<worn as a badge> Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn on head> a gnomish crown of superiority [superior]
<worn on eyes> the blindfold of sight of health (magic)
<worn in ear> a scale of pulsating darkness [poor]
<worn in ear> a bloody onyx ear stud [superior] (magic)
<worn on face> a mask of shadows [poor] (magic)
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> the robes of the maelstrom
<worn on tail> an adamantium hoop [superior] (magic)
<worn as quiver> a hollowed eye stalk (magic) (glowing)
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt> a spellbook bound with embalmed woodelf flesh (magic)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist> some polished endurium bracers (magic)
<worn on finger> a ring of elemental control [superior] (magic) (glowing)
<worn on finger> a ring of invisibility (magic)
<worn on legs> a set of overlapping scale leggings (humming)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing) [89%]
Nakral's Crypt (slightly good)
The Outcasts Tower (good)
Fort Boyard (slightly good)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (very evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (evil)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (very evil)
Mazzolin (slightly evil)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (pure evil)
Tribal Oasis (very evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (evil)
The Temple to Skrentherlog (very evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (neutral)
Jotunheim (evil)
The Transparent Tower (good)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
Domain of Lost Souls (very evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 578h/578H 128v/128V Pos: standing >
^^^^^MMMM
MMMMMMMMMMM
MMGDMMPMMMMMM
^MMMMM^^MMMMM
^.^MM^@^MMMMM
.^^^^^^^MMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
.M.^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMMMMMMMMM
MMGDMMPMMMMMM
^MMMMM@^MMMMM
^.^MM^^^MMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 578h/578H 124v/128V Pos: standing >
< 578h/578H 124v/128V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMMMMMMM
MMGDMM@MMMMMM
^MMMMM^^MMMMM
^.^MM^^^MMMMM
^^^^^^^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A water elemental stands here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
Nazz Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental. (Casting) (Red Aura)
< 578h/578H 124v/128V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 578h/578H 125v/128V Pos: standing >
You failed.
< 578h/578H 127v/128V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
You hear the sounds of movement in the distance.
< 578h/578H 128v/128V Pos: standing >
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^PMMMMMM^
MMMMMMMMMMMMMM^
MMMGDMM@MMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
You hear the sounds of movement in the distance.
< 578h/578H 128v/128V Pos: standing >
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMMPMMMMMM^
MMMGDMM@MMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Nils enters from the north.
Gruel enters from the north.
Gruel leaves south.
< 578h/578H 128v/128V Pos: standing >
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMMPMMMMMM^
MMMGDMM@MMMMMMM
^^MMMMMP^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Nils snaps into visibility.
A Gnome is knocked to the ground by Nils's skillful bash!
You follow Deathh.
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMPMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Deathh Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Gruel Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
*Zukus The JoKeR Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Lielz sneaks in from the north.
< 578h/578H 126v/128V Pos: standing >
M^^^^^MMMMM
MMMMMMPMMMMMM
MMMGDMMPMMMMMMM
^^MMMMMP^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^^^MMMMMM
^^.^.^^.^^MMMMM
^^^.^^^.^^^MM
^.M.^....^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 578h/578H 124v/128V Pos: standing >
< 578h/578H 124v/128V Pos: standing >
M^^^^^MMMMM
MMMMMMPMMMMMM
MMMGDMMPMMMMMMM
^^MMMMMP^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^^^MMMMMM
^^.^.^^.^^MMMMM
^^^.^^^.^^^MM
^.M.^....^^
< 578h/578H 125v/128V Pos: standing >
M^^^^^MMMMM
MMMMMMPMMMMMM
MMMGDMMPMMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^^^MMMMMM
^^.^.^^.^^MMMMM
^^^.^^^.^^^MM
^.M.^....^^
< 578h/578H 126v/128V Pos: standing >
Looks like an exit.
You extend your sights northward.
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMPMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM.^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 578h/578H 128v/128V Pos: standing >
M^^^^^MMMMM
MMMMMMPMMMMMM
MMMGDMMPMMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^@^MMMMMM
..^^^^^^^MMMMMM
^^.^.^^.^^MMMMM
^^^.^^^.^^^MM
^.M.^....^^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMPMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
Looks like an exit.
