<worn as a badge> the insignia of swirling feathers and flowing water [76%]
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> the black eyepiece of Menzellon [poor] [82%]
<worn in ear> a scale of pulsating darkness [superior]
<worn in ear> a tiny earring woven of fireweed (magic)
<worn on face> Krindor's Mask of Illusions[156h 28m 17s]
<worn around neck> some kharma mind beads (magic) [76%]
<worn on body> a suit of elven chainmail [superior] (magic) (glowing) [82%]
<worn about body> a cloak of eternal fire [poor] (invis)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>the skull of Saif
<attached to belt> a mysterious tome [81%]
<attached to belt> a cloth-bound tome of magical study (magic) [84%]
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some glittering dragonscale gloves
<worn on finger> an ancient ring of liquid rock
<worn on finger> a diorite ring set with an opal [poor] (magic) (glowing)
<primary weapon> a black staff headed with a goat skull (glowing)
<worn on legs> some stylish dragonscale greaves
<worn on feet> some gnomish rocket boots (magic) (humming) [86%]
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (pure evil)
Mazzolin (slightly evil)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (pure evil)
Plane of Air (neutral)
The Kingdom of Torg (very evil)
Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly evil)
The Forgotten Mansion (extremely evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (very evil)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (very good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (evil)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 622h/622H 256v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young member of the city guard strolls by here.
< 622h/622H 256v/270V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
The Incarnate of Frost who is close by to your north.
A young girl who is not far off to your north.
A young girl who is not far off to your north.
A young guard who is in the distance to your north.
A tall psychomia treant who is in the distance to your north.
A gloomy looking human who is close by to your east.
An elven woman who is not far off to your south.
An elven woman who is not far off to your south.
< 622h/622H 257v/270V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
< 622h/622H 257v/270V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A young girl who is close by to your north.
A young guard who is rather far off to your north.
A tall psychomia treant who is rather far off to your north.
A retired sailor who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
A young guard who is close by to your south.
An elven woman who is a brief walk away to your south.
An elven woman who is a brief walk away to your south.
A young guard who is not far off to your west.
A young guard who is rather far off to your west.
A retired sailor who is in the distance to your west.
< 622h/622H 258v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
A young girl runs around here carelessly.
< 622h/622H 259v/270V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A tall psychomia treant who is a brief walk away to your north.
A Gnome who is in the distance to your north.
An elite guard who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is close by to your south.
The Incarnate of Frost who is close by to your south.
A young guard who is not far off to your south.
An elven woman who is rather far off to your south.
An elven woman who is rather far off to your south.
A young guard who is close by to your west.
A dwarven merchant who is close by to your west.
< 622h/622H 260v/270V Pos: standing >
< 622h/622H 261v/270V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
< 622h/622H 264v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
A young girl runs around here carelessly.
< 622h/622H 269v/270V Pos: standing >
The Market
Obvious exits: -S -W
An elite member of the city guard patrols the streets.
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 622h/622H 268v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
< 622h/622H 269v/270V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
< 622h/622H 268v/270V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -S -W
An old sailor looks uneasy on land here.
< 622h/622H 267v/270V Pos: standing >
Ok.
< 622h/622H 270v/270V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
< 622h/622H 269v/270V Pos: standing >
Ok.
< 622h/622H 269v/270V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Shahala who is close by to your west.
A tower guard who is close by above you.
A green dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 622h/622H 269v/270V Pos: standing >
< 622h/622H 269v/270V Pos: standing >
< 622h/622H 269v/270V Pos: standing >
The Room of Paladins
Obvious exits: -W
Plaron, the mighty paladin, enjoys teaching here.(Gold Aura)
< 622h/622H 268v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
A pitch black gate rises out of the ground!
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
You peer into a pitch-black gate and see...
Rugged Hillside of the Northern Wilds
< 622h/622H 270v/270V Pos: standing >
Yzari steps out of a pitch-black gate.
< 622h/622H 270v/270V Pos: standing >
Plaron starts casting a spell.
< 622h/622H 270v/270V Pos: standing >
Kazzin steps out of a pitch-black gate.
< 622h/622H 270v/270V Pos: standing >
You say in thrikreen 'fol'
< 622h/622H 270v/270V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'gaiqhjabral'
Plaron's is encased in a solid white aura!
< 622h/622H 270v/270V Pos: standing >
Yzari stops following Laz.
Yzari starts following you.
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
Your group consists of ( 6/20):
( Head) Laz
(Front) Grutap
(Front) 622/622 hit, 270/270 move Saif
(Front) 860/860 hit, 312/312 move Kazzin
(Front) 1145/1053 hit, 151/151 move Yzari
(Front) Cerif
< 622h/622H 270v/270V Pos: standing >
< 622h/622H 270v/270V Pos: standing >
Yzari says 'invisiblel'
< 622h/622H 270v/270V Pos: standing >
The Room of Paladins
Obvious exits: -W
A pitch-black gate stands like a pillar here. (magic)
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
Yzari Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Plaron, the mighty paladin, enjoys teaching here.(Gold Aura)
< 622h/622H 270v/270V Pos: standing >
You peer into a pitch-black gate and see...
Rugged Hillside of the Northern Wilds
< 622h/622H 270v/270V Pos: standing >
Kazzin starts following you.
< 622h/622H 270v/270V Pos: standing >
Plaron starts casting a spell.
Yzari says 'invisible'
Yzari's black pearl earring of precision hums briefly.
Yzari slowly fades out of existence.
< 622h/622H 270v/270V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 269v/270V Pos: standing >
The Room of Paladins
Obvious exits: -W
Plaron, the mighty paladin, enjoys teaching here. (casting) (Gold Aura)
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 268v/270V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'gajrgpuzre'
A holy aura forms around Plaron!
