The death of [52 Necrolyte] Kushvil Suicide Squad (Kobold)

in The Northern Docks

from the perspective of [51 Spiritualist] Tik The Empire (Barbarian)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a rusty silver cap from Dragonnia
<worn on eyes>       the golden eyepatch of Teka [superior] (magic)
<worn in ear>        the living essence of Dranum [superior] (magic) [81%]
<worn in ear>        a bloody onyx ear stud [superior] (magic) [79%]
<worn on face>       a misty blue mask of gauze of endurance
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a token of allegiance to Thrym [poor]
<worn on body>       the cloak of woven time (magic) (glowing) [88%]
<worn about body>    some darkly throbbing shadow dragonscale robes [poor] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [58%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating) [84%]
<attached to belt>   a strangly glowing ivy leaf [poor] (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  a bracelet of living water (magic)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a polished scarlet ring [superior] (magic)
<primary weapon>     a mace of cleansing [poor] (magic)
<held>               the three-pronged totem of the Naga Queen (magic)[110h 50m 54s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       some fanged dragonscale boots from The Transparent Tower


   Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous.  If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations.  It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East  -West 

< 741h/1075H 265v/268V Pos: standing >
East Gates of Storm Port
   The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road.  These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city.  The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East  -West 
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 741h/1075H 265v/268V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East  -West 

< 741h/1075H 265v/268V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 741h/1075H 265v/268V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 741h/1075H 264v/268V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
A jet black stag regally walks down the trail.

< 741h/1075H 264v/268V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.

< 741h/1075H 265v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 741h/1075H 266v/268V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South

< 741h/1075H 266v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 741h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South

< 741h/1075H 266v/268V Pos: standing >
The door seems to be closed.

< 741h/1075H 268v/268V Pos: standing >

< 742h/1075H 268v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up   

< 742h/1075H 267v/268V Pos: standing >
The door seems to be closed.

< 742h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room.
Obvious exits: -East # -South

< 742h/1075H 267v/268V Pos: standing >
The door seems to be closed.

< 742h/1075H 267v/268V Pos: standing >

< 742h/1075H 268v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up   

< 742h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South

< 742h/1075H 266v/268V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South

< 742h/1075H 267v/268V Pos: standing >
Ok.

< 743h/1075H 267v/268V Pos: standing >
Ok.

< 743h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South

< 743h/1075H 266v/268V Pos: standing >
Ok.

< 743h/1075H 266v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 743h/1075H 268v/268V Pos: standing >
Ok.

< 743h/1075H 268v/268V Pos: standing >
A Side Room
   This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services.  It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room.  The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West 
A slot machine stands here making noises. (magic)
An Orc whore stands here, waiting for a client.(Red Aura)

< 743h/1075H 267v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 744h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East  -South#

< 744h/1075H 266v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up   

< 744h/1075H 265v/268V Pos: standing >
You quickly scan the area.
The brothel madam who is close by above you.

< 744h/1075H 267v/268V Pos: standing >
Reception Room of the Brothel
   This is the reception area of the local brothel.  The building is
used profusely by the sailors coming in and out of the harbour, on shore
leave and just need some immediate satisfaction before setting sail again.
The patrons come here to pay the madam of the brothel, then get assigned
which of the few rooms they will using, as well as how long the wait
will be, as there is usually quite a line up.
Obvious exits: -Down 
A long counter divides the room here.
The brothel madam stands here, collecting money for her girls.(Red Aura)

< 744h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up   

< 744h/1075H 266v/268V Pos: standing >
Ok.

< 744h/1075H 268v/268V Pos: standing >
A Side Room
   This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services.  It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room.  The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West 
An Orc whore stands here, waiting for a client.(Red Aura)

< 744h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East  -South -Up   

< 744h/1075H 266v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room.
Obvious exits: -East # -South

< 745h/1075H 265v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 745h/1075H 267v/268V Pos: standing >
Ok.

