The death of [53 Water Magus] Plonus The Empire (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [53 Holyman] Zukus Suicide Squad (Duergar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helmet of corruption (glowing)
<worn on eyes>       a bone visor (magic) [54%]
<worn in ear>        an earring of hope and enlightenment [superior] (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [88%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [84%]
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    a cloak of deva's feathers [superior]
<worn on back>       a black leather backpack [superior] [79%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   the threads of astral projection of endurance (glowing) [72%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of iNSaNe STrEnGTh (magic) (glowing) (humming) [51%]
<attached to belt>   an illithid-skin sack [superior] (magic) (glowing) [66%]
<worn on arms>       some cracked bone arm bracers [62%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [88%]
<worn around wrist>  a bracelet of influence (magic) [86%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a ring called 'Soulcatcher' of endurance [68%]
<worn on finger>     a ring of rainbow colors [superior] [84%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[158h 2m 46s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       some spurred blood crystal boots (magic)

   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (good)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1258h/1258H 268v/268V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMMMMMMMMM  
  MMDMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A large wall of bones is here to the north. (magic)
*A deer stands here, grazing on some grass.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
*Lielz  Suicide Squad (Kobold)(small) sits resting.(Holy)(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1258h/1258H 268v/268V Pos: standing >
Lielz clambers to his feet.

< 1258h/1258H 268v/268V Pos: standing >
A deer starts casting a spell.

< 1258h/1258H 268v/268V Pos: standing >
A deer completes his spell...
A deer utters the word 'iaiznughunsoqz'
A deer shimmers in and out of view as a deer's illusion starts to cover him.
Deathh shimmers in and out of view as a deer's illusion starts to cover her.
Someone shimmers in and out of view as a deer's illusion starts to cover him.
You shimmer in and out of existence as a deer's illusion starts to cover you.
Lielz shimmers in and out of view as a deer's illusion starts to cover him.
Someone shimmers in and out of view as a deer's illusion starts to cover him.
Someone shimmers in and out of view as a deer's illusion starts to cover him.

< 1258h/1258H 268v/268V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMMMMMMMMM  
  MMDMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A large wall of bones is here to the north. (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1258h/1258H 268v/268V Pos: standing >
A deer leaves south.

< 1258h/1258H 268v/268V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by someone.

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMMMMMMMMM  
  MMDMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A large wall of bones is here to the north. (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by someone.

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >
 
   M.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMMMMMMMMM  
  MGDMMPMMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A large wall of bones is here to the north. (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >
 
   M.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMMMMMMMMM  
  MGDMMPMMMMM   
   MMMMP^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A large wall of bones is here to the north. (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >

< 1258h/1258H 268v/268V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1258h/1258H 268v/268V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1258h/1258H 268v/268V Pos: standing >
Lielz sneaks south.
Nils leaves south.
You follow Nils.

 
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMMMMMMMMM^  
 MMMGDMMPMMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
Gruel enters from the north.
Kazzin skitters in from the north.

< 1258h/1258H 266v/268V Pos: standing >
Nils leaves south.
You follow Nils.

 
   M^M^^.^^^^.    
  MMMMMM^M^M^..   
 MMMMMMM^MMMM^..  
 MMM^^^^PMMMMMM^  
 MMMMMMM@MMMMMM^  
 MMMGDMMPMMMMMMM  
 ^^MMMMM^^MMMMMM  
  ^.^MM^^^MMMMM   
   ^^^^^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
Surak, the great dwarven warrior, stands here, toying with a small boulder.(Gold Aura)
Gruel enters from the north.
Kazzin skitters in from the north.
The muscle-bound dwarf named Surak suddenly attacks Kazzin!
Kazzin snaps into visibility.
The muscle-bound dwarf named Surak's decent punch wounds Kazzin.

< 1258h/1258H 264v/268V Pos: standing >
Lielz sneaks south.
Nils leaves south.
You follow Nils.

 
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMMPMMMMMM^  
 MMMGDMM@MMMMMMM  
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
  .^^^^^^^MMMMM   
   .^.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
*Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
Nzzn  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A water elemental stands here, fighting Nazz. (Minion) 
A water elemental crouches here, fighting Nazz. (Minion) 
A water elemental crouches here, fighting Nazz. (Minion) 
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
Nazz  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental.(Red Aura)
Gruel enters from the north.
 
   MMMMM^MMMM^    
  MM^^^^^MMMMMM   
 MMMMMMMPMMMMMM^  
 MMMGDMMPMMMMMMM  
 ^^MMMMM@^MMMMMM  
 ^^.^MM^^^MMMMMM  
 ..^^^^^^^MMMMMM  
  ^.^.^^.^^MMMM   
   ^^.^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gruel enters from the north.