You extend your sights northward.
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMMMMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Kazzin Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Lielz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Deathh Suicide Squad (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
*Gruel Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
*Zukus The JoKeR Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Nils Suicide Squad (Duergar)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Crusader The Empire stands in mid-air here, fighting Nils.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A water elemental stands here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A Gnome (small) Crusader The Empire sits in mid-air here, fighting Nils.(Gold Aura)
Nazz Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental.(Red Aura)
< 578h/578H 126v/128V Pos: standing >
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMMMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
Kazzin skitters in from the north.
< 578h/578H 126v/128V Pos: standing >
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMMMMMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
< 578h/578H 126v/128V Pos: standing >
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMM^MMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
< 578h/578H 126v/128V Pos: standing >
Kazzin leaves north.
< 578h/578H 126v/128V Pos: standing >
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMM^MMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
< 578h/578H 126v/128V Pos: standing >
< 578h/578H 126v/128V Pos: standing >
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMMM^MMMMMM^
MMMGDMMPMMMMMMM
^^MMMMM@^MMMMMM
^^.^MM^^^MMMMMM
..^^^^^^^MMMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
< 578h/578H 126v/128V Pos: standing >
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMM^MMMMMM^
MMMGDMM@MMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Kazzin Suicide Squad (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
The muscle-bound dwarf named Surak stands in mid-air here, fighting Deathh.(Gold Aura)
*Lielz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Deathh Suicide Squad (Drider)(large) stands in mid-air here, fighting the muscle-bound dwarf named Surak.(Red Aura)
*Gruel Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
*Zukus The JoKeR Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Nils Suicide Squad (Duergar)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Crusader The Empire stands in mid-air here, fighting Nils.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here, fighting Nils.(Gold Aura)
A water elemental stands here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A water elemental crouches here, fighting Nazz. (Minion)
A Gnome (small) Crusader The Empire sits in mid-air here, fighting Nils.(Gold Aura)
Nazz Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental.(Red Aura)
< 578h/578H 124v/128V Pos: standing >
Gruel looks at a Gnome.
< 578h/578H 124v/128V Pos: standing >
You are surrounded by a magenta glow.
Lielz gives a Gnome a deep, long sigh.
Gruel looks at a Gnome.
You start chanting...
< 578h/578H 125v/128V Pos: standing >
A water elemental dodges Nazz's attack.
Nazz misses a water elemental.
Gruel looks at a Gnome.
< 578h/578H 126v/128V Pos: standing >
You are surrounded by a blue glow.
Nils snaps into visibility.
Nils's weak slash grazes a Gnome.
Nils's weak slash grazes a Gnome.
Nils's weak slash grazes a Gnome.
< 578h/578H 127v/128V Pos: standing >
A water elemental rises to its feet.
< 578h/578H 128v/128V Pos: standing >
You complete your spell...
The sphere circling a Gnome's body darts in front of your assault!
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
A water elemental misses Nazz.
Nazz dodges a water elemental's attack.
< 635h/578H 128v/128V Pos: standing >
A water elemental rises to its feet.
Nils parries a Gnome's lunge at him.
Nils snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
The chilling wave covering Nazz vaporizes...
Deathh misses the muscle-bound dwarf named Surak.
Deathh misses the muscle-bound dwarf named Surak.
Deathh snaps into visibility.
Deathh dodges the muscle-bound dwarf named Surak's attack.
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak suddenly looks stronger!
Lielz starts casting an offensive spell.
Lielz snaps into visibility.
You failed.
< 635h/578H 128v/128V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Gnome by Zukus!
A Gnome is stunned!
Zukus blocks a Gnome's lunge at him.
Kazzin starts casting a spell.
< 635h/578H 128v/128V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
A Gnome is suddenly at a great loss for words.
Nazz misses a water elemental.
Nazz misses a water elemental.
