<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of greater strength (magic)
<worn on head> the dwarf-bone crown of the troglodytes of endurance (magic) [84%]
<worn on eyes> the eyes of hate of intelligence (humming)
<worn in ear> an anti-matter earring [33%]
<worn in ear> a black pearl earring of precision
<worn on face> Graz'zt's essence of Allure [superior] (humming)
<worn around neck> a collar of razor-sharp mithril blades of damage (magic) (glowing) [60%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> a tight green cloak
<worn on back> a double-buckled Alatorin backpack [70%]
<worn as quiver> the quiver of holding (magic)
<worn about waist> a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>a cold steel axe called 'Brainripper' [poor] (magic) (glowing)
<attached to belt> a metal flask marked "word of recall" (glowing) [85%]
<attached to belt> an ethereal lily (magic) (glowing) [52%]
<worn on arms> some slime-covered aboleth skin [superior] (magic) (glowing)
<worn around wrist> a spiked nightstone bracelet [superior] (glowing)
<worn around wrist> a spiked mithril wristguard (magic) [67%]
<worn on hands> the gauntlets of Torm's Justice (magic) (glowing) (humming)
<worn on finger> a tiny seashell of wisdom (magic) [29%]
<worn on finger> a ring of destruction [superior] (magic) (glowing)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[239h 46m 44s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> the boots of a MaDMaN (glowing)
Kazzin utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!
< 1147h/1053H 151v/151V Pos: standing >
..^^^MM^.
^.^.^MM^^..
.^.^MMM^^.^..
^.^MMM^^^....
.^MMMM@^.^...
^^MMM^^^^^..*
^MMMM^^^....*
MMM^^^.^..*
MM^^^^...
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
The corpse of an unworried hill giant is lying here.
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
< 1146h/1053H 151v/151V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
The Room of Paladins
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A pitch-black gate stands like a pillar here. (magic)
*A shadow monster stands here.(Red Aura)
Plaron, the mighty paladin, enjoys teaching here.(holy)(Gold Aura)
< 1146h/1053H 151v/151V Pos: standing >
Plaron starts casting a spell called 'sanctuary'.
< 1146h/1053H 151v/151V Pos: standing >
Kazzin steps out of a pitch-black gate.
< 1146h/1053H 151v/151V Pos: standing >
A shadow monster says in thrikreen 'fol'
< 1146h/1053H 151v/151V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'gaiqhjabral'
Plaron's is encased in a solid white aura!
< 1146h/1053H 151v/151V Pos: standing >
You stop following Laz.
You now follow a shadow monster.
< 1146h/1053H 151v/151V Pos: standing >
The Room of Paladins
Obvious exits: -West
A pitch-black gate stands like a pillar here. (magic)
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
Plaron, the mighty paladin, enjoys teaching here.(holy)(Gold Aura)
< 1145h/1053H 151v/151V Pos: standing >
You say 'invisiblel'
< 1145h/1053H 151v/151V Pos: standing >
Kazzin now follows a shadow monster.
< 1145h/1053H 151v/151V Pos: standing >
Plaron starts casting a spell.
You say 'invisible'
Your black pearl earring of precision hums briefly.
You vanish.
< 1145h/1053H 151v/151V Pos: standing >
The Room of Paladins
Obvious exits: -West
A pitch-black gate stands like a pillar here. (magic)
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
Plaron, the mighty paladin, enjoys teaching here.(holy) (casting) (Gold Aura)
Kazzin leaves west.
You follow a shadow monster.
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1145h/1053H 150v/151V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East -South# -West -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A shadow monster sneaks east.
Kazzin leaves east.
You follow a shadow monster.
The Room of Paladins
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
Plaron, the mighty paladin, enjoys teaching here.(holy) (casting) (Gold Aura)
< 1145h/1053H 149v/151V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'soulshield'
A holy aura forms around Plaron!
< 1145h/1053H 150v/151V Pos: standing >
A shadow monster sneaks west.
Kazzin leaves west.
You follow a shadow monster.
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1145h/1053H 150v/151V Pos: standing >
A shadow monster opens the doors.
< 1144h/1053H 150v/151V Pos: standing >
A shadow monster sneaks south.
Kazzin leaves south.
You follow a shadow monster.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1144h/1053H 149v/151V Pos: standing >
A shadow monster closes the doors.
< 1144h/1053H 149v/151V Pos: standing >
A shadow monster sneaks west.
Kazzin leaves west.
You follow a shadow monster.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
An old sailor looks uneasy on land here.
< 1144h/1053H 150v/151V Pos: standing >
Kazzin leaves west.
You follow a shadow monster.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
< 1144h/1053H 149v/151V Pos: standing >
Kazzin leaves west.
You follow a shadow monster.
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
< 1144h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A young guard who is a brief walk away to your north.
A tall psychomia treant who is rather far off to your north.
A young girl who is close by to your east.
An elite guard who is close by to your east.
A retired sailor who is not far off to your east.
A retired sailor who is rather far off to your east.
An elven woman who is not far off to your south.
An elven woman who is not far off to your south.
A highwayman who is rather far off to your south.
A young guard who is not far off to your west.
A shadow monster sneaks east.
Kazzin leaves east.
You follow a shadow monster.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
< 1144h/1053H 149v/151V Pos: standing >
Kazzin leaves west.
You follow a shadow monster.
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
< 1144h/1053H 150v/151V Pos: standing >
Kazzin leaves north.
You follow a shadow monster.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young girl runs around here carelessly.
< 1144h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A young guard who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is close by to your south.
A young guard who is close by to your south.
