The death of [52 Swordsman] Keane (Thri-Kreen)

in Tharnadian Bank

from the perspective of [56 Swordsman] Zisil Suicide Squad (Thri-Kreen)

<worn as a badge>    the emblem of a MaDMaN
<worn on head>       the eladrin-bone crown of the obyriths (humming)
<worn on eyes>       some destruction holo-gogs (glowing)
<worn on face>       mask of the flayed mind (invis)
<worn around neck>   a necklace of halfling ears
<worn around neck>   a necklace of halfling ears
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing) [60%]
<worn on arms>       a shoulder drape of emerald dragonscale
<worn on lower arms> a shoulder drape of emerald dragonscale
<held as shield>     a large, frozen slab of dust [superior]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone
<worn on lower wrist>a dracolich-bone bracelet (humming)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on lower hands>the sacred stone claws of Aan
<primary weapon>     the flaming axe of the Illithid lords
<secondary weapon>   the spiked mace of the Death Seekers
<third weapon>       Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<worn on legs>       the leggings of a MaDMaN of endurance

Your fine bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You surprise a tharnadian thief-hunter with a blow to the back, leaving him momentarily confused.
[Damage:  9 ] -=[Your fine slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage:  7 ] -=[Your fine bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Your spiked mace of the Death Seekers lets loose a PoWeRFuL ScReaM!
You point at a tharnadian thief-hunter.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 65 ] -=[A tharnadian thief-hunter's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
You scare the bejesus out of a tharnadian thief-hunter!
A tharnadian thief-hunter attempts to flee.
A tharnadian thief-hunter leaves east.
[Damage: 17 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 1012h/1015H 224v/226V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 1012h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 1012h/1015H 226v/226V Pos: standing >
You snap into visibility.
You are knocked to the ground by a tharnadian thief-hunter's mighty bash!

< 1011h/1015H 226v/226V Pos: sitting >
< T: Zisil TP: sit TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter misses you.
A tharnadian thief-hunter suddenly appears a bit confused!
You watch in glee as a tharnadian thief-hunter looks dazzled.
You snap into visibility.
-=[A tharnadian thief-hunter's punch wounds you.]=-
[Damage:  5 ] -=[A tharnadian thief-hunter ignites into black flames as he hits you!]=-
-=[A tharnadian thief-hunter's weak punch grazes you.]=-
[Damage:  1 ] -=[A tharnadian thief-hunter ignites into black flames as he hits you!]=-

< 996h/1015H 226v/226V Pos: sitting >
< T: Zisil TP: sit TC:few scratches E: thief sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Your flaming axe of the Illithid lords tears into a tharnadian thief-hunter's thoughts and unleashes a vicious mental attack!
A tharnadian thief-hunter suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 159 ] -=[A tharnadian thief-hunter's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
You miss a tharnadian thief-hunter.
[Damage:  8 ] -=[Your bludgeon strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  9 ] -=[Your fine slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your fine slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 996h/1015H 226v/226V Pos: sitting >
< T: Zisil TP: sit TC:few scratches E: thief sta EP: pretty hurt >
 Nil starts casting an offensive spell.

< 996h/1015H 226v/226V Pos: sitting >
< T: Zisil TP: sit TC:few scratches E: thief sta EP: pretty hurt >
 Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a tharnadian thief-hunter.
Nil's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.

< 996h/1015H 226v/226V Pos: sitting >
< T: Zisil TP: sit TC:few scratches E: thief sta EP:  awful >
 You clamber to your feet.

< 996h/1015H 226v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: thief sta EP:  awful >
 You are using:
<worn as a badge>    the emblem of a MaDMaN
<worn on head>       the eladrin-bone crown of the obyriths (humming)
<worn on eyes>       some destruction holo-gogs (glowing)
<worn on face>       mask of the flayed mind (invis)
<worn around neck>   a necklace of halfling ears
<worn around neck>   a necklace of halfling ears
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing) [60%]
<worn on arms>       a shoulder drape of emerald dragonscale
<worn on lower arms> a shoulder drape of emerald dragonscale
<held as shield>     a large, frozen slab of dust [superior]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone
<worn on lower wrist>a dracolich-bone bracelet (humming)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on lower hands>the sacred stone claws of Aan
<primary weapon>     the flaming axe of the Illithid lords
<secondary weapon>   the spiked mace of the Death Seekers
<third weapon>       Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<worn on legs>       the leggings of a MaDMaN of endurance
Kidd says 'omg'

< 996h/1015H 226v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: thief sta EP:  awful >
 You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
You anticipate a tharnadian thief-hunter's maneuver and masterfully parry the attack.
You duck under a tharnadian thief-hunter's lame kick.
You snap into visibility.
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting an offensive spell.
Nil snaps into visibility.

