The death of [16 Necromancer] Co (Gnome)

in Bottom of The Guard Watchtower

from the perspective of [52 Scourge] Kazzin Suicide Squad (Drider)

<worn as a badge>    a glowing insignia of Auril the frostmaiden [superior] (glowing) [78%]
<worn on head>       the royal crown of Aravne [superior]
<worn on eyes>       the black eyepiece of Menzellon [poor]
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        the earring of the Krahns (glowing) [85%]
<worn on face>       a glowing rune covered mask [poor] (glowing) [80%]
<worn around neck>   a scarf of the historical society [82%]
<worn around neck>   the necklace of wisdom [poor] [83%]
<worn on body>       a sundress of purity and youth [superior] (glowing) [87%]
<worn about body>    the cloak of Arachdrathos [poor] [66%]
<worn on back>       a large leather backpack [71%]
<worn on spider body>a legendary cured leather spider armor [62%]
<worn as quiver>     a ghastly dragonscale quiver [87%]
<worn about waist>   a waistband of rock and stone [77%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming) [76%]
<attached to belt>   the horn of the dragonslayer
<attached to belt>   an unearthly sapphire belt buckle [49%]
<worn on arms>       some glowing sleeves made of devil skin (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [69%]
<worn around wrist>  a bracelet of woven willow leaves [superior] [73%]
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on finger>     the pitch black ring of bloodlust (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis) [79%]
<primary weapon>     a golden mining pick (humming)

Yzari drops a large imperfect diamond.

< 860h/860H 312v/312V Pos: standing >
 
   ..^^^MM^.    
  ^.^.^MM^^..   
 .^.^MMM^^.^..  
 ^.^MMM^^^....  
 .^MMMM@^.^...  
 ^^MMM^^^^^..*  
 ^MMMM^^^....*  
  MMM^^^.^..*   
   MM^^^^...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A diamond lies on the ground here.
Fresh blood covers everything in the area.
The corpse of an unworried hill giant is lying here.
Shattered bits of ice are scattered about the area.
Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.

< 860h/860H 312v/312V Pos: standing >
You get a large imperfect diamond.

< 860h/860H 312v/312V Pos: standing >
You feel less like a shrew and more like your normal self.

< 860h/860H 312v/312V Pos: standing >
Ok.

< 860h/860H 312v/312V Pos: standing >
Experience till level: 10089297

< 860h/860H 312v/312V Pos: standing >
 
   ..^^^MM^.    
  ^.^.^MM^^..   
 .^.^MMM^^.^..  
 ^.^MMM^^^....  
 .^MMMM@^.^...  
 ^^MMM^^^^^..*  
 ^MMMM^^^....*  
  MMM^^^.^..*   
   MM^^^^...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The corpse of an unworried hill giant is lying here.
Shattered bits of ice are scattered about the area.
Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
Yzari says 'make a trig to get  it'

< 860h/860H 312v/312V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.

< 860h/860H 312v/312V Pos: standing >
Yzari says 'when you mine'

< 860h/860H 312v/312V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.

< 860h/860H 312v/312V Pos: standing >
Yzari finds a large piece of tin ore!

< 860h/860H 312v/312V Pos: standing >
Yzari gets a large piece of tin ore.

< 860h/860H 312v/312V Pos: standing >
Yzari puts some stuff into a portable hole.
You say in drow 'idk the syntex'

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
Yzari stops using a golden mining pick.

< 860h/860H 312v/312V Pos: standing >
It's mild out today.

< 860h/860H 312v/312V Pos: standing >
Yzari wields a blood red sword named 'Death Rider'.

< 860h/860H 312v/312V Pos: standing >
Yzari leaves east.

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
 
   ..^^^MM^.    
  ^.^.^MM^^..   
 .^.^MMM^^.^..  
 ^.^MMM^^^....  
 .^MMMM@^.^...  
 ^^MMM^^^^^..*  
 ^MMMM^^^....*  
  MMM^^^.^..*   
   MM^^^^...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The corpse of an unworried hill giant is lying here.
Shattered bits of ice are scattered about the area.