< 1258h/1258H 260v/268V Pos: standing >
Deathh sneaks in from the north.
Nzzn enters from the north.

< 1258h/1258H 261v/268V Pos: standing >
Nzzn leaves south.

< 1258h/1258H 262v/268V Pos: standing >
 
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMMPMMMMMM^  
 MMMGDMM@MMMMMMM  
 ^^MMMMMP^MMMMMM  
 ^^.^MM^P^MMMMMM  
  .^^^^^^^MMMMM   
   .^.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Nils  Suicide Squad (Duergar)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Crusader The Empire stands in mid-air here.(Gold Aura)
A water elemental stands here, fighting Nazz. (Minion) 
A water elemental crouches here, fighting Nazz. (Minion) 
A water elemental crouches here, fighting Nazz. (Minion) 
A Gnome (small) Crusader The Empire sits in mid-air here, fighting Nils.(Gold Aura)
Nazz  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental.(Red Aura)
Gruel enters from the south.

< 1258h/1258H 262v/268V Pos: standing >
A dark blue, bitterly icy wave flows over Nazz.

< 1258h/1258H 263v/268V Pos: standing >
Nazz's weak crush grazes a water elemental.
Nazz misses a water elemental.
Gruel snaps into visibility.
Gruel kicks a Gnome in the stomach, rendering him breathless.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.

< 1258h/1258H 265v/268V Pos: standing >
Pardon?

< 1258h/1258H 268v/268V Pos: standing >
Nils snaps into visibility.
Nils's crude slash grazes a Gnome.
Nils's weak slash grazes a Gnome.
Nils's weak slash grazes a Gnome.
Deathh starts casting a spell.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome suddenly attacks Nils!
A Gnome suddenly appears a bit confused!
A Gnome misses Nils.
Kazzin skitters in from the north.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome suddenly attacks Nils!
A Gnome suddenly appears a bit confused!
A Gnome misses Nils.
A water elemental's feeble crush grazes Nazz.
Kazzin leaves south.

< 1258h/1258H 268v/268V Pos: standing >
The muscle-bound dwarf named Surak enters from the north.

< 1258h/1258H 268v/268V Pos: standing >
The muscle-bound dwarf named Surak suddenly attacks Deathh!
Deathh snaps into visibility.
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
Nils parries a Gnome's lunge at him.
Nils snaps into visibility.
Nazz misses a water elemental.
A water elemental dodges Nazz's attack.
Kazzin skitters in from the south.
You start chanting...
You snap into visibility.

< 1258h/1258H 268v/268V Pos: standing >
Deathh stops invoking abruptly!

< 1258h/1258H 268v/268V Pos: standing >
A dark blue, bitterly icy wave flows over Nazz.

< 1258h/1258H 268v/268V Pos: standing >
You snap into visibility.
Casting: silence 

< 1258h/1258H 268v/268V Pos: standing >
You complete your spell...
A Gnome is suddenly at a great loss for words.
Nils blocks a Gnome's lunge at him.
Nils snaps into visibility.
Kazzin starts casting an offensive spell.

< 1258h/1258H 268v/268V Pos: standing >
Nils parries a Gnome's lunge at him.

< 1258h/1258H 268v/268V Pos: standing >
Nzzn enters from the south.

< 1258h/1258H 268v/268V Pos: standing >
Gruel looks at a Gnome.

< 1258h/1258H 268v/268V Pos: standing >
Lielz gives a Gnome a deep, long sigh.
Gruel looks at a Gnome.
Nzzn starts casting an offensive spell.

< 1258h/1258H 268v/268V Pos: standing >
A water elemental dodges Nazz's attack.
Nazz misses a water elemental.
Gruel looks at a Gnome.

< 1258h/1258H 268v/268V Pos: standing >
Nils snaps into visibility.
Nils's weak slash grazes a Gnome.
Nils's weak slash grazes a Gnome.
Nils's weak slash grazes a Gnome.

< 1258h/1258H 268v/268V Pos: standing >
Autosaving...
A water elemental rises to its feet.

< 1258h/1258H 268v/268V Pos: standing >
Nzzn completes his spell...
Nzzn utters the words 'unsozfol efaui'
The sphere circling a Gnome's body darts in front of Nzzn's assault!
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
A water elemental misses Nazz.
Nazz dodges a water elemental's attack.

< 1258h/1258H 268v/268V Pos: standing >
A water elemental rises to its feet.
Nils parries a Gnome's lunge at him.
Nils snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
You start chanting...
You snap into visibility.