< 996h/1015H 226v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: thief sta EP:  awful >
 Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a tharnadian thief-hunter.
Nil's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.
Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  8 ] -=[Your slash grievously wounds a tharnadian thief-hunter.]=-
A tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
A tharnadian thief-hunter slumps to the ground.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your fine bludgeon hits a tharnadian thief-hunter.]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2520.
You have completed boon # 2520.
Your guild gained prestige!
You have gained 80 epic points.
You have killed 1 of 1 Human(s) for boon # 2521.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.

< 996h/1015H 226v/226V Pos: standing >
You are using:
<worn as a badge>    the emblem of a MaDMaN
<worn on head>       the eladrin-bone crown of the obyriths (humming)
<worn on eyes>       some destruction holo-gogs (glowing)
<worn on face>       mask of the flayed mind (invis)
<worn around neck>   a necklace of halfling ears
<worn around neck>   a necklace of halfling ears
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing) [60%]
<worn on arms>       a shoulder drape of emerald dragonscale
<worn on lower arms> a shoulder drape of emerald dragonscale
<held as shield>     a large, frozen slab of dust [superior]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone
<worn on lower wrist>a dracolich-bone bracelet (humming)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on lower hands>the sacred stone claws of Aan
<primary weapon>     the flaming axe of the Illithid lords
<secondary weapon>   the spiked mace of the Death Seekers
<third weapon>       Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<worn on legs>       the leggings of a MaDMaN of endurance

< 996h/1015H 226v/226V Pos: standing >
Nil sits down in a comfortable spot.

< 996h/1015H 226v/226V Pos: standing >
A large rat enters from the west.

< 996h/1015H 226v/226V Pos: standing >
Kidd says 'squidaxe of pain'

< 997h/1015H 226v/226V Pos: standing >
Nil clambers to his feet.

< 997h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large rat is scurrying about here.
A large rat is scurrying about here.
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 997h/1015H 226v/226V Pos: standing >
You nod.

< 997h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 997h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large rat is scurrying about here.
A large rat is scurrying about here.
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 998h/1015H 226v/226V Pos: standing >
Kidd gets a cup of soft ice cream from his a magical glowing sphere.

< 998h/1015H 226v/226V Pos: standing >
Kidd eats a cup of soft ice cream.

< 998h/1015H 226v/226V Pos: standing >
You get a cup of soft ice cream from a net of endless currents.

< 999h/1015H 226v/226V Pos: standing >
Nil gives you a ghostly liquid.

< 999h/1015H 226v/226V Pos: standing >
You eat the cup of soft ice cream.

< 999h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large rat is scurrying about here.
A large rat is scurrying about here.
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 999h/1015H 226v/226V Pos: standing >
Nil says in goblin 'again'

< 1000h/1015H 226v/226V Pos: standing >
You feel almost ready to try another potion.

< 1001h/1015H 226v/226V Pos: standing >
An ice elemental leaves west.
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.

< 1001h/1015H 224v/226V Pos: standing >
A large rat enters from the east.

< 1001h/1015H 224v/226V Pos: standing >
You chitter in thrikreen 'can't yet'

< 1002h/1015H 224v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.

< 1002h/1015H 224v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 1002h/1015H 224v/226V Pos: standing >
The night has begun.

< 1004h/1015H 224v/226V Pos: standing >
Nil sneaks south.
An ice elemental leaves south.
You follow Nil.

A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 1004h/1015H 222v/226V Pos: standing >
You feel almost ready to try another potion.

< 1004h/1015H 226v/226V Pos: standing >
Kidd says 'want me to send blockers? '

< 1005h/1015H 226v/226V Pos: standing >
The mace of mentality hums loudly, and Nil looks pained for a second.
Nil snaps into visibility.

< 1006h/1015H 226v/226V Pos: standing >
Kidd stops using the mace of mentality.

< 1006h/1015H 226v/226V Pos: standing >
Kidd wields the mace of mentality.

< 1007h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A homeless peasant who is close by to your north.
A parrot who is close by to your west.

