The death of [43 Necrolyte] Kushvil Suicide Squad (Kobold)

in Along a Gravel Highway

from the perspective of [43 Necrolyte] Kushvil Suicide Squad (Kobold)

<worn on eyes>       a fanged limestone visor
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a mystic emerald broach [superior] (magic)
<worn around neck>   an emerald amulet (magic)
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn on tail>       a blood-stained emerald tail protector
<worn as quiver>     a glittering emerald quiver
<worn about waist>   a patched dragonscale belt
<worn on belt buckle>a quill
<worn on arms>       some snapjaw-shell arm plates
<worn around wrist>  a flaming iron wristguard
<worn around wrist>  a finely woven bracelet of silver (magic) [86%]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a dented gem ring
<worn on finger>     a ring of human bone
<held>               a golden compass of navigation
<worn on feet>       some beautiful crystal boots

The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 358h/387H 11v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A city mason is busy pretending to look busy.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 358h/387H 11v/115V Pos: standing >
Rosenthal's Delectible Treats
Obvious exits: -N
(Q)Rosenthal the Baker is busy decorating a cake.
A merchant stands here, selling Rosenthal's delectible treats.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 358h/387H 11v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A city mason is busy pretending to look busy.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 359h/387H 11v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 359h/387H 10v/115V Pos: standing >
Tavern of the Bearded Lady
Obvious exits: -N
(Q)Thorl the Mercenary stands here offering the services of his men.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 359h/387H 10v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 359h/387H 10v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.
A poor commoner walks the streets with empty pockets.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 359h/387H 10v/115V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
A member of the city militia patrols the area here.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 359h/387H 9v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.
A poor commoner walks the streets with empty pockets.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 359h/387H 10v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
A street sweeper stands here, cleaning up other people's crap.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 360h/387H 9v/115V Pos: standing >
Davril's Sturdy Armor
Obvious exits: -N
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 360h/387H 8v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
A street sweeper stands here, cleaning up other people's crap.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 360h/387H 9v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
One of the local nobles walks around the city.
A small black dog stands here, sniffing away at a pile of trash.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 360h/387H 8v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/387H 9v/115V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A member of the city militia stands here, keeping the peace.
A white-clad monk is busy chanting in unison with his group.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 360h/387H 9v/115V Pos: standing >

< 360h/387H 9v/115V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 361h/387H 9v/115V Pos: standing >

< 361h/387H 10v/115V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A member of the city militia stands here, keeping the peace.
A white-clad monk is busy chanting in unison with his group.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 361h/387H 10v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A street sweeper stands here, cleaning the road.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 361h/387H 9v/115V Pos: standing >
A street sweeper leaves north.
The Celestial Bazaar
Obvious exits: -N -E -W
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 361h/387H 8v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 361h/387H 9v/115V Pos: standing >
The Auction House of Winterhaven
Obvious exits: -N
A large podium stands here.
Speek the Auctioneer stands on a podium showcasing items for sale to visitors.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 361h/387H 9v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 362h/387H 10v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A city mason is busy pretending to look busy.
A member of the city militia stands here, keeping the peace.
A massive guard is patrolling the city of Winterhaven.
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 362h/387H 9v/115V Pos: standing >
The Bar of the Black Swan
Obvious exits: -N -S
(Q)Maxolan the Adventurer is staring at the bartender's bosom.
A really sexy bartender is busy taking care of her customers.
The wraith of a dining guest enters from the north.
The wraith of a dining guest enters from the north.
The wraith of a wandering monk enters from the north.
The wraith of a wandering monk enters from the north.

< 362h/387H 8v/115V Pos: standing >
You stop using a rugged adventurers satchel.

< 363h/387H 13v/115V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 82 platinum coins, 448 gold coins. 

< 363h/387H 13v/115V Pos: standing >
A sexy bartender says 'OH NO, you've cost me alot of time and money, but toss me 19 platinum, 2 gold, 7 silver, and 9 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 363h/387H 13v/115V Pos: standing >
You are not using it.

< 363h/387H 14v/115V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 363h/387H 14v/115V Pos: standing >
A sexy bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 6 silver.'
You hand over the money.
a sexy bartender gave you the following quest:
Go ask a halfling chiseller in The Halfling Silver Mine about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A sexy bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 363h/387H 14v/115V Pos: standing >
You are not using it.

< 363h/387H 17v/115V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 364h/387H 17v/115V Pos: standing >
A sexy bartender says 'OH NO, you've cost me alot of time and money, but toss me 19 platinum, 6 gold, 7 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 364h/387H 18v/115V Pos: standing >
You are not using it.

< 364h/387H 18v/115V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 364h/387H 18v/115V Pos: standing >
A sexy bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 6 silver.'
You hand over the money.
a sexy bartender gave you the following quest:
Go ask a duergar smith in The Stone Tomb of Kelek about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A sexy bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 364h/387H 18v/115V Pos: standing >
A Barbarian enters from the north.
A Thri-Kreen enters from the north.
A Gnome enters from the north.
A Gnome enters from the north.
A Gnome enters from the north.
A Gnome enters from the north.

