<worn as a badge> a beacon of courage of endurance (glowing) (illuminating)
<worn on head> the diamond crown of Winduin of endurance (glowing) [82%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [89%]
<worn on face> a tribal mask of damage [81%]
<worn around neck> a charm made of dwarf bone [79%]
<worn around neck> a necklace of dangling drider fangs
<worn about body> a cloak of werewolf fur [poor]
<worn as quiver> the masters quiver (glowing) [72%]
<worn about waist> the mystical sash of the Netherworld (glowing)
<worn on belt buckle>an ankylosaur tail club [poor] (glowing)
<attached to belt> an obsidian buckle named "Rage" (glowing) (humming)[191h 4m 48s]
<worn on arms> some cockatrice feathers
<worn on lower arms> a set of jagged blood crystal arm plates
<held as shield> a slab of obsidian [83%]
<worn around wrist> a bracelet of dracolich hide of endurance (humming)
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn on lower wrist>a wristbow [superior]
<worn on lower wrist>an elven bracelet of precision [superior]
<worn on hands> some black leather gloves with mithril blades of greater dexterity
<worn on lower hands>the gauntlets of dwarven kind of regeneration (glowing) [80%]
<primary weapon> a barbed whip dubbed 'Cometstrike' [43%]
<secondary weapon> a katana called 'Retribution'
<third weapon> the unholy avenger named 'Bloodlust' (glowing)[191h 4m 48s]
<worn on legs> some heavily-spiked blood crystal leg plates
This small area has been entirely cleared of trash, allowing a small
gathering of thri-kreen to show off their recent aquisitions in the hopes
of a lucrative trade. Here is where visitors from the poorman ghetto acquire
what little valuables they own, trading worthless baubles for more needed
items of utility.
Obvious exits: -East
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.
< 635h/635H 172v/181V Pos: standing >
< 635h/635H 175v/181V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
A customs guard who is not far off to your east.
Trasaaak who is not far off to your east.
< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
Trasaaak who is not far off to your east.
< 635h/635H 180v/181V Pos: standing >
< 635h/635H 181v/181V Pos: standing >
< 635h/635H 181v/181V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
Xanan snaps into visibility.
Xanan tackles a poor human square in the chest knocking the wind out of him!
< 635h/635H 181v/181V Pos: standing >
Xanan snaps into visibility.
Xanan's slash strikes a poor human.
Xanan's impressive pierce strikes a poor human.
Xanan's impressive slash strikes a poor human.
Xanan's slash strikes a poor human.
Azar leaves east.
You follow Azar.
Southern Boundary of the Dump
This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the western twin tree to the south.
The trading clearing is to the west.
Obvious exits: -East -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
A trader who is close by to your west.
Arckk who is close by to your west.
Azar leaves east.
You follow Azar.
Southern Entry of the Dump Landing
Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view. Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above. It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel. It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East -South# -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
< 635h/635H 177v/181V Pos: standing >
Azar leaves west.
You follow Azar.
Southern Boundary of the Dump
This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the western twin tree to the south.
The trading clearing is to the west.
Obvious exits: -East -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
< 635h/635H 177v/181V Pos: standing >
Azar leaves west.
You follow Azar.
The Trading Clearing
This small area has been entirely cleared of trash, allowing a small
gathering of thri-kreen to show off their recent aquisitions in the hopes
of a lucrative trade. Here is where visitors from the poorman ghetto acquire
what little valuables they own, trading worthless baubles for more needed
items of utility.
Obvious exits: -East
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Xanan ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here, fighting a poor human.
A poor human sits here, fighting Xanan.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
< 635h/635H 176v/181V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 635h/635H 181v/181V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a poor human.
A poor human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Jubei snaps into visibility.
Jubei places a blazing dagger called 'The Fury of Demons' in the back of a poor human, resulting in some strange noises and some blood.
< 635h/635H 181v/181V Pos: standing >
Jubei snaps into visibility.
Jubei's powerful slash strikes a poor human very hard.
Jubei's powerful pierce seriously wounds a poor human.
Jubei's powerful slash seriously wounds a poor human.
Jubei's powerful slash enshrouds a poor human in a mist of blood.
You assist Xanan heroically.
You snap into visibility.
[Damage: 23 ] -=[Your powerful whip grievously wounds a poor human.]=-
Your barbed whip summons a comet!
[Damage: 14 ] You open a rift into space and call forth a comet, and an exceptionally LARGE comet sails through the rift and through the remnants of a poor human.
A poor human is dead! R.I.P.
You receive your share of experience.
A poor human's death cry reverberates in your head as he falls to the ground.
< 635h/635H 181v/181V Pos: standing >
Maworm gets a few coins from the corpse of a poor human.
< 635h/635H 181v/181V Pos: standing >
Maworm puts a small pile of coins into a rugged adventurers satchel.
< 635h/635H 181v/181V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 635h/635H 181v/181V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 635h/635H 181v/181V Pos: standing >
You are already standing.