< 745h/1075H 268v/268V Pos: standing >
A Side Room
   This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services.  It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room.  The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West 
A slot machine stands here making noises. (magic)
An excited Orc sailor hurries to pull off his pants.(Red Aura)
An Orc whore is slowly getting undressed for her client.(Red Aura)

< 745h/1075H 267v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room.
Obvious exits: -East  -South

< 745h/1075H 266v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East  -South -Up   

< 745h/1075H 265v/268V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East  -South#

< 745h/1075H 264v/268V Pos: standing >
The doors seems to be closed.

< 745h/1075H 265v/268V Pos: standing >
Ok.

< 745h/1075H 267v/268V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South

< 745h/1075H 267v/268V Pos: standing >
Ok.

< 746h/1075H 267v/268V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   

< 746h/1075H 266v/268V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 746h/1075H 265v/268V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 746h/1075H 266v/268V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 746h/1075H 267v/268V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc shipwright who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is close by to your south.
An orc city guard who is not far off to your west.

< 746h/1075H 267v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 746h/1075H 266v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 746h/1075H 266v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 746h/1075H 266v/268V Pos: standing >
You board the SeaStalker.
Boarding Deck of the SeaStalker
   This is the deck onboard the frigate.  The bridge is just to the
east of here, while the stern is to the west.  Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean.  There is a rope ladder here, leading back down to the
pier.
This area seems to be devoid of magic!
Obvious exits: -East  -West 
A thick strip of leather lies here.
A jet black bear forages for some food.

< 747h/1075H 268v/268V Pos: standing >
You quickly scan the area.
An orc crewman who is close by to your east.
An orc crewman who is close by to your east.
The first mate who is close by to your east.
The juggernaught captain who is close by to your east.
An orc crewman who is not far off to your east.

< 747h/1075H 268v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/1075H 268v/268V Pos: standing >
Boarding Deck of the SeaStalker
Obvious exits: -East  -West 
A thick strip of leather lies here.
A jet black bear forages for some food.

< 747h/1075H 268v/268V Pos: standing >
A jet black bear leaves east.

< 748h/1075H 268v/268V Pos: standing >
You disembark from the SeaStalker.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 748h/1075H 268v/268V Pos: standing >

< 748h/1075H 268v/268V Pos: standing >
You board the Ketch sylvist is a goon.
Aboard the Ketch sylvist is a goon
Obvious exits: -North -East  -West 

< 748h/1075H 268v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 749h/1075H 268v/268V Pos: standing >
On the Bridge of the Ketch sylvist is a goon
Obvious exits: -South

< 749h/1075H 267v/268V Pos: standing >
Aboard the Ketch sylvist is a goon
Obvious exits: -North -East  -West 

< 749h/1075H 266v/268V Pos: standing >
Aboard the Ketch sylvist is a goon
Obvious exits: -West 

< 749h/1075H 265v/268V Pos: standing >
Aboard the Ketch sylvist is a goon
Obvious exits: -North -East  -West 

< 749h/1075H 264v/268V Pos: standing >
Aboard the Ketch sylvist is a goon
Obvious exits: -East 

< 749h/1075H 264v/268V Pos: standing >
Aboard the Ketch sylvist is a goon
Obvious exits: -North -East  -West 

< 749h/1075H 264v/268V Pos: standing >
You disembark this ship.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 749h/1075H 267v/268V Pos: standing >

< 749h/1075H 268v/268V Pos: standing >
You board the Caravel Spooooooon.
Aboard the Caravel Spooooooon
Obvious exits: -North -East  -West 

< 749h/1075H 268v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 750h/1075H 268v/268V Pos: standing >
On the Bridge of the Caravel Spooooooon
Obvious exits: -North -East  -South -West 

< 750h/1075H 267v/268V Pos: standing >
Aboard the Caravel Spooooooon
Obvious exits: -South

< 750h/1075H 266v/268V Pos: standing >
On the Bridge of the Caravel Spooooooon
Obvious exits: -North -East  -South -West 

< 750h/1075H 266v/268V Pos: standing >
Aboard the Caravel Spooooooon
Obvious exits: -North -East  -West 

< 750h/1075H 266v/268V Pos: standing >

< 750h/1075H 268v/268V Pos: standing >
You disembark this ship.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
An Orc guards the docks viciously.(Red Aura)

< 751h/1075H 268v/268V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
An orc sailor who is a brief walk away to your west.