The Incarnate of Frost who is close by to your south.
An elven woman who is a brief walk away to your south.
An elven woman who is a brief walk away to your south.
A dwarven merchant who is close by to your west.
A shadow monster sneaks north.
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1144h/1053H 148v/151V Pos: standing >
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young member of the city guard strolls by here.
< 1144h/1053H 148v/151V Pos: standing >
Kazzin leaves north.
You follow a shadow monster.
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A tall psychomia treant ambles around the forest.
< 1144h/1053H 148v/151V Pos: standing >
You quickly scan the area.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is a brief walk away to your east.
A young girl who is a brief walk away to your east.
A young guard who is close by to your south.
A young girl who is a brief walk away to your south.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.
The Incarnate of Frost who is rather far off to your south.
A retired sailor who is close by to your west.
A young guard who is a brief walk away to your west.
The Incarnate of Mischief who is a brief walk away to your west.
< 1144h/1053H 151v/151V Pos: standing >
Kazzin leaves east.
You follow a shadow monster.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
An old sailor looks uneasy on land here.
< 1144h/1053H 150v/151V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A young girl who is not far off to your east.
A raccoon who is in the distance to your east.
A tall psychomia treant who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is rather far off to your west.
A shadow monster sneaks east.
Kazzin leaves east.
You follow a shadow monster.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 149v/151V Pos: standing >
A shadow monster sneaks west.
Kazzin leaves west.
You follow a shadow monster.
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
An old sailor looks uneasy on land here.
< 1143h/1053H 150v/151V Pos: standing >
Kazzin leaves west.
You follow a shadow monster.
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A tall psychomia treant ambles around the forest.
< 1143h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is close by to your east.
An elite guard who is a brief walk away to your east.
A young girl who is a brief walk away to your east.
A young guard who is close by to your south.
A young girl who is a brief walk away to your south.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.
The Incarnate of Frost who is rather far off to your south.
A retired sailor who is close by to your west.
A young guard who is a brief walk away to your west.
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 148v/151V Pos: standing >
A shadow monster sneaks north.
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East -South
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
An elven woman who is close by to your east.
Thurdorf who is close by to your east.
A tall psychomia treant who is not far off to your south.
A young guard who is a brief walk away to your south.
A young girl who is in the distance to your south.
< 1143h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
An elven woman who is close by to your east.
Thurdorf who is close by to your east.
A tall psychomia treant who is not far off to your south.
A young guard who is a brief walk away to your south.
A young girl who is in the distance to your south.
< 1143h/1053H 150v/151V Pos: standing >
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A tall psychomia treant who is a brief walk away to your south.
A young guard who is rather far off to your south.
< 1143h/1053H 150v/151V Pos: standing >
Kazzin leaves north.
You follow a shadow monster.
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West #
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A tall psychomia treant who is rather far off to your south.
A young guard who is in the distance to your south.
< 1143h/1053H 150v/151V Pos: standing >
A shadow monster opens the door.
< 1143h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A tall psychomia treant who is rather far off to your south.
A young guard who is in the distance to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.
Kazzin leaves west.
You follow a shadow monster.
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back east.
Obvious exits: -East -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1143h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.
A shadow monster floats up.
Kazzin floats up.
You follow a shadow monster.
The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up -Down
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1143h/1053H 150v/151V Pos: standing >
Kazzin floats up.
You follow a shadow monster.
The Western Guard Watchtower
No chairs can be found here, forcing the guards to stand
on their watches. From here you can overlook most of the
city. Market square lies a ways to the south, the docks
and beach to the southwest, and a forest to the southeast.
A cover protects the guards from rain. Some barracks are
just below you here.
Obvious exits: -Down
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A burly guard watches over the city here.
< 1143h/1053H 149v/151V Pos: standing >
A shadow monster floats down.
Kazzin floats down.
You follow a shadow monster.
The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up -Down
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1142h/1053H 149v/151V Pos: standing >
Kazzin floats down.
You follow a shadow monster.
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back east.
Obvious exits: -East -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1142h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.
< 1142h/1053H 151v/151V Pos: standing >
A shadow monster sneaks east.
Kazzin leaves east.
You follow a shadow monster.
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
< 1142h/1053H 150v/151V Pos: standing >
A shadow monster closes the door.
< 1142h/1053H 150v/151V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A young guard who is in the distance to your south.
A shadow monster opens the door.
< 1142h/1053H 150v/151V Pos: standing >
Kazzin leaves east.
You follow a shadow monster.
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back west.
Obvious exits: -West -Up
*Kazzin Suicide Squad (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kazzin's head.
*A shadow monster stands here.(Red Aura)
An elven woman shops around town here.(Gold Aura)
A Gnome (small) stands here. (Non-Fraggable) (camping) (Red Aura)
A young city guard takes a short break here.
A young city guard takes a short break here.
< 1142h/1053H 149v/151V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.
< 1142h/1053H 151v/151V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 3 ] Your bash knocks a Gnome to the ground!
You dive at a Gnome skewering him with your blood red sword named 'Death Rider'.
[Damage: 74 ]
< 1155h/1053H 151v/151V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: awful >
A shadow monster closes the door.
< 1155h/1053H 151v/151V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: awful >
Kazzin starts casting an offensive spell.
Kazzin snaps into visibility.
< 1155h/1053H 151v/151V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: awful >
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.
< 1155h/1053H 151v/151V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: awful >
You parry a Gnome's lunge at you.
< 1155h/1053H 151v/151V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: awful >
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
A Gnome's stout oaken cudgel melted corroded by the acid.
A Gnome's pair of dark black boots melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.