<worn as a badge> the emblem of a MaDMaN (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> some destruction holo-gogs (magic) (glowing)
<worn in ear> a multi-phased fish bone earring (magic) (humming)
<worn in ear> the earring of the Dragon Lords
<worn on face> the mask of Avernus (magic) (glowing)
<worn around neck> a studded dragonscale neckguard
<worn around neck> a scarf of enhanced stealth of strength (magic) [83%]
<worn on body> the platemail of awe (magic)
<worn about body> an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn on back> a double-buckled Alatorin backpack [59%]
<worn as quiver> a glorious white quiver of heavenly flight (magic) (glowing) (illuminating)
<worn about waist> a strip of studded black pudding
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [80%]
<worn on arms> some barbed sleeves oozing slime (magic)
<worn around wrist> the bracer of Uz's alliance
<worn around wrist> the bracer of Uz's alliance
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a shiny crimson ring (invis) (magic)
<secondary weapon> an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs> the leggings of a MaDMaN (magic)
<worn on feet> the boots named "Death Incarnate"
< 1000h/1274H 138v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
There is a huge door that leads outside to the rest of Bloodstone.
Obvious exits: -North -East -South -West
< 1000h/1274H 137v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street. To
the north is a huge door, above which a sign says "Guard's Academy".
Obvious exits: -North -South
A prostitute is here, strutting her stuff.
A citizen stands here minding his own business.
A citizen stands here minding his own business.
< 1000h/1274H 136v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
An insane woman mumbles to herself, with a wild look in her eyes.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
A homeless man is here, longing for better times.
A wino stands here, swaying and mumbling some nonsense.
A watcher of the keep stands ready to defend the citizenry.
A citizen stands here minding his own business.
A prostitute is here, strutting her stuff.
< 1000h/1274H 135v/138V Pos: standing >
A watcher of the keep leaves south.
< 1000h/1274H 135v/138V Pos: standing >
A wino leaves north.
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A watcher of the keep stands ready to defend the citizenry.
A holyman dressed in black robes stands here.
A large dog stands here, sniffing the air.
A watcher of the keep stands ready to defend the citizenry.
A woman stands here humming a melody.
A citizen stands here minding his own business.
A watcher of the keep stands ready to defend the citizenry.
A young squire stands here practicing his sword technique.
A woman stands here humming a melody.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.
< 1000h/1274H 135v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
An elderly man stands here, smack'n his lips.
An insane woman mumbles to herself, with a wild look in her eyes.
A black gnoll is sitting here.
A citizen stands here minding his own business.
< 1000h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
A woman stands here humming a melody.
< 1001h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 1001h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A young squire stands here practicing his sword technique.
< 1001h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
The corpse of a guard of the keep is lying here.
The corpse of a hooded executioner is lying here.
< 1001h/1274H 133v/138V Pos: standing >
At the Entrance to The Prison
Here is a pair of large double doors. The door on the left has
a rather complex looking key hole. The doors are set in a very
solid frame of iron and steel. Screams of terror and torture escape
somehow from this five story prison, though it is doubtful that anything
else does. You can hear the the sounds of guards talking in the distance.
There is a note attached to the door here.
Obvious exits: -North# -East
< 1001h/1274H 132v/138V Pos: standing >
You do not have the proper key for that.
< 1001h/1274H 134v/138V Pos: standing >
It seems to be locked.
< 1002h/1274H 136v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
The corpse of a guard of the keep is lying here.
The corpse of a hooded executioner is lying here.
< 1002h/1274H 136v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A young squire stands here practicing his sword technique.
< 1002h/1274H 135v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1002h/1274H 136v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
A cute wild rabbit is sitting here looking for a meal.
< 1002h/1274H 135v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1002h/1274H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1002h/1274H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1002h/1274H 137v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
A woman stands here humming a melody.
< 1003h/1274H 136v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A black gnoll is sitting here.
An insane woman mumbles to herself, with a wild look in her eyes.
A holyman dressed in black robes stands here.
A large dog stands here, sniffing the air.
A watcher of the keep stands ready to defend the citizenry.