< 751h/1075H 268v/268V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 751h/1075H 268v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 751h/1075H 267v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 751h/1075H 266v/268V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)

< 751h/1075H 266v/268V Pos: standing >
A Kobold leaves east.

< 751h/1075H 267v/268V Pos: standing >

< 751h/1075H 268v/268V Pos: standing >

< 752h/1075H 268v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 752h/1075H 267v/268V Pos: standing >
Slay whom?

< 752h/1075H 267v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 752h/1075H 266v/268V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
Shattered bits of ice are scattered about the area.
A leather belt is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch sylvist is a goon floats here.
The Caravel Spooooooon floats here.
The Galleon Ghost of Blackbeard floats here.
The Ketch Spectre floats here.
The Galleon GoAway! floats here.
The Galleon Sleipnir floats here.
The Sloop Invaldo floats here.
The Sloop Labarca floats here.
The Galleon Teakwood Tree floats here.
The Yacht S.S. Tidecaller floats here.
The Ketch dreamy floats here.
The Sloop hola floats here.
The Ketch < > floats here.
The Clipper Ih8u! floats here.
The Clipper ballah floats here.
The Sloop Blood Sea Dynasty floats here.
The Ketch The Red Dawn floats here.
The Clipper Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop . floats here.
The Sloop Tackle floats here.
The Sloop thisAgain floats here.
The Caravel S.S. Bong Water floats here.
An Orc guards the docks viciously.(Red Aura)

< 752h/1075H 265v/268V Pos: standing >
Slay whom?

< 753h/1075H 265v/268V Pos: standing >
A Kobold disembarks from the SeaStalker.

< 753h/1075H 268v/268V Pos: standing >
An orc dock guard leaves west.
Fatwa rides in on a beautiful pegasus from the west.
Sha enters from the west.
Amira enters from the west.

< 753h/1075H 268v/268V Pos: standing >
Amira starts casting an offensive spell.
Amira snaps into visibility.
Fatwa snaps into visibility.
A halo of white light settles over Fatwa as he charges into battle.
A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A Kobold is knocked to the ground!

< 753h/1075H 268v/268V Pos: standing >
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Kobold.
Amira's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold's mask of Xlorkortor [superior] is weakened from the intense cold!
Sha starts casting an offensive spell.

< 753h/1075H 268v/268V Pos: standing >

< 753h/1075H 268v/268V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 You are surrounded by a blood-red glow.
Amira starts casting an offensive spell.
Amira snaps into visibility.
Yans starts casting an offensive spell.
Yans snaps into visibility.

< 753h/1075H 268v/268V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Fatwa deflects a Kobold's blow and strikes back at him!
Fatwa snaps into visibility.
A Kobold attacks Fatwa. [0 Hits]

< 753h/1075H 268v/268V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Sha completes his spell...
Sha utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Sha, which begins to crush his body.
Inic snaps into visibility.

< 753h/1075H 268v/268V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Amira snaps into visibility.
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Kobold.
Amira's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 753h/1075H 268v/268V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Yans completes his spell...
Yans utters the words 'buoblg qfjgpuio paie'
Yans loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Fatwa snaps into visibility.
Fatwa is encircled by a huge fist sent by Yans, which begins to crush his body.
A Kobold is encircled by a huge fist sent by Yans, which begins to crush his body.
A Kobold's some cracked bone arm bracers was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!