<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> the crown of unholy saints [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a gnomish ear amplifier
<worn on face> some stretched illithid skin [poor]
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior]
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior] [83%]
<worn on body> the unholy robes of Graskal
<worn about body> the masters cloak (glowing) [88%]
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> a belt of skulls
<worn on belt buckle>a boreal limestone belt buckle
<worn on arms> some tarnished flesh vambraces
<held as shield> a humming glass shield
<worn around wrist> an umbilical cord from a pregnant duergar[237h 14m 54s]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [85%]
<worn on hands> some gloves enshrouded in flames (glowing)
<worn on finger> a ring of endurance
<worn on finger> a shimmering limestone band
<held> a golden strand of thread
<worn on legs> some dark copper leggings
< 290h/290H 179v/180V Pos: standing >
< 290h/290H 180v/180V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
Alas, you cannot go that way. . . .
< 290h/290H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 290h/290H 180v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
< 290h/290H 179v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A retired soldier who is a brief walk away to your north.
A half-orc shaman who is in the distance to your east.
A half-orc warrior who is in the distance to your east.
A commoner who is a brief walk away to your south.
< 290h/290H 180v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
An orcish adventurer stands here.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 179v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
An aging but brawny half-orc stands here enjoying life.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 177v/180V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
An orcish adventurer who is not far off to your south.
< 290h/290H 179v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -S
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 179v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
An orcish adventurer stands here.
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 178v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 177v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 177v/180V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 177v/180V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A commoner who is close by to your south.
An orcish adventurer who is close by to your west.
A commoner who is not far off to your west.
Tangwystl who is not far off to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A commoner who is not far off to your west.
An orcish adventurer who is not far off to your west.
Tangwystl who is a brief walk away to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A commoner who is a brief walk away to your west.
An orcish adventurer who is a brief walk away to your west.
Tangwystl who is rather far off to your west.
< 290h/290H 178v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
Aria who is close by to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is rather far off to your north.
A commoner who is rather far off to your north.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A half-orc shaman who is close by to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A commoner who is rather far off to your west.
An orcish adventurer who is rather far off to your west.
Tangwystl who is in the distance to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A half-orc warrior who is not far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A retired soldier who is close by to your west.
A commoner who is in the distance to your west.
An orcish adventurer who is in the distance to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
A retired soldier who is not far off to your west.
< 290h/290H 178v/180V Pos: standing >
A Sarmiz'Duul peacekeeper leaves north.
A Sarmiz'Duul peacekeeper leaves north.
< 290h/290H 180v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -S -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A retired soldier who is a brief walk away to your west.
< 290h/290H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A retired soldier who is a brief walk away to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -S -W
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
An Open Air Market
Obvious exits: -S -W
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your south.
A half-orc warrior who is close by to your west.
A half-orc shaman who is close by to your west.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
A half-orc warrior stands here, staring ominously.
A half-orc shaman stands here, lost in contemplation.
Pork enters from the east.
Wernt enters from the east.
Kaene enters from the east.
< 290h/290H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
Pork enters from the east.
Wernt enters from the east.
Kaene enters from the east.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your east.
A half-orc shaman who is close by to your east.
A retired soldier who is not far off to your south.
< 290h/290H 179v/180V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Pork enters from the east.
Wernt enters from the east.
Kaene enters from the east.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
A commoner who is not far off to your north.
A commoner who is not far off to your north.
A half-orc warrior who is not far off to your east.
A half-orc shaman who is not far off to your east.
A commoner who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A half-orc shaman who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your north.
A commoner who is close by to your north.
A commoner who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A half-orc shaman who is rather far off to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A male commoner stands here.
A male commoner stands here.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A commoner who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.
A half-orc shaman who is in the distance to your south.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A commoner who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.
A retired soldier who is not far off to your west.
< 290h/290H 178v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is not far off to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A commoner who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.
< 290h/290H 180v/180V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A commoner who is a brief walk away to your south.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 178v/180V Pos: standing >
A Commoners Dwelling
Obvious exits: -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 290h/290H 180v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Pork enters from the east.
Wernt enters from the east.
Kaene enters from the east.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 178v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 177v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A retired soldier who is a brief walk away to your west.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your west.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.
A retired soldier who is in the distance to your west.
< 290h/290H 179v/180V Pos: standing >
A retired soldier enters from the west.
< 290h/290H 180v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 179v/180V Pos: standing >
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Pork enters from the north.
Wernt enters from the north.
Kaene enters from the north.
< 290h/290H 178v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/290H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 290h/290H 180v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W
Pork enters from the west.
Wernt enters from the west.
Kaene enters from the west.
< 290h/290H 179v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A Drow Elf who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
< 290h/290H 179v/180V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
An aging but brawny half-orc stands here enjoying life.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 178v/180V Pos: standing >
The Cheshire Inn
Obvious exits: -S
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands, floating here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
Pork enters from the south.
Wernt enters from the south.
Kaene enters from the south.
< 290h/290H 177v/180V Pos: standing >
A Drow Elf is knocked to the ground by Wernt's mighty bash!
You miss a Drow Elf.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Kaene's fine slash strikes a Drow Elf.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Wernt's slash strikes a Drow Elf.
Wernt's impressive slash strikes a Drow Elf.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Pork places a gladius called 'Backstabber' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Wernt parries a Drow Elf's lunge at him.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Pork leaps at a Drow Elf only to realize he is down already.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Pork's impressive slash strikes a Drow Elf.
Pork's impressive slash strikes a Drow Elf.
Pork misses a Drow Elf.
You miss a Drow Elf.
A Drow Elf blocks your futile lunge at him.
A Drow Elf blocks your futile lunge at him.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
You start chanting...
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Wernt's impressive slash strikes a Drow Elf.
Wernt's slash strikes a Drow Elf.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Kaene's slash strikes a Drow Elf.
Kaene's impressive slash strikes a Drow Elf.
Kaene's impressive slash strikes a Drow Elf hard.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Casting: earthen maul
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf misses Wernt.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You start chanting...
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf clambers to his feet.
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Kaene tackles a Drow Elf square in the chest knocking the wind out of him!
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Casting: earthen maul
< 290h/290H 180v/180V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You complete your spell...
[Damage: 122 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
Pork's impressive slash enshrouds a Drow Elf in a mist of blood.
Pork's slash enshrouds a Drow Elf in a mist of blood.
Pork's impressive slash grievously wounds a Drow Elf.
Wernt's slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Wernt's slash hits a Drow Elf.
A Drow Elf's tarnished electrum helmet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!