A woman stands here humming a melody.
A citizen stands here minding his own business.
A woman stands here humming a melody.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.
< 1003h/1274H 135v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A watcher of the keep stands ready to defend the citizenry.
A watcher of the keep stands ready to defend the citizenry.
An insane woman mumbles to herself, with a wild look in her eyes.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.
A prostitute is here, strutting her stuff.
< 1003h/1274H 135v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street. To
the north is a huge door, above which a sign says "Guard's Academy".
Obvious exits: -North -South
A wino stands here, swaying and mumbling some nonsense.
A prostitute is here, strutting her stuff.
A citizen stands here minding his own business.
A citizen stands here minding his own business.
< 1003h/1274H 134v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
There is a huge door that leads outside to the rest of Bloodstone.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.
< 1003h/1274H 133v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a Bloodstone holyman is lying here.
The corpse of a Bloodstone knight is lying here.
< 1003h/1274H 133v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1003h/1274H 133v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
Obvious exits: -South -West
< 1003h/1274H 133v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
Obvious exits: -North -West
< 1003h/1274H 133v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1004h/1274H 134v/138V Pos: standing >
Inside the Guard's Academy.
The air is thick and humid due to the sweat of all the squires
in training. Along the walls are scores of torches burning brightly.
Clashing steel and strenuous grunts can be heard echoing off the cold
stone walls. The glow from the torches cast human like shadows which
engage each other in combat. Along the dirt floor are weapons of training.
Wooden swords and daggers made of straw are cast aside in the same way
a child would leave his toy. This is where new recruits come to join
the guard of the keep.
There is a huge door that leads outside to the rest of Bloodstone.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.
< 1004h/1274H 134v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street. To
the north is a huge door, above which a sign says "Guard's Academy".
Obvious exits: -North -South
A wino stands here, swaying and mumbling some nonsense.
A prostitute is here, strutting her stuff.
A citizen stands here minding his own business.
< 1004h/1274H 136v/138V Pos: standing >
< 1004h/1274H 137v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A wino stands here, swaying and mumbling some nonsense.
A woman stands here humming a melody.
A citizen stands here minding his own business.
A watcher of the keep stands ready to defend the citizenry.
A watcher of the keep stands ready to defend the citizenry.
An insane woman mumbles to herself, with a wild look in her eyes.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.
A prostitute is here, strutting her stuff.
< 1005h/1274H 137v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A watcher of the keep stands ready to defend the citizenry.
A black gnoll is sitting here.
An insane woman mumbles to herself, with a wild look in her eyes.
A holyman dressed in black robes stands here.
A large dog stands here, sniffing the air.
A watcher of the keep stands ready to defend the citizenry.
A woman stands here humming a melody.
A citizen stands here minding his own business.
A watcher of the keep stands ready to defend the citizenry.
< 1005h/1274H 136v/138V Pos: standing >
On North Prison Way
The road runs directly along side of the Bloodstone prison. Shadows
can be seen occasionally peering out through barred windows above.
The street has puddles of urine scattered about. It seems the the prisoners
above take pride in their aim at the guards. Along the other side of the
street are bails of hay with no obvious purpose. Every several feet
is a pole planted firmly into the ground. At the top of the pole is a
purple flame which provides the needed light for this street.
Obvious exits: -North -South
A young squire stands here practicing his sword technique.
A servant of the keep's baron is here tending official business.
An elderly man stands here, smack'n his lips.
A citizen stands here minding his own business.
< 1005h/1274H 135v/138V Pos: standing >
A citizen of Bloodstone enters from the north.
< 1005h/1274H 138v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
A cute wild rabbit is sitting here looking for a meal.
A woman stands here humming a melody.
< 1006h/1274H 137v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1006h/1274H 137v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 1006h/1274H 137v/138V Pos: standing >
A common woman leaves east.
< 1006h/1274H 137v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 1006h/1274H 136v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A young squire stands here practicing his sword technique.
< 1006h/1274H 135v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
The corpse of a guard of the keep is lying here.
The corpse of a hooded executioner is lying here.