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
You start chanting...

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
Casting: shadow gate *****
Yzari enters from the south.

< 860h/860H 312v/312V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 860h/860H 312v/312V Pos: standing >
Casting: shadow gate ****

< 860h/860H 312v/312V Pos: standing >
Casting: shadow gate ***

< 860h/860H 312v/312V Pos: standing >
Casting: shadow gate **

< 860h/860H 312v/312V Pos: standing >
Casting: shadow gate *

< 860h/860H 312v/312V Pos: standing >

< 860h/860H 312v/312V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 860h/860H 312v/312V Pos: standing >
A pitch-black gate suddenly glows brightly!
Yzari enters a pitch-black gate and disappears among the mist.

< 860h/860H 312v/312V Pos: standing >
 
   ..^^^MM^.    
  ^.^.^MM^^..   
 .^.^MMM^^.^..  
 ^.^MMM^^^....  
 .^MMMM@^.^...  
 ^^MMM^^^^^..*  
 ^MMMM^^^....*  
  MMM^^^.^..*   
   MM^^^^...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here.
The corpse of an unworried hill giant is lying here.

< 860h/860H 312v/312V Pos: standing >
It hasn't solidified again yet...

< 860h/860H 312v/312V Pos: standing >
It hasn't solidified again yet...

< 860h/860H 312v/312V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 860h/860H 312v/312V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
The Room of Paladins
Obvious exits: -W
A pitch-black gate stands like a pillar here.
Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
*A shadow monster stands here.
Plaron, the mighty paladin, enjoys teaching here. (casting) 

< 860h/860H 312v/312V Pos: standing >
A shadow monster says 'fol'

< 860h/860H 312v/312V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'sanctuary'
Plaron's is encased in a solid white aura!

< 860h/860H 312v/312V Pos: standing >
Yzari stops following Laz.
Yzari now follows a shadow monster.

< 860h/860H 312v/312V Pos: standing >
Yzari says 'invisiblel'

< 860h/860H 312v/312V Pos: standing >
You now follow a shadow monster.

< 860h/860H 312v/312V Pos: standing >
Your group consists of ( 6/20):
( Head)                                Laz
(Front)                                Grutap
(Front)   622/622   hit,  270/270  move Saif
(Front)   860/860   hit,  312/312  move Kazzin
(Front)  1145/1053  hit,  151/151  move Yzari
(Front)                                Cerif

< 860h/860H 312v/312V Pos: standing >
Plaron starts casting a spell called 'soulshield'.
Yzari says 'invisible'
Yzari's black pearl earring of precision hums briefly.
Yzari slowly fades out of existence.

< 860h/860H 312v/312V Pos: standing >
You follow a shadow monster.

The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*A shadow monster stands here.
Yzari enters from the east.

< 860h/860H 311v/312V Pos: standing >
You follow a shadow monster.

The Room of Paladins
Obvious exits: -W
*A shadow monster stands here.
Plaron, the mighty paladin, enjoys teaching here. (casting) 
Yzari enters from the west.

< 860h/860H 310v/312V Pos: standing >
Plaron completes his spell...
Plaron utters the word 'soulshield'
A holy aura forms around Plaron!

< 860h/860H 312v/312V Pos: standing >
You follow a shadow monster.

The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U
*A shadow monster stands here.
Yzari enters from the east.

< 860h/860H 311v/312V Pos: standing >
A shadow monster opens the doors.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks south.
You follow a shadow monster.

Shaiennar Road
Obvious exits: -N -E -S -W
*A shadow monster stands here.
Yzari enters from the north.

< 860h/860H 310v/312V Pos: standing >
A shadow monster closes the doors.