< 635h/578H 128v/128V Pos: standing >
Deathh starts casting an offensive spell.
Deathh snaps into visibility.
You failed.
< 635h/578H 128v/128V Pos: standing >
A Gnome clambers to his feet.
< 635h/578H 128v/128V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
Lielz starts casting an offensive spell.
Nils snaps into visibility.
A Gnome is knocked to the ground by Nils's skillful bash!
Gruel snaps into visibility.
Gruel kicks a Gnome in the stomach, rendering him breathless.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
Lielz stops chanting abruptly!
Zukus stops chanting abruptly!
Deathh stops invoking abruptly!
Kazzin stops chanting abruptly!
< 635h/578H 128v/128V Pos: standing >
Nazz starts casting an offensive spell.
You start chanting...
< 635h/578H 128v/128V Pos: standing >
Nils parries a Gnome's lunge at him.
Nils snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
Nils snaps into visibility.
Nils's impressive slash wounds a Gnome.
Nils's impressive slash wounds a Gnome.
Nils's weak slash grazes a Gnome.
Nazz dodges a water elemental's attack.
A water elemental misses Nazz.
< 635h/578H 128v/128V Pos: standing >
A water elemental's feeble crush grazes Nazz.
Nazz dodges a water elemental's attack.
Deathh starts casting an offensive spell called 'energy drain'.
Deathh snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Casting: wall of bones *
A water elemental dodges Nazz's attack.
Nazz misses a water elemental.
< 635h/578H 128v/128V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Kazzin starts casting an offensive spell.
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMM^MMMMMM^
MMMGDMM@MMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Lielz starts casting an offensive spell.
< 635h/578H 128v/128V Pos: standing >
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak kicks Deathh, cracking exo-skelelton.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
< 635h/578H 128v/128V Pos: standing >
Casting: wall of bones
Nazz starts casting an offensive spell.
< 635h/578H 128v/128V Pos: standing >
Zukus completes his spell...
Zukus utters the words 'yjrr pabraw'
The sphere circling a Gnome's body darts in front of Zukus's assault!
You complete your spell...
You need some flesh and bones to transform!
At the very last, even some dragonscale or compact bones would suffice.
< 635h/578H 128v/128V Pos: standing >
A water elemental heroically rescues a Gnome.
Nils snaps into visibility.
Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
A Gnome is suddenly at a slight loss for words.
< 635h/578H 128v/128V Pos: standing >
Deathh snaps into visibility.
< 635h/578H 128v/128V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
Deathh completes her spell...
Deathh utters the words 'unsozfol efaui'
Deathh drains a Gnome - what a waste of energy!
< 635h/578H 128v/128V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 635h/578H 128v/128V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 635h/578H 128v/128V Pos: standing >
A water elemental dodges Nazz's attack.
A water elemental dodges Nazz's attack.
< 635h/578H 128v/128V Pos: standing >
Deathh starts casting an offensive spell called 'energy drain'.
Deathh snaps into visibility.
Nazz starts casting an offensive spell.
< 635h/578H 128v/128V Pos: standing >
Kazzin starts casting an offensive spell.
You start chanting...
< 635h/578H 128v/128V Pos: standing >
Nils's slash grazes a water elemental.
Nils's slash grazes a water elemental.
A water elemental dodges Nils's attack.
Nazz dodges a water elemental's attack.
A water elemental's feeble crush grazes Nazz.
MMMMM^M^M^.
MMMMMM^MMMM^.
MMM^^^^^MMMMMM^
MMMMMMM^MMMMMM^
MMMGDMM@MMMMMMM
^^MMMMM^^MMMMMM
^^.^MM^^^MMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
Gruel kicks a Gnome in the stomach, rendering him breathless.
A Gnome's robe of the Titan magi was completely destroyed by the massive blow!
A Gnome's headband of snake fangs of charisma was completely destroyed by the massive blow!
A Gnome's necklace of dangling drider fangs was completely destroyed by the massive blow!
A Gnome's pair of flayed illithid hide leggings [superior] was completely destroyed by the massive blow!
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!