The death of [35 Thug] Ace The Resistance (Human)

in A Comfortable Home

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the helmet of agony of intelligence (magic) (humming) [83%]
<worn on eyes>       the eyes of a basilisk
<worn in ear>        an emerald nose ring of endurance (magic)
<worn in ear>        a steel hoop earring
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a moss-covered cloak [poor] (glowing)
<worn about body>    a cloak of vitality (magic)
<worn about waist>   a pitch black dragonscale belt
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [67%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  an adamantite bracelet (magic)
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a jewel-studded silver dagger [poor] (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


Obvious exits: -N -E -S -W
Aram enters from the west.
Chak enters from the west.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A volunteer guard who is close by to your east.
A thri-kreen youth who is close by to your south.

< 538h/538H 228v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of East Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: End of East Cozy Way
</map>
End of East Cozy Way
Obvious exits: -N -S -W
A member of the volunteer guards watches the area.
Aram enters from the west.
Chak enters from the west.

< 538h/538H 229v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen homemaker who is close by to your north.
A thri-kreen homemaker who is close by to your south.
A wealthy noble who is in the distance to your west.

< 538h/538H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/538H 232v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen homemaker who is close by to your north.
A thri-kreen homemaker who is close by to your south.
A wealthy noble who is in the distance to your west.

< 538h/538H 232v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Cozy Way
</map>
East Cozy Way
Obvious exits: -N -E -S -W
Aram enters from the east.
Chak enters from the east.

< 538h/538H 230v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A volunteer guard who is close by to your east.
A thri-kreen youth who is close by to your south.
A thri-kreen homemaker who is close by to your south.
A wealthy noble who is rather far off to your west.

< 538h/538H 230v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
Aram enters from the east.
Chak enters from the east.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your south.
A volunteer guard who is not far off to your south.
A wealthy noble who is a brief walk away to your west.

< 538h/538H 228v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W
Aram enters from the east.
Ace sneaks in from the east.
Chak enters from the east.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A volunteer guard who is a brief walk away to your east.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 538h/538H 229v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W
Aram enters from the east.
Chak enters from the east.

< 538h/538H 230v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 230v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>
A Comfortable Home
Obvious exits: -E
A wealthy noble thri-kreen ponders more ways to gain status.
Aram enters from the east.
Chak enters from the east.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is in the distance to your east.

< 538h/538H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/538H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is in the distance to your east.

< 538h/538H 232v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W
Aram enters from the west.
Chak enters from the west.

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >

< 538h/538H 231v/232V Pos: standing >
Aram stops using a rugged adventurers satchel.

< 538h/538H 231v/232V Pos: standing >
Aram gets an apple from his rugged adventurers satchel.

< 538h/538H 231v/232V Pos: standing >
Aram eats an apple.

< 538h/538H 231v/232V Pos: standing >

< 538h/538H 231v/232V Pos: standing >

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >
Aram attaches a rugged adventurers satchel to his belt.
It glows brightly.
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) stands in mid-air here.(Gold Aura)

< 538h/538H 231v/232V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) stands in mid-air here.(Gold Aura)

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.

< 538h/538H 231v/232V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) stands in mid-air here.(Gold Aura)

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A marooned xixchil who is not far off to your north.

< 538h/538H 231v/232V Pos: standing >
Aram starts casting a spell.

< 538h/538H 231v/232V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) stands in mid-air here. (casting) (Gold Aura)

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >
Aram completes his spell...
Aram utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Aram, who steps into it and vanishes along with the door.
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your west.

< 538h/538H 231v/232V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 538h/538H 231v/232V Pos: standing >
You quickly scan the area.
A marooned xixchil who is not far off to your north.
A volunteer guard who is rather far off to your east.
A wealthy noble who is close by to your south.

< 538h/538H 231v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W
Chak enters from the west.

< 538h/538H 229v/232V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 538h/538H 229v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
Ace sneaks in from the west.
Chak enters from the west.

< 538h/538H 230v/232V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your east.
A volunteer guard who is not far off to your south.
A volunteer guard who is not far off to your south.
A wealthy noble who is a brief walk away to your west.

< 538h/538H 230v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Cozy Way
</map>
East Cozy Way
Obvious exits: -N -E -S -W
Ace sneaks in from the west.
Chak enters from the west.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen youth who is close by to your south.
A thri-kreen homemaker who is close by to your south.

< 538h/538H 228v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of East Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: End of East Cozy Way
</map>
End of East Cozy Way
Obvious exits: -N -S -W
A member of the volunteer guards watches the area.
Ace sneaks in from the west.
Chak enters from the west.

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen homemaker who is close by to your north.
A wealthy noble who is in the distance to your west.

< 538h/538H 229v/232V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 538h/538H 232v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/538H 232v/232V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen homemaker who is close by to your north.
A thri-kreen homemaker who is close by to your south.
A wealthy noble who is in the distance to your west.

< 538h/538H 232v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: East Cozy Way
</map>
East Cozy Way
Obvious exits: -N -E -S -W
Chak enters from the east.

< 538h/538H 230v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
Ace sneaks in from the east.
Chak enters from the east.

< 538h/538H 228v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W
Chak enters from the east.

< 538h/538H 226v/232V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 538h/538H 227v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: End of West Cozy Way
</map>
End of West Cozy Way
Obvious exits: -N -E -S -W
Chak enters from the east.

< 538h/538H 230v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 538h/538H 230v/232V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Comfortable Home
</map>
A Comfortable Home
Obvious exits: -N
A wealthy noble thri-kreen ponders more ways to gain status.
Chak enters from the north.

< 538h/538H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/538H 228v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 538h/538H 229v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 538h/538H 231v/232V Pos: standing >
A Comfortable Home
Obvious exits: -N
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A wealthy noble thri-kreen ponders more ways to gain status.

< 538h/538H 232v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 538h/538H 232v/232V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >
A Comfortable Home
Obvious exits: -N
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A wealthy noble thri-kreen ponders more ways to gain status.

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >

< 538h/538H 232v/232V Pos: standing >
A Kobold enters from the north.
A Thri-Kreen enters from the north.
A Troll enters from the north.
A Kobold enters from the north.
A Troll enters from the north.
A Revenant enters from the north.
A Revenant snaps into visibility.
A Revenant tackles Ace square in the chest knocking the wind out of him!
A Kobold is knocked to the ground by Chak's skillful bash!

< 538h/538H 232v/232V Pos: standing >
A Kobold attacks Chak. [0 hits]
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 538h/538H 232v/232V Pos: sitting >
Chak is knocked to the ground by a Thri-Kreen's mighty bash!
A Troll leaps at Ace only to realize he is down already.

< 538h/538H 232v/232V Pos: sitting >
A Thri-Kreen snaps into visibility.
A Thri-Kreen attacks Chak. [8 hits]
A Revenant snaps into visibility.
A Revenant attacks Ace. [4 hits]

< 538h/538H 232v/232V Pos: sitting >
Ace suddenly appears a bit confused!
A Revenant snaps into visibility.
Ace attacks a Revenant. [1 hits]

< 538h/538H 232v/232V Pos: sitting >
A Kobold starts casting an offensive spell.

< 538h/538H 232v/232V Pos: sitting >
Chak attacks a Kobold. [2 hits]

< 538h/538H 232v/232V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Ace.
Ace's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.

< 538h/538H 232v/232V Pos: sitting >
A Troll shivers as he hits Ace.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
A Troll points at Ace.
Ace screams out in anguish as his spirit is viciously violated by a Troll.
A Troll shivers as he hits Ace.
A Troll attacks Ace. [2 hits]

< 538h/538H 232v/232V Pos: sitting >
A Kobold starts casting an offensive spell.

< 538h/538H 232v/232V Pos: sitting >
A Kobold attacks Chak. [0 hits]

< 538h/538H 232v/232V Pos: sitting >

< 538h/538H 232v/232V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Ace.
Ace's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.

< 538h/538H 232v/232V Pos: sitting >
A Troll snaps into visibility.
-=[a Troll attacks you.]=- [1 hits]

< 537h/538H 232v/232V Pos: sitting >
< T: Nz TP: sit TC:few scratches E: A Troll sta EP: excellent >
 With unbelievable speed, a Troll's blazing dagger called 'The Fury of Demons' intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
He THOUGHT your was going to hit you...
A Troll snaps into visibility.
-=[You attack a Troll.]=- [0 hits]
A Revenant snaps into visibility.
Ace attacks a Revenant. [0 hits]
A Thri-Kreen snaps into visibility.
A Thri-Kreen attacks Chak. [6 hits]
A Revenant snaps into visibility.
Ace is slashed into two by a master stroke performed by a Revenant.
Ace's horned golden helm was completely destroyed by the massive blow!
Ace's a delicate spider-shaped eyepatch [superior] was completely destroyed by the massive blow!
Ace is dead! R.I.P.