< 860h/860H 310v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

Shaiennar Road
Obvious exits: -E -W
*A shadow monster stands here.
An old sailor looks uneasy on land here.
Yzari enters from the east.
You quickly scan the area.
A retired sailor who is not far off to your east.
An elven woman who is in the distance to your east.
A young girl who is close by to your west.
An elite guard who is close by to your west.
A young guard who is not far off to your west.
A young guard who is not far off to your west.
The Incarnate of Frost who is not far off to your west.
A young guard who is rather far off to your west.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

The Market
Obvious exits: -N -E -S -W
*A shadow monster stands here.
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
Yzari enters from the east.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A smiling halfling who is close by to your north.
A retired sailor who is close by to your east.
A retired sailor who is a brief walk away to your east.
A gloomy looking human who is close by to your south.
A young guard who is close by to your west.
A young guard who is close by to your west.
The Incarnate of Frost who is close by to your west.
A young guard who is a brief walk away to your west.

< 860h/860H 312v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
*A shadow monster stands here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
Yzari enters from the east.

< 860h/860H 311v/312V Pos: standing >
You follow a shadow monster.

The Market
Obvious exits: -N -E -S -W
*A shadow monster stands here.
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
Yzari enters from the west.

< 860h/860H 310v/312V Pos: standing >
You follow a shadow monster.

The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
*A shadow monster stands here.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
A snowman has come to life before your eyes.
Yzari enters from the east.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks north.
You follow a shadow monster.

The Market
Obvious exits: -N -E -S -W
*A shadow monster stands here.
A young girl runs around here carelessly.
Yzari enters from the south.
You quickly scan the area.
A young guard who is not far off to your north.
A tall psychomia treant who is a brief walk away to your north.
A young guard who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is close by to your south.
A young guard who is close by to your south.
The Incarnate of Frost who is close by to your south.
An elven woman who is a brief walk away to your south.
An elven woman who is a brief walk away to your south.
A dwarven merchant who is close by to your west.

< 860h/860H 310v/312V Pos: standing >
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -E -S
*A shadow monster stands here.
Yzari enters from the south.

< 860h/860H 309v/312V Pos: standing >
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -S
*A shadow monster stands here.
A young member of the city guard strolls by here.
Yzari enters from the south.

< 860h/860H 310v/312V Pos: standing >
A shadow monster sneaks north.
You follow a shadow monster.

Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
*A shadow monster stands here.
A tall psychomia treant ambles around the forest.
Yzari enters from the south.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks east.
You follow a shadow monster.

Chipane Street
Obvious exits: -E -W
*A shadow monster stands here.
An old sailor looks uneasy on land here.
Yzari enters from the west.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A young girl who is not far off to your east.
A raccoon who is in the distance to your east.
A tall psychomia treant who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is rather far off to your west.
The Incarnate of Mischief who is rather far off to your west.

< 860h/860H 312v/312V Pos: standing >
You follow a shadow monster.

Chipane Street
Obvious exits: -N# -E -S# -W
*A shadow monster stands here.
Yzari enters from the west.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

Chipane Street
Obvious exits: -E -W
*A shadow monster stands here.
An old sailor looks uneasy on land here.
Yzari enters from the east.
You quickly scan the area.
An elite guard who is not far off to your east.
A young girl who is not far off to your east.
A raccoon who is in the distance to your east.
A tall psychomia treant who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is rather far off to your west.
The Incarnate of Mischief who is rather far off to your west.

< 860h/860H 310v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
*A shadow monster stands here.
A tall psychomia treant ambles around the forest.
Yzari enters from the east.

< 860h/860H 309v/312V Pos: standing >
A shadow monster sneaks north.
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -S
*A shadow monster stands here.
Yzari enters from the south.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A tall psychomia treant who is close by to your south.
A young guard who is not far off to your south.
A young girl who is rather far off to your south.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.
The Incarnate of Frost who is in the distance to your south.

< 860h/860H 312v/312V Pos: standing >
A shadow monster sneaks north.
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -E -S
*A shadow monster stands here.
Yzari enters from the south.