< 635h/635H 181v/181V Pos: standing >
You are already standing.
< 635h/635H 181v/181V Pos: standing >
Azar leaves east.
You follow Azar.
Southern Boundary of the Dump
This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the western twin tree to the south.
The trading clearing is to the west.
Obvious exits: -East -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
Arckk who is close by to your west.
Azar leaves west.
You follow Azar.
The Trading Clearing
This small area has been entirely cleared of trash, allowing a small
gathering of thri-kreen to show off their recent aquisitions in the hopes
of a lucrative trade. Here is where visitors from the poorman ghetto acquire
what little valuables they own, trading worthless baubles for more needed
items of utility.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a poor human is lying here.
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Xanan ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
A customs guard who is not far off to your east.
Trasaaak who is not far off to your east.
Azar leaves east.
You follow Azar.
Southern Boundary of the Dump
This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the western twin tree to the south.
The trading clearing is to the west.
Obvious exits: -East -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
Xanan enters from the west.
< 635h/635H 175v/181V Pos: standing >
Your group consists of ( 7/20):
( Head) 808/808 hit, 167/208 move Azar
(Front) 1505/1505 hit, 137/240 move Xanan
(Front) 1108/1108 hit, 107/187 move Zukus
(Front) 1225/1225 hit, 210/215 move Slusk
(Front) 591/591 hit, 82/135 move Maworm
(Front) 1058/1058 hit, 151/198 move Jubei
(Front) 635/635 hit, 177/181 move Raza
< 635h/635H 177v/181V Pos: standing >
Azar leaves west.
You follow Azar.
The Trading Clearing
This small area has been entirely cleared of trash, allowing a small
gathering of thri-kreen to show off their recent aquisitions in the hopes
of a lucrative trade. Here is where visitors from the poorman ghetto acquire
what little valuables they own, trading worthless baubles for more needed
items of utility.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a poor human is lying here.
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.
< 635h/635H 177v/181V Pos: standing >
Azar leaves east.
You follow Azar.
Southern Boundary of the Dump
This side path follows the southern edge of the dump, bracketed by a
large garbage heap to the north, and the western twin tree to the south.
The trading clearing is to the west.
Obvious exits: -East -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
Xanan enters from the west.
< 635h/635H 176v/181V Pos: standing >
You quickly scan the area.
Trasaaak who is close by to your east.
A trader who is close by to your west.
< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your east.
Trasaaak who is close by to your east.
A trader who is close by to your west.
< 635h/635H 178v/181V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your east.
A customs guard who is close by to your east.
Trasaaak who is close by to your east.
< 635h/635H 181v/181V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your east.
Trasaaak who is close by to your east.
A trader who is close by to your west.
< 635h/635H 181v/181V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your east.
A trader who is close by to your west.
Azar leaves east.
You follow Azar.
Southern Entry of the Dump Landing
Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view. Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above. It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel. It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East -South# -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Jubei enters from the west.
Maworm enters from the west.
Slusk enters from the west.
Xanan enters from the west.
< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
Azar leaves north.
You follow Azar.
Cental Path Through the Dump
This is the central path through the dump landing, leading to all areas
which are open to the public. Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north. The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A customs guard who is close by to your south.
Azar leaves north.
You follow Azar.
The Southern Intersection
This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen. To the west leads Commerce Way, while east
of here runs Tired Trader Way. Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 176v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
< 635h/635H 178v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.
< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Azar leaves north.
You follow Azar.
Central Path Through the Dump
Here the path connects the center of the dump to the north with the
southern intersection to the south. It is lined to both the east and west
with piles of junk the size of small hills, on which can be spotted the
occasional forager.
Obvious exits: -North -South
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 179v/181V Pos: standing >
Azar leaves north.
You follow Azar.
The Dump Center Point
Here the main path comes to the center of the dump, marked in a very
uncerimonious manner with a dirty looking pool of water. It is used by the
dump villagers as a drinking well, although the green looking water
looks very unhealty. The occasional thri-kreen completely immerses itself
in the pool, then leaps out and shakes itself dry picking off the stray leech
off its body.
Obvious exits: -North -South
A murky pool of deep green water marks the center of town.
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is rather far off to your north.
A volunteer guard who is rather far off to your north.
A customs guard who is rather far off to your south.
A customs guard who is rather far off to your south.
Azar leaves north.
You follow Azar.
Central Path Through the Dump
This section of the central path connects the village center to the south
with the northern intersection. The piles of trash are slightly smaller
here than in the business district to the south. Perhaps this is why the main
concentration of thri-kreen homes are located on the north side of the dump.
Obvious exits: -North -South
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 175v/181V Pos: standing >
Azar leaves north.
You follow Azar.
The Northern Intersection
Here the central path intersects Cozy Way, which many of the village
homes are situated on. Farther down the path to the north, Forktree marks
the northern gate of the dump. The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 174v/181V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your south.