< 1258h/1258H 268v/268V Pos: standing >
The chilling wave covering Nazz vaporizes...
Deathh misses the muscle-bound dwarf named Surak.
Deathh misses the muscle-bound dwarf named Surak.
Deathh snaps into visibility.
Deathh dodges the muscle-bound dwarf named Surak's attack.
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak suddenly looks stronger!
Lielz starts casting an offensive spell.
Lielz snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
You complete your spell...
[Damage:  0 ] You call down the FULL wrath of your god on a Gnome!
A Gnome is stunned!
You block a Gnome's lunge at you.
Kazzin starts casting an offensive spell.

< 1258h/1258H 268v/268V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
A Gnome is suddenly at a great loss for words.
Nazz misses a water elemental.
Nazz misses a water elemental.

< 1258h/1258H 268v/268V Pos: standing >
Deathh starts casting an offensive spell called 'energy drain'.
Deathh snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome clambers to his feet.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.

< 1258h/1258H 268v/268V Pos: standing >
Lielz starts casting an offensive spell.
Nils snaps into visibility.
A Gnome is knocked to the ground by Nils's skillful bash!
Gruel snaps into visibility.
Gruel kicks a Gnome in the stomach, rendering him breathless.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
Lielz stops chanting abruptly!
You abort your prayer before it's done!
Deathh stops invoking abruptly!
Kazzin stops chanting abruptly!

< 1258h/1258H 268v/268V Pos: standing >
Nazz starts casting an offensive spell called 'asphyxiate'.
Nzzn starts casting a spell.

< 1258h/1258H 268v/268V Pos: standing >
Nils parries a Gnome's lunge at him.
Nils snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
Nils snaps into visibility.
Nils's impressive slash wounds a Gnome.
Nils's impressive slash wounds a Gnome.
Nils's weak slash grazes a Gnome.
Nazz dodges a water elemental's attack.
A water elemental misses Nazz.

< 1258h/1258H 268v/268V Pos: standing >
A water elemental's feeble crush grazes Nazz.
Nazz dodges a water elemental's attack.
Deathh starts casting an offensive spell.
Deathh snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A water elemental dodges Nazz's attack.
Nazz misses a water elemental.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Kazzin starts casting a spell.
You start chanting...
You snap into visibility.

< 1258h/1258H 268v/268V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Lielz starts casting an offensive spell.

< 1258h/1258H 268v/268V Pos: standing >
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak's fine punch wounds Deathh.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!
The muscle-bound dwarf named Surak kicks Deathh, cracking exo-skelelton.
The muscle-bound dwarf named Surak is burned severely as he hits Deathh!

< 1258h/1258H 268v/268V Pos: standing >
Nazz starts casting an offensive spell called 'asphyxiate'.

< 1258h/1258H 268v/268V Pos: standing >
You complete your spell...
The sphere circling a Gnome's body darts in front of your assault!
Nzzn completes his spell...
Nzzn utters the words 'xarr ay baizg'
Nzzn's spell fizzles and dies.


< 1258h/1258H 268v/268V Pos: standing >
A water elemental heroically rescues a Gnome.
Nils snaps into visibility.
Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
A Gnome is suddenly at a slight loss for words.

< 1258h/1258H 268v/268V Pos: standing >
Deathh snaps into visibility.

< 1258h/1258H 268v/268V Pos: standing >
Nazz completes his spell...
Nazz utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Kazzin completes his spell...
Kazzin utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
Deathh completes her spell...
Deathh utters the words 'unsozfol efaui'
Deathh drains a Gnome - what a waste of energy!

< 1258h/1258H 268v/268V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 1258h/1258H 268v/268V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 1258h/1258H 268v/268V Pos: standing >
A water elemental dodges Nazz's attack.
A water elemental dodges Nazz's attack.
You failed.

< 1258h/1258H 268v/268V Pos: standing >
Deathh starts casting an offensive spell called 'energy drain'.
Deathh snaps into visibility.
Nazz starts casting an offensive spell.

< 1258h/1258H 268v/268V Pos: standing >
Kazzin starts casting an offensive spell.
Nzzn starts casting a spell.

< 1258h/1258H 268v/268V Pos: standing >
Nils's slash grazes a water elemental.
Nils's slash grazes a water elemental.
A water elemental dodges Nils's attack.
Nazz dodges a water elemental's attack.
A water elemental's feeble crush grazes Nazz.
Gruel kicks a Gnome in the stomach, rendering him breathless.
A Gnome's robe of the Titan magi was completely destroyed by the massive blow!
A Gnome's headband of snake fangs of charisma was completely destroyed by the massive blow!
A Gnome's necklace of dangling drider fangs was completely destroyed by the massive blow!
A Gnome's pair of flayed illithid hide leggings [superior] was completely destroyed by the massive blow!
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!