<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a scale of pulsating darkness [superior]
<worn in ear> a gold leaf (magic) [77%]
<worn on face> a grotesque quasit-skin mask (magic)
<worn around neck> a stylish gem charm
<worn around neck> a necklace of drow testicles (magic)
<worn on body> the robe of sorcery
<worn about body> the robes of the maelstrom [89%]
<worn about waist> an exquisite silk sash [poor] (magic)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> some gnomish sleeves of ingenuity
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of woven leafs (magic)
<worn around wrist> a golden band of the ogre-magis (glowing)
<worn on hands> a pair of thick hydra-hide gloves [88%]
<worn on finger> a polished scarlet ring (magic) [81%]
<worn on finger> a small diamond ring (magic)
<held> an oval seastone [superior] (magic) (humming)
<worn on legs> a pleated red and blue kilt
<worn on feet> a pair of dusty boots [poor] (glowing)
A street sweeper who is close by to your north.
An ambassador from the Forest City of Aravne who is close by to your north.
A city guard who is close by to your east.
A white-clad Monk who is close by to your east.
A local noble who is not far off to your east.
A small black dog who is not far off to your east.
A city guard who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A poor commoner who is rather far off to your east.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A black crow who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A LARGE earth elemental who is close by above you.
A LARGE water elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.
< 461h/461H 110v/110V Pos: standing >
Om leaves west.
Schlaam leaves west.
You follow Om.
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
The High Priest of Winterhaven is busy assisting the people.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 461h/461H 109v/110V Pos: standing >
Om leaves south.
Schlaam leaves south.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A member of the city militia patrols the area here.(Gold Aura)
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 461h/461H 107v/110V Pos: standing >
You quickly scan the area.
The High Priest of Winterhaven who is close by to your north.
Svivel who is a brief walk away to your north.
Speek who is close by to your south.
A city mason who is close by to your west.
A member of the city patrol who is close by to your west.
A city guard who is not far off to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
< 461h/461H 107v/110V Pos: standing >
You quickly scan the area.
The High Priest of Winterhaven who is close by to your north.
Speek who is close by to your south.
A city mason who is close by to your west.
A city guard who is close by to your west.
A city guard who is not far off to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
< 461h/461H 110v/110V Pos: standing >
Om leaves south.
Schlaam leaves south.
You follow Om.
The Auction House of Winterhaven
Obvious exits: -N
A large podium stands here.
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Speek the Auctioneer stands on a podium showcasing items for sale to visitors.(Red Aura)
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 461h/461H 109v/110V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A city guard who is close by to your north.
The High Priest of Winterhaven who is not far off to your north.
Svivel who is rather far off to your north.
< 461h/461H 109v/110V Pos: standing >
Om leaves north.
Schlaam leaves north.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A member of the city militia patrols the area here.(Gold Aura)
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 461h/461H 108v/110V Pos: standing >
You quickly scan the area.
The High Priest of Winterhaven who is close by to your north.
Svivel who is a brief walk away to your north.
A member of the city patrol who is close by to your east.
Speek who is close by to your south.
A city mason who is close by to your west.
A city guard who is close by to your west.
A member of the city patrol who is close by to your west.
A city guard who is not far off to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
< 461h/461H 108v/110V Pos: standing >
Om leaves west.
Schlaam leaves west.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A city mason is busy pretending to look busy.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 461h/461H 109v/110V Pos: standing >
Om leaves south.
Schlaam leaves south.
You follow Om.
The Bar of the Black Swan
Obvious exits: -N -S
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
A Kobold (small) Suicide Squad stands, floating here.(Red Aura)
(Q)Maxolan the Adventurer is staring at the bartender's bosom.(Red Aura)
A really sexy bartender is busy taking care of her customers.(Gold Aura)
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 461h/461H 108v/110V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
A city guard who is close by to your north.
A member of the city patrol who is close by to your north.
Muredach who is not far off to your north.
Sierra who is rather far off to your north.
A big-breasted barmaid who is close by to your south.
A salty sailor who is close by to your south.
< 461h/461H 108v/110V Pos: standing >
A Kobold leaves north.
The wraith of a dining guest leaves north.
The wraith of a dining guest leaves north.
The wraith of a wandering monk leaves north.
The wraith of a wandering monk leaves north.
< 461h/461H 110v/110V Pos: standing >
Om leaves north.
Schlaam leaves north.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 461h/461H 109v/110V Pos: standing >
Om leaves north.
Schlaam leaves north.
You follow Om.
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A city mason is busy pretending to look busy.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 461h/461H 108v/110V Pos: standing >
You failed.
Om leaves north.
Schlaam leaves north.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 461h/461H 107v/110V Pos: standing >
Om leaves east.
Schlaam leaves east.
You follow Om.
The Celestial Bazaar
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 107v/110V Pos: standing >
Om leaves east.
Schlaam leaves east.
You follow Om.
The Celestial Bazaar
Obvious exits: -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A street sweeper stands here, cleaning the road.
(Q)An Ambassador from the Forest City of Aravne walks the streets here.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 107v/110V Pos: standing >
You failed.
Om leaves east.
Schlaam leaves east.
You follow Om.
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 107v/110V Pos: standing >
You failed.
Om leaves east.
Schlaam leaves east.
You follow Om.
A Room of Hay
Obvious exits: -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 107v/110V Pos: standing >
Om leaves west.
Schlaam leaves west.
You follow Om.
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 461h/461H 109v/110V Pos: standing >
Slay whom?
Om leaves south.
Schlaam leaves south.