< 860h/860H 311v/312V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
An elven woman who is close by to your east.
Thurdorf who is close by to your east.
A tall psychomia treant who is not far off to your south.
A young guard who is a brief walk away to your south.
A young girl who is in the distance to your south.

< 860h/860H 311v/312V Pos: standing >
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -S
*A shadow monster stands here.
Yzari enters from the south.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A tall psychomia treant who is a brief walk away to your south.
A young guard who is rather far off to your south.

< 860h/860H 312v/312V Pos: standing >
A shadow monster sneaks north.
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -E# -S -W#
*A shadow monster stands here.
Yzari enters from the south.

< 860h/860H 311v/312V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A tall psychomia treant who is rather far off to your south.
A young guard who is in the distance to your south.

< 860h/860H 311v/312V Pos: standing >
A shadow monster opens the door.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks west.
You follow a shadow monster.

Bottom of The Guard Watchtower
Obvious exits: -E -U
*A shadow monster stands here.
A young city guard takes a short break here.
A young city guard takes a short break here.
Yzari enters from the east.

< 860h/860H 310v/312V Pos: standing >
Autosaving...

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.

< 860h/860H 312v/312V Pos: standing >
A shadow monster floats up.
You follow a shadow monster.

The Guard Watchtower
Obvious exits: -U -D
*A shadow monster stands here.
Yzari floats in from below.

< 860h/860H 311v/312V Pos: standing >
A shadow monster floats up.
You follow a shadow monster.

The Western Guard Watchtower
Obvious exits: -D
*A shadow monster stands here.
A burly guard watches over the city here.
Yzari floats in from below.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
A city guard who is not far off below you.
A city guard who is not far off below you.

< 860h/860H 310v/312V Pos: standing >
You follow a shadow monster.

The Guard Watchtower
Obvious exits: -U -D
*A shadow monster stands here.
Yzari floats in from above.

< 860h/860H 311v/312V Pos: standing >
You follow a shadow monster.

Bottom of The Guard Watchtower
Obvious exits: -E -U
*A shadow monster stands here.
A young city guard takes a short break here.
A young city guard takes a short break here.
Yzari floats in from above.

< 860h/860H 310v/312V Pos: standing >
You follow a shadow monster.

Talerenn Way
Obvious exits: -N -E# -S -W
*A shadow monster stands here.
Yzari enters from the west.

< 860h/860H 311v/312V Pos: standing >
A shadow monster closes the door.

< 860h/860H 311v/312V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A young guard who is in the distance to your south.

< 860h/860H 311v/312V Pos: standing >
A shadow monster opens the door.

< 860h/860H 311v/312V Pos: standing >
A shadow monster sneaks east.
You follow a shadow monster.

Bottom of The Guard Watchtower
Obvious exits: -W -U
*A shadow monster stands here.
An elven woman shops around town here.
A Gnome (small) stands here. (Non-Fraggable) (camping) 
A young city guard takes a short break here.
A young city guard takes a short break here.
Yzari enters from the west.

< 860h/860H 310v/312V Pos: standing >
You quickly scan the area.
You see nothing.

< 860h/860H 310v/312V Pos: standing >
Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Gnome is knocked to the ground by Yzari's mighty bash!
Yzari dives at a Gnome skewering him with her blood red sword named 'Death Rider'.

< 860h/860H 312v/312V Pos: standing >
A shadow monster closes the door.

< 860h/860H 312v/312V Pos: standing >
You start chanting...
You snap into visibility.

< 860h/860H 312v/312V Pos: standing >
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 860h/860H 312v/312V Pos: standing >
Casting: horrid wilting 

< 860h/860H 312v/312V Pos: standing >
A Gnome attacks Yzari. [0 Hits]

< 860h/860H 312v/312V Pos: standing >
You complete your spell...
A Gnome seems to be blinded!
[Damage: 21 ] A Gnome begins to dry and wilt.
A Gnome's stout oaken cudgel melted corroded by the acid.
A Gnome's pair of dark black boots melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.