< 1006h/1274H 134v/138V Pos: standing >
At the Entrance to The Prison
Here is a pair of large double doors. The door on the left has
a rather complex looking key hole. The doors are set in a very
solid frame of iron and steel. Screams of terror and torture escape
somehow from this five story prison, though it is doubtful that anything
else does. You can hear the the sounds of guards talking in the distance.
There is a note attached to the door here.
Obvious exits: -North# -East
< 1007h/1274H 135v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
The corpse of a guard of the keep is lying here.
The corpse of a hooded executioner is lying here.
< 1007h/1274H 135v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A young squire stands here practicing his sword technique.
< 1007h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 1007h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
A cute wild rabbit is sitting here looking for a meal.
< 1007h/1274H 134v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
A woman stands here humming a melody.
< 1007h/1274H 133v/138V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A young squire stands here practicing his sword technique.
A guard of the Bloodstone keep stands here looking alert.
< 1007h/1274H 132v/138V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A citizen stands here minding his own business.
The crier of the keep is standing here, voicing some new laws.
< 1007h/1274H 132v/138V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -North -East -West
< 1008h/1274H 131v/138V Pos: standing >
To the north is a garden.
You extend your sights northward.
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
A baby girl has been left herer to be exposed to the elements.
A noble lady is standing here.
< 1008h/1274H 135v/138V Pos: standing >
To the east is a garden.
You extend your sights eastward.
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -North -East -South -West
< 1008h/1274H 136v/138V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.
< 1009h/1274H 136v/138V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 1009h/1274H 136v/138V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
A baby girl has been left herer to be exposed to the elements.
A noble lady is standing here.
< 1009h/1274H 137v/138V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 1009h/1274H 136v/138V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
< 1010h/1274H 135v/138V Pos: standing >
a hooded strongman shoves you aside.
a hooded strongman glares icily at you.
a hooded strongman tells you in common, 'Off with you, worm!'
A hooded strongman appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
< 1010h/1274H 138v/138V Pos: standing >
As a Human tries to bash you, you slip away from him and slam his face into the ground.
< 1011h/1274H 138v/138V Pos: standing >
Shadows start to swirl around and cover a Gnome's skin.
< 1011h/1274H 138v/138V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 1011h/1274H 137v/138V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A Human (medium) (HardCore) sits in mid-air here.
A watcher of the keep stands ready to defend the citizenry.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
A hooded strongman is standing here, keeping the public at bay.
< 1012h/1274H 136v/138V Pos: standing >
A Human clambers to his feet.
< 1012h/1274H 138v/138V Pos: standing >
You snap into visibility.
A halo of white light descends upon a Human burning your soul.
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 6 ]
< 1014h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: few scratches >
'Symmetry', the uniform sword of light glows brightly for a moment.
A Human's 'Symmetry', the uniform sword of light bites deeply into you, draining your life force.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
A hooded strongman watches the area, making sure the battle does not get out of hand.
A watcher of the keep leaves north.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
An elite watcher enters from the west.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
A watcher of the keep enters from the west.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
A hooded strongman evaluates the struggle, watching your battle tactics.
A hooded strongman frowns in boredom at the obviously one-sided struggle.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
You snap into visibility.
-=[A Human attacks you.]=- [0 Hits]
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human kne EP: excellent >
You snap into visibility.
[Damage: 1 ] [Damage: 1 ] [Damage: 5 ] You feel a powerful rush of AnGEr as your fine crush grazes a Human.
[Damage: 5 ] You feel a powerful rush of AnGEr as your crush grazes a Human.
-=[You attack a Human.]=- [4 Hits]
A Human rises to his feet.
< 964h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: small wounds E: A Human sta EP: excellent >
You snap into visibility.
You are knocked to the ground by a Human's mighty bash!
< 963h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: small wounds E: A Human sta EP: excellent >
You snap into visibility.
-=[A Human attacks you.]=- [4 Hits]
< 955h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: few wounds E: A Human sta EP: excellent >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 1 ] -=[You attack a Human.]=- [1 Hits]
A Gnome starts casting an offensive spell.