You follow Om.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 461h/461H 108v/110V Pos: standing >
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -E -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
One of the local nobles walks around the city.(Gold Aura)
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 107v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
A street sweeper stands here, cleaning up other people's crap.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 106v/110V Pos: standing >
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A street sweeper stands here, cleaning up other people's crap.
A poor commoner walks the streets with empty pockets.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 106v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 106v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 106v/110V Pos: standing >
Om leaves east.
Schlaam leaves east.
You follow Om.
Along Merchant's Way
Obvious exits: -E -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A street performer juggles balls while dancing a jig.
A poor commoner walks the streets with empty pockets.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 106v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 105v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
A Kobold (small) Suicide Squad stands, floating here.(Red Aura)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
A Kobold leaves east.
The wraith of a dining guest leaves east.
The wraith of a dining guest leaves east.
The wraith of a wandering monk leaves east.
The wraith of a wandering monk leaves east.
< 461h/461H 105v/110V Pos: standing >
Slay whom?
Om leaves east.
Schlaam leaves east.
You follow Om.
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Om Allah - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a wandering monk stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
*The wraith of a dining guest stands here. (minion) (Red Aura)
A Kobold (small) Suicide Squad stands, floating here.(Red Aura)
This bluejay sits gracefully on a branch, chirping out a song.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 105v/110V Pos: standing >
A Kobold is knocked to the ground by Schlaam's mighty bash!
The wraith of a wandering monk suddenly attacks Schlaam!
The wraith of a wandering monk snaps into visibility.
The wraith of a wandering monk's weak punch grazes Schlaam.
The wraith of a dining guest suddenly attacks Schlaam!
The wraith of a dining guest snaps into visibility.
The wraith of a dining guest misses Schlaam.
< 461h/461H 106v/110V Pos: standing >
Schlaam parries a Kobold's lunge at him.
You miss a Kobold.
Om leaves east.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
A hyper squirrel enters from the south.
A graceful bluejay leaves south.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
Om enters from the east.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
Om leaves west.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
Schlaam dodges the wraith of a dining guest's attack.
Schlaam blocks the wraith of a wandering monk's lunge at him.
Om enters from the west.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
The wraith of a wandering monk suddenly attacks Schlaam!
The wraith of a wandering monk snaps into visibility.
The wraith of a wandering monk misses Schlaam.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
The wraith of a dining guest suddenly attacks Schlaam!
The wraith of a dining guest snaps into visibility.
The wraith of a dining guest misses Schlaam.
Schlaam blocks a Kobold's lunge at him.
Om assists Schlaam heroically.
Om's slash strikes a Kobold.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
You miss a Kobold.
You miss a Kobold.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: small wounds >
Schlaam's impressive crush strikes a Kobold.
Schlaam's impressive slash strikes a Kobold.
Schlaam's slash strikes a Kobold.
Schlaam's crush strikes a Kobold.
Schlaam's slash strikes a Kobold.
Schlaam's impressive crush strikes a Kobold.
Schlaam's impressive slash strikes a Kobold.
C'mon, you are doing it all the time!
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: few wounds >
Om's impressive slash strikes a Kobold.
Om's impressive slash strikes a Kobold.
C'mon, you are doing it all the time!
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
C'mon, you are doing it all the time!
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
You are already standing.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
You start chanting...
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
A Kobold's eyes roll as Om plants a foot in his face.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
You complete your spell...
[Damage: 63 ] A huge shower of arcing electricity engulfs a Kobold.
The wraith of a wandering monk misses Schlaam.
Schlaam dodges the wraith of a dining guest's attack.
Schlaam leaps over the wraith of a wandering monk's attack.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
Schlaam dodges the wraith of a dining guest's attack.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
Schlaam blocks a Kobold's lunge at him.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
You start chanting...
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
A Kobold clambers to his feet.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
[Damage: 20 ] Electrical arcs continue to blacken and pincushion a Kobold.
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Kobold.
< 461h/461H 107v/110V Pos: standing >
< T: Schlaam TP: sta TC:few scratches E: A Kobold sta EP: awful >
A Kobold attempts to flee.
A Kobold leaves east.
< 461h/461H 107v/110V Pos: standing >
Schlaam dodges the wraith of a wandering monk's attack.
The wraith of a wandering monk starts casting an offensive spell called 'fireball'.
Schlaam dodges the wraith of a dining guest's attack.
The wraith of a dining guest starts casting a spell called 'minor globe of invulnerability'.
Schlaam leaps over the wraith of a wandering monk's attack.
The wraith of a wandering monk starts casting an offensive spell called 'fireball'.
< 461h/461H 107v/110V Pos: standing >
Schlaam blocks the wraith of a dining guest's lunge at him.
The wraith of a dining guest starts casting a spell called 'minor globe of invulnerability'.
Along a Gravel Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Kobold (small) Suicide Squad stands, floating here.(Red Aura)
This happy chipmunk is busy looking for food.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 105v/110V Pos: standing >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
[Damage: 20 ] Electrical arcs continue to blacken and pincushion a Kobold.
You are no longer being guarded by Om.
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A young doe stands here, grazing on a patch of grass.
A small rabbit hops around the forest floor.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 461h/461H 103v/110V Pos: standing >
< 461h/461H 107v/110V Pos: standing >
Schlaam enters from the west.
Alas, you cannot go that way. . . .
< 461h/461H 108v/110V Pos: standing >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Kobold.
[Damage: 6 ] A Kobold's body smokes and him lifeless body turns black.
You receive your share of experience.