The death of [52 Necrolyte] Kushvil Suicide Squad (Kobold)

in The Northern Docks

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of intelligence (magic)
<worn on head>       the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone of intelligence (magic) [65%]
<worn in ear>        a tiny lightning enshrouded black earring of constitution (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       the Living Necroplasm (magic)[172h 38m 54s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a well crafted backpack (magic) [84%]
<worn as quiver>     the epic flute of sleeping and charming (magic) [79%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a snuggly cuddlebunny of power (humming)
<attached to belt>   an intricate hourglass running in reverse [superior] (magic) [79%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of constitution (magic) [75%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [60%]
<worn around wrist>  some polished endurium bracers (magic) [75%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<worn on finger>     a ring of elemental control [superior] (magic) (glowing) [54%]
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some leggings of red flames of endurance (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

A tall psychomia treant who is close by above you.

< 1001h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1001h/961H 136v/136V Pos: standing >
A black crow floats up.

< 1001h/961H 136v/136V Pos: standing >

< 1001h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1001h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1001h/961H 136v/136V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (good)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (pure evil)     
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (good)          
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (good)          
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (extremely evil)
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very evil)     
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
An orc city guard leaves up.
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Amira.
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by above you.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
An orc city guard enters from above.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Amira.
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
A black crow who is close by above you.
A tall psychomia treant who is close by above you.

< 1000h/961H 136v/136V Pos: standing >
Fatwa opens the door.

< 1000h/961H 136v/136V Pos: standing >
Fatwa sneaks west riding on a beautiful pegasus.
Sha leaves west.
You follow Fatwa.

Soldier's Path
Obvious exits: -N -E -S
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc commoner wanders the city here.(Red Aura)
Amira enters from the east.
Inic sneaks in from the east.

< 1000h/961H 135v/136V Pos: standing >
Fatwa sneaks south riding on a beautiful pegasus.
Sha leaves south.
You follow Fatwa.

North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
Amira enters from the north.
Inic sneaks in from the north.

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is not far off to your north.
An orc city guard who is not far off to your north.
A stray dog who is not far off to your north.
An orc commoner who is not far off to your north.
Savenge who is a brief walk away to your north.
An orc city guard who is close by to your east.
A young orc soldier who is not far off to your west.
An orc commoner who is a brief walk away to your west.

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is not far off to your north.
An orc city guard who is not far off to your north.
A stray dog who is not far off to your north.
An orc commoner who is not far off to your north.
Savenge who is a brief walk away to your north.
An orc city guard who is close by to your east.
An orc commoner who is not far off to your west.
A young orc soldier who is not far off to your west.

< 1000h/961H 136v/136V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is not far off to your north.
An orc city guard who is not far off to your north.
A stray dog who is not far off to your north.
An orc commoner who is not far off to your north.
Savenge who is a brief walk away to your north.
An orc city guard who is close by to your east.
An orc commoner who is not far off to your west.
A young orc soldier who is not far off to your west.

< 1000h/961H 136v/136V Pos: standing >
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Amira enters from the west.
Inic sneaks in from the west.

< 1000h/961H 135v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.
A black crow who is close by to your west.
An orc commoner who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
A jet black stag who is close by above you.
A duergar foreman who is close by above you.

< 1000h/961H 135v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.
A black crow who is close by to your west.
An orc commoner who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
A jet black stag who is close by above you.
A duergar foreman who is close by above you.

< 1000h/961H 135v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.
A black crow who is close by to your west.
An orc commoner who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
A jet black stag who is close by above you.
A duergar foreman who is close by above you.

< 1000h/961H 135v/136V Pos: standing >
Fatwa sneaks north riding on a beautiful pegasus.
Sha leaves north.
You follow Fatwa.

Gale Road
Obvious exits: -N# -S
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Amira enters from the south.

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.

< 1000h/961H 136v/136V Pos: standing >
Fatwa sneaks south riding on a beautiful pegasus.
Sha leaves south.
You follow Fatwa.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Amira enters from the north.

< 1000h/961H 135v/136V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.
A black crow who is close by to your west.
An orc commoner who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
A young orc soldier who is close by above you.
A jet black stag who is close by above you.
A duergar foreman who is close by above you.
Fatwa sneaks south riding on a beautiful pegasus.
Sha leaves south.
You follow Fatwa.

Gale Road
Obvious exits: -N -E -S
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Amira enters from the north.
Inic sneaks in from the north.

< 1000h/961H 134v/136V Pos: standing >
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

Before the Docks of Storm Port
Obvious exits: -E -W
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Amira enters from the west.

< 1000h/961H 133v/136V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
Tik who is rather far off to your east.
An orc dock guard who is rather far off to your east.

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Kobold who is rather far off to your east.
Tik who is rather far off to your east.
An orc dock guard who is rather far off to your east.
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

The Docks of Storm Port
Obvious exits: -N# -E -S -W
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
Amira enters from the west.
Inic sneaks in from the west.

< 1000h/961H 135v/136V Pos: standing >
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

The Northern Docks
Obvious exits: -E -W
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
Amira enters from the west.

< 1000h/961H 134v/136V Pos: standing >
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

The Northern Docks
Obvious exits: -E -W
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
Amira enters from the west.
Inic sneaks in from the west.

< 1000h/961H 133v/136V Pos: standing >
An orc dock guard enters from the east.
You quickly scan the area.
A Kobold who is close by to your east.
Tik who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
Fatwa sneaks east riding on a beautiful pegasus.
Sha leaves east.
You follow Fatwa.

The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
Sha Mujahadin The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
Tik The Blue Tik - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Amira enters from the west.
Inic sneaks in from the west.

< 1000h/961H 133v/136V Pos: standing >
Amira starts casting an offensive spell called 'arieks shattering iceball'.
Amira snaps into visibility.
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc dock guard who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
An orc sailor who is a brief walk away to your west.
Fatwa snaps into visibility.
A halo of white light settles over Fatwa as he charges into battle.
A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A Kobold is knocked to the ground!

< 1000h/961H 134v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc dock guard who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
An orc sailor who is a brief walk away to your west.

< 1000h/961H 136v/136V Pos: standing >
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Kobold.
Amira's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold's mask of Xlorkortor [superior] is weakened from the intense cold!
Sha starts casting an offensive spell.

< 999h/961H 136v/136V Pos: standing >
Tik suddenly attacks a Kobold!
Tik misses a Kobold.

< 999h/961H 136v/136V Pos: standing >
Amira starts casting an offensive spell called 'arieks shattering iceball'.
Amira snaps into visibility.
You start chanting...
You snap into visibility.

< 999h/961H 136v/136V Pos: standing >
Fatwa deflects a Kobold's blow and strikes back at him!
Fatwa snaps into visibility.
Fatwa's slash wounds a Kobold.

< 999h/961H 136v/136V Pos: standing >
Sha completes his spell...
Sha utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Sha, which begins to crush his body.
Inic snaps into visibility.
Inic's weak pierce grazes a Kobold.

< 999h/961H 136v/136V Pos: standing >
Amira snaps into visibility.
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Kobold.
Amira's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 999h/961H 136v/136V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
The globe around a Kobold's body flares as it bears the brunt of your assault!
The globe around a Kobold's body flares as it bears the brunt of your assault!
You barely control the magic. Energies flow into you!
Fatwa snaps into visibility.
[Damage: 102 ] -=[Fatwa is grabbed by your giant fist, which begins crushing him.]=-
[Damage: 156 ] -=[A Kobold is grabbed by your giant fist, which begins crushing him.]=-
A Kobold's some cracked bone arm bracers was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!