< 1007h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 1007h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A homeless peasant who is close by to your north.
A parrot who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 1009h/1015H 226v/226V Pos: standing >
Nil says in goblin 'pets dont aggro '

< 1009h/1015H 226v/226V Pos: standing >
Nil says in goblin 'ya'

< 1010h/1015H 226v/226V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -North -West 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 1010h/1015H 226v/226V Pos: standing >
Kidd says 'k'

< 1010h/1015H 226v/226V Pos: standing >
An ice elemental leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
An ice elemental is here chilling the room. (minion) 
Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 1011h/1015H 224v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 1012h/1015H 224v/226V Pos: standing >
Nil says in goblin 'images do'

< 1012h/1015H 224v/226V Pos: standing >
You feel like a potion could do you good once again.

< 1013h/1015H 224v/226V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 1013h/1015H 224v/226V Pos: standing >
The mace of mentality hums loudly, and shatters Kidd's psyche!
Kidd sssppllliiitttsss into many images!

< 1013h/1015H 225v/226V Pos: standing >
Nil's skin seems to turn to stone.

< 1014h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 1015h/1015H 226v/226V Pos: standing >
Kidd says 'say when'

< 1015h/1015H 226v/226V Pos: standing >
Nil says in goblin 'go'

< 1015h/1015H 226v/226V Pos: standing >
Kidd gives an order to his followers.
Kidd leaves west.
Kidd leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kidd leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kidd leaves west.
Alarm bells sound, signalling an invasion!

< 1015h/1015H 226v/226V Pos: standing >
An ice elemental leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nil.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a tharnadian illusionist.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
A tharnadian illusionist stands in mid-air here, fighting Kidd.
A controller crouches in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.

< 1015h/1015H 224v/226V Pos: standing >
An ice elemental leaves west.
You follow Nil.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
An ice elemental stands here, fighting a militia guard. (Minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A militia guard stands here, fighting an ice elemental.
A militia guard stands here, fighting an ice elemental.
A stray tomcat is darting after rodents, here.
A militia guard stands here, fighting an ice elemental.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Kidd enters from the east.

< 1015h/1015H 222v/226V Pos: standing >
An elite guard suddenly attacks Kidd!
An elite guard's impressive punch seriously wounds Kidd.

< 1015h/1015H 223v/226V Pos: standing >
Nil sneaks north.
You follow Nil.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A shady looking mercenary stands here, eyeing you with open contempt.

< 1015h/1015H 225v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kidd who is close by to your south.
An ice elemental who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.

< 1015h/1015H 225v/226V Pos: standing >
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'

< 1015h/1015H 225v/226V Pos: standing >
A shady mercenary leaves north.

< 1015h/1015H 225v/226V Pos: standing >
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'

< 1015h/1015H 225v/226V Pos: standing >
A stray dog leaves north.

< 1015h/1015H 225v/226V Pos: standing >
Nil makes a magical gesture, sending an ice elemental back to the nether plane.

< 1015h/1015H 225v/226V Pos: standing >
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, Nil!'
An ice elemental now follows Nil.

< 1015h/1015H 225v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -North -South -West # -Up   
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.

< 1015h/1015H 225v/226V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
An ice elemental leaves north.
You follow Nil.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.
A large wandering dog is here, growling at you.

< 1015h/1015H 224v/226V Pos: standing >
An ice elemental is now a member of Nil's group.

< 1015h/1015H 224v/226V Pos: standing >
A shady mercenary glares at you wondering why you are watching him.

< 1015h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Kidd.

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 1015h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nil.

< 1015h/1015H 226v/226V Pos: standing >
A shady mercenary says in common 'What you got something to say?'

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >
Nil opens the door.

< 1015h/1015H 226v/226V Pos: standing >
An ice elemental leaves north.
You follow Nil.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A steel long sword has been left here.
A steel short sword lies discarded here.
A large wooden counter is here, with a sign posted on it.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
*A Githzerai (medium) Allah The Empire stands in mid-air here.
A Thri-Kreen (medium) stands here.
An ice elemental is here chilling the room. (minion) 
A fire elemental is here blazing with heat! (minion) 
A greedy looking banker stands behind the counter, eyeing you curiously.

< 1015h/1015H 225v/226V Pos: standing >
Nil closes the door.

< 1015h/1015H 225v/226V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your bash knocks a Thri-Kreen to the ground!
Sarn, the banker suddenly attacks YOU!
-=[Sarn, the banker's feeble punch grazes you.]=-

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 A member of the Storage Locker Safety Commission escorts a Githzerai to a private room.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 You snap into visibility.
[Damage:  7 ] -=[You block a Thri-Kreen's lunge at you and immediately slam him with your shield!]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Thri-Kreen's pair of aboleth leggings freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!