< 622h/622H 268v/270V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
You don't see that here.
< 622h/622H 270v/270V Pos: standing >
Ok.
< 622h/622H 270v/270V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -S -W
Kazzin skitters in from the north.
Yzari enters from the north.
< 622h/622H 269v/270V Pos: standing >
Ok.
< 622h/622H 269v/270V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
An elven woman who is in the distance to your east.
A young girl who is close by to your west.
An elite guard who is close by to your west.
A young guard who is not far off to your west.
A young guard who is not far off to your west.
The Incarnate of Frost who is not far off to your west.
< 622h/622H 268v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 269v/270V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A smiling halfling who is close by to your north.
A retired sailor who is close by to your east.
A retired sailor who is a brief walk away to your east.
A gloomy looking human who is close by to your south.
A young guard who is close by to your west.
A young guard who is close by to your west.
The Incarnate of Frost who is close by to your west.
A young guard who is a brief walk away to your west.
< 622h/622H 269v/270V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A young guard who is a brief walk away to your north.
A tall psychomia treant who is rather far off to your north.
A young girl who is close by to your east.
An elite guard who is close by to your east.
A retired sailor who is not far off to your east.
A retired sailor who is rather far off to your east.
An elven woman who is not far off to your south.
An elven woman who is not far off to your south.
A highwayman who is rather far off to your south.
A young guard who is not far off to your west.
A retired sailor who is in the distance to your west.
< 622h/622H 268v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 267v/270V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 269v/270V Pos: standing >
The Market
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 268v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 267v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A young member of the city guard strolls by here.
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 266v/270V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 266v/270V Pos: standing >
Chipane Street
Obvious exits: -E -W
An old sailor looks uneasy on land here.
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 269v/270V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A young girl who is not far off to your east.
A raccoon who is in the distance to your east.
A tall psychomia treant who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is rather far off to your west.
The Incarnate of Mischief who is rather far off to your west.
< 622h/622H 269v/270V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A young girl who is close by to your east.
A raccoon who is rather far off to your east.
A small brown bear who is in the distance to your east.
A retired sailor who is close by to your west.
A tall psychomia treant who is not far off to your west.
A retired sailor who is a brief walk away to your west.
A young guard who is in the distance to your west.
The Incarnate of Mischief who is in the distance to your west.
< 622h/622H 268v/270V Pos: standing >
Chipane Street
Obvious exits: -E -W
An old sailor looks uneasy on land here.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A tall psychomia treant who is close by to your south.
A young guard who is not far off to your south.
A young girl who is rather far off to your south.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.
The Incarnate of Frost who is in the distance to your south.
< 622h/622H 269v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 269v/270V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
An elven woman who is close by to your east.
Thurdorf who is close by to your east.
A tall psychomia treant who is not far off to your south.
A young guard who is a brief walk away to your south.
A young girl who is in the distance to your south.
< 622h/622H 269v/270V Pos: standing >
Looks like an exit.
You extend your sights northward.
Talerenn Way
Obvious exits: -N -S
< 622h/622H 269v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A tall psychomia treant who is a brief walk away to your south.
A young guard who is rather far off to your south.
< 622h/622H 268v/270V Pos: standing >
Looks like an exit.
You extend your sights northward.
Talerenn Way
Obvious exits: -N -E# -S -W#
< 622h/622H 268v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
Kazzin skitters in from the south.
Yzari enters from the south.
< 622h/622H 269v/270V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A tall psychomia treant who is rather far off to your south.
A young guard who is in the distance to your south.
< 622h/622H 269v/270V Pos: standing >
Ok.
< 622h/622H 269v/270V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -E -U
A young city guard takes a short break here.
A young city guard takes a short break here.
Kazzin skitters in from the east.
Yzari enters from the east.
< 622h/622H 268v/270V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.
< 622h/622H 268v/270V Pos: standing >
The Guard Watchtower
Obvious exits: -U -D
Kazzin floats in from below.
Yzari floats in from below.
< 622h/622H 269v/270V Pos: standing >
The Western Guard Watchtower
Obvious exits: -D
A burly guard watches over the city here.
Kazzin floats in from below.
Yzari floats in from below.
< 622h/622H 268v/270V Pos: standing >
The Guard Watchtower
Obvious exits: -U -D
Kazzin floats in from above.
Yzari floats in from above.
< 622h/622H 267v/270V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -E -U
A young city guard takes a short break here.
A young city guard takes a short break here.
Kazzin floats in from above.
Yzari floats in from above.
< 622h/622H 267v/270V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 268v/270V Pos: standing >
Ok.
< 622h/622H 269v/270V Pos: standing >
The door seems to be closed.
< 622h/622H 270v/270V Pos: standing >
Ok.
< 622h/622H 270v/270V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -W -U
An elven woman shops around town here.(Gold Aura)
A Gnome (small) stands here. (Non-Fraggable) (camping) (Red Aura)
A young city guard takes a short break here.
A young city guard takes a short break here.
Kazzin skitters in from the west.
Yzari enters from the west.
< 622h/622H 269v/270V Pos: standing >
Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Gnome is knocked to the ground by Yzari's mighty bash!
Yzari dives at a Gnome skewering him with her blood red sword named 'Death Rider'.
< 622h/622H 269v/270V Pos: standing >
Ok.
< 622h/622H 269v/270V Pos: standing >
Kazzin starts casting an offensive spell.
Kazzin snaps into visibility.
< 622h/622H 269v/270V Pos: standing >
You start chanting...
You snap into visibility.
< 622h/622H 269v/270V Pos: standing >
Yzari parries a Gnome's lunge at her.
< 622h/622H 269v/270V Pos: standing >
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
A Gnome's stout oaken cudgel melted corroded by the acid.
A Gnome's pair of dark black boots melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.