who is close by to your west.
Arckk who is close by to your west.
< 591h/591H 79v/135V Pos: standing >
Azar leaves east.
Raza leaves east.
You follow Azar.
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Slusk enters from the west.
You quickly scan the area.
A volunteer guard who is rather far off to your north.
A volunteer guard who is rather far off to your north.
A trader who is not far off to your west.
Arckk who is not far off to your west.
< 591h/591H 79v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
Cental Path Through the Dump
Obvious exits: -N -S
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 77v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
The Southern Intersection
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 76v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
Central Path Through the Dump
Obvious exits: -N -S
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 75v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
Slusk enters from the south.
< 591h/591H 73v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
Central Path Through the Dump
Obvious exits: -N -S
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 72v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
The Northern Intersection
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your north.
A volunteer guard who is close by to your east.
A volunteer guard who is not far off to your south.
< 591h/591H 70v/135V Pos: standing >
Azar leaves west.
Raza leaves west.
You follow Azar.
West Cozy Way
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the east.
< 591h/591H 69v/135V Pos: standing >
Azar leaves west.
Raza leaves west.
You follow Azar.
End of West Cozy Way
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the east.
< 591h/591H 67v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
Noblemans Court
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the south.
< 591h/591H 65v/135V Pos: standing >
Azar leaves north.
Raza leaves north.
You follow Azar.
The House of Ikitik
Obvious exits: -S
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
(Q)A marooned xixchil peer into his globe intently.(Gold Aura)
Slusk enters from the south.
< 591h/591H 64v/135V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your south.
A Human who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
A wealthy noble who is a brief walk away to your south.
< 591h/591H 64v/135V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your south.
A Human who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
A wealthy noble who is a brief walk away to your south.
< 591h/591H 66v/135V Pos: standing >
Azar leaves south.
Raza leaves south.
You follow Azar.
Noblemans Court
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the north.
< 591h/591H 66v/135V Pos: standing >
Azar leaves south.
Raza leaves south.
You follow Azar.
End of West Cozy Way
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Slusk enters from the north.
< 591h/591H 64v/135V Pos: standing >
Azar leaves south.
Raza leaves south.
You follow Azar.
A Comfortable Home
Obvious exits: -N
You sense a lifeform nearby.
Raza (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A Dwarf (medium) The Resistance stands in mid-air here.(Gold Aura)
A Human (medium) The Resistance stands in mid-air here.(Gold Aura)
A Githzerai (medium) The Resistance stands in mid-air here.
A wealthy noble thri-kreen ponders more ways to gain status.
Slusk enters from the north.
Xanan snaps into visibility.
Xanan tackles a Human square in the chest knocking the wind out of him!
You are knocked to the ground by a Dwarf's skillful bash!
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf dodges your futile attack.
Jubei snaps into visibility.
Jubei tackles a Githzerai square in the chest knocking the wind out of him!
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf is knocked to the ground by Raza's mighty bash!
Slusk leaps at a Human only to realize he is down already.
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
A Dwarf blocks someone's lunge at him.
Raza snaps into visibility.
Raza's impressive slash wounds a Dwarf.
Raza's slash wounds a Dwarf.
Raza's impressive whip wounds a Dwarf.
Raza's impressive slash wounds a Dwarf.
Raza's impressive whip wounds a Dwarf.
Raza's slash wounds a Dwarf.
A Dwarf easily blocks Raza's lunge at him.
Raza's whip wounds a Dwarf.
Raza's slash wounds a Dwarf.
A Dwarf blocks Raza's lunge at him.
Xanan snaps into visibility.
Xanan's impressive slash strikes a Human.
Xanan's pierce strikes a Human.
Xanan's slash strikes a Human.
Xanan's impressive slash strikes a Human.
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Human misses someone.
A Human suddenly appears a bit confused!
Xanan snaps into visibility.
A Human's pierce grazes Xanan.
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar starts casting an offensive spell.
< 590h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Dwarf's weak slash grazes you.
A Dwarf's weak slash grazes you.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Slusk's powerful slash strikes a Human very hard.
Slusk shivers as he hits a Human.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Slusk points at a Human.
A Human screams out in anguish as his spirit is viciously violated by Slusk.
Slusk's impressive pierce strikes a Human hard.
Slusk shivers as he hits a Human.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar starts casting an offensive spell.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
You miss a Dwarf.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Jubei snaps into visibility.
Jubei's slash grazes a Githzerai.
Jubei misses a Githzerai.
< 588h/591H 63v/135V Pos: sitting >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
The aura of displacement around a Githzerai absorbs most of the assault!
Jubei snaps into visibility.
Jubei's weak slash grazes a Githzerai.
Jubei's weak slash grazes a Githzerai.
Jubei parries a Githzerai's lunge at him.
Someone dodges a Human's attack.
Someone parries a Human's lunge at him.
Xanan snaps into visibility.
A Dwarf blocks someone's lunge at him.
Raza snaps into visibility.
Raza's impressive slash wounds a Dwarf.
A Dwarf blocks Raza's lunge at him.
Raza's impressive whip wounds a Dwarf.
Raza's impressive slash wounds a Dwarf.
Raza's impressive whip wounds a Dwarf.
Raza's impressive slash wounds a Dwarf.
A Dwarf blocks Raza's lunge at him.
Raza's impressive slash wounds a Dwarf.
Xanan snaps into visibility.
A Human is slashed into two by a master stroke performed by Xanan.
A Human's horned golden helm was completely destroyed by the massive blow!
A Human's a delicate spider-shaped eyepatch [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.