< 955h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: few wounds E: A Human sta EP: excellent >
An elite watcher watches the area, making sure the battle does not get out of hand.
An elite watcher leaves west.
< 955h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: few wounds E: A Human sta EP: excellent >
'Symmetry', the uniform sword of light glows brightly for a moment.
Healing energy flows from a Human into a Gnome's body!
Healing energy flows from a Human into a Human's body!
Healing energy flows from a Human into a Human's body!
< 955h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: few wounds E: A Human sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Twin bolts of writhing power slam into your chest.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
< 729h/1274H 138v/138V Pos: sitting >
A hooded strongman stands to the side, evaluating the fray.
< 729h/1274H 138v/138V Pos: sitting >
A hooded strongman watches the area, making sure the battle does not get out of hand.
< 729h/1274H 138v/138V Pos: sitting >
A watcher of the keep watches the battle in amusement.
A Gnome starts casting an offensive spell.
< 729h/1274H 138v/138V Pos: sitting >
The world stops spinning.
< 729h/1274H 138v/138V Pos: sitting >
You snap into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Human attacks you.]=- [3 Hits]
< 697h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: few wounds E: A Human sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
< 544h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: nasty wounds E: A Human sta EP: excellent >
A Gnome starts casting an offensive spell.
< 544h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: nasty wounds E: A Human sta EP: excellent >
You clamber to your feet.
< 544h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
You snap into visibility.
-=[A Gnome attacks you.]=- [0 Hits]
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 7 ]
< 486h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human kne EP: excellent >
You feel your skin harden to stone.
An elite watcher enters from the west.
You snap into visibility.
[Damage: 1 ] [Damage: 5 ] You feel a powerful rush of AnGEr as your fine crush grazes a Human.
[Damage: 1 ] [Damage: 1 ] [Damage: 5 ] -=[You attack a Human.]=- [5 Hits]
A Gnome starts casting an offensive spell.
< 486h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human kne EP: excellent >
A watcher of the keep enters from the north.
You snap into visibility.
-=[A Human attacks you.]=- [1 Hits]
< 485h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human kne EP: excellent >
The electrical arcs turn your exposed flesh black!
Your sacred stone claws of Aan is filled with electrical energy!
< 461h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human kne EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Gnome engulfs you.
< 400h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: nasty wounds E: A Human kne EP: excellent >
A Human's skin seems to turn to stone.
'Symmetry', the uniform sword of light glows brightly for a moment.
A Human's mighty magic fist slams into you!
< 274h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC:pretty hurt E: A Human kne EP: excellent >
A hooded strongman stands to the side, evaluating the fray.
A Gnome starts casting an offensive spell.
< 274h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC:pretty hurt E: A Human kne EP: excellent >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 269h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC:pretty hurt E: A Human kne EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Gnome engulfs you.
Your some destruction holo-gogs is filled with electrical energy!
< 204h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC:pretty hurt E: A Human kne EP: excellent >
A hooded strongman is waving a platinum coin around wanting to make a bet on the outcome.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
A Human rises to his feet.
< 183h/1274H 138v/138V Pos: standing >
< T: Braek TP: sta TC: awful E: A Human sta EP: excellent >
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his 'Symmetry', the uniform sword of light.
You wish that your wounds would stop BLEEDING so much!
< 153h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
You snap into visibility.
-=[You attack a Human.]=- [0 Hits]
A Gnome starts casting an offensive spell.
< 153h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
A watcher of the keep stands to the side, evaluating the fray.
A watcher of the keep leaves north.
< 153h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
A Human's 'Symmetry', the uniform sword of light eminates a soft glow and a Human looks refreshed!
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[A Human attacks you.]=- [4 Hits]
< 130h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A Gnome completes her spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 59h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
< 39h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
< 26h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
A Gnome starts casting an offensive spell.
< 26h/1274H 138v/138V Pos: sitting >
< T: Braek TP: sit TC: awful E: A Human sta EP: excellent >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -5h/1274H 138v/138V Pos: on your ass >