< 364h/387H 19v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
A member of the city militia stands here, keeping the peace.
A massive guard is patrolling the city of Winterhaven.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 364h/387H 21v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning the road.
A street sweeper stands here, cleaning the road.
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 364h/387H 20v/115V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
A massive guard is patrolling the city of Winterhaven.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 364h/387H 19v/115V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 19v/115V Pos: standing >
The Bloodbath Debriefing Room
Obvious exits: -W
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 18v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/387H 18v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/387H 18v/115V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
The wraith of a dining guest enters from the east.
The wraith of a dining guest enters from the east.
The wraith of a wandering monk enters from the east.
The wraith of a wandering monk enters from the east.

< 365h/387H 18v/115V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A member of the city militia stands here, keeping the peace.
A white-clad monk is busy chanting in unison with his group.
The wraith of a dining guest enters from the south.
The wraith of a dining guest enters from the south.
The wraith of a wandering monk enters from the south.
The wraith of a wandering monk enters from the south.

< 365h/387H 17v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
One of the local nobles walks around the city.
A small black dog stands here, sniffing away at a pile of trash.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 17v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.
A massive guard is patrolling the city of Winterhaven.
A street sweeper stands here, cleaning up other people's crap.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 16v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.
A poor commoner walks the streets with empty pockets.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 15v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 15v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 14v/115V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A street performer juggles balls while dancing a jig.
A poor commoner walks the streets with empty pockets.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 13v/115V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A member of the city militia stands here, looking bored.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 13v/115V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 365h/387H 12v/115V Pos: standing >
The gate seems to be closed.

< 365h/387H 13v/115V Pos: standing >
The gate seems to be closed.

< 366h/387H 13v/115V Pos: standing >
Ok.

< 366h/387H 13v/115V Pos: standing >
It's already open!

< 366h/387H 14v/115V Pos: standing >
A Barbarian enters from the west.
A Thri-Kreen enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
This bluejay sits gracefully on a branch, chirping out a song.
The wraith of a dining guest enters from the west.
The wraith of a dining guest enters from the west.
The wraith of a wandering monk enters from the west.
The wraith of a wandering monk enters from the west.

< 366h/387H 13v/115V Pos: standing >
A Barbarian enters from the west.
A Thri-Kreen enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.

< 366h/387H 13v/115V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!
The wraith of a wandering monk suddenly attacks a Thri-Kreen!
The wraith of a wandering monk snaps into visibility.
[Damage:  1 ] The wraith of a dining guest suddenly attacks a Thri-Kreen!
The wraith of a dining guest snaps into visibility.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 You attack a Thri-Kreen. [0 hits]
A Gnome suddenly attacks YOU!
A Barbarian leaves east.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A hyper squirrel enters from the south.
A graceful bluejay leaves south.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 
< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Barbarian enters from the east.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Barbarian leaves west.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The wraith of a dining guest attacks a Thri-Kreen. [0 hits]
The wraith of a wandering monk attacks a Thri-Kreen. [0 hits]
A Barbarian enters from the west.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The wraith of a wandering monk suddenly attacks a Thri-Kreen!
The wraith of a wandering monk snaps into visibility.

< 361h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The wraith of a dining guest suddenly attacks a Thri-Kreen!
The wraith of a dining guest snaps into visibility.
You attack a Thri-Kreen. [0 hits]
A Barbarian assists a Thri-Kreen heroically.

< 347h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Gnome attacks you. [0 hits]

< 347h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen attacks you. [7 hits]

< 220h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A Barbarian attacks you. [2 hits]

< 190h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 190h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Barbarian's kick hits you directly in the face.

< 178h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'electrical execution'
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH!  That really did HURT!
The wraith of a wandering monk attacks a Thri-Kreen. [0 hits]
The wraith of a dining guest attacks a Thri-Kreen. [0 hits]
A Thri-Kreen leaps over the wraith of a wandering monk's attack.
The wraith of a wandering monk attacks a Thri-Kreen. [0 hits]

< 115h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 The wraith of a dining guest attacks a Thri-Kreen. [0 hits]

< 115h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 You attack a Thri-Kreen. [0 hits]

< 115h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Gnome starts casting an offensive spell called 'electrical execution'.

< 115h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 115h/387H 14v/115V Pos: sitting >
< T: Kushvil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 You clamber to your feet.

< 115h/387H 14v/115V Pos: standing >
< T: Kushvil TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 115h/387H 14v/115V Pos: standing >
< T: Kushvil TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 31h/387H 14v/115V Pos: standing >
< T: Kushvil TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 You attempt to flee...
Along a Gravel Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
This happy chipmunk is busy looking for food.
You flee eastward!

< 31h/387H 0v/115V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 31h/387H 0v/115V Pos: standing >
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.

< 31h/387H 1v/115V Pos: standing >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome leaves east.
A Gnome leaves east.
A Gnome leaves east.
A Gnome leaves east.

< 2h/387H 1v/115V Pos: standing >
Sorry, you aren't allowed to do that in combat.

< 2h/387H 1v/115V Pos: standing >
A Thri-Kreen enters from the west.

< 2h/387H 1v/115V Pos: standing >
[Damage: 22 ] The wraith of a wandering monk smirks as its fireball explodes into the face of a Thri-Kreen.
A Thri-Kreen leaves east.

< 2h/387H 1v/115V Pos: standing >
The electrical arcs turn your exposed flesh black!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.