< 635h/635H 175v/181V Pos: standing >
Azar leaves west.
You follow Azar.
West Cozy Way
This side of Cozy Way seems slightly nicer then the east side. There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.
< 635h/635H 175v/181V Pos: standing >
Azar leaves west.
You follow Azar.
End of West Cozy Way
Here the street comes to an end, bracketed by homes to both the south and
west. Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.
< 635h/635H 174v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A Dwarf who is close by to your south.
A Human who is close by to your south.
A Githzerai who is close by to your south.
A wealthy noble who is close by to your west.
< 635h/635H 175v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A Dwarf who is close by to your south.
A Human who is close by to your south.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.
Azar leaves north.
You follow Azar.
Noblemans Court
This small circle is where the real leadership behind the dump village
can be found. It is extremely clean, and the ground here is actually paved
by hardened wood particles. There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.
< 635h/635H 174v/181V Pos: standing >
Azar leaves north.
You follow Azar.
The House of Ikitik
Carved entirely from the stump of a baby aravne tree, this home is
incredible. Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art. Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes. One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
Obvious exits: -South
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
(Q)A marooned xixchil peer into his globe intently.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Zukus sneaks in from the south.
Xanan enters from the south.
< 635h/635H 173v/181V Pos: standing >
Azar leaves south.
You follow Azar.
Noblemans Court
This small circle is where the real leadership behind the dump village
can be found. It is extremely clean, and the ground here is actually paved
by hardened wood particles. There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.
< 635h/635H 180v/181V Pos: standing >
Azar leaves south.
You follow Azar.
End of West Cozy Way
Here the street comes to an end, bracketed by homes to both the south and
west. Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East -South -West
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.
< 635h/635H 178v/181V Pos: standing >
Azar leaves south.
You follow Azar.
A Comfortable Home
This is obviously the residence of one of the more wealthy inhabitants of
the dump. Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
Obvious exits: -North
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Dwarf (medium) The Resistance stands in mid-air here.
A Human (medium) The Resistance stands in mid-air here. (Non-Fraggable)
A Githzerai (medium) The Resistance stands in mid-air here.
A wealthy noble thri-kreen ponders more ways to gain status.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.
Xanan snaps into visibility.
Xanan tackles a Human square in the chest knocking the wind out of him!
Maworm is knocked to the ground by a Dwarf's skillful bash!
< 635h/635H 176v/181V Pos: standing >
A Dwarf dodges Maworm's attack.
Jubei snaps into visibility.
Jubei tackles a Githzerai square in the chest knocking the wind out of him!
< 635h/635H 177v/181V Pos: standing >
< 635h/635H 178v/181V Pos: standing >
[Damage: 4 ] Your bash knocks a Dwarf to the ground!
Slusk leaps at a Human only to realize he is down already.
< 635h/635H 179v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at him.
You snap into visibility.
[Damage: 13 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 12 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 12 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf lets out a fearsome ROAR!
[Damage: 13 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 14 ] -=[Your slash wounds a Dwarf.]=-
A Dwarf easily blocks your futile lunge at him.
[Damage: 14 ] -=[Your whip wounds a Dwarf.]=-
[Damage: 15 ] -=[Your slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
Xanan snaps into visibility.
Xanan's impressive slash strikes a Human.
Xanan's pierce strikes a Human.
Xanan's slash strikes a Human.
Xanan's impressive slash strikes a Human.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Human misses Xanan.
A Human suddenly appears a bit confused!
Xanan snaps into visibility.
A Human's pierce grazes Xanan.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar starts casting an offensive spell.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Dwarf's weak slash grazes Maworm.
A Dwarf's weak slash grazes Maworm.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Slusk's powerful slash strikes a Human very hard.
Slusk shivers as he hits a Human.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Slusk points at a Human.
A Human screams out in anguish as his spirit is viciously violated by Slusk.
Slusk's impressive pierce strikes a Human hard.
Slusk shivers as he hits a Human.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar starts casting an offensive spell.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Maworm misses a Dwarf.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
Jubei snaps into visibility.
Jubei's slash grazes a Githzerai.
Jubei misses a Githzerai.
< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
Jubei's blazing dagger called 'The Fury of Demons' flashes into the path of a Githzerai's attack, then Jubei delivers a graceful counter-attack!
The aura of displacement around a Githzerai absorbs most of the assault!
Jubei snaps into visibility.
Jubei's weak slash grazes a Githzerai.
Jubei's weak slash grazes a Githzerai.
Jubei parries a Githzerai's lunge at him.
Xanan dodges a Human's attack.
Xanan parries a Human's lunge at him.
Xanan snaps into visibility.
A Dwarf blocks your futile lunge at him.
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 13 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 11 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 12 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
Xanan snaps into visibility.
A Human is slashed into two by a master stroke performed by Xanan.
A Human's horned golden helm was completely destroyed by the massive blow!
A Human's a delicate spider-shaped